It's been over a year since I last slept in a bed. The only couch I've ever owned was a hand me down that was about fifteen years old. Needless to say my wife and I live almost inconveniently frugal in some ways; but we finally bit the bullet and decided to buy a set of leather furniture, which our shithead cats will no doubt rip to fucking shreds once they get their filthy feline paws on it. Either way, I'm really stoked to sit back, relax, and play the ol' Playstation in comfort, knowing that I am in debt, but also better for it in the most important of ways.
I bought and played through Gone Home in one surprisingly short session, and it was one of those times where I payed premium for a game on Steam and didn't regret the experience, despite it only taking an hour and a half, which was me going at quite a relaxed, deliberate pace. Games do a lot of different things, but I have never played one that gave me that eery "I'm alone in the goddamn house" feeling. Without spoiling too much it is a game that will ultimate bring a tear to your eye far before it ever makes you shit yourself. But the way in which it approaches the idea of an interactive narrative is absolutely spot on; and I am extremely glad the devs didn't pad the shit out of the length for everyones ultimate inconvenience, despite probably knowing it would be a sticking point for a lot of folks who just won't fucking get what kind of game Gone Home is meant to be. I get real tired of lonely hearts club schtick everyone throws around when a new game comes out, each one eager to express how it "made them cry" as quickly as possible for some kind of emotional gamer cred; but in this case, I totally wouldn't fault them for it. Because you'd have to be a solid slab of stone to not get emotional at the climax of this one.
Papers, Please is another surprising game I got recently, one that I have admittedly not spent enough time with to give a reasonable assessment. Frankly, though, it totally stresses me out. Much like how Gone Home is a Home Alone simulator without hijinks or slapstick, Papers, Please is a thankless, redundant job simulator; one where the lives of the downtrodden, including your own family, depend entirely on your efficiency and decision making process, not to mention your attention to detail, which is constantly pushed to its very limits even early on. It's a fantastic little thing, one that I can't help gushing about, but also a game where the very idea of playing it sends me into a heart racing panic.
Skullgirls. Not much to say; game is goddamn beautiful. Amazing sprite work, fantastic gameplay. Difficult as all shit. The insane combos you can pull or have pulled on you are borderline unfair; but that is the real beauty of it, in a way, and I am totally addicted. I bought a nifty little arcade stick pretty much exclusively for that game, although it has helped my performance on my little collection of bullet hell titles on the 360 as well.
Tons of new stuff, tons of good stuff. But before I get too carried away, let's jam some caps, shall we?