Oh noes! While I'm super grateful to Smurfy for the very fine coverage last week, I missed a milestone while gallivanting off in the country side! This past week marks my (and Strider's!) second full year as a recapper.
I'll keep writing these things as long as you people keep writing blogs. Although given the rather glacial pace of the blog roll lately... hrump. Get out there and write people!
Quick hits today -
Do you like reading huge slabs of overly specific references? Then you'll love my Gone Home Pop Culture Guide on steam! I spent a long time trekking through the Greenbrier home ingesting every little morsel of 90's pop culture, chewing it up, and vomiting it up bird-like into your hungry chripping maws. To be honest, I'm not happy with the way it turned out, but I spent so long and worked so hard on it that I felt I had to put it out there. It may not have turned out the way I wanted, but I'm still excited to share my passion for 90's kitsch and my affection for that strange sad game. Debate might rage on, is Gone Home really a videogame, is it worth $20, and so on, but one thing you cannot deny; Those people fucking love the 90's.
And that's a position I can support.
I had a bunch of fun on the weekend with the #AddaWordRuinaMovie craze. I saw a few Dtoiders getting into it, and my bro, Stahlbrand, came up with a few doozies that had me chuckling like a lunatic.
I'd like to think I had a few funny ones. I was proud of Stop, or my Mom will Shoot Heroin! at the very least. I'd buy day one tickets to see The Expendables 3 if they dug up Estelle Getty so she could star opposite Stallone for one last blood-soaked mission.
Like all hashtag trends, it was funny for a weekend, and now that it's run its course, it's toxicly passe. For the sake of our precious internet cred, we should all start composing snarky tweets about how lame it was. Such is the natural life span of comedy on the internet.
GTA: Online is actually pretty alright! (What a ringing endorsement!)
When it decides to go ahead and do something goofy like load your character properly, or connect you to a server, or populate your friends list, GTA: Online can be a real blast. Playing with randos and wrecking up Los Santos while trying to fend off unwarranted attempts on your life, and performing the odd "friendly" drive-by yourself, has a quaint nihilistic charm. It's a terrible world, and you're right there doing your part to make it that way.
But when you get on with a few friends and dig into the mission content, or engage in some slightly more organized and ambitious anarchy, things really start to pop. I had a good time with my bro and the perpetually criminally inclined Strider late last night. Spoiling drug deals, stealing RVs full of meth, commandeering a helicopter to rob a liquor store out in the boonies – Smooth criminals one and all.
While Rockstar's narrative and world building efforts continue to grow and ensnare the main campaign in both positive and negative ways, GTA: Online is a refreshing chance to let your hair down and shank a dude on the basis of his tacky T-shirt. If this is the trade-off they want to make, an increasingly serious and simulation-like single player mode, with a whacky and fun multiplayer offering to pick up the gameplay slack, I'm totally cool with that.