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Cblog Recaps of 08/21/14 and Striderisms
2:53 AM on 08.21.2014
C Blogs of 08/19/14 + Wrenchisms
12:02 PM on 08.20.2014
Cblogs of 08/15/14 + 08/16/14 and bbainisms
5:47 PM on 08.17.2014
Cblogs of 08/14/14 + United States, I am in you
10:11 AM on 08.16.2014
Cblog Recaps of 08/13/14 + Twitch Striderisms
3:21 PM on 08.14.2014
C Blogs of 08/12/14 + Wrench's Spooky-isms
1:11 PM on 08.13.2014





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Wednesdays - StriderHoang
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I decided to hop back into Mass Effect 3 and no, it's not to try to vaporize on Gold with my min-max'd Flamer Geth Soldier who pretty much scorewhores the scoreboard, but I do miss that. Believe it or not, I left its DLC unplayed for years until now. I bought all its DLC on sale except for Omega, which promptly never went on sale. But hey, the most important parts were still available to me so I gave them a go and boy did I realize how much I missed this universe. Citadel alone was exactly what reviews said it was: one big cheesy goodbye to all your favorite characters in a festive party. My quarian girlfriend got drunk, I found two war addicted aliens sprawled on separate floors with massive hangovers, everyone made fun of the only dance animation Sheperd has, and I got one last picture to remember the party by before I inevitably go back to war with giant robotic cuttlefish.



Other than that, I've found myself getting sucked back into the fighter's mindset. Under Night In-Verse Exe Late is out on Japanese Playstations so I've been getting drip fed YouTube videos of prominent pro fighters playing import copies online and it makes me wish French Bread could bring it to PC so I don't have to get a PS3 for it. KOFXIII is available on the Humble Jumbo Bundle so of course I got it to try something that's not Ultra Street Fighter IV (though I might go back to try Honda). And I've been seeing Atlus release tutorial guide videos on some returning characters. Kanji for example sacrifices defense in favor of a stabler gameplan. Kanji is terrible at neutral, not having very good options at opening up his opponent and starting momentum, so in Ultimax Ultimate he's getting a better autocombo and better air approach, but in return, his reversals are now guaranteed fatal counterhit (ouch). It still sounds like theygave Kanji much needed juice in exchange in other places, while they just gave Akihiko more tools without strictly changing him besides from giving him more options. Remember being able to do Cyclone Upper three times in Awakening mode? Well Shadow Akihiko, after shadow berserk, can do it five times (five uppercut commands, technically eight if you count his actual uppercuts because SP Cyclone Upper is an automatic triple uppercut).

But fuck it, who am I kidding. I just want French Bread to bring UNIEL over to PC sooner than later because check this shit out.



Seth isn't played often because he has the lowest health in the game. He has like, Strider levels of health. But he's also dependent on vortex like Ibuki,the key difference being his vortex looks cool as hot balls in action. Look at this Seth player go. He doesn't care at all. He just presses buttons and presses his advantage with the speediest little motherfucker in the game. And vortex is more fun to watch in games like UNIEL because of OTG and the various quick standing mechanics. Stay on the ground and attempt to throw off vortex timing and you can just get OTG'd. Quick stand to put yourself on defense but that also plays into Seth's hands of doing a quick and dirty vortex that leaves no time for you think about a good defense. I love watching this game in action and want a peace of it. It makes Blazblue look like Mortal Kombat.

Well hey, at least Smash is out in October.

Also, catch me on Streamtoid on Monday at 2pm PST. It's called Scrubtoid and I think I'll try Delver, Eldtrich, or Super House of Dead Ninja to get my piece warmed up. I still need to prepare some cut card pictures to use in case I need to stop playing suddenly but of course this is assuming I finish some important homework in time.

* - ITS SO BAD

* - My thought: Samus' tankini is canon so deal with it [dealwithit.gif]

* - Scholes got a slump. NOT DR. SLUMP THOUGH. IT'S NEVER ABOUT GODDAMN DR. SLUMP *pout*

* - BENNY DISCO IS OUTRAGEOUS. Actually, its about outrage, but Benny Disco is not OUTRAGE

A - Riobux tries disseminating how to portray mental health well

A - The fine art of the grindhouse game with Terrible Uncle

P - PStoid is recording in the past!

A - Big old nope towards progressive change in the industry but at least we know we're in a shit bag, right?




S - Zuckerhunder suffers from depression

D - Magic Miguel update for August. Still magical and still pumping along

N - Yokai Watch is finally on its way to us gross Americans

V - I'm not saying it was aliens, but Metal Gear Solid IV aliens




V - Spoilers: this video talks about announcing spoilers

V - Video quality faq user guide copy and paste el gato hoss delgato

F - STFUAJPG.jpg


~Striderhoang

FPotD
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Took a dip into the weird end of Steam lately. Goat Simulator, Five Nights at Freddy's, Jazzpunk. I can feel my brains sliding out of my ears as we speak.



Goat Simulator is ridiculous and it knows it. Mixing parts of Tony Hawk's Pro Skater with dada-ists sense of humour and a distinctly “Euro-dev” look and feel, they created something weird and wonderful and bizarre. Everything feels like it's held together with shoestrings and hope, with bouncy physics and simple AI. Things “break” constantly. Leave your spastic rocket-pack on a little too long and your goat will get a stretched out Slenderman look. Fire enough softballs at the townsfolk from the automatic pitcher you got stuck in your back and the game sputters and slows to a crawl. Cause a big enough explosion and the whole damn thing goes haywire. I'm not even sure if “breaking” is the right way to describe it. The game basically exists in a constant state of “mildly broken” and it's genuinely hard to tell sometimes if something is “broken” broken, or “broken as intended”. 

It's fantastic and delightful. A playpen filled with small distractions, dumb goofs, and one-off oddities. It's a pure play experience like you don't often see in today's big budget, heavily scripted, theme-park attraction type games. I'm not saying Goat Simulator is a “good” game, but I will say it's a “fun” one, and that might matter more in the long run.



I bought Five Nights at Freddy's at the request of my girlfriend after she saw a few minutes of it on a Let's Play. I guess it's true, sometimes you hurt the ones you love.

Freddy's is weird. Like really weird. The basic premise is that you're the new Night Watchman of essentially a haunted (?) Chucky Cheese knock-off restaurant. Only you're not really worried about buglers or vandals, you're there to keep an eye on the attractions, the animatronic cast that has the peculiar habit of roaming the halls of the restaurant late and night and attacking anyone they come across. 

It almost seems safer to NOT have a Night Watchman at a certain point and just let them prance about.

From the entirely unsafe haven of the security room, it is your job to monitor the multiple poorly placed, and wholly unreliable, security cameras placed around the joint and make sure Freddy and friends aren't creeping up on you or getting into any other kind of mischief. They don't like to be watched and won't move if they know you're looking (how they know is a spoooooooky mystery naturally) so you're basically staring down these creepy mother fuckers as they lurk just outside your door. Did I mention you have limited battery power? The more you use the cameras, lights, and electronically locked doors, the faster you burn down the juice. Run out before 6:00 am and you're mascot-chow. 

Freddy's is super crazy. Kind of annoying to play to be honest, but what a killer idea. Probably worth the $5 I threw at it, and definitely worth it come the inevitable Steam sale where it will probably move for 99 cents. Keep it in the back of your mind next to all the other skeletons and centipedes and remember it when your looking for a spooking. 



Lastly, I've finally played a little bit of Jazzpunk.

Hey everyone? GO BUY JAZZPUNK.

I almost don't want to talk about it very much right now, I feel like I probably have a blog in me about it. I will say this though, I've never been more delighted by an aesthetic or opening movie. Five minutes in and I was already declaring Jazzpunk GOTY. 

* - In the great legacy of worthy Batman games, it's pretty much Batman for the NES, a huge long drought of terrible games you should never touch, and then Arkham Asylum. It took a long time for video games to do THE BAT right.

* - Glowbear shares her experience with depression and some advice. It can be educating and even helpful to play some of these empathy games, but be careful not to wallow in the depression miasma. After a certain point, you might be doing more harm than good.

S - Mark your calenders, its the anniversary of Too Human! Celebrate by treating yourself to a unskippable two minute long cinematic.

A - I love how nobody really seemed to care all that much about the Tomb Raider reboot until it became an Xbox exclusive, now there is a huge outcry. I remember the last TR coming out to modest fan reception and respectable, but not mind-blowing, sales. But hey, it's something to be upset about.

A - Fenriff looks back at the Breath of Fire series and sees which ones have held up, and which are best left to sweet, sweet memory.

A - This is kind of a wall of text, but the gist is “be excellent to one another.”





T - I will always check out cool free indie games. A sprite based modern Wing Commander rip-off seems like just the right ticket.

R - It's true that every story has two sides and you shouldn't believe everything you hear. That said, I think it gets hard to justify some of the shit going on in Ferguson. The whole “wait till you hear both sides of the story, btw, we won't produce the autopsy report for over a week and we're kicking out reporters, so just trust whatever we say when it's all over” seems real crazy to me. Whatever, this isn't the place to get into this kind of thing, but I didn't want to just recap this without commenting.

L - Oh Nintendo, such rascals.




- Recorded footage of me playing Freddy's



-Wrenchfarm
FPotD
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Hello everyone! I've still been playing Digital Devil Saga this week. Being a JRPG and all, it's hella long. I'm not really sure how far into the game I am. It feels like maybe things are starting to come to a climax, but I know there's still a direct sequel which continues the story, so I'm really not sure what's gonna happen. It's pretty clear that there's gonna be some huge plot twist, I just hope it's not as predictable as it currently seems to be. 



It's a pretty good game, although the enemies in the last dungeon I went through were starting to get a bit cheap. There's starting to be a lot of trial and error battles, where you're pretty much going to lose no matter what, but you'll learn the enemy's tactics and can try a new strategy when you reload the game. I don't hate that type of gameplay, but it could have been a lot less painful if it was quicker to get back to playing after a game over. Why do some games make you go through all the load up screens again after a game over? I hate that I have to mash buttons to get through all the developer logos and title screens again. It's such a waste of time, especially in a game with a lot of trial and error like this one. I wish gaming had figured out that was a bad design choice a lot sooner than it did.

I'm still having fun with the game though, and I'll most likely pick up the sequel once I beat this one. 

Aside from Digital Devil Saga, I also played Hohokum this week. I really enjoyed it! It's a very relaxing game, with often obscure goals, but I kinda like that about it. It relies heavily on exploration. In some levels, you'll need to search every nook and cranny before you find what you need, and for some others levels, you'll have to come back to them to try new things. If you're trying to beat the game quickly, you'll probably become frustrated. But if you play slowly, just exploring and enjoying the world, then you'll definitely have fun, and eventually you're bound to figure out how to beat it. 


So pretty...

My favorite levels were the kite-flying festival, with the serene, floating islands, and the mermaid level, with underwater planetoids, rising tides, and a giant squid-thing (obviously I enjoyed that one!). There weren't any levels that I disliked though, they were all interesting in their own way. Also, I'm gonna have to find the soundtrack, because it was really great!



* - Psycho Punch wrote a really great blog detailing the many ways in which Microsoft have gone out of their way to try and shut out all competition and inconvenience consumers.

* - Let's get some bears up in these Cblogs!



A - What do you do when your kids want to play Call of Duty? Take them on a trip to an actual warzone, of course! What could go wrong?

A - siddartha would rather see more games like P.T. than another Silent Hill game.

A - RushJet1 wrote a super in-depth guide on creating chiptunes music. I'm not sure what he's talking about half the time, but I'm sure composers could learn a thing or two from this!

S - Dreamweaver continues his series on videogame doujinshi with some Idolm@ster comics.

S - The Nintendette thinks the flying whale seen in Kirby Air Ride might in fact be the Wind Fish from Link's Awakening.

S - The Nintendette shares an easter egg from Pokemon Colosseum. Yikes, those character models are creepy!



S - 10 things about Fenriff. He's not a hater!

S - Some jerk stole Retrofraction's trombone and Mega Man collection... :(

S - R. Hoffmann wants your input for the Mortal Kombat art tribute he's been working on!

F - Friday Night Fights on Playstation + Michigan dogs!

F - Friday Night Fights on Xbox + Gamescom news!

F - Friday Night Fights on Nintendo + Bananas!



N - A bunch of PS2 Atlus games are currently on sale on PSN!

T - Retrofraction is very excited for Crawl after watching a trailer!

T - Gamingnerd gives his impressions of P.T., the teaser for the upcoming Silent Hills by Guillermo del Toro and Hideo Kojima.

T - ThatMan kept playing Luftrauser until he hated the game and its developers... woah.

R - Lord Spencer reviews Lufia & the Fortress of Doom.

$ - August 15th UK releases and bargains!



C - Be sure to tell us a bit about yourself before posting just videos here!



No fails today! Huzzah!



- bbain

FPotD
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Another batch of quick US-related Shadeisms.

The past week has certainly been something else. I flew 6,500 miles for the first time, I landed in a country I've never been before, I played Bravely Default for like 75% of that time and it's great, I checked into a hostel full of equally excited people from all over the world doing all sorts of different things in DC, I drank a bottle of Heineken of all things on my first day in the States, I had a week of orientation and registering for GWU which included meeting about 130 of my peers and making friends with people from a huge variety of different countries, I beat my jetlag (at least sleep-wise, my appetite is still all out of whack) I looked for housing and finally found some up in Arlington Virginia, I walked to school past the White House of all places, and I did lots and lots of other things.

DC is a fucking blast.

I've been here for a little over a week now, and I'm already starting to feel at home. The city is super easy to navigate so you can just go out and go wherever until you end up where you need to be (taking all of the sights in as you go). Perhaps more importantly is that all of the people here have been amazing so far. Americans are very helpful, energetic and friendly, so it's a joy to meet you guys and gals. The same goes for all of the internationals both at my hostel and at school. It has gotten to the point that the person I like the least (which is to say that I like him fine but he wouldn't be my friend) here in DC is a fellow Dutchman. It's quite strange. I've met a bunch of Germans, people from India, British and Irish, Australians, even more Americans obviously, Chinese, Taiwanese, French, an Italian, and lots and lots more. It's quite amazing when you think about it.

I will say though that while I like everyone here so far, my best friends both in the hostel and at school are all Canadian. Make of that what you will.



* - Once upon a midnight dreary, while I pondered weak and weary, over SeymourDuncan's poetic blog on Silent Hill P.T.....I realized that I should just leave poetry to the poets.  

* - Murdered Soul Suspect didn't do too many things right it would seem. Kenneth Cummings explains how there's not much mystery to this murder mystery.

* - touchofkiel writes a great blog on Final Fantasy X, which actually managed to hit him in the feels.

A - I have a dream, that one day Reinhold Hoffmann's dreams will come true. Except the creepy ones.

S - A little easter-eggy snippet from Donkey Kong 64.

A - Borderline depression and social anxiety plus MOBAs are not a healthy mix.

P - PStoid soldiers on, with a new host!




- A little bit The best bit of home





T - Good survival horror is hard to come by these days, that doesn't mean there haven't been good ones over the years. Here's three of them.

T - Oculin found an underappreciated gem in Yumi's Odd Odyssey.




- Pictured: my 8-hour flight.

C - Gamingnerd played some games a lot. Which is fine, but isn't there more to say about them?



Now please excuse me, I'm going out to go read the Declaration of Independence. Because I can!



- ShadeOfLight
May you always find water and shade

FPotD
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I've been enjoying this new laptop of mine for the past half year. I'm tempted to ask them if I can keep it and I might as well hope because I've got student loans out the wazoo for coming here and the laptop must've been included in the tuition. But everytime I get a nice new piece of hardware, I'm confronted by its limitations. My old laptop could barely render videos captured from my console PVR, let alone play PC games past the year 2002 (when it was 2006). Now I can play a vast array of, well, indie games I guess I should qualify it with, so I really want to pin my hopes of doing something visually creative again, if at least if I'm limited to little indie diddies.

So this may be a plug. But it's an important plug for the sake of improvement. Here is my twitch channel. If you've got a second, browse my past broadcasts (if you can stomach them. I'm rusty when it comes to voicing over) and tell me what you think of the quality. If I'm looking at the specs correctly, the recorded broadcasts retain parity for what it should've looked like live. My Spelunky test, recorded with Xsplit at minimal settings, looks like it chugs. My latest test with Papers, Please ran at a modified 24 FPS and though PP is obviously a low grade game, every second of it ran fine according to the archive (I also exported it to YouTube cause I felt it was good enough to at least send it there). There's a lot of variable I have to keeping a closer eye on that I should. Spelunky is obviously a fast game; too fast for the reserved specs I need to keep in mind. Volgarr is probably a fine example but I have yet to attempt it on the same specs I ran Papers, Please, which seems respectable but performed on a game that should do well on just about any set up short of one that has a two-tone screen display. I really want to get back into the video medium of creativity and joining Streamtoid would give me some juice into adding streams to my creative portfolio with a serious mind set.

So indie games? Speaking of which, Steam has a big Japanese indie game sale going on to celebrate Comiket, basically the Comic-Con of Japan with less industry flash and more community drive and support. I picked up basically all the games I've been wanting but didn't know I could find on Steam: top-down shooters reminiscent of the old-arcade classic Raiden, side-scrolling shooters that are basically Gradius, and involving combo-centric beat'em ups. And it looks like I'm 3 for 4 on what I picked up. Satazius is basically Gradius. There's nothing else to be said. Gradius isn't on Steam as far as I know so Satazius is the next best thing if the next best thing is practically that thing. Oh sure, there are some different weapon mechanics and the sprite for your fighter is huge and the art is obviously kind of low-grade (or indie if you want to call it that) but all the mechanations of Gradius are here: progressive weapon upgrades, bullet hell, very specific hitbox, the speed upgrade you'll only take twice or thrice.

Reflex on the other hand, I have yet to boot up. But the trailer is basically the same principle as Satazius. Raiden isn't on Steam, so here's Basically-Raiden.


I will crush you

Freesia Fairy Bloom looks like a cutesy, kawaii uguuu animu game. Then you start playing it and it turns out it's Devil May Cry in 2D. The combos can be as complex as you want them to be as you perform flip kicks, flying kicks, wind slashes, and other awesome tricks that a fairy has no business being able to do. But hey, this cutesy fairy is the guardian of a forest, so I guess she has to pulverize golems into mush. This one is my favorite.

* - Glowbear both attempts to raise charity and contact her spirit animal in a fasting nature hike charity cause

* - It ain't Avengers 2. It ain't even close to Marvel 3. But it was a spectacle of a bad game thanks to Kiel

M - Red Heddy argues for good QTEs

A - I don't understand the cause for Dig-Duggy Freshness appeal but all I know is that I'm playing a game a fairy who punches things in the face

A - Gray brings up a good point. Most memorable parents are terrible at parenting. Lee is probably the best parent but he's not even related to Clem!

S - Nintendette props up the Mario RPG easter egg of transforming into 8-bit Mario in Booster Tower. One I personally loved.







T - It's hard for me to relate to depression but people diagnosed with depression routinely explain how its difficulty to explain to an outsider. Ooktar sheds some light on a little Steam game called Depression Quest to give us another insight

T - Terry hopes for Valk Prof 3 and of course spoilers are inherent to the predictions




V - Wrench is off his foot and in a chair and can't help but load up tons of YouTube to compensate his lack of human interaction

C - PixelatedCloud does a top 10 whatever





~Striderhoang

FPotD
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In every home a heartache.

In what no doubt is the coolest piece of news to come out of Gamescom so far, Silent Hill is back. Back with frayed nerves, sharp corners, and a sadness you can't touch.

In what they're dubbing the worlds first “Playable Teaser”, PS4 owners around the world were able to download their own little slice of misery. A tense first person “locked room-esq” puzzle game that has you picking through the pieces of some shattered lives. The story reveals itself slowly through repetition and investigation as you explore the closed loop of a single hallway again and again, scrutinizing the remains for slight variations, hidden clues, and darker things.

The result is wonderfully tense. Silent Hills takes vicious advantage of the prehistoric part of our brain that fears the dark, that won't let us go poking through the forest at night lest we become a velicoraptor snack. The darkness closes and shrinks as you repeat the area, casting shadows and playing on your imagination. Advancing the plots means closely examining the hall and bathroom for small subtle clues, directly challenging you to peer into that darkness again and again until your a mess of raw and tattered nerves. The jumps scares are carefully rationed out to keep you in a state of perpetual discomfort, not so many that you get used to them, and not to few that you don't respect them.

It seems like it could be on it's way to being the darkest Silent Hill game yet. The series has never shied from diving into the abyss of real adult fear (madness, loneliness, regret, sexual vulnerability, human frailty, etc), but this demo was absolutely chilling. The themes of domestic abuse in this one strike a little too close to home, a little too real. There are few things more terrifying when someone who is suppose to love and protect you turns into a monster. If I'm interpreting the events correctly, the kind of damage wrought upon this family and in particular the wife is almost too much for me to handle.

That goddamn fridge. You'll know what I'm talking about it.



Latent trauma and PTSD aside, it is fantastic to see Konami actually put some effort and cash behind the series gain. Regain some much needed swagger in its spooky step. There are big names attached to this one, some that I'm ecstatic to see, others that come with strings attached.

Guillermo del Toro is top fucking notch. He's one of my favorite directors, and the man knows the squirming mass that lives in the heart of horror. Pan's Labyrinth is still one of the most beautiful/unsettling films I've ever seen, and knowing that Guillermo himself is a huge gamer (his whole family plays together and he's pals with Ken Levine and Gabe Newell to boot) gives me a tremendous amount of confidence in his ability to shape this into an incredible game. Maybe even an important game. I think he's the kind of guy who could make horror games matter again, who could rebuild the entire Silent Hill franchise.

Kojima on the other hand, maybe not so much. I love Metal Gear Solid and Snake Eater, they are a pair of my favorite games. But not everything he touches turns to gold. Obscure nonsensical plots, a narcissistic love with his own work, and some questionable choices of taste, I like Kojima games, I'm just not sure I like the idea of him working on Silent Hill. Although to be fair, he is brining the incredible FOX Engine with him, and it looks gorgeous.



The (spoilers) last second reveal at the end of the trailer that the main character will be played by a startlingly life like (go Fox Engine!) Norman Reedus is slightly disappointing. Given the themes the game was building up to, it seemed like it might be interesting to go back to a female protagonist for the series (have they done one since Heather?) rather than another scruffy leather jacketed dude. I also find the whole movement towards getting REAL FAMOUS MOVIE PEOPLE in games somewhat dubious. It isn't a draw to me, I don't care that Ellen Page and Willem Dafoe are in Beyond: Two Souls, or that Battlefield Hardline has an all B-star cast ready to go, or that Jack Bauer is speaking for Snake now. It seems like another symptom of the games industry's need to be taken seriously by the mainstream. Personally, I'd rather just have original characters and not pay some actor big bucks to “slum it” for a game.

None of that is here nor there though, what really matter is if they can deliver on the full game. As amazing and effective as the demo was, I wonder what the real game will be like. If they can capture that kind of tension and fear and spread it out over an entire city, that will be something to see. I'm ready to be scared by games again.

* - You know a port is going to be bad when they get the catchphrase wrong. “Avengers, unite!” c'mon guys, really?

* - So long Robin.

* - I love examining art styles in games, Fenriff's blog strikes close to my heart.

A - Speaking of getting catchphrases wrong, resident dictator R. Hoffmann bizarrely flubs Bison's most famous line in the title of this retrospective blog. Don't worry, he makes it up to everyone with Cammy cosplay booty.

A - TheDustinThomas lists his top 5 games from the last generation. From what I can gather he mostly likes setting people on fire and jumping on Goombas.

A - El Dango hates DLC! Actually, from the examples he lists, I think he hates pre-order incentives and retailer bonuses more than post-release DLC, but whatever! HATE HATE HATE.

A - OpiumHerz on the other hand plays the Devil's advocate and vouches for DLC. He's dumping some buckets of cold reality in this blog, so don't bother reading it if you can't handle getting your assumptions a little damp.

A - I think a lot of us “older” gamers have had to deal with this in one way or another. There is less and less time to go around for things like games and more and more games begging for attention. It pays to be a little be selective about how you spend that precious commodity.



L - Doh ho ho, you cheeky fucker. Nicely done.

L - The Pokemon devs are also pretty damn cheeky it seems. Cute Easter egg.




- Wrenchfarm


FPotD
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