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CblogRecaps avatar 9:11 AM on 07.02.2013
CBlogs o' 6/1/2013 + MacMangasms



Every so often I like to go into a game completely blind. When I saw the Last of Us at E3 last year I decided I'm going to buy it and did as little research as possible and this was before I heard part of the game was to take place in my home city of Pittsburgh.

It wasn't until a couple of days ago that I actually decided to look up reviews and what people thought of the game. Now, it was tough to find bad things about the game in the sea of "Game of the Year" remarks. I did find one recurring complaint however, and it's one I'd like to start a discussion about. The existence of the multiplayer.



Now I think the multiplayer does some really cool things. Some new things, and some things didn't work. There's some balance issues here and there, it's not a perfect multiplayer but I still find it to be great fun. The issues I have with the multiplayer don't seem to be the issue many people have. So here's a question my friends, why are people so made that the multiplayer exists? I see comment after comment stating that the game "doesn't need multiplayer" or that "the game would have been better without the multiplayer" - that the game is somehow lessened by this features existence is rather strange to me.

I did some research and much of the rage seems to come from Tomb Raider - the infamously over-budgeted game that "has a multiplayer no one asked for and no one wanted." I haven't played Tomb Raider but according to others its some hybrid of Gears and Uncharted. People use this multiplayer as an example of things wrong with the industry. 

What it boils down to is a single player game that's never had multiplayer and seemingly doesn't need multiplayer is somehow lessened by said multiplayer. Now Tomb Raider's sounds genuinely bad (correct me if I'm wrong) but TLOU is a different story.

Yes, the game is an amazing and complete experience that would be in no way lessened by a lack of multiplayer. However, a recurring complaint seems to be that the multiplayer simply exists and was unnecessary; therefore, the game is lessened by it. This gasm is a quest for answers really, as the whole thing vexes me to no end. So I ask everyone and start a discussion:

Has Tomb Raider created a stigma toward multiplayer?

Mornin' everyone. MacManus here, up comparatively early to bring you your recaps.

* - Kenny goes in depth in this well thought out blog on the pros and cons of every variety of cutscene.

* - Wrenchy tells us his gaming story. the bit about Christmas got me right here (I'm pointing to my hearts whilst producing crocodile tears)

M - Xeoy takes a chill pill on games with the new Animal Crossing

A - First impressions of a late adopter of the 3DS. Interesting read considering I got mine at launch.

A - BigDoniel tell us how his backlog of games is coming and I can relate to it.

A - Salvadory offers his thoughts on how to merge Zelda styles. I'd personally prefer they do the fusion dance.... or mate.





S - New Communitoid. Someone's tryna get on with an NPC and I liked it.

R - Another Last of Us review. A bit too heavy on the summary.

T - Alexy gets into the new clours of the upcoming Mirror's Edge title. I couldn't be more excited about it.

T - TheDustinThomasy introduces himself with this nice blog on the Simpsons: Hit & Run. I agree, way better than the Constantine game.

P - Stealthy offers up a Vita game guide. What games for the Vita are you excited about?

F - Valdredy tell us why he's excited for Pacific Rim and offers some thoughts on modern blockbusters.

C - Browny asks why his comment was deleted. Honest mistake by an admin.

F - GoForRainbowy has a new episode and unfortunately that's all they had to say.

Cheers everyone,

- MacManus

FPotD

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