Before release there were murmurs that the game was a blatant copycat of the indy cult-hit Day Z, despite the developers insistence that they were in development before the popular Arma II mod ever hit the net. Even so, the similarities between the two titles were hard to ignore. When a game comes out trying to capitalize on a beloved free-indy mod with a F2P scheme and in-game cash-shop, you set your expectations accordingly. I never thought much of WarZ, but even I never anticipated things going so wrong so quickly. Some of the dirt coming out is almost so galling it's unbelievable.
Bald face lies on WarZ's steam info page, with misinformation on everything from server size to the square footage of the game-world. Large areas of the game still contain Alpha-tags and development scaffolding – this isn't a matter of being unpolished, this game isn't finished. The biggest red flag is the last second inclusion of micro-transaction respawns. Yes, you heard that right, you have to pay to get your character up and moving again, to the tune of $0.40 a pop. Or you can wait four hours to play again, because that certainly is a viable option right, right?
Absolutely disgusting. This is exactly the kind of crappy F2P racket stuff that makes me worry about the future of gaming. I really hope all of these analyst saying F2P is going to be the way of the future, and big single player AAA games will be a relic of the past, are talking out of their butts. I don't want a future of pay-to-respawn and .50 cent ammo clips.
- Run away from this scam of a game!
Speaking of crappy F2P games, my own hypocritical addiction, MWO had a major update! That's right, just after writing a new user guide detailing why your few hours of the game will suck, PRI went ahead and made it a lot better! New players now get a major in-game currency bonus for their first 25 matches, enough that you will probably be able to buy a real decent mech within your first 10 and have it pimped out before the bonus ends. Yay!