So it's been a week of Injustice and I've got an opinion on the strengths of characters and a vague tier list to judge. Still, I haven't seen all the characters in action yet but...
+ Hawkgirl is bad. Her midscreen and neutral is horrible. Good luck landing a clean hit with small, predictable attacks. She needs the corner for real damage and everyone knows how easy that is.
+ Green Lantern has amazing spacing options. Spacing tools are hard to come by in Injustice and Green Lantern's multitude of options makes things easy for him. Lantern's Might plus one meter gives you a free 30% easily.
+ Certain characters simply have the options of easy damage. Batman, Superman, and more have useful tools and meter burns to get 30% easy. If you can't do a 30% combo, you'll be struggling. Characters like Green Arrow and Hawkgirl lack options to use meter meaningfully for more combos.
+ Speaking of Green Arrow, he's ok in several other aspects. But his neutral game is also bad. His only useful option is a jumping 3 and since it causes a juggle state, your options after that are limited. His 113 combo is his best combo starter but it whiffs on crouching!
+ Black Adam's dive attack is mostly safe on block plus he can do easy meter burn combos. The same can be said of Superman's meter burning frost breath.
Basically, the makings of a good character in Injustice has good space control, good meter burning options for extended combos, and decent normals to rely on in any combination. I can forgive Green Arrow's horrendous normals if his meter burn options gave him more options. But no, his meter burn options only tack on more damage and nothing else. I could forgive Hawkgirl's poor reach if she at least had one good normal but no, she doesn't. All of her attacks suck except for crouching 1, which can't cancel into anything meaningful. Meanwhile, Green Lantern can walk all over most close-range fighters due to his obscenely good midrange control. Heck, Lantern's Might, his ring catching move, makes jumping impossible so long as you're mildly near his catch range. SuperMonk4Ever can attest to just how incredibly powerful that option is. You can't even jump backwards when GL has this option handy.
A lot of characters have rich histories or interesting designs but simply can't compete against the current metagame. Maybe stuff can be discovered further down the line that'll make Hawkgirl or Shazam or something better but as it stands, certain characters do have an overwhelming advantage, especially when they have options towards zoning.
Mainly, what I'm trying to say is that I'm dissappointed in Green Arrow and Hawkgirl. Still, there's hope yet for Harley Quinn as I've discovered in recent days, and just in time to witness the hinting at the introduction of the Classic Harley skin. I will buy that faster than light.
I've also been watching and re-watching those character introduction trailers for GTAV a lot. Rockstar sure knows what music goes well with their stuff. I just had to Google Radio Gaga and Are You Sure Hank Done It This Way (from Micheal and Trevor's trailer respectively). It sure gets me hype to see their lifestyles and the music that best matches them. I left out Franklin but honestly I'm more intrigued to see if he's apart of the OG Grove Street Family, everyone's favorite gang from San Andreas. I can't think of a GTA I've never hated and really, when was the last time GTA oversaturated itself. For an example of careful development cycles, look no further than GTA. It seems like a GTA comes out once every monumentous ocassion and GTAV looks to be another return of something that will totally dominate lives. I loved San Andreas and the quirky world CJ was forced to gallop through in order to make ends meet and I'm excited at the idea of an even larger, more intimidating world to travel through, complete with design choices that help circumvent all the obvious problems that come along huge open-world games like travel and dead space.
And yes, Trevor is my favorite, but don't discount Micheal and his mid-life crisis.