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First of all, I'm going to go ahead and openly acknowledge that the Recaps team is shuffling around and that's why your precious days aren't getting recapped. As much as I love you guys, I'm only a purveyor of Wednesdays, so I went ahead and tried kicking the other recappers in the pants to ask what's going on and hopefully we'll be on track to getting the days filled.

Second of all, Papers, Please.



I played this a bit last year and could not deal with it. All the numbers and letters I had to cross-reference did a number on my skull. How was this fun?

I tried it again this past week and I'm committed to showing this game who's boss.

After a while the game just gets its hooks into you. There's a false sense of security in the beginning when you're just looking to see if the passport has expired or not and if applicants have given you everything. It's day 15 and now I'm cross-referencing weight and height from the scales to an id ticket, making sure the stamp on the foreign entry pass isn't a forgery, making sure workers have a work pass, the passport is from the correct city, and sometimes I still make a mistake as simple as double-checking if this gross but obvious man is actually the F his passport says he is.

I've realized the apprehension previous players talked about. About how inspectors are anxious to see if the applicants they've passed cross a certain point and whether or not that dreaded dot-matrix print out pops out to tell you that you've overlooked a simple mistake like the passport expired or that person was actually on your crudely drawn wanted list. Add to the option of the revolutionary undertones and deciding to takes sides while undermining someone during screening and the game gets stressful fast and I'm only halfway through the story mode. I'm getting hand outs from bored soldiers for people I detain, bonuses for handing out business cards to prospective job seekers, and keeping an eye out for agents of revolution and whether or not I'll help them at my expense (for agents of a revolution, you'd think they'd prepare a little more to make their insertion a little more convincing and legit).

Last year I thought the game was impossible. Now, I liken it to Spelunky's learning curve. Your first time playing it can be jarring and you'll screw up a lot of simple mistakes. Later on though, you'll become proficient in the earlier stage's tasks, to the point where you'll want to start a fresh game to farm money off of the earlier stages easier difficulty. In Spelunky, this means having more money or items to make future variables and problems easier to handle. In Papers Please, this means having more savings set aside for sudden onsets of sickness amongst your family, which you must keep alive with food and heating bills in addition to rent. Letting all three of your family die means you'll be thrown into hard labor because your fascist government expects government employees to create an image of a perfect family for spectators. If you let your whole family die, you're worthless to the regime and might as well work the rest of your days in some god forsaken coal mine.



I also caught Guardians of the Galaxy and man was that a 180 from the naysayers. A year ago people thought a movie out of nowhere based on one of Marvel's most obscure cosmic properties was a shifty move (there's nothing more risky than a combo of obscure and cosmic. Marvel's cosmic stuff is universally veiled and obscure). Turns out, Vin Diesel playing a man tree with a collective vocabulary of three words really can sell a movie, let alone the rest of the space-bound menagerie including an anthromorphic racoon, a green assassin lady, a warmongering avenger, and a puckish space rogue. Guardians was truly an example of a great ensemble cast with relatable characters. Yes, I called Vin Diesel a relatable person. But a crowd of space mercenaries who are also damaged don't stay that way forever and they believably grow to become the misfit group known as the Guardians of the Galaxy.

The movie is chock full of nostalgic music thanks to Peter Quill acting as our anchor as a human insertion. Classic tunes abound in what is oftentimes a great intergalactic and foreign romp.Easily my favorite thing about the movie is the consistency in understanding that aliens millions of lightyears away of course have no understanding of even the most common human idioms and gestures we use now. Commander Shepard had a very select range of motions and planned dialogue so perhaps he never found himself in a position for human anecdotes should fall flat on alien ears (except if I'm remembering correctly he may have told aliens to go to hell before to which the only response should be where is that?). But Quill is an emotive outlaw who continues to use the Earth speech patterns we'd continue to use to, even if we should realize that aliens would believe us literally if we were to describe mean spirited people as having sticks up their butts.



Something cosmic clicked too. Groot was easily my girlfriend's favorite character to which I say, how can you not like a bad mannered space racoon who loves big guns and taking things apart. We both got our respective characters in lame internet personality quizzes though, which is only a further sign of our compatibility. I also greatly enjoyed Bradly Cooper's Rocket voice, since my initial exposure to Rocket was a cockneyed accent from Marvel Vs. Capcom 3. Good on Cooper for making his Rocket uniquely his.

* - Fulldamage is back to report to us about Storium, for story nerds and role-playing fanatics

* - Visit scenic The Citadel! Interact with haughty intergalactic species! Get lost!

P - Leave questions for PStoid to win a prize! Or just call them Psi-toid.They're psionic!

S - Creepy Sonic eggs to get you through your day maybe

A - Randy Bullseye played games and had small words

E - Sephzilla antes up to play MGR on Revegenance mode on Streamtoid. Get ready to die!

R - Terry's Tales of Abyss Tale review











~Striderhoang

FPotD
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