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Cblogs of 10/09/14 + Shadeisms (also dancing robots)
8:26 PM on 10.10.2014
Cblog Recaps of 10/08/14 and STRIDERISMS
12:44 PM on 10.09.2014
The personal stuff -

Call me a creepy voyeur, [i]but I want to see you[/i]. (Please read that last sentence as if it was hissed by Vincent Price)

I want to know something about [b]YOU[/b]! I want to pull back the curtain and get a little backstage glimpse into your life. I want to know how games have wrapped their pixelated tendrils around your heart, how they've wormed their way into your life, what compels you to share your experiences and talk about them. Make me feel like I know the shape and heft of a tiny piece of your soul, and it's an instant Topsauce.

Look, there are already a million places out there to read a review or catch some tidbit of industry gossip/news. I'm not saying don't write those blogs, or that they never have any value (they do), but if that's all you're writing, you're squandering the unique potential of the Cblogs to share the real stuff.

Blogs that put in the extra effort -

I've always appreciated bloggers who've gone the extra distance. The folks that do the little things like formatting their pictures correctly, breaking up long paragraphs with the occasional return or pic so it doesn't seem like such a wall of text, or even busting out some basic photoshop and adding some captions or neat effects to their screen grabs. Bonus points if you go all out and make sure to italicize game titles and clean up stray HTML bits.

You might think this extra effort goes unnoticed, but it doesn't. It definitely makes a blog easier to read and a more pleasurable experience. It's the extra attention that really makes a blog stand out, at least to me anyway!

The opposite is also true. Nothing grates more than a sloppily written blog crawling with obvious spelling errors, run on sentences, and broken image links. A blog doesn't have to be some glowing example of perfection to be good, everyone makes mistakes, but clean up any blatant eyesores.

Bloggers who can let their hair down and be silly -

Well written list articles -

Oh God, confession time. I'm a sucker for a good listicle. I know, it's totally shameful and probably not something I should admit to on my way to the FP, but man, I will Topsauce the shit out of a good list.

Personal favorites of mine (and ones I've written myself) involve lists of anticipated or desired characters in a fighting game roster, the best examples of a specific sub-genre of game, or favorite past games.

While list articles are a tired and worn old trope, the best ones still manage to surprise. Quirky lists get a healthy helping of Topsauce in my caps.

Mention the words “Dark Souls,” “Alan Wake,” “Zelda 2,” or “robots.” -

C Blogs of 10/07/14 + Final Wrenchisms!
4:56 AM on 10.08.2014
Recaps of 10-05-2014 Pixie's Happy Day-isms!
9:48 PM on 10.06.2014
Cblogs of 09/29/14 and 10/04/14 - When Worlds Collide!
9:17 AM on 10.05.2014
Cblogs of 10/03/14 and bbainisms
5:10 AM on 10.04.2014





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Man, a lot of changes going on at Recaps headquarters lately. I guess it's a fact of life though. People come and go, and nothing lasts forever. It's still weird to me not having Wrenchisms around anymore. I remember how every time I saw Wrench's Recaps go up was the moment I started going "Oh, better start jotting things down for Shadeisms, cause I'm gonna be up soon!" Still, Wrench is off to a place that many of us would absolutely love to go, and I'm sure he'll be killing it. He'd better or he'll answer to me. No but seriously, he always was the best writer out of all of us, and frankly I'd been anticipating his assimilation for at least about a year now. I'm super excited to see that it's finally time!

So in honor of Wrench these caps are now dedicated to dancing robots. Because the internet is a thing.



Or actually, it's dedicated to dancing robots, and funny Smash Bros. trophy descriptions. 

Yup, while everyone is out there actually PLAYING the game, I'm just sitting here reading the full text of all of my currently 200+ trophies. It's actually quite enjoyable though. If any of you have followed the recent Nintendo Treehouse videos, you'll know what Nintendo's localisation team is like. Much like us, they're just a bunch of nerds; guys and gals with their own Nintendo nostalgia, having tons of fun with their jobs. Well, that's quite clear from the trophies! The localisation team went all out for this one. Witty observations, terrible puns, "we're just saying what you're all thinking", and even the odd meme or two. It's all there if you look close enough. 

In fact, let me give you a quick overview of what you could find if you dig deep into this treasure trove of Nintendo lore. Descriptions cut down to just the relevant parts.   

Porky Statue: "A statue of Porky built under the orders of Porky to honor the great exploits of Porky as acknowledged by Porky."
Home-run Bat: "Batter up! (That's what they say, right?). Enemies are more difficult to send flying than baseballs, though (or so we're told)."
Nintendog: "In this game, one might come right up to the screen and block your view! It just wants to play, so don't get annoyed, OK?"
Plasma Kirby: ""But what exactly is plasma?" you ask. Well that's a very good question. Maybe you should look it up yourself. Can't be giving you all the answers, you know."
Tingle: "Single. 35 years old. Dressed head-to-toe in green."
Meowth: "Watch out for Meowth's Pay Day attack. If it catches you from behind, it can be purralysingly pawerful!"
(I told you, terrible puns. So terrible in fact, that they may just loop all the way around to being great again. )
Luigi: "With the Year of Luigi long gone now, it's up to you to prove to everyon that Mario's cowardly co-star is still awesome."
(I love that they acknowledge the Year of Luigi, though it will always be the year of Luigi in my heart.)
Rover: "He'll ask you your name and where you're moving to. Don't just answer with random nonsense, though. After all, you'll be stuck with the answers you give, and who wants to live in a town called "AAAAAAAA"?!"
(Admit it, you've done this in some game before)
Slippy Toad: "The Star Wolf team finds him a bit grating, but nobody else thinks that...Right?"
Omega: "E-123 Omega (or E-123 Ω, if you want to be fancy)"


                                     - I couldn't find a .gif of this guy dancing. I looked.

                                                               - Better.

Cucco: "Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, it'll call on all its little bird friends for help - a pretty fowl tactic if you ask us. However, just let them get on with body-slamming you and don't fight back, and eventually they'll lose interest and stop driving you Cucco."
Devil Car: "In this game, this fearsome car from the Mother series does doughnuts. That's not "does doughnuts in the sense of "bakes delicious sugary circles of dough", but rather "spins mercilessly into fighters to clobber them".
Baby Mario: "Give him a Super Star, though, and he'll turn invincible just like grown-up Mario! If only it gave him a moustache too...That would be awesome."
Red Pikmin: "Telling Red Pikmin apart from the other Pikmin is easy: These ones have long, pointy noses. Also, they're red."
Peach (Tennis Outfit): "It seems she has no problem playing alsongside Baby Peach, even if that does raise a few space-time continuum issues."
Fly Guy: "It's basically a Shy Guy, but with a propeller on its head, soooo.... you could say it's pretty fly for a Shy Guy. No? OK, then."
(This is my favorite. I love how this is SUCH A STRETCH, but still works.)
Great Fox: "The Great Fox can be described as an assault carrier, or as any number of other jargon-heavy terms too complicated to list here."
Karate Joe: "Karate Joe is a pretty cool guy. He punches flowerpots, bulbs, even exploding barrels without the slightest hesitation. Truly, he fears nothing."
(I'm sure they meant "doesnt afraid of anything", but that's alright.)
Mega Blastoise: "Mega Blastoise is a bit bigger than Blastoise, and instead of two cannons on its shell, it has one huge cannon instead. It may seem like a downgrade, but wait- there are two on its arms, too! Basic arithmetic: Three is better than two."
Rush Coil: "Mega Man's robotic dog Rush has many talents. He can transform into vehicles and even fuse with Mega Man, which is both cool and slightly weird."

                   - Didn't someone have this as an avatar once? I wanna say Taterchimp.


* - This is a great blog not only about how you can be both religious and a gamer, but how you could even appreciate games that have you essentially killing God. Very insightful!

* - Luna Sy has a new banner and explores the depths of iOS fighting game knock-offs. Some of them are just plagiarism, others are on a whole different plane of "WTF IS THIS SHIT?!"

* - Well, I can't unthink RedHeadPeak's Pokémon theory now. Someone unplug me?

* - ChillyBilly fangs the memories of watching Friday the 13th as a 10-year-old. It didn't end well.

* - More Pokémon theories! Ronin's is about time-manipulation. Also this blog mentions Eevee, which is MY instant-topsauce formula.


S - Agent9 continues his countdown to Halloween, a holiday I still don't know the date of. I suppose it's close though! The good news: you don't need to know about Halloween to get creeped out by Lavender Town.

M - TheDustinThomas fangs the memories of Silent Hill 2. Nice entry to this month's musing.

A - Roberto's blog starts off serious by comparing Kratos' ultraviolence to porn. Then...it goes places.

S - TheKodu wants to start a series about little things you may not have noticed in some of your favorite video games. I'm for it! First up: Hamlet in Brütal Legend. Note to self: finally finish Brütal Legend for fuck's sake.

M - Full disclosure: before this blog I didn't know anything about P.T. other than that it existed. Now I know all I need to know and them some. Fangs for the memories indeed!









A - Knowing Hoffman's contributing artists' work, that upcoming Playstation tribute is going to be something else.





- It's Megan Fox dancing the robot while fake-impaled by a spear. THAT'S CLOSE ENOUGH DAMMIT.



- ShadeOfLight
May you always find water and shade

FPotD









Wrench is leaving the recaps team to move onto bigger and better things on the FP. Sad faces all around. Womp womp.

After all, I got rather comfortable have my Striderisms go immediately after Wrenchisms and before Shadeisms. In fact, I've been in this groove for so long that I can't remember who the Thursdays before Shade was. I do still remember good ol' SilverDragon being weekends and I think and Qalamari was somewhere around here. I guess it was Qalamari and I definitely remember I was taking Beyamor's "the Cloud Man" spot and somewhere Scotty Grayskull was around. But since I joined at the same time as Wrench I hardly remember what Tuesdays were before joined up alongside me.

Me and Wrench played a few games together. While Wrench is a PC player at heart to me, we still managed a few fighting games together and of course our beloved eternal Galaxy at War, Mass Effect 3 multiplayer. I wrecked his self-confidence at Persona 4 Arena but we let loose our enthusiasm for Mass Effect by destroying all manner of xenobiology with batarian falcon punches, krogan shoulder rams, and biotic combo explosions. It's been too long but I can bet our missions played out as one person agreeing to be the straight man in the squad, taking cover and putting down normal fire while another just went apeshit and used a melee or some other suicidal CQC class to wipe the halls down with some kind of blood. Do Collectors even bleed? I'm pretty sure re-configured Reaper shock troopers are pretty much dehydrated husks anyways.

Let's have fun!

Of course that's not to say we won't be able to play together ever again or that we won't see each other's words on the Destructoid site as a whole. He's already got a review up of Neverending Nightmares and I don't think he'll be out of the loop really on recapper talk. Funktastic still chimes in with a good old DAG YO™ and Beyamor swings around to remind us that he's updated whatever it is we use to organize our caps. The recaps are a tight knit after all. I barely remember a time before Phil was the residence creepy uncle. Everyone starts someplace and surely every recapper's earliest stuff were just shitposts and rant opinions before we tried putting ourselves out there with a clear image. Bbain is the jolly square guy, Wrench is a robot made of meat who masochistically plays Dark Souls, I'm a ninja sitting in an Internet cafe talking about fighting games and Pokemon, and Shade is... Dutch. Yeah, he's the token Dutch guy.


Token something-something guy

But enough about touchy-feely crap. LET'S FIGHT.

I've already put in 20+ hours into Smash 4. I know because I got the milestone notification about 2 days ago. In that amount of time, I've thoroughly enjoyed Diddy Kong, Greninja, Wario, Toon Link, Meta Knight, Little Mac, and... Zelda? What the hell?

I actually love Smash Run, if at least because it's the most fun way to grind for loot drops like custom specials. Little Mac by far is my favorite Smash Run character because he absolutely massacres huge enemies and can cover horizontal distance quick. Plus I don't have to worry about recovery because yes he's that bad. I've played Mac on Glory and let me tell you, it's obvious a character has bad air game and recovery when you barely manage to get back onto the stage only to get thrown off not once, not twice, but three times.

But Zelda, ok, let me come back to that. Remember the challenge windows? In order to progress to the second screen of challenges without wasting a freebie hammer, I played Zelda twice. But after getting a feel for her during those two games, I discovered that I really liked her buffs and playstyle. I really decided to play her after finding out how powerful her Teleport had become, capable of popping enemies up on the disappearance and sending them flying into the skybox on the reappearance. As if its not enough that it packs a surprising punch but that the first hit automatically puts them closer to the skybox's blast zone is the really kicker. And that's just on offense. I've surprised my fair share of opponents by teleporting not into the ledge for safety but into them for the surprise of their life as I send them hurtling into the blast zone.

Zelda's Din's Fire got good, yes. The farther it goes, the stronger it becomes and the larger the blast radius. It's gained a fair bit of distance and vertical trajectory. It has a learning curve though since the explosion from letting go isn't instant. But the real star on Zelda's move list is her new Phantom Slash. It's the perfect compliment to Din's long range explosions. You cannot use Din's Fire in anything under medium range because the explosion's delay is too long on enemies running at you from under medium distance. Phantom Slash covers this distances quite nicely and can cover the tip of that medium range when fully charged. Using both in tandem allows for pretty solid zoning and space control while using each under the right circumstances makes her edgeguarding pretty tight. Din's Fire for distant, pre-emptive edgeguarding and Phantom Slash for closer, about to recover distances. Did I mention a fully charged Phantom Slash sends them flying on stage and kills from edgeguarding?

So yeah, we're doing a little tournament which is probably closed now but it'll start soon. I may even consider putting Zelda in because I'm that confident in her power. I may drop Toon Link for her. She's that good.

* - Joyful Sanity puts Elizabeth on the top of his fetish list and humans second

* - The masterful subversions of Transistor

* - Who is the real monster in Spec-Ops The Line?

* - IT'S MORPHING TIME!

* - I liked getting into PixelFiend's nitty-gritty list of items for Destiny

* - The weird, wild world of Sega Mega Drive revivalists

* - I am to fighting games as Lemon Buster is to rap music

P - PSTOID is recording in the past!

A - What makes you feel the Kanye West Power?

S - Agent9 plugs us with DKC music

R - Less a review of Stick of Truth and more a retelling of the entire story

F - Dustin needs to show you Monster Squad

L - Pick a brick to make it or break it


~Striderhoang

FPotD

Photo Photo Photo








Hard to believe these are my last caps as a regular recapper! As I'm sure you've all heard by now (and are probably getting sick of it at this rate), I'm going to be moving on as a FP contributor for the site. It's awesome and I can't even tell you how excited I am, but I am going to miss recapping. My weekly Tuesday duties have been such a part of my life for so long now it's weird to think this will be my last time up to bat.

I started capping back on September 27th of 2011 alongside my friend Strider (happy anniversary man!) That's three long years (and change!) worth of amazing blogs, hilarious comments, and the occasional retch inducing piece of Failtoid. I've read articles that have moved me to tears, blogs that made me want to rip my hair out, and the lovely slice-of-life kind of stuff that reminds me we are all real people behind our avatars and screen names. I honestly believe the Cblogs are the heart and soul of Dtoid, it's where all the passion, zeal, and pure unbridled enthusiasm for games ferments and distils into a fine, intoxicating vintage. I like to take a daily swig off of that bottle, it lets me know that there is an entire group of people are just as into this crazy medium as I am.

I've had the pleasure of Topsaucing a shit ton of fantastic blogs in my time as a recapper. There are no official rules about what is or isn't a Topsauce quality blog, it's up to each individual recapper's discretion. But, at the risk of angering the Dark Overlords and DARPA space lizards that rule the recapper council with an iron fist, I can divulge some trade secrets and share some of the things I've always personally looked for and appreciated in a Topsauce blog on my way out the door.

The personal stuff -

Call me a creepy voyeur, but I want to see you. (Please read that last sentence as if it was hissed by Vincent Price)

I want to know something about YOU! I want to pull back the curtain and get a little backstage glimpse into your life. I want to know how games have wrapped their pixelated tendrils around your heart, how they've wormed their way into your life, what compels you to share your experiences and talk about them. Make me feel like I know the shape and heft of a tiny piece of your soul, and it's an instant Topsauce.

Look, there are already a million places out there to read a review or catch some tidbit of industry gossip/news. I'm not saying don't write those blogs, or that they never have any value (they do), but if that's all you're writing, you're squandering the unique potential of the Cblogs to share the real stuff.

Blogs that put in the extra effort -

I've always appreciated bloggers who've gone the extra distance. The folks that do the little things like formatting their pictures correctly, breaking up long paragraphs with the occasional return or pic so it doesn't seem like such a wall of text, or even busting out some basic photoshop and adding some captions or neat effects to their screen grabs. Bonus points if you go all out and make sure to italicize game titles and clean up stray HTML bits.

You might think this extra effort goes unnoticed, but it doesn't. It definitely makes a blog easier to read and a more pleasurable experience. It's the extra attention that really makes a blog stand out, at least to me anyway!

The opposite is also true. Nothing grates more than a sloppily written blog crawling with obvious spelling errors, run on sentences, and broken image links. A blog doesn't have to be some glowing example of perfection to be good, everyone makes mistakes, but clean up any blatant eyesores.

Bloggers who can let their hair down and be silly -

I love it when a Cblogger can be super serious, and insightful, and emotional and all of that in one blog, and make a fart joke in another. I think that balance and willingness to just be occasionally silly and dumb is one of the things that makes Dtoid the wonderful place it is.

The undisputed master of this is probably Handy, who can write a hell of a thoughtful, critical post, then turn on a dime and do a fanart flop starring an M-preg Sonic, or a blog featuring cocks moving at hyper velocities.

Deep dives -

I like a post that gets into the nitty-gritty of a game. I will eat up guides or quick-tips for games I don't even play if they're written with enough passion. Blogs that explore arcane and insular genres like fighting games, European flight sims, and JRPG dating games, the kind of stuff most of us never play or think about, are like catnip to me. It's crazy that all of this stuff exists and I want to know all about it!

I think what gets me jazzed about this kind of post is the passion behind it. People who really dig into a specific game or genre tend to really love them (or really hate them, which is just as interesting!) and it shows through.

Well written list articles -

Oh God, confession time. I'm a sucker for a good listicle. I know, it's totally shameful and probably not something I should admit to on my way to the FP, but man, I will Topsauce the shit out of a good list.

Personal favorites of mine (and ones I've written myself) involve lists of anticipated or desired characters in a fighting game roster, the best examples of a specific sub-genre of game, or favorite past games.

While list articles are a tired and worn old trope, the best ones still manage to surprise. Quirky lists get a healthy helping of Topsauce in my caps.

Mention the words “Dark Souls,” “Alan Wake,” “Zelda 2,” or “robots.” -

Seriously, I'm not a complicated man and I wear my passions on my sleeve. My eyes light up and dance whenever they cross over any of these sacred words. They are the shortcut to my heart and will override all other programing in my brain – “THIS. WILL. BE. TOPSAUCED.”

* - Occams will sweetly crack open your ribs, take out your heart, and replace it with Lisa Frank dreamscapes. He's part of the community team now and the world just became a little more wonderful for it. Big props to you buddy!

* - “See you in 25 years” indeed! I can't wait to see the return of Twin Peaks in all it's oddball glory. Also, this blog mentions Alan Wake so it get's an instant Topsauce. Maybe he knew the secret all along.

* - Pixie gets in on the action early this time and claims dibs on Margaret, the badass of the Velvet Room.

A - Sometimes it hurts to go back. After years of playing on cruise control, Silent Hill 2's quirky puzzles have thrown bmg123 for a loop.

S - For Hoffmann, it was once again Tuesday. This week we've got a Dreamcast classic and personal favorite of mine, one of the most underrated games in the Castlevania series, and of course, some Cammy tush.

M - Fatal Frame has a great gimmick, staring down those first few ghosts can be a real nail-biter.

A - TheKodu lists some corrections and apologies from previous blogs.


C - Get in here and vote for Mega Man. Let's make sure we end up on the right side of history on this one.

T - GOOD MORNING WASTELANDERS! Nanashi is thinking of doing his own Fallout radio mod. What a cool idea!

N - Eww, sounds like the PS3 version of Alien Isolation has some issues. Then again, folks in the comments mention that some of these problems are even cropping up on the PS4 and Xbox One versions, so that's not great.

M - Boo's haunted mansion is not to be fucked with.

R - Oh my, sounds like ThatMan had a rough time. As someone who has led a life filled with embarrassment and missed opportunities, I can sympathize.

No fail on my last day? Thanks everyone!

-Wrenchfarm


FPotD

Photo Photo Photo








Today was a good day.

Here at Destructoid, we saw Wrenchfarm and Occams get promotions. Also today in the US, the Supreme Court refused to hear lower circuit court's cases and appeals on same-sex marriage, which means within a week and a half, several more US states will have marriage equality - including my state, North Carolina. To top it all off, I now have two jobs going into the holidays! Printing company wants me back and my game retail job is back in play for the holidays, complete with yummy discounts.

So for much of this week, I'll have a spring in my step and a smile on my face. I may be single and things still might be far from ideal here in NC, but it has come closer to feeling like home again. 

Also, Fall is awesome.

That said, more work will mean less time for games, so I'm going to push through Etrian Odyssey Untold's Classic Mode and Soul Hackers this month as best I can. Once I get my first check I'll probably celebrate with Smash Bros. 3DS, restoring home internet and then clamp down to save for a PS3 and the Dragon Age games.

Also, I'm planning on grabbing tickets or whatever for GX3. I think I can knock out plans to travel to San Francisco with a 13-month lead. I've actually never planned a trip for myself since graduating college and haven't been much of anywhere but NC and SC since, I haven't been back to California since I was 17, I think, but I did go to one of the earliest SDCCs back then. You know, when it was just about comic books. Crazy, I know.

I know some people can't wrap thier heads around the idea of why GX needs to be a thing, there's probably a blog in that somewhere down the line for me, but for now I gotta get set up for heading back to work... which starts in like nine hours - so on to the recaps!

* - GlowBear gives advice on how not to be a jerk. Also, only seeing two sides doesn't help.

* - Sir Davies continues the FFXV road trip!

* - Tali Zorrah vas Normandy is really intrusive.

* - Rowdy Rhod is 2dark4me. Starting to like this guy!

M - Terry talks a year in disappointments.

N - Uncle Terror recaps a Smashing, Ultimaxed week of new Horizons. He's also stealing your waifus.

T - Solar Pony Django weighs in on Smash Bros. 3DS.

T - Bardley wakes the wind.

M - Shinta really digs the Infamous: Second Son OST!

M - Some Blue Blur tunage via Agent9.

V - The 8th Axel spoofs isolated xenomorphs.

No fails this day!

FPotD










"Today... was a good day." - The Candle Maker from The Book of Life trailer (voiced by Ice Cube, in reference to his hit single)

Normally, I'm not used to videogames being released on Fridays since most of my anticipated titles are typically dropped on Tuesday after an agonizing Monday... but when Super Smash Brothers for Nintendo 3DS was launched and I spent over 8 hours on that day alone mostly binging on unlocking characters, stages, and trophies, that line was all I can think of after I shut off the handheld for the night. I tell you, I'm somewhat worried that I might get burned out when the Wii U version comes out if I keep this pace up... but I'm just going to burn that bridge when I get to it: the Super Smash Brothers series always sinks its teeth into me whenever I get my hands on it, and it appears that this release is no different! Since I spent the majority of the 8 hours I pumped into the demo playing solely as the Blue Bomber, I decided to check out my homegirl Palutena and, I gotta say, she's a lot more fun to play than I thought she might be: she has both a parry and a reflective barrier by default (like a Wobbuffet!), her neutral B is an auto-targeting burst shot, and her teleport has nice reach for recovery! If there's one thing that's disappointing about her, it's that it seems Palutena isn't voiced by Ali Hillis; is it weird that I only noticed because I didn't get an erection whenever she spoke?

Anyway... another new character that's fun to play as happens to be Little Mac: he's pretty fast, all things considering, and his boxing skills makes him a threat to anyone on the ground! Punch-Out was one of the best NES game that I fondly remember playing many times, so to have Little Mac actually playable, rather than simply being an Assist Trophy, is a delight in itself; the pink hoodie and Doc Louis cameos are icing on the cake! He also has, what I believe to be, one of the cooler unique character mechanic: as he continues to deal damage and take hits, a small bar fills up... and when it reaches the max, Little Mac's neutral B turns from a long-charging haymaker into an uppercut that launches the opponent pretty damn far, complete with a camera close-up should it connects! While the neutral B on its own is pretty damn satisfying, provided you can get the hit in (I love to use the Super Spicy Curry to keep them in place while I charge it up)... this is the closest thing a character has that resembles the almighty Home-Run Bat, and it's just as addicting to use (just not as effective)! Though it's pretty much agreed that Little Mac got no hops, and it's pretty damn bad trying to recover vertically... his side B is somewhat decent for horizontal recoveries, and considering that 75% of the time that's the direction I'm flying in, that just means there's not much negatives when it comes to the short boxer!

Despite some shortcomings, like the lackluster singleplayer Classic Mode, which isn't as special as I thought it might've been... I'm seriously loving this game: even if there are some clones in the bunch, there's still just so many unique characters to choose from that trying to master many will already eat up a bunch of time, and if you want to plow through Classic and All-Star Modes to get all the trophies, then you're certainly get your monies worth! Personally, despite being a mostly singleplayer gamer who mainly plays for the narratives, I tend to stick to the bare basics of fighting, which is mostly Free-for-All 2 minutes matches against three level 7 CPU... but as dull as that sounds, when the core mechanic of the game is so solid that I just want to fight, then you know the developers did something right! The stages themselves are also pretty rad to fight in, and it's only in select fighting games, like Super Smash Brothers, can the venue actually attribute to the fun of fighting, rather than being some admittedly tasty eye-candy: my favorite arena in terms of pure looks might be either the new Final Destination (reminds me of the Algol stage in Soulcalibur IV, honestly) and the Punch-Out Arena, but some stages like Spirit Train and Mute City just feels so epic because of the moving background that I can't resist picking them over and over again!

I could honestly talk about this particular Super Smash Brothers for hours on end, and now that we got a new release after several long years, hopefully I'll have the time to write a couple of Smash-related blogs talking about my favorite characters, stages, items, Pokemon, and Assist Trophies. However, as much as I like it, I also couldn't help but parrot our own Steven Hansen, who said, "It's just not what I need Smash to be". Truthfully, even before reading the article, I do feel a certain kind of emptiness emitting from it: while it's a damn shame that the Ice Climbers and Pokemon Trainer are M.I.A., this entry also feels a little hollow in other areas. "Maybe it's a handheld release", you might be saying (hopefully with not a smug inflection), but there's no real reason to believe that the Wii U version will be much better: both games will have the same roster, and although they might have different stages and Assist Trophies, what else is the Wii U version bringing to the table? We already know that there's not going to be a "Subspace Emissary" mode online and while Smash Run is a 3DS exclusive, only Event Mode appears to be the only other thing that might be exclusive to the Wii U version (along with they character cinematics they showed off)... and that might not be enough. If I sound like a downer, I'm sorry, but Smash Brothers comes out only once a generation.

Speaking of once in a lifetime, since this wasn't mentioned before, last Sunday was the airing of the Family Guy/ The Simpsons crossover and, as a fan of both series and crossovers in general, I had to check it out. While the episode wasn't over-the-top funny as the prime of both television shows, I gotta say, I still quite enjoyed it: it's a Family Guy episode through and through, so their usual brand of antics apply... but there's so much humor poked at both series that it put a smile on my face for a good while! There's tons of cameos from both cast, including a couple of other shows, so you can tell that this is meant to be a love letter filled to the brim with fanservice... which, speaking of fanservice, I hope you enjoy the "car wash" scene! The characters not only utilize their own signature catchphrases, such as Homer's "D'oh!" and Stewie's "What the deuce?", but the other show also steals it for their own use in such a tongue-in-cheek, good-natured ribbing: in fact, I loved the part when Homer takes Peter's "Roadhouse" bit so much that I actually brought it with me to Super Smash Brothers online bouts by setting it to one of the online quotes you can use! Funny enough, since this episode aired on the week that Smash 4 was being released, the "chicken fight" scene between Peter and Homer actually hyped me up even more for the game, and it made me want to replay some of my other crossover games like Ultimate Marvel vs. Capcom 3: hopefully I'll finally finish my blog about my favorite videogame crossovers and post it soon!

* - B-b-bain call d-d-dibs on Dedede (bitch, did he stutter!?) because of his jolly attitude, his loyal subjects, his big-ass, and his big-ass hammer! I like to think of him as a penguin pretending to be Santa Claus, so now I can help but feel as jelly as Dedede's stomach!

* - Reinhold Hoffmann certainly isn't new to the community, but in case you never hit him up to chat, here's 3 things that you may not know about him... one of which talks about the origins of his site Game-Art-HQ (because who doesn't love a good origin story?)!

* - Shameless plug-in here! In case you missed it, I, Dreamweaver, declares dibs on the deity Palutena because... hey, she's hot! Now, I know what you're thinking: could this person really be that shallow? Well, you're also talking to the guy who would Top Sauce his own blog, so the answer's probably "yes".

* - This might be originally posted on Kotaku's TAY (Talk Amongst Yourselves?) section, but it's nonetheless worth a look! Codespells is a tool that teaches game development and game design in an easy-to-understand manner of logics, and Patch is here with an interview with one of the developers behind this project!

* - Fenriff writes a great blog about some of the simple, yet greatly appreciated things, that game designers are still struggling to implement, such as pausable/ skippable cutscenes and completely customizable controls... and as well as an interesting suggestion of allowing players to pick between resolution and framerate as their preference, in case one has to suffer for the other.

* - I never even heard of Big Sky Trooper, but from what TheKodu tells us about it, it sounds like a great game! If you want to play something that has spaceship battles, planetary exploration, on-foot action sections, and an interesting resource mechanic, then you should hop down to a retro shop and see if you can find this treasure!

* - Corduroy Turtle calls dibs on Bowser Jr.! While the little tyke might not seem like he's a fighter (then again, neither does Wii Fit Trainer, but look how well that works out!)... he certainly has a slick ride and a terrifying father to make up for his shortcomings! Plus, he can sub out for 7 other Koopalings!

* - UsurpMyProse clearly wants people to please stop stabbing other people in the neck! He said "please", which should be more than enough... but just in case the developers didn't hear him, he offers other solutions to stabbing: why don't you stop on by and wonder why, with alternatives like these, would developers ever need to include such a nasty and barbaric way to end a person's life?

* - Pixielated has enough pictures of the Final Fantasy XV crew's roadtrip through several unique locations to fill a scrapbook... which kind of scares me: what, are you stalking them or something? Boy bands never get a moment to themselves, it seems...

A - You don't need a license to play these licensed games! Keeperxiii wants to share with us a list of great games (like Toy Story 2 and Jurassic Park: Operation Genesis) hidden under the guise of its property by not only mentioning why they're classics, but also why they might've been ignored!

A - Jenigenisy is interested in the effects of allowing a child to play videogames geared towards the older gamers, and writes a short blurb about letting her child play Photo Dojo, a DSi game where you take pictures of yourselves and others to fight against. Let's just say, for her husband's sake, that she doesn't let her kid play anymore...

S - Agent9 continues his series of creepy videogame music in honor of October with a sample from Sonic CD: the U.S. version's of the Boss Theme! He also reminds us of a creepy Easter Egg hidden within the Sound Test of the same game, in case Halloween isn't already scary enough...



T - Ruby Doobie calls dibs on Shulk, and demands that everyone who uses him to pay him upfront. Considering that Shulk has an alternate costume that has him fighting in his undies, at least you'll get your monies worth!

T - Bling Pringles calls dibs on Duck Hunt, and he gives us one slightly scary reason why! I'm glad Duck Hunt is included in the new Smash Brothers: it's time for some payback, you smiling little bitch!... I just hope this isn't considered a threat to the other person mentioned in the blog.

T - Code Name Chrono calls dibs on Zelda, and hopes that you will honor his decision. Thankfully, Sheik is now a separate character, which means that I can still select the slick ninja: she was one of my mains in Melee, and seeing her kick all kinds of ass in Hyrule Warriors makes me want to choose her again!

V - Power Stone might not be seeing a sequel anytime soon, but in case you're curious about this much-talked about game, Johnny Burnes decides not to buy into the Smash Brothers hype and opts to plow through Power Stone instead!

V - Johnny Burnes also returns with part 4 of his Unpro series of Resident Evil: Dead Aim, which might quite possibly feature a sex change! Doesn't that make you curious enough to check it out?

M - Guess what? Gray Times is an amateur DJ who goes by the name "Y so Serious?" and he offers us his own mix of select videogame themes for your listening pleasure! If you got half an hour of work to do or something, why not give him a shot: he admits that he might not be that good at it, which means he could certainly use your inputs and suggestions!

C - Jenigenisy also writes to us her thoughts when she saw pictures of female cosplayers at a gaming convention. Now, don't worry, there's nothing about objectifying females in this blog (far from it, actually), and I understood the point of the post... but I guess it wasn't executed as well. Which is a shame, really, considering how awesome "Bikini Power" sounds...

? - TheKodu's back with another blog on GamersGate: since videogame controversies aren't new, today's topic dives into other videogame controversies such as Doritos Pope Geoff Keighley (from the Halo 4 fiasco) and Youtubers being paid to shine a positive light for the product they are playing such as the Xbox One.



No Ice Climbers in the new Smash Brothers? That's a fail in itself! :(


- Dreamweaver

FPotD

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Hello everyone! Persona 4 Arena Ultimax came out this week, and I've been playing the hell out of it since I got it! There are so many cool improvements over the first game, and there's a lot I'd like to talk about, so I think I'm gonna make a list thing-y kinda like what Shade did for Smash.

First off, characters!

- My favorite new character is Ken & Koromaru! Teddie might still be my main for ranked fights, because I'm much more confident with him, but Ken & Koro are just a lot of fun to use! You can use the triangle and circle buttons, which normally control your persona, to order Koromaru to attack, while also attacking with Ken using the square and X buttons. There's a lot of good combo opportunities there! I'm still working on my combos, but I've gotten some good ones going occasionally. I like to send Koro in for an attack, then either jump or sidestep behind the enemy, so that I can attack them from both sides! Plus, Ken uses a trident, and tridents are awesome.

Also, Koromaru is the most adorable.

- Junpei is another really cool new character! I'm not very good with him (yet), but I love the baseball field mechanic he has. I haven't quite figured out EXACTLY how it works, but in general, you fill up bases by successfully landing attack, and you'll get strikes or balls if you miss, but if you get 10 points, you get a temporary boost of attack power. Feel free to correct me if I'm wrong on this, by the way. Also, hitting people with baseball bats is just really satisfying. I learned this with Teddie's standing strong attack, and Junpei's attacks feel just as good!

- I also really enjoy using Adachi! I don't know why I like Adachi so much, since he's kind of a massive scumbag, but I just do. His normal persona attacks seem a little too powerful, though, or at least annoying (I've never been on the receiving end of it yet, luckily). Also, his throw attack is definitely my favorite throw in the game, it makes me chuckle every time!

- As for the other new characters, Rise, Yukari, Marie, and Sho... I'm not too interested in any of them. Sho seems to be particularly annoying to fight against, so I'm not looking forward to seeing him in ranked matches. I'm also waiting for Margaret to become available, because I'm actually really looking forward to trying her out! I love that she gets to used multiple personas!

- Oh, and as for Teddie, they made some slight alterations to his attacks, and I'm loving all of them! His new auto-combo moves are hilarious and adorable (I love when he goes into taiko drum mode)! His new Nihil Hand attack is really cool and creepy, and also the mystery three-item SP attack is quite useful! I'm definitely keeping him as my main for ranked matches!

Aside from new characters, there are also some cool new mechanics.

- Now you can choose to play as the shadow version of almost any character (with some exceptions, such as Elizabeth, Adachi, Marie, and Sho). Shadow characters can't use Bursts, but they can go into Shadow Frenzy mode, which lets them go crazy with SP attacks at no cost until the counter reaches zero. I haven't dabbled in shadow characters too much yet, but they seem really powerful. Also, Shadow Kanji is just hilarious! I'm not even very good with Kanji, but I kinda want to play as his shadow version just because he makes me smile :)

Kanjiface!

- They added a Lobby mode for casual fights via the network, and I absolutely love it! The lobbies are these cute little isometric rooms you can run around in with your avatar character (I chose Teddie, obviously), and you can sit at arcade cabinets and wait for opponents to walk by and join you for a fight. You can also send messages and use emoticons, so it's like a chatroom of sorts.

- They also added a Golden Arena mode, in which you go through "dungeons" and fight seemingly endless enemies, which grant you experience to level up, increase your stats, and learn passive abilities. So it's sort of like an RPG mixed with a fighter, which makes since given the source material. Unfortunately, it gets a little boring after a while (kinda like most of the dungeons in the Persona games!).

- So far, I like how the story mode is laid out this time around. Instead of picking a certain character and seeing basically the same story from different points of view, Ultimax assigns different characters to play at different points in the story. I think it really helps the flow of the story mode.

I think that's about everything. I'm absolutely loving the game, and I think it's a wonderful improvement over the first game, which was already a fantastic game anyway! If anyone wants to join me for some friendly fighting sometime, just let me know!

No topsauce today :(

A - Esteban shares five games that deserve to be ported from their original consoles.

If only...

I - Say hello to eltantillo! He wants to make video games for a living.

F - Friday Night Fights on Xbox + Review expectations!

F - Friday Night Fights on Playstation + Serious business!

T - Kodu played Half Life for the first time ever (sort of), and came to the conclusion that it doesn't hold up very well these days. I think the graphics look fine, personally.

D - Beyond-Human is a game that you can support on Kickstarter if you want.

$ - October 3rd UK releases and bargains!

Please, no!

C - Cool song choice, but there's really no excuse not to use spell check for your blogs.

V - You can watch this guy play Power Stone 2 if you want.

F - I'll be honest with you, I did not even read this.

F - I also didn't read this one, because I'd rather not waste any more seconds of my life on this idiotic topic.

- bbain

FPotD

 

 

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