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3:16 AM on 08.16.2015

Cblogs of 8-15-15 - Your boy's been reading!?


This recap is kind of special, though not really. See, with this posted, it becomes the 50th recap I've done.. and yes, I did keep count in case you're asking. :P

I write all my recaps in a Wordpad document -- your boy can't afford no Microsoft Word -- and saved them for whatever reason. I never needed them, but I figured it was better to have them and not need them rather than the other way around. Like a digital hoarder, only with something that isn't used for fapping material. Damn, I remember a couple of times where I chose not to save a certain hentai image, only to DESPERATELY hunt it down in a fevered, horny state of mind. I mean I was literally drooling for it.

Ah, I wished my penis was still working. :(


Anyway, back to the topic, I wish I could say that it was my 50th consecutive week, but lately I've had to ask others to fill in for me while I tended some... opportunities. Still, what started off as something I thought I would do for a little while, became something that I've done for almost a year. Dammit, it might've actually have been a year if I managed to do the few days I missed. Curse word!

I should also note that I'm probably the only recapper of my "wave." You may not remember, but right around the time I joined, Pixielated, TheDustinThomas, and Luna Sy became recappers as well. However, Pixie the Fairy evolved into a hardworking community manager; TheDustinThomas, last I heard, became higher in position at both his local church and local Gamestop; and Luna Sy just dropped off Destructoid after the great forum exodus. I don't recall if there was someone else included in my wave -- I want to say Script was close but he might've been brought onboard after we settled in so I'm not sure -- but alas, I'm still here.


I haven't done much gaming lately. I'm still just dabbling on League of Legends, and I just started playing Gauntlet: Slayer Edition on the PS4, but I'm mostly just anticipating Metal Gear Solid V: The Phantom Pain at the moment. I really want to buy Ground Zeroes again now that I have a PS4, though I don't know if I should. There's also a huge amount of games I want to buy, but only a limited amount of funds to spend, so I've been doing my best keeping close tabs on my wallet. I almost bought Final Fantasy XIV: A Realm Reborn because someone I know recently got super into it, but I can't afford paying the monthly subscription after looking up how much it costs.

Anyway, I started working on a pet project lately, though I'm super concerned about it. For one thing, it's something that I may be doing for fun, but I still want it to be something worth talking about. This has made me super apprehensive, and super anxious, about the quality of it, so it's been causing my major stress. That being said, I'm trying not to lose heart and actually finish the damn thing, and I hope that you guys would critique it for me if it gets done.


Not much else to say except your boy has actually been reading lately.

Say what!?

Okay, to be fair, it's a light novel. You know, those "books" with anime drawings every chapter or so? Still, I actually bought two Spice and Wolf novels -- volume 13 and 14 -- and I finished one in less than a week. That doesn't seem impressive, but the thing is, I'm a very slow reader: it takes me two hours to read 60 pages, and these aren't books with a lot of text in them. :/

But in any case, I was somewhat glued to the stories, so I found myself wanting to keep reading. They aren't the best books out there, but I find the series enjoyable, and even now I wish I could crack it open and keep reading. But alas, I must work on the recaps, Comments of the Week, and other writing commitments, as well as my pet project, before I can earn a break. :(

Anyway, here are your recaps, which are pretty slim today. Don't know whether y'all are just busy, or making use of the Quickposts, but there's only a couple. Speaking of, we're still trying to figure out the deal with Quickposts; for now, I included the ones I enjoyed today at the bottom.



A - IVTHEKILLER thinks PlayStation Plus's "Vote to Play" promotion has the potential to be something good, but it isn't a perfect system at the moment. He has some ideas and suggestions to make it better.




T - Tons of Cheese doesn't like how World of Warcraft revolves around microtransactions when it's already a pricey game with monthly subscriptions, and it doesn't help that the game design is lacking.

R - Lexingtongue reviews IA/VT: Colorful, which is a Japanese-only rhythm music starring vocaloid IA on the PlayStation Vita. Is it something worth importing, or should it stay in its country?



RadicalYoseph - If con is bad, and pro is good, then shouldn't we call the constitution, prostitution?

Dr Mel - This really does feel a bit like some kind of Twitter group, except it's a Dtoid "Quickblog". D'ickblog.

- Dreamweaver



12:11 PM on 08.15.2015

Cblogs of 8-14-15 + Event Weekend


 No long story this week as I'm off at a game event all weekend. That and I'm trying to get my work together, refix my sleep schedule and blah blah. There's a Virtua Fighter Tournament that myself and Kazama have already been telling you about. I'll like the twitch video below in case it does work when they go live again, but if not you can catch all the action here: Most of today and Tomorrow. And then that's it. So you only have 48 hours to watch yourself some badass fights. There's still a team tournament and a singles tournament planned. I will probably lose both but have a shit load of fun all the while doing it. 


Without Further ado, let's get on to those recaps!

Theme for this week of course, my favorite stages in VF!



[url=][b]*[/b] - No way I couldn't spotlight this blog today, very well written and thanks to this guy the East Coasters have been getting good word of mouth for the last month or so! props to you[/url]

[url=][b]*[/b] - I've been saying for years make a new GITS game, someone needs to get on that.[/url]

[url=][b]*[/b] - OverlordZetta pushing the boundaries of what qualifies for the Bloggers Wanted call this month. If you want my opinion, it def. counts.[/url]


The VF5 version of Shun's stage.

[url=][b]A[/b] - Holy shit, mettphilip just came up with the best metaphor for the yearly Assassin's Creed franchise. Well done. Personally I think I am content to keep playing Assassin's Creed games forever just because the franchise reminds me of a very fond yesteryear but only after waiting MONTHS till the price drops down considerably. I waited till Unity hit <$20 and will probably do the same for Syndicate, though for that one it looks less interesting imo.[/url]

[url=][b]A[/b] - Riobux's entry for the Challenger's Wanted call for bloggers.[/url]

[url=][b]A[/b] - James brings us an article about psychology and aggression and games. Not my bag but it's got plenty of meat to it.[/url]


VF4 Mountain's. Though this might actually be from VF5R.


All the versions of this stage (VF5, VF5R and VF5FS).

[url=][b]I[/b] - We have new bloog, go say Hello. Do it now![/url]

[url=][b]S[/b] - Jinx, who was here long before myself, takes this blog to explain why he hasn't been active as much over the last four years. It's really quite a profoundly tragic story. Also it might be taken down so if the link doesn't work that's why.[/url]

[url=][b]F[/b] - Nintendo Friday Night Fights.[/url]


The Classic, Sarah (or Jacky) Stage from VF2. Many beatdowns were had here.


Aoi Stage VF5FS. Aoi <3


One of my favorite things Virtua Fighter 5 introduced, more Pro-Wrestling!


Lion's Awesome cathedral stage with oddly Zelda-esque theme music. 

Honorobal mentions: Jeffrey's VF2 island stage. Wolf's VF5 tundra stage. And Akira's VF5 Statues, where I remember having many great fights at the start of competitive Virtua Fighter Journey.

[url=][b]?[/b] - I'm going to chock this up to the guy probably thinking he was posting a Quickpost so don't take this failing too harsh I know it's a transitionary period right now[/url]




2:40 PM on 08.14.2015

Cblogs of 08/13/15 + One year since the US-isms

"Time flies" is possibly the biggest cliché out there, but every so often you can't help but acknowledge how true it is. This week, for example, it's exactly one year ago since I went to study in Washington DC. It's a year ago since I visited the White House, sat in front of the Lincoln Memorial, read the real Declaration of Independence, and ate at Hooters.
Okay, maybe not that last one.

That means it's also 7 months ago since I got back to good old Holland. I must say looking back on my time in the US like this, I kinda miss it. It was a very hectic time (especially in the first week because I didn't even have a place to stay yet), but I remember it feeling like the start of a grand adventure.

And it was! I loved my time in the capital of the Greatest Nation in the World (TM), though technically I ended up living in Virginia. The people, the school and the country were all familiar enough to my European sensibilities that I didn't ever feel lost, yet different enough that I felt like I was experiencing something completely new.

There are a lot of weird things I remember about America. The 'socratic method' in lawschool which felt incredibly confrontational in the beginning but ended up making its own kind of sense, the ridicous amount of choice in peanut butter, playing a game of 'guess my accent' with anyone I met, going to New York City at Christmas, buying Cards Against Humanity as the best-worst kind of souvenir, all airconditioning all the time, runners shouting "on your left", waitstaff refilling my glass of water even though I hadn't even finished it yet because apparently that's a thing, stacks of pumpkins for Halloween, getting Smash Bros. 3DS before anyone else because my eShop was still set for the EU timezone, and loads and loads of other stuff. It was a blast!

And of course I remember the Americans themselves. Now to be fair, most of my time was spent with other international students, but I obviously still met plenty of Americans too. If there's any one word I could use to describe Americans from a European perspective, it's "exaggerated". Americans are a very exaggerated people. It was quite funny to see. Then again, the Dutch are often described as very down-to-earth people, so maybe we're just the boring ones. Whatever the case, it was fascinating to be among that crowd for a good half year or so.

But that's all a year ago already. Time sure does fly.
I'll probably be back someday though. All I need is money and an excuse.

* - n0signal asks the hard-hitting journalistic questions. Pre-orders, are they like dicks? Do they go in your face hole?

* - Some people when they play online shooters, they just want to support that team. People like Goofierbrute, who will heal you like a champ. Medics are the real MVPs.

A - These people stole the term "Gametoid" from us and I for one will not rest until justice is done upon them. Oh, and they have a video and blog on a couple of EA games.

A - Mike Wallace drops some truths about DLC. We live in a time when a character's voice can be locked behind a paywall.

A - In some depressing news, someone you may have seen in Nintendo's Treehouse videos lost his job as a localizer. It was a bad call on his part, but still a tough pill to swallow.

F - PC FNF + Fresh meat in Left 4 Dead + FNF overhaul incoming.

B - Happy birthday to Spazzh20!

R - For once Lord Spencer reviews a game I've never even heard of. But all said, Black Sigil: Blades of the Exiled sounds like an underrated little RPG.

R - Xeodrifter (TM) is a pretty okay game, but it's not the Metroid killer you've been waiting for.

A - This wonderful individual drew a lot of Studio Ghibli art for a Settlers of Catan board. The world needs more people who draw Studio Ghilbi things for board games.

V - Mr. Ratliff checked out Nvidia's Shadowplay recording feature, and he shares his results.

This is something new I would like to try. This is still a test-run and part of its inclusion in today's Recaps is to gauge what you people think of it.
We obviously can't Recap all Quickposts, but I'm hoping that this section can be something like a "Topsauce for Quickposts". Let us know if this is something you want to see or not!

Q - Forsakeneyes just realized what an overlooked gem Kameo: Elements of Power is.

Q - Cosmontropolis plays horribly mean tricks on his food.

Q - Andy Dixon literally shoots the shit on the Dtoid homepage.

Q - Meanwhile, Brett just loves us.

- ShadeOfLight
May you always find water and shade



1:34 AM on 08.14.2015

Cblogs of 8/10/2015 + Review-isms and Communication-isms 2.0

I like reading and writing game reviews.

This might sound like an obvious thing for a blogger in a videogame site, but my love of reviews extend beyond my decision to buy the game. For me, reading a review is similar to having a discussion about the game with someone I would never meet in real life. Whether the review touches on technical details, or analyzes the “spirit” of the game, I often like to see how a different person reacted to a game.

Often, some reviews will help me appreciate some parts of a game I might have ignored. Sometimes, I can’t believe the reviewer just glossed over the parts I liked most about the game.

When writing my reviews, I hope to foster some discussion with posters who played the game, and encourage posters who didn’t to try the games I did like. Similar to a number of my hobbies, I really don’t have many (or any) people to talk about them. Every time I finish a good book or a good game, my only resource for discussion is with myself. Which is why writing a review is actually having a discussion with myself.

I love reading them

But what does that do for the reviewer?

Right now, I am playing games on the Wii and the DS for my review series, but I am also playing Super Mario RPG for my SNES reviews (and taking a long time in finishing it). Suddenly, I am feeling like writing the reviews is the reason I am playing these games, which is actually technically correct.

I never would never have started playing Black Sigil, Trauma Center, or even Super Mario RPG if not for the blogs I write here. It makes me wonder about professional reviewers. Does the obligation to write reviews subtract from their enjoyment of the games?

For me, the reviews are an optional bonus for me. If a game didn’t grab me at all, I simply would not review it. However, if it was my job to do the review, I would feel trapped and my reviews would probably be affected.

Would a review from a person who really did not enjoy the game matter?

Take Black Sigil as an example. It’s a retro inspired game with a high encounter rate that was reviewed by Jim Sterling for Destructoid, and he gave it a 3. In my own review, I gave it a 36/50. So far, we are seeing a difference in opinion, which is fine. However, Jim didn’t even finish the game. Through his review, it is clear that he didn’t like anything the game offered because of its frequent battles, and the fact he simply did not like Random Encounters or even turn-based combat anymore.

I often disagree with his reviews, but I like reading them anyway

Wouldn’t a review from Dale North (who enjoys Etrian Odyssey and Atlus games) hold more weight than a review from Jim, who felt forced to review the game rather than enjoyed reviewing it? Would you prefer reviews from people who like the genre moreso than those who don't? Should people who dislike a genre professionaly review a game in that same genre?

For me, I generally like to see all opinions, regardless of the writers preference. Even when I disagree, and sometimes I get really upset at different opinions (I blame my race), I often cool down and begin to have a conversation with the review. Jim's lack of enjoyment from a game doesn't degrade my own experiecen with it, even if it seems that it really, really does when I first read that review.

*- You have to hand it to him, Dreamweaver deserves so much credit for the colossal worke he puts in to make these comments of the week blogs. EVEN IF HE NEVER FEATURES ME IN ANY OF THEM (weeps for not being funny enough).

*- SubparLobster goes into the history of the horror genre in both film and videogames. Not for the bedwetter.

*- Somehow, my first memory of buying the N64 was as nostalgic as this wonderful memory of Titannel. Thanks for helping me remember that.

S- OrochiLeona continues his series on Laser Disc game, now featuring Who Shot Johnny Rock? A game made by the same people who brought you the ever resiliant Mad Dog Mcree.

 A game I rate very highly despite not being rated as well by others

C- James Internet Ego shares more of his opinions regarding the recent changes to Destuctoid. Now that the dust have settled a bit, I can say I am ok with the changes with the exception of the fapping system. If you can't do it more than once in the privacy of your room, you shouldn't be able to do it more where there are people watching.

C- What started as a contemplation on the grotesqueness of the Hentai Game, Starless, turns into talking about how the new upvoting system is just as grotesque. Only Manchild can do that.

F- Some Friday Fight Night was going on. This recap is probably (I don't actually know) too late for that though.

T- Radiant Historia is a great game, CynricCyning seems to agree.

T- The Deadliest Warrior was a cheesy TV show that made an even cheesier videogame. Yet, Farenheit argues that in fact, it is not so bad.

T- Esteban Sky Cuevas, who apparently also goes by the name colorwind, rambles on about a number of videogames.

T- Of course Bloodborne and Demon's Souls are going to be compared. KingSigy does just that in this blog.

Each might be looking for something different in the game, it is fun reading all the different viewpoints

?- I have no idea what randombullseye is trying to say with this blog, but I am not going to fail someone for being upset at the changes that happened here so far.

A highly rated game that I really did not like that much

That was some week, huh. After my last recap was on communication, it was exactly the lack of that caused all of the drama then. As a project manager, I know that the number one reason for faliure in any project is caused by faliures in communication. Just a reminder, when communicating for any project, you need to communicate to these three parties:

The Authorizing Stakeholder: That's the owner and usually CEO.

The Principal Stakeholder: That's the people who are going to use the project.

The Most Affected Parties: That's the parties who are going to be affected either by the project or through the application of the project.

In Destructoid, the community is usually both the Principal Stakeholder and the most affected parties. With these changes, an initial communication of ideas would have done such a great deal. Now, while the fapping system is still under scrutiny, quickposts are not as offensive as they first seemed. Because of the lack of communication, when we first saw those, we immedielty thought they would share the same space as the Cblogs.

Seriously guys, please communicate.

-Lord Spencer



11:36 PM on 08.13.2015

Cblog recaps of 08/12/15 and RAGEFACE-isms


I've got a question for you guys: what do you guys do about rage?

I have a terrible win percentage in Splatoon. It's nice to play ranked to win a huge amount every now and again but I go through periods of loss after loss after loss. Three days ago I was on a hawt streak, maxing my vibe meter to 10.5 before going to bed. Yesterday I lost somewhere around 5 straight matches. My vibe definitely didn't go past 1.0, that's for sure. The carbon roller is definitely my tryhard weapon and the .52 gal is also pretty good at keep the line stable (also, heavy splatling but when are we getting those variants from that mysterious leak?). But I could not do a thing about winning.

So, in order to get over my saltiness, I got on Smash Bros. Wii U.

I got back on my kick of Smash after seeing some montages of Little Mac by a French YouTuber named Akhous. I've come to the conclusion that while I gave up on Mac early on during Smash 4, I'm ok with going back and making him a main, if not at least a pocket. Maybe even dropping Jiggs but really I'm just admitting that my Jiggs has gotten rusty. Playing Mac after seeing him in exciting combo videos has revealed to me a startling parallel that I've never realized before: I like playing Little Mac because I like playing grapplers.

Think about it: both are polarizing playstyles, both have an all-or-nothing attitude, both have huge comeback factors, both face steep matchups from the majority of the cast, both are capable of either getting zoned out or delivering satisfying damage. Little Mac is not literally a grappler but he demonstrates the grappler's mindset of going big or going home. Despite being always in danger of losing a stock in pathetic circumstances, Mac is also always capable of completely knocking an enemy out once they go over 60%, depending on weight.

I mean, I didn't win all my fights, lord no. But I did have more fun having my chances of victory rest squarely on my skill versus my opponent's skill (plus some lag for good measure). I forgot how little winning means to me as long as I have fun in Smash Bros. I actually tried using side-B (Jolt Haymaker) specifically to jump off stage and knocking a recovering, 90% Ike out the blast zone, hopefully before I fell. Except he successfully air dodged me and I just fell like a chump.

And you know what? I just had a good laugh about it because the fight itself was fun. I wasn't getting smothered by a team of expert marksmen and I wasn't being weighed down by a variety of brain dead painters or dumb gerbils. The only time Smash resembles the crushing defeat from Splatoon is when I get juggled by an expert who can carry me clear across the stage by himself. Those matches, if I get stuck in them, I just calmly walk off the stage and GG out. I'm also trying to pick up Meta Knight since his air games more dynamic and he's not super godlike from Brawl. It was certainly a fall from grace but he's got other buffs too.

In other news, my move is official now. On September 6th I'll be making the long drive from Westminster CA up to San Francisco to the smaller area of Hayward to join my fiance in humble, domestic, debt ridden life.


* - ThumbScar delves deep to find the true working class and oppressed of Donkey Kong's Country


A - Zetta wants Pokemon from the Internet, even if it treads on Digimon territory

A - Lobstar wants to take a second out to recognize writing




T - In Covenant of Solitude, Joyfill takes solace in the fact that his race can be FABULOUS

T - The Chinese Room may have created another Walking Simulator but wutang think's Everybody's Gone to Rapture is really interesting in ambient storytelling







2:13 PM on 08.11.2015

Cblogs of 08/09/15 - Cards On The Table, I'm Board Of These Port Jobs

So lately I've been playing two games that originally found their birth as a card or board game: Chainsaw Warrior and Ascension (which I've linked my original reviews). While not necessarily flat out bad, I keep getting the feeling the majority of the successes of both games, as well as others like Dominion, Magic The Gathering and (to a lesser extent) Cards Against Humanity, lie with the base game. That the well executed design designs fall sound and well. Meanwhile, the reinterpretation at best brings the format onto computer devices, and at worse makes it a hideous and ugly shell of its former self. So for this recap, I'd like to briefly talk about the first two games above and then offer some reasons why I think it is the case.

I think Ascension is a good start, as I believe it is the best illustration of what I mean. It is a deck building game (i.e. each player starts the game with a small basic set of cards, and then through manipulation gain additional cards that help let you do more things in a snowball effect) where you gain points via obtaining cards or killing monsters.

The basic game it's self is fantastic to play, as you create this machine that prints points and more cards that help you print more points and cards. However, every problem with the game rests not with design decisions (except the somewhat awkward nature of the middle-row system making long-term planning difficult) but technical ones. It is absolutely awful the resolution option doesn't work on PC, the extent of a single-player experience being just a skirmish with bots that are either easy or hard and the online multiplayer is generally an awkward mess.


Although god damn the cards are really nice to look at. 


Chainsaw Warrior is a game where I only replayed it again to review it, and I seemed to recall it being better than it is now. You roll dice to determine statistics, pick your character's equipment, flip over cards to see the challenges and then use dice rolls to see if you resolve the conflict.

The base game is quite probably a product of its time. The idea of a 1-player board game is likely something that appealed to people in the 80s, back when computer games were somewhat in their infancy. Dice was likely the perfect opposition in a solitary game like Chainsaw Warrior. However, with the advent of videogames came choice and self-efficacy. While luck is a factor, you failing or winning is usually dependant on a skill of some kind. So when Chainsaw Warrior appeared on PC, you better believe they stayed to the source material and therefore luck-based. This luck-based concept, while perhaps working in a solo-board game setting, works as a computer game like blaming poor people for poverty works.

I believe an important part about the perceived strangeness of these port jobs either being okay or bad is to perhaps assess how strange it really is. I think it is easy to believe, for instance, that designers wouldn't be necessary since all the design work is in place already. Except, that isn't the case. Even if you are just adapting an already existing game to a new format, you still need to assess any potential changes that will need to be made (e.g. an online multiplayer mode) and the presentation of such a game. However, it is important to note that the groundwork has still been set and it isn't like designing a game from scratch.

Which brings me to a possible theory of why adaptations tend to be of a lower quality. If you love the game you are porting, it is likely still less enjoyable to work on than a fully-fledged game you've made. Not only because there is likely less pride in just converting a board/card game to an online game, but also the amount of restrictions of things you can not do. These restrictions are not only created by the publisher of the original game (as per a licensing agreement, similar to how Games Workshop can pull licensing if mid-way through development it is revealed you've gone with a Hello Kitty art-style in a Warhammer 40k game), but also by the audiences that expect particular things from the port. While these restrictions by the audience are reasonable (i.e. to be able to play the ported version exactly like the original version), these still can tie the developer down into potentially presenting a game with design decisions that don't work out due to the original game (like with Chainsaw Warrior's focus on luck).


No matter what I, Matt Ward or anyone else says, Space Marines can not be "totally kawaii as fuck".


Another possibility is as simple as games being made with a goal in mind that leaves it weak whenever I've tried it. Chainsaw Warrior and Ascension were both made for iOS and Android as well as PC, and it seems to have been made more in mind of the mobile ports than the PC port. Dominions problems lay partially with it's free-to-play nature and Cards Against Humanity's slight fumble is born of it being the type of game you'd want to watch the players' faces as the cards are revealed. The only flaw is the problems with the Magic The Gathering games tend to be graphical in nature, generally looking aesthetically unappealing. Although it could be considered as a problem associated with its free-to-play nature, similarly to Dominion's dated look.

I do still somewhat hope for an adaptation of a deck-building game, a port that doesn't fumble on the steps. Although I don't have much faith such a port will come soon. I'll make do with Ascension though, since it still is pretty good despite the flaws.



Because discussion interests me greatly, let's have two doses of Topsauce:

* - Josh Rivers ponders on if Voldo represents a possible end to sexism. Also interestingly bringing up in an off-handed way that “time immemorial” might be tied down to a specific date, maybe one in medieval times when concerning law. Anyway, as sexualisation of women have come at a cost to their dignity, isn't the way to fix it to deny dignity to men too? As prohibition of sexuality wouldn't work (look to 1920s America for proof), could balance be the answer?

* - Which to that, OverlordZetta says no, in Destructoid's first blog response to a previous blog. He raises some really interesting points about body-worshipping possibly being a source of strength than simple exploitation. As well as considering perhaps an evolution of how we see skin being necessary (e.g. currently scantly clad male barbarians are seen as masculine and non-sexualised, while female scantly clad barbarians are seen as eye-porn) rather than just different uses of it and some acknowledgement about female sexuality towards males in Japan. While I usually get irritable at a response that replies to the word and not the spirit of the word, it does seem to touch on the spirit in an interesting sociological and media-analytical manner.


A – James Internet Ego calmly explains his thoughts about the ongoing website development going on, and features some pretty pictures of space.

A – God damn it SirDavies. That's some thick satire smoothie you have going on here.


 In a war of who can be the most angriest, no matter how justified the crusade is, everyone loses.


C – With the new features Niero and Tom has been rolling in, RadicalYoseph tries to sum up the good, the bad and the ugly of it all.


N – So, Uplay may have been hacked by Russian hackers, with the usernames and passwords posted on a forum. TheKodu even allows you to check to see if your e-mail was one of those hit.

V – Remember that weird table-flip game in Japan? Well, NihonJon is curious about if people would like some Let's Plays of Japanese arcade machines. An exploration of the machines shown would be pretty fantastic personally.

T – Forgotten Bastion talks about Life Is Strange episode 4 and HOLY FUCK THERE ARE SPOILERS, OH GOD, IF YOU HAVEN'T PLAYED THE GAMES GO DO THAT ALREADY. Seriously, it is a series I've been having a lot of fun with and I believe currently is making Telltale look embarrassing in comparison.


 Let's just enjoy a bit of old-fashioned Destructoid culture.


? - Like most things Nekrosys seems to do, this defies explanation. In light of the horrible horrible things (seriously, lock up your daughters and keep your sons in the cellar) going on at Destructoid, Nekro wants to show you their top 10 cats. Like most things they do, it does takes a turn. However, unlike said most things by them, it does stay safe-for-work.

? - Sometimes, you're not just angry. You're just disappointed. SeymourDuncan17 is just so disappointed while discussing the problems with the renovations that he has to splice Persona music and komodo dragon pictures to keep himself sane.

? - RadicalYoseph has some polls going about the recent changes. Feel free to make your voice heard.

? - You want 34 faps? Zombie Orwell is the person to call.

? - ooktar shows one of the problems of Quick Posts: spam.

? - CynricCyning ponders upon the recent updates, mostly in that disapproval tone I tend to get from my parents when I speak to them.



 Worst happens, just go have a cuppa tea and wait for it to all blow over.


 - Riobux



5:01 AM on 08.09.2015

Cblogs of 8/8/15 - Dreamweaver's now on Twitter... and possibly Viagra


So I decided to make a Twitter account a few weeks ago, but I haven't really used it. Maybe it's because I have no followers and it'd be creepy as hell to make tweets that no one will read? I mean, it's one thing to talk to yourself, but doing it over the internet unironically is sad. Well, whatever, Twitter didn't really matter to me because we all chat here anyway, right?

Well, I decided to pull it out to see if any Dtoiders would like to follow me anyway. Of course, I'd follow you guys back, so hit me up! Maybe if there's actually people to talk to, I would start tweeting. Also, if there's any other Dtoiders who you know on Twitter, let me know too so I can add them as well! Let us all be one big happy family. Try to keep it safe for work until we get back to Destructoid. :P


I was taking a small break from gaming to both save money and prepare for the burnout that's gonna come once I start binging Metal Gear Solid V: The Phantom Pain (and possibly Mad Max), but that didn't go too well. See, I downloaded the August update for Splatoon just out of curiosity's sake, but I didn't think would draw me back in as hard as it did. I dropped the game mostly because I started playing other titles and didn't want to spend time playing multiplayer matches... but with Splatfests, new weapons, new clothes, and a new level cap, it got my attention and won't let go. Me and my Splattershot Jr are tearing up Moray Towers with my night-vision goggles and my sweet ass kicks.


Speaking of sweet asses, I have a new waifu, but she came at the WORST time -- pun intended, but you have to keep reading to get it. My new waifu is Katarina from League of Legends, who is this badass beauty that could slit your throat without giving a fuck, but look good doing it. I've been attracted to the "cool" ladies lately, so it's not surprising that I would choose her over the others like the cute fox girl Ahri. Plus, she's pretty fun to play as: her abilities immediately go off cooldown whenever she gets a kill, so if you wait for the right moment, you can decimate the entire enemy team in one beautiful dance. If you do it wrong though, then you have to wait for her powers to reset naturally, which could take several valuable seconds. That means you virtually become the equalivant of someone who shot early in bed.

You don't know how apt that analogy is to me. See, I've been sexually impotent lately so I haven't been able to make or maintain an erection. This didn't change my porn habits, though it did make reading and watching it a little less enjoyable... but only a little less. At any rate, I keep imagining Katarina making fun of me for not being able to get it up, and that makes me has the sad face.

Also, Niero implemented the infinite upvote system, which was previously known as "faps." That means people can fap multiple times when I can't do it once. WHY DO YOU TAUNT ME, NIERO!? WHY!?


Sorry about the short, scattered blog. Things are hectic lately (despite being unemployed and "out of school," ironically :/) AND my main stress reliever is down for maintenence, so I'm struggling to find footing with this and that. I've also been trying to motivate myself to start a new, unrelated to Dtoid project, but it seems like bad timing is always against me. Hopefully by next week it'll be something I can actually talk about rather than just being an idea.

Speaking of hectic, I'm not entirely sure if we're supposed to recap the quickblogs (as people don't exactly like the function to begin with) so I didn't include them.


* - RadicalYoseph wants a blog with over 9000 faps, and dammit, he's going to get a blog with over 9000 faps thanks to the community and the collective orgy.


A - In case you missed them the first time, n0signal recaps all of his blogs regarding entries in The Witcher series, including the books he read!

A - Michformer believes that anime-styled first-person shooters would be an interesting idea for the genre, and provides a couple of reasons why it could work using existing examples.

A - OverlordZetta isn't happy about the new changes to the Cblog side of the site, but that's putting it mildly. He's pretty alarmed by all the changes, most of which he thinks will negatively impact the community.

P - PS Toid is back with Episode 28 - Terrible Opinions, featuring your hosts Nanashi, Scield, DJ Nealb, and Mike Martin!



C - You got questions? Well, Tom got answers. Go ask him some stuff about the new Cblog changes.


T - James Internet Ego doesn't believe in pre-ordering, and with Ubisoft pulling their pre-order bonus to let fans play the city building title Anno 2205 early, he suspects something's afoot.

T - AvtrSpirit really loves Invisible, Inc and wants to make sure you do to with these great tips to help make sure you get the job done! He even gives advice about the last mission so you don't run into the same problems he did!

R - Mike Wallace wants to start a series of old school video game reviews called "Junk Rentals," and he starts out with the weird shooter SilverLoad on the PS1. Does it feel like gold, or is it merely just a load?



? - There's a picture of Mr Andy Dixon's half-naked son playing Rocket League. I'm scared.


- Dreamweaver



1:19 AM on 08.08.2015

Cblogs of 8-7-15 + Dropping In for the First Time


So I finally dropped in, sure it was the tiniest of bowls even I've ever seen - our skatepark is actually geared more towards BMX apparently so there are a lot of awkward choices as far as skating is considered. But I digress. It was kind of a great feeling but also with the combination of shame. This has been a long time coming, it is overdue by so long. I first started skating regularly around high school and it was all street skating. So all this vertical shit never crossed my path. Out of those four years or so of constant flatground schoolyard and park skating I only ever approached a ramp maybe once. It was the first time I went to this one park under a bridge that had a few skate pieces including a QP and a pyramid. But I barely did anything and of course did not drop in or even try to learn it then. That was once. And then one day organized a trip with a friend to a far off skatepark, it would be the one that I spend most of my time at these days skating and learning new stuff. To our dismay, no manual pads, no small street course like pyramids and most of the park involved ascending/descending at least six feet. I certainly did nothing special that day. And then I stopped skating for a bit. That was a big mistake but maybe it was for the better. I am exploring more now. But exclusively street skating made it very awkward for my return, when I went to a night event and I couldn't do any of the ramp (admittedly small) stuff. Although it should be noted I got the hang of one kicker and tiny QP pretty easy. That was a start.

So then, after skating this far off skatepark for a year, on and off and at fluctuating frequency, I finally dropped in today. It was weird. There was this father with kids teaching his son to drop in, trying to make him used to the motion through repetition. I decided to be nice when I first got into the park and let his son drop in before I made my way to the other side. My politeness got me a thanks from the dad and possibly paid off later. Later, while still over by our entrance/minibowl having his son drop in, another skater came over to chime in and give some pointers - funny enough this also made me realize how friendly everyone is there, being that later a bunch of bmx regulars were teaching this young kid do drop in from a "both pegs on coping stall" (sorry butchered the terminology I don't know lol). Anyway I came over too and just happened to say "let me give it a try". The dad asked if I had done it before I said never. I actually wasn't totally honest here I did have practice dropping in on less steep stuff which was close to the feel of this mini bowl but not actually anything with coping or coping like elements. This is the really embarrassing part. After telling me where my feet should be he asked my age. I told him (20+) and he was kind of surprised/laughing because of this. It was pathetic but yeah I already addressed that here it really is one of those things that you should learn early on. I put it off for about a year, not counting the four years of skating from before.

Cool technique time: (and this was super awkward now I'm realizing in retrospect but also super cool of him) He stood the base of the minibowl and put my front truck on his knee/upper leg and told me to just do the motion. I did it one time, I really feel bad for his knee because I do weigh a bit. But yeah, we did that once and then I took a second to adjust my back foot, and just dropped in. Nothing to it. I didn't slam or slip off. It was a great feeling of accomplishment but also I could seriously hear a voice in my head go "finally". Damn straight. I'm pretty grateful to that dude because his method for teaching really must've helped to give me the confidence to just try it. All in all it was a good day of skating. Then I realized what was funny about what I had done, I cheated on my real dad with another dad. But with my dad at his age, I don't think he could do the knee trust test thingie and not get hurt. It's not a big deal but it does remind me of this funny Louie joke where he says how cool it is to play with his kids and then weird when another person's kid comes to play with them because their parents are too busy for them. That's about all I have to say about that. I hope you're happy Wutang I kept my word about going for it and letting you know. Pretty soon I'll have to start dropping in on the bigger pieces and then ultimately the six feet and more ramps, the scary ones, which now don't look as scary as they did before. I certainly have made a lot of progress over the last few months skating and it feels pretty good. Probably because I'm skating at least two or three times a week for hours at a time.

Then there was the whole things that went down followed by some cool news: FNF is getting injected with good ideas and updates. As a real positive step in the right direction, there will be more FP coverage and currently other ideas to integrate/improve the community meetup sessions are being drawn up. It is going to be a really good time to be involved/take part in FNF. No, scratch that, it already is. Since the launch of Rocket League, the last two weeks of FNF at least on the playstation side have been sick. Lots of new and old faces have shown for mostly full parties to play the car based soccer game for HOURS. I just got done with this week's session, playing with Alpha, 16bit, BaronSVP, Tino, Gliiitchy, Apathy and Scield, amongst others. It was awesome, balls and cars flying everywhere. Chaos.

If you want to leave any suggestions for FNF you might have please do so below or by contacting Phil, myself or Defenestrator. We would appreciate any ideas you can come up with to make the experience even better. Given the resurgence of love for them, I'm thinking of honoring FNF with a montage/top plays video based on the last three weeks playing Rocket League with dtoiders. I've been saving up clips and there is a ton to go through.


Theme for this week will be my favorite Eric Andre Show sketches.


"Black Scientologists"


"Describe him to me"

[url=][b]A[/b] - Krigo is digging the new WoW content as well as Blizzard's Gamescom presentation.[/url]

[url=][b]A[/b] - Zombiebob, who thought that not many people would pay attention to the WoW news out of Gamescom, brings us the second WoW related blog of the day, literally one after another.[/url]

[url=][b]A[/b] - Mike Wallace rounds out the WoW related blogs for the day with his more critical view of the updates out of Gamescom.[/url]


"Subway Centaur"


Jesus.. the metal detector scene /ded.

[url=][b]F[/b] - Nintendo FNF Representin'.[/url]

[url=][b]N[/b] - Niero here to tell us what updates coming to the Community.[/url]


"Team Go"

[url=][b]T[/b] - I have to mostly disagree, even with just the first big point you made. Back when I was big into shooters and I first picked up battlefield I noticed something spectacular about it, the sound of Battlefield (3) was amazing. Gun sounds that is. And then I compared to CoDlles and there was just no going back for me. All the guns sound better in Battlefield, explosions too. Battlefield 3 absolutely destroyed Call of Duty whatever iteration was out at that time and it was done through awesome sounds and explosions that I feel do what you say modern games just haven't. Still I'm not trying to disparage you, I liked the blog even in disagreement![/url]


"Wheel of Prizes" with Sinbad

[url=][b]S[/b] - Probably my favorite blog of the day, Maggit found some sick Saints Row 3 merch in a random second hand store in Poland. That's what's up.[/url]


"Exhumed & The Supremes"


No fails, bird up, don't sound like a narc!




12:26 PM on 08.07.2015

Cblogs of 08/06/15 + Slightly more time-isms

Last week I was still knee-deep in thesis writing, but I'm glad to announce that this week I was finally able to send in the first draft. Woo!

It's still not as good as I want it to be though, so I'm going to be doing some more research while I wait for my supervisors to hand in their commentary. Even with that though, I've got a bunch more time for video games now, so I'm going to be making good use of that later on. I'm very totally definitely approaching the Final Boss of Mario & Luigi: Dream Team, a game which has already outstayed its welcome twice over, and after that maybe I'll dive into my Steam backlog for a while. Or who knows, maybe I'll buy Luigi's Mansion 2: Dark Moon or something else I missed out on.
Whatever I end up doing, all is well.

...but these wouldn't be true IRL Shadeisms if I didn't have some bad news to go along with the good news. The bad news today is that this week I lost sight of Maybe Girl. I can't go into too many details because they're weird, but the basic gist is that she moved away such that I'm unlikely to ever see her again. It's not entirely unexpected; for a while now I already had the feeling that it could happen any day now. Hints were dropped, although I'm notoriously bad at hints. Nevertheless, it came as quite a blow when I heard the news. I suppose that means I liked her more than I realized.

One way or the other, that's the end of that particular adventure. It's not so bad that my whole world is crumbling down around me or anything, but I can't deny that I was secretly holding out hope for it to go on just a bit longer. It's not the ending I would've liked that chapter to have, but you know what? It was a chapter. There was a time when it barely would've been a footnote.
So I guess there's still something positive amongst the bad news. Woo?

* - Caimdark hasn't been himself and he's going to be doing a sabbatical away from video games. Go give him some love.

A - How does one keep his Steam library interesting? By buying the shittiest-sounding games you can find and sharing them with friends!

I - With a name like Myles Cox, I'm sure our new video guy is going to fit right; he's going to fit in me.

T - I don't know what "umbrage" means except something related to shadows or shade. And you should never stop taking Shade.

T - The Dyslexic Laywer (I see what you did there) argues that The Last of Us dropped the ball in making Joel and Ellie relatable.

N - Us lovely European folks are getting the new Fatal Frame...on a disc.

T - For all its approximately billions of support conversations, Fire Emblem Awakening couldn't be bothered to make the children's conversations with their parents character-specific.

T - SubparLobster speaks his love for the new Killer Instinct. Oddly enough, I don't hear about this game often.

- ShadeOfLight
May you always find water and shade



4:07 AM on 08.07.2015

Cblog recaps of 8/4/15 and FOR RUM


These recaps brought to you by Splatoon's August update. Use the heavy splatling, this is my weapon. CRY SOME MORE.

I haven't seriously played Splatoon in months. But now I come back this past week to try the inkbrush and now just in time for the new August update and my god do I have a handle on what makes this game fun. Especially ranked battles, giving me a breath of fresh air after stubbornly playing normal matchmaking and turf wars for weeks. I was scared off by the idea that you could potentially have nothing to show for playing a ranked match, but being able to play not-turf wars was reward enough. I really love tower control and it seems like the perfect mode to test drive the new weapons.

The Slosher is another close range weapon along the lines of the splat roller and blaster. It pours out a straight line of pain that can also arc, which makes it really useful for staying safe and splating inklings who are in hard to reach places. It's the perfect weapon for forcing snipers and their E-liter 3Ks off their perches. The heavy splatling on the other hand is just a hilariously fun weapon. Take the righteous fury of the Heavy Weapons Guy and turn his slow to rev weapon into a charging behemoth of paint. This thing is the ultimate overwatch weapon with large range, fire rate, and damage, all at the cost of a charge time.

Playing Splatoon also afforded me time to get use the octobrush, a slightly slower, more ink hungry brush which is no slouch in ganking. A wide swing arc and stronger strokes means anyone not aware of you is going to be respawning back at base.

I suppose I could use this time to make my peace with the forums. I was never a power user. I was always a casual babby games poster. But I still used the forums strictly for what I was interested in. Maybe its because of this that I never saw it as the rapey, disgusting place full of repulsive trolls. I just stopped by more topical threads like animetoid or the Wii U/3DS thread, rather than go to The Bar IV or The Arcade. A lot of people point to threads like that where the worst of the worst did in fact show itself. But most of the time I just chatted with blunt, sarcastic, jaded, but equally hyped and interesting people. Sure there were jokes of general debauchery like camaraderie comparable to homosexual love or how big the dildo you'd use to fuck Randy Pitchford in the ass but it never a cesspool of disgust. Maybe a block party of madness but not a cesspool of scum and villainy. But the problems go further than the straw that broke the camel's back. It had been so isolated for such a long time that the divide was irreparable. The damage was done and no matter how much crack spackle you put on it, the us vs. them mentality persisted whether something looked to be accomplished to bring them back in or people just went back to the attitude that the FP was dumb. Add to the fact that most people just wanted to socialize amongst friends who also lost interest in the FP and you had an island with dwindling resources in the form of trust and goodwill. It's no secret that growth had been stunted for years. It was practically in-bred on the forums while the cblogs sees an influx of new users with retention all the time.

Everyone snapped and everyone is worse for it. A lot of people just moved on. Whatever. I guess I don't really care. The forums to me were about getting on their level but then everyone up and leaves based on moral quandaries and decisions. I guess I just don't have the context considering I just mostly cblog. To me though, if the forums were about the git gud mentality in community, and you decide to ragequit, then I guess you didn't git gud then. I got a Legendary Dtoider badge to show for my strategy of moderation.

But I don't know. In the end, nobody won. The forums got nuked and everything is just gone. No animetoid to talk about shit taste in anime. No more Smash Bros. thread where kingsharkboi will drill his Smash theory into my head (though that'll just be on relevant blogs instead), and probably the biggest victim is FNF, which organized mostly on the forums. It's back to the drawing boards as the greatest causality wasn't the forums community but rather the FNF group.

Speaking of FNF, look up the various FNF blogs and keep your eyes peeled for lobbies they post up in the interim while the forums are gone. Nintendoid is revamping it's email chain to post FNF blogs based on what's discussed in email too.

Goodbye forums. It was swell.


* - Limomaker's behind the music story of why he mains Kirby

* - Roberto was an anthropologist. He studies THE FORUMS. He did not go completely native


* - Learn to play games like Heroscape as Manchild did because who has time for numbers when you can just roll a die with pictures of skulls and shields on it?


M - Shocky McWave sympathizes with Guile, being a military brat himself

M - Resident DOA expert tells us all about Lei Fang and why you should respect the qi pao


M - Read the history of Roy and realize that he's the best


F - Help save FNF and especially Playstation FNF, by hosting a game today helping on blogs. Remember, every pledge saves a game


R - NOsiggy reviews the Witcher III, or tries anyways, before it consumed him

R - CynicCynic is cynical and provides a dissenting opinion about Dark Souls. But hey, it's dissenting, not terribly constructed opinion. It's a fine opinion I guess

R - The Kubo Tite reviews Detective Grimoire, a game that satisfies that Broken Age need without hitting the Double Fine button


F - The greatest travesty of all is that Vegeta gets gipped in Resurrection F.Thank you for attempting to rectify this sin Zetta



F - Who the fuck is Flan- nice bamboo forest picture




5:06 AM on 08.06.2015

Cblogs of 8/5/2015 + Communicationisms

Anyone sailing these waters would have felt the summer storm that originated from what was the Destructoid forums. It wasn’t subtle, and it certainly was not pleasant. We have seen many regular posters leave, and others take a break, some of those posters have been here for more than 6 years.

There is nothing pleasant about what happened. Especially when it could have been avoidable if all sides attempted to communicate better. Yet, the forums were changed, and people were banned, and the site is a little poorer because of it.

How some felt things happened

Ironically, the name change of the forums to “outer haven” highlights one of the fundamental reasons shit hit the fan. For so long, the Dtoid forums actually became separate from the main-site. It proclaimed to channel the spirit of the Destructoid of old. Yet, the fact is Destructoid never had a unified voice.

By joining Destructoid, we willingly chose to add “Dtoider” to our identities along with the other parts that constitute who we are. And the “Dtoider” identity involves playing games and having fun. When we do become part of this community, we then begin to change it as well, which is why Destructoid is always changing as we change; even if we don’t notice it.

Every now and then, we will have fall down in communications, and we might feel angry and marginalized. However, we should remember the good times, the fact that many of us are different, and that difference should be celebrated.

That could be anyone under the hood

Unfortunately, language is sometimes lacking in effect. Just the other week, I finished a beautiful Wii game that delved a little bit about the limitations of language. Words cannot always convey what you feel, and that’s in face to face conversations. It’s an even bigger problem online.

In Destructoid, the fact that we expect some transparency from the site is proof of how well we regard it. We expect transparency from Dtoid because it’s not just a videogame website, it’s an actual community run by people who by definition have their faults. Yet, what we ask from Destructoid we should provide in return, ample communication and benefit of the doubt.

Mr. Dtoid says it best

B- You might think Ryu would be so widespred in Street Fighter that he isn't anyone's champion, but he is the champion for SubparLobster.

Twist, we are made of paper

H- extatix shares his collection of stuff in what promises to be a multi-part series. For any propsective car burgelars, he has elminated your need to do any research.

I- Zombiebob showcases the true gamer's resolve. The desire to play in the face of sunny beaches and the wonders of the old world.

T- I have to admit, the synthesis Mika Wallace imagines between Brutal Legends  and the Warriors series can really work.

L- n0signal reviews Time of Contempt, another book in the Witcher Saga.

Pheonix Wright chimes in

F- I hate givin a memorial blog a fail tag, but Sphazz20 needs to tell us more about why we should care for Alec Guinnes. A memorial blog should be about celebration as well as mourning.

F- Glowbear asks you people if you know. I sure don't.

How things will be if we don't maintain it

I hopw this will be the last Recap in which I have to talk about member unneccesarily leaving. For many of us, Destructoid is a sanctuary, and that means we should all work to preserve it. Talking is key to solve our issues, because a heavy hand will almost always break off more as it tries to fix.

-Lord Spencer



4:58 PM on 08.03.2015

Cblogs Of 8/02/15 + The Telltale Signs Of Failure

For the past few weeks, I have been waxing something in my head. Perhaps it is dated, or it is premature (as particular episodic games haven't come to a close), but I do wonder if Telltale may be beginning to collapse under the expectations of their audience.

Although like Max Payne laments: To make any kind of sense of it, I need to go back three years. Back to the night the joy started.

Back in 2012, Telltale Games burst onto the scene with their interpretation of The Walking Dead comics. Showing writing prowess atypical at the time, it managed to spin a heart-warming tragic tale of Lee Evert surviving in a world where not only were zombies killing off the human population but humanity was also destroying its self. Even by the half way point, people knew it would be something special but the heart-tugging finale in 2013 elevated it to a game that stuck in many people's minds for the past few years.

You wouldn't find many people who wouldn't put Telltale's The Walking Dead on their top games that year, if not as their game of the year (on a note, it didn't make my GotY, although only because I got Zero Escape: Virtue's Last Reward in early 2013 rather than on release). It was even influential enough to spark off a trend of drama-focused choice-filled episodic games with a spot light on narrative presentation over gameplay.

Then again, if I could I'd declare Zero Escape: Virtue's Last Reward game of the year of every year until the rocks melt and the seas boil.

 While other developers ended up trying to beat Telltale at their own game they held on strong to a committed fan-base who gleefully enjoyed The Wolf Among Us and The Walking Dead: Season 2, although to a lesser degree than the original classic. Now Telltale's Game Of Thrones and Tales From The Borderlands has come on the horizon to people generally satisfied, although with some worries about length and technical problems. I also admit some personal concerns of the writing, with episode 5 of Game Of Thrones especially feeling weak and perhaps even lazy.

This wouldn't mean much normally, I would have probably swallowed it whole happily without a care in the world, none-the-wiser that I should expect more. Except a dark horse has ridden in.

Dontnod Entertainment's Life Is Strange is a series that I first expected to be a charming underdog to the powerhouse that is Telltale. I didn't expect much, or anything at all really. Remember Me, while not bad, was that kind of ironically forgettable game that did serve for me as a measuring stick of what I'd likely get. However, if you've had a passing notice of this episodic series that plays out like a cross between Garden State and Butterfly Effect, you may have noticed reviews that range from glowing recommendations to blissful condensed excitement. I admit I fell deeply in love with the series by episode 3, while episode 4 cemented it as something incredibly memorable. I am actually really looking forward to the ending in a bittersweet way, wanting to hear how they wrap this up but yet not wanting it to go. As I am afraid that if I let it scurry off, I'll never see it again.

Life Is Strange really did create a new benchmark for episodic games for me, with its heart-warming quaint narrative. I just fear my gushing in excitement over it may end up over-selling the game and disappointing others, as I think part of my joy is my absolute blindness and incredibly low expectations walking in.

 Those last two sentences usually sum up my views on Telltale series, as I sit with anticipation and joy of what is coming next. However, Game Of Thrones and Tales From The Borderlands make me dread what is coming next, I wish it would finish already and shuffle off into the night. I'm not even sure I want to even hear what disappointment Telltale is going to serve to me. What with Minecraft: Story Mode also on the horizon, fuelling more apathy with interesting drama swapped out for cheap comedy (not there is anything inherently wrong with comedy, just the trailer suggests the cheapest on sale for your begrudging ears), I am curious if this spells the decline of Telltale. If this is the moment the hype dies and they are swallowed up by dramatic episodic series that are running circles around the attempts they can be bothered to push out the door. As, after all, the problems I'm seeing are ones in the past Telltale have managed to avoid.

I expected better from you Telltale, I want better from you, and I say this less from a consumerism position and more from the position of someone who loved you more than I currently do. I begrudgingly keep an eye on you, and I shouldn't have to do that since I know you're still capable of impressing me. I don't want to see you decline, please Telltale... Please... Get back up...

On a less dramatic note, let's go to the recaps.


* - James Internet Ego tackles the infamous “black or white” morality problem that plagues games like Mass Effect, Knights Of The Old Republic 2 and Amazing Spiderman 2. Although interestingly talks about contextless morality, a failure to reflect change in ethics/morality in the player or their companions and the difference between letting morality slip to assure victory and just being a dick.


A – “What makes a good horror game?”. TheLimoMaker thinks upon what makes a scary game an enjoyable one, and presents some interesting thoughts on disempowerment and subtlety. Although I always ponder why does a horror game have to be scary necessarily, why not simply be dark? Is a horror game a failure if you're not scared? Is Silent Hill 2 any worse if it doesn't inspire me to hide under the covers? Then again, I think at that point you just end up just observing the awkwardness that is genre labels.

S – Roll up, roll up, Dreamweaver is here to show you the finest and shiniest of Comments of the Week.



With Minecraft: Story Mode, I'm not sure there's going to be much contest. Just disappointment.


C – This isn't goodbye from Rudorlf, this is the sad confession that sometimes life sucks and sometimes having a job that pays (no matter how much you hate it) means sacrificing being able to blog and comment as much for a community you love. I really hope you get out of the rut and get the job you want once you get a chance in the future. We'll be here to celebrate with you when you do.

C – Forgotten Bastion thinks upon the possibility that the only reason Batman still fights crime face-to-face is because he has gone absolutely batty. Which if you consider that the most notorious and most destructive of the villains, Joker, is pretty much only around because Batman is, it makes the comics a long-lasting tragedy of feeding the chaos you despise. Then again, I'm more of a Watchman fan than into other comics to be honest.


T – Mike Wallace thinks of a perfect world where Twisted Metal is remade into a real sequel people would want. Lamenting on his love for Twisted Metal 2, he describes in fascinating detail of the best way to reboot the franchise. While I disagree on a few points, I suspect my disagreements is mostly out of being a fan of Twisted Metal: Black than being a fan of the series. Still, a Twisted Metal GTA-esque arena would be pretty damn cool.

T – Gears Of War 3 was, according to CH Gorog, a misstep in the series and he discusses why that may have been. Although it does contain spoilers for those still looking to do a blind play-through of the game.



At least I'll have Zero Escape 3 to look forward to by the end of next year hopefully, for my spot of culture.



Ramsay Snow is the best part of Telltale's Game Of Thrones, and even his writing heads downhill through-out the series.




 - Riobux



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