The topic of the day (as well as the week and the month and the year) is Call of Duty: Modern Warfare 2. Oh boy.
The past three to four years has seen the floodgates open up. What was once the domain of the PC is fast becoming that of the consoles. The first-person shooters have exploded on the charts and I... am not happy about that. Not the most popular opinion around these parts, but in the same way you guys look upon the minigame packs and the Suzie Homemaker portable pap with disdain, I feel uncomfortable by the popularity of the shooter genre.
Am I not trying hard enough? Have I just not played the right games? I don't know, but they all start to blend together for me. I feel no connection whatsoever. How can I? I'm a floating gun barrel. How do I relate to that? It's all so impersonal. That guy over there? Point that circle over him, push a button, and BOOM! He's dead. Like divine judgment. Just look at something at it dies. What a power trip.
So... Modern Warfare 2. Wooo. Here we go. Biggest game of the year. Whoop-de-shit. Hold me, the excitement is too great. Another bombastic Jerry Bruckheimer prouction where the viewer can feed instructions to a disembodied hand which will in turn spark carnage and mayhem for the spectator's wonderment.
You know what? The next time I go to a party and someone wants to bust out some Call of Duty or Halo or whatever, I'm going to offer a better alternative:
I did stuff this weekend. That's rare in itself, but stuff like chilling with my beloved Dtoid UK bretheren is even rarer. Anyway I was chilling at Eurogamer Expo, playing shit like Assassin's Creed 2, Left 4 Dead 2, Need for Speed Nitro, New Super Mario Bros, Split/Second, Saw and plenty of cool indie games as well. Best of this bunch was undoubtedly Assassin's Creed 2, it manages that same-but-different feel that I think all sequels should aim for. Surprises for me were Saw, which is a lot more cerebral than I was expecting and NFS Nitro, which was just crazy fun. I was disappointed by Split/Second though, for a game coming from the same devs as the gleefully insane Pure it's incredibly safe. Their mention of dumbed down tracks for online racing didn't exactly make me confident either. The demo I played was still a lot of fun, but I just expected a bit more lunacy rather than pure cliche spectacle.
As for games, I've been playing the living fuck out of Tekken 6/Streets of Rage 4. That thing is an insane amount of fun though I do have one request, fix the fucking online kkthxbai. I did get the special edition version as well, a very good special edition too. The art book covers all the characters, their stories and inspiration behind the designs as well as showing how they've evolved from game to game. Some damn beautiful artwork in there. Then there's the hoodie, it's warm and snug and that's really all I can ask.
I want to take this opportunity to take issue with something I've seen return to prevalance on Dtoid, that annoying 'Only for US residents' line at the end of contest posts. The last 7-8 contests have all had that little line which locks out the Canadians and all us Europeans as well and that's really annoying when it looked like more and more contests were going to be open worldwide. Still, that line isn't as annoying as taking part in a Twitter Party for an hour before being told it's US only. I'm fairly sure I'm not the only one who feels a little irritated by this.
Hey kids. I've got a bit of a question for you guys. I'm working on a project to make 3D game characters into 2D perler bead sprites. At the moment, I was thinking about making the characters from Space Channel 5, made to look like a FF party, in the middle of a battle. Would anyone be interested in something like that? If not, got any better ideas for 3D characters you'd like to see in Perler beads?
With that business out of the way, on to the recaps! Tonight, we've got some insanely good Topsauce, L4D2 demo talk, and the greatest review I've ever seen. Maybe.
Ohhhh snap. Look at that, ladies and gents. Megastryke has been whipping the photoshop gnomes that live under his '73 Vega extra hard this week, and they have produced for him a set of new banners that should line up nicely with the expanded blog formats. Pretty slick, huh?
I missed doing last month's YTMoNDay, so I'll have an extra big batch for you this week. In the interest of setting the recaps live before Midnight however, they will be added in as an edit.
So I'm only 6 days away from my 30th birthday, and I have to tell you all that I honestly can't believe it. I don't feel like I'm almost 30. I feel like I'm 22 still, which I guess is a good thing. Part of me is a little freaked out though, because I had all these things I wanted to do by the time I was 30 and I haven't done any of them. Where did the time go?
So I would write more, but I'm extremely tired right now because I've been playing Borderlands all freaking day. I finally beat it tonight after 22 hours of play time. The game is freaking awesome, but the PC version suffers from a lot of problems. If you are interested, you can find my official review of the game up on Gamer Limit in a couple of days.
For now though I need to head to bed. I've been living in the world of Pandora the entire weekend. Tomorrow it's time to get back to the real world. I hope you all had a good Halloween.
Now onto your regularly scheduled weekend cblog recaps.
Firstly, it's official. I am the new regular Friday recapper. It's very great to be on the team and I hope I'll be here for a long time to come.
Secondly, that idiot, Valentin Seleznyov, has finally been banned. He bragged about his money and car to no end, and acted like he was above us. I cannot stand people like him and I am glad he's gone. I will not speak of this again.
Thirdly, I went running today. It was muddy but I enjoyed it. Now that I think about it, it's a bit like writing these recaps. It's hard work, but the end result is well worth it. Speaking of which, here, have this funny photo of me taken a few years ago when I was out running.
Hooray for embarrasment!
Finally, if you've been wondering where my header image saying "Mouseisms" is, fear not. We're in the process of resizing the images to accommodate the changes in the cblog image widths from months ago, so this will be finished soon, hopefully. With all of that out of the way, let's move onto the recaps.
A- Articles
S- Series
M- Monthly Musings
P- Podcasts
CONTEStoid
C- Community Contests
W- Winners/Updates
E- Entries
COMMUNItoid
E- Events
F- Fight Nights
D- Destructoid in the Wild
S- Stories from the Community
C- Contemplations
I- Introductions
B- Birthdays
R- Rest in Peace
H- Houses, cribs, setups
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006