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12:14 PM on 03.06.2010

God Damn I Hate The UK Sometimes

Don't you guys just hate game delays? They're possibly the only thing I hate about being a vidya gaem fan, aside from the raging fanboy side of things. It's worse when the delay is for a game you've been anticipating for a long time. I mean, can you remember how angry you were when Smash Brothers Brawl was delayed again and again? It was so frustrating, so very frustrating. The point of this article? I dunno, maybe i'm using this as a personal gaming blog a bit too much. One game i've been waiting for is Dementium II. I adored the original and the ending left me begging for the sequal. It's about 2 and a half years since then and Dementium II just keeps getting delayed and delayed. Why has it been delayed? Oh no particular reason apparently. More like they just want to piss off their audience.

The original Dementium took abso-fucking-lutely ages to reach the UK. Almost 2 years if I recall correctly. Hearing that Dementium II was to be released here before the US was one of the best things I had heard this year. Normally the UK gets the short end of the stick when it comes to game releases and let's be honest here. Since when does the UK get a game first? Maybe one or two games every 5 years? Not even that. Then today Jools Watsham (love that guy, he's so awesome <3) announces that DII has been delayed in Europe to around the 7th of May. Now a month delay might not seem like much but you'd be surprised how much waiting extra can annoy you. I'll be lucky if I even show interest in Dementium II by the time its released. No doubt the US version will get a delay too because that seems to be South Peak's specialty. Delaying games. Well I for one are very pissed off. Just another reason why the game industry in the UK fucking sucks.   read


6:45 AM on 03.06.2010

Oh Resi 5 DLC, Yo So Fun

Now this isn't really a review but more an experience. If i'm to ever purchase Resi 5 Gold Edition i'll do a review on it then. Actually I might do. Anyway to the main point of this entry. Just last night I ended up playing through Resident Evil 5's "Lost in Nightmares" mode on co-op with one of my online friends. Needless to say, we had a hell of a lot of fun. Our main goal throughout it was to find the 18 stars and it was really enjoyable exploring everywhere ... even if we did use a guide. The main highlight of Lost in Nightmares was most likely the area where you have to trick the .. err ... things? into the traps. We didn't know what they're called so we branded them with the name "Fag Face". No idea where it came from but we rolled with it anyway *katamari.jpg*. After several attempts and one case of me accidently crushing Chris, we finally got to the end of the chapter. The battle with Wesker took us a few tries as he kept one shotting poor Jill but we snagged the achievement for defeating him so all was well. I really wish this was included in the game originally because that was the most fun i've had with Resident Evil ever. Or so I believed that until we decided to have a few rounds of Mercenaries.

So we went to play Mercenaries. We got to the character select screen and we didn't know who to go as. So what did we do? WE BOTH WENT BARRY MOTHERFUCKING BURTON. Seriously, this guy is beyond broken. His sniper rifle can take out literally all Majini in one shot, his Magnum is over powered and his stun attack is a HEADBUTT. HE HEADBUTTS MAJINI TO BLOW THEIR HEADS OFF. HOW MANLY IS THAT!? So we continued to blast our way through levels whilst having some amusing commentary involving us calling each other Barry. Thus, a new inside joke was born. After a few levels we decided to change pace so I stayed Barry whilst my friend went Rebecca. For some reason, we started dominating the maps. He went and grabbed time bonuses whilst I stayed and kept racking up our combo counter. I think we even got to the point where the map stopped spawning Majini. We stood for at least over a minute without any more coming. Were we in the same room it would have been the best bro fist moment ever. But sadly we got the facility area and got our asses handed to us by explosives and lickers. Typing it up, it doesn't sound like much. But last night was the most fun i've had in such a long time, seriously. It's true, it really is. Gaming is the best cure for when you're feeling down. Especially when you're playing with your bros, then it becomes awesome.

tl;dr - Resident Evil 5 DLC is awesome, go buy it now :V   read


11:45 AM on 03.01.2010

Review - Sonic & SEGA Allstars Racing



Sonic & SEGA Allstars Racing
Publisher: SEGA
Platforms: Wii, DS, PS3, Xbox 360, PC
Genre: Racing

Back when this title was first announced, I really didn't know what to expect. To me, all it looked like was SEGA's answer to Nintendo's Mario Kart franchise. Now that the game is out I can say that I was right. It really is just Mario Kart with SEGA painted over it. However, that's not bad in the slightest. Infact i'd go as far as to say it took Mario Kart and made it better. Right where shall I start? Let's go for the main gameplay. Each character controls very well and its easy to get used to. Right Trigger is for accelerating, Left Trigger is for drifting(?) and the A button is used for items. As with Mario Kart, Allstar Racing has a variety of different items you can pick up and use against your foes. With the likes of boxing gloves, rockets and a pair of Sonic's shoes to speed you up. Where as in Mario Kart these would be green shells, red shells and a mushroom. Amongst the collection of items, each character has an Allstar Move. These are pretty much the same as the character specials from Mario Kart Double Dash on the Cube. These all vary between characters and are a great way to catch up if you're trailing behind. Sonic turns into Super Sonic, Banjo and Kazooie hit the track with raining jiggies, Big takes a ride of a super sized version of Froggy. They all range from amusing to insanely stupid but they work so well amongst the madness.


After the 100th time, Super Sonic just isn't all that awesome anymore. Still works though

The several tracks available are fantastic. Each one is based off a stage or location from SEGA's library of games. Although sadly, most of the Sonic stages are based off of Sonic Heroes and that wasn't exactly the best outing he's had. Something like Greenhill Zone or Chemical Plant Zone would have made better stages. My favourite location is definately the Curien Mansion from the House of the Dead series. One track leads you around the graveyards where as another takes you through the underground sewers. The Tower boss makes an appearence in the sewer stage which is a nice reference to House of the Dead 2. It's just little things like that which make it so much better. Some stages are quite frustrating though, Monkey Island is one. The corners are so sharp that you'll most likely hit it then spin out. I can't count how many times i've been overtaken due to that happening, I really can't. Not much else to really say about the stages, I just wish they took a bit more of a retro approach to some of them.


The Curien Mansion stages have zombies. Win? Yes. Yes it is.

The character roster features a whopping 22 SEGA characters ... a third of them being from the Sonic franchise. Yeah SEGA decided to be lazy bastards and cut corners but what can we do about it? Quite a few series have representatives this time around. Including Samba De Amigo, Super Monkey Ball, Crazy Taxi and Shenmue. Possibly the most surprising addition for me was the appearence of the Bonanza Bros, who haven't really been seen in a new outing since the original Megadrive title in 1990. One of the more bizzare cast members are Zombio and Zombiko from House of the Dead EX, an arcade game which never made it outside Japan. As to why they were added I have no idea but it's really good to see the House of the Dead franchise getting a representative of sorts. Although I would have been more amused with Isaac Washington from House of the Dead: Overkill. There has been a lot of discussion over the current roster and quite a big factor of that is about two certain SEGA stars known as Toejam and Earl. There were some copyright issues but by the time they had something sorted, the game was too far into production so they had to call it off. They're rumoured to be appearing as DLC so we'll wait and see if this ends up being true. Yet another candidate for the roster was old SEGA mascot Segata Sanshiro, who is extremely well known amongst SEGA fans for those bizzare japanese adverts for the SEGA Saturn. Why did they leave him out!? It would have been a hilarious addition to an already amusing cast. Again, there's always DLC ... Too bad the Wii version doesn't get any.


Mobo and Robo certainly made the leap to 3D extremely well. Look how shiny they are!

Sonic & SEGA Allstar Racing has several game modes to keep you busy. First we have the Grand Prix mode which is divided up into 3 difficulties and several different cups. Single Race is for picking a single stage to play, instead of groups of 4. Mission Mode pretty much describes itself. As with Allstar Tennis, Allstar Racing has its own set of missions with special objectives. These range from drifting for certain lengths of time and winning battles to target practise and Chaos Emerald collecting. A nice wide variety and a fun way to take a break from the competitive racing. Now i'm not certain if the Wii version has this or not but Allstar Racing features an online mode. It's very easy to find a game online and even easier to set one up. Gameplay online stays very much the same except for the fact Allstar Moves are disabled online. Too laggy i'd assume. For each race or grand prix you finish, you are awarded SEGA Miles which work as a form of currency in the game. SEGA miles can be used to purchase new characters, new stages and music to choose from. I'd love to say this is time consuming but sadly its not. It won't take you long to rack up enough miles to purchase everything. I guess it can't be helped.


I couldn't find an appropriate image for this section so have a Robotnik instead.

The greatest part of Allstar Racing is undeniably the soundtrack. Apart from a few original tracks, a huge portion of the songs used are from previous SEGA titles. You'll be hearing songs such as Super Sonic Racing, Theme of Magician, Fly Like A Butterfly, E-G-G-M-A-N (Instrumental) and much more. So much more actually... right that was an awful pun. I'll grab my coat. Anyway, soundtrack = brilliant. Very impressed with the collection of songs but only one thing bugs me. There's a huge lack of retro songs on the Sonic side of things. Like with the stage choices, a lot of it comes from Sonic Heroes which in my opinion was a bad move. I do like the fact they added a song from Sonic CD but that's only one. I'm going to use the Greenhill Zone excuse here again because you should not have Sonic without that song. It's like having bread without butter. You just don't do it. Regardless, its still nice.

To wrap it all up, Sonic & SEGA Allstar Racing is a fantastic racer if you don't take it seriously. The racing genre is one I tend to avoid but I had a lot of fun with this game. The SEGA theme and easy to learn gameplay really helped me enjoy it. I can easily say that it's by far better than any Mario Kart game. Even Super Mario Kart. SEGA sure are getting back on track lately. Between Madworld, Bayonetta and now this! Here's hoping SEGA don't slack off and Sonic 4 does just as well. Not really much I can write about a racing game so i'll leave it at that. If you love SEGA, buy it. If you don't, give it thought before buying it. Either way just play it and see what you think.

Verdict - 8/10   read


10:40 AM on 02.24.2010

Review - Miles Edgeworth: Ace Attorney Investigations

There may possibly be some light spoilers in the following review so please take care when reading.

It's not hard to see how insanely popular the Ace Attorney series has become in the west. Debuting on the DS with Phoenix Wright: Ace Attorney, the series has been thrown into popularity with 3 DS ports, a series sequal and now the latest chapter in the series, a spin off. Incase you've been under a rock for the past year or you have a problem with reading blog titles, Ace Attorney Investigations puts you in the role of Miles Edgeworth, one of the many Prosecutors of the Ace Attorney series. AAI features a total of 5 cases, keeping the series tradition of their being at least one murder in each. With the help of Detective Gumshoe and new character Kay, you control Edgeworth as you explore and investigate crime scenes and cross examine witnesses to uncover the truth. Essentially, it's Phoenix Wright without a court setting.

AAI's main attraction is of course the investigation gameplay. In the previous titles, investigation was done via menu selections and spotting things in backgrounds. This time around you take full control of Edgeworth and explore various locations. These investigation sections are all sprited which is actually somewhat of a new experience to the series. While investigating you can examine objects, deduce contradictions and freely talk to people in order to gain more information. It's all basic Ace Attorney gameplay but with a new coat of paint. In all honesty, its much better than the old investigation method so I do hope to see Capcom using this again in the next installment. A huge part of the core gameplay is Cross Examination which does indeed retain that Ace Attorney feeling. Incase you're new to the series, i'll give you a quick lowdown on what it is. As you listen to testimonies you must press for information and present evidence to uncover flaws and contradictions in the witnesses words. It's all basic procedure but its extremely satisfying to do.

One thing the Ace Attorney series has been quite well known for is its soundtrack. Ace Attorney Investigations keeps up that fact with an impressive selection of new and revamped tracks. With such tracks as the new and improved Investigation~Cornered and a new version of Detective Gumshoe's theme. Overall an excellent selection of both old and new. Voices make a return and oh dear god what is wrong with Edgeworth? Ok we're all used to "Hold It!" "Take That! and "Objection!" but what in the hell is with "Eureka!" !? Seriously Capcom, Eureka? Did you have to make him sound so stupid when he says it too? There are some new voices thrown into the mix but aside from Lang's "Not So Fast!" there's nothing memorable. I just still can't get over Eureka.

As great as AAI is, it has one glaring flaw. Cases tend to stretch out near the end when you're closing in on the culprit. Now its not so bad for the first few cases but it just gets ridiculous near the end of the game. Case in point is Case #5. Now I know its the finalé of the game and all but stretching it out with such means is just pointless. At the point in time we clearly know the culprit so just get it over and done with. The suspense runs out when we find out who done it and its not like Capcom are gonna give us a bad end is it? Well at least its a nice and lengthy game so I guess that kind of balances it out. Just don't be surprised if you lose interest near the end.

To round it all up, Ace Attorney Investigations is a fantastic addition for the series, especially for a spin off. I hope to see Capcom continuing this series. Something tells me we've not seen the last of Edgeworth and his investigation adventures. I'd recommend AAI to those familiar with the series but if this is your first game then maybe its not the best place to start. The original games are being released on Wiiware so if you must, start there before picking up Investigations. Extremely happy with this game, a top contender for DS Game of the Year.

Verdict - 8/10   read


6:00 PM on 02.17.2010

So That New SSFIV Trailer ...

You Can Find It Here!

Looks like we got the trailer a bit early than expected! Initial thoughts are; fantastic trailer. It's great to see the 3rd Strike cast returning in 3D. Ibuki is looking good, quite flashy. Seems a fast paced character to use so I can't wait to try her out. Dudley looks brilliant, fantastic even. I never really played as him when I used to own 3rd Strike but he seems to be playing quite simular. Judging from the footage, he seems to use a lot of overhead attacks. Infact, most of these new characters do. As for Makoto, I dunno. She seems weird in a way. I know she's a good character but her fighting style is just strange. I can't really comment until I try playing with her but meh. Rest of the trailer just goes on to show the other characters announced. Although at the end it pretty much confirms Hakan. Looks like that rumour list was indeed 100% correct~ Oh and Capcom, I love you for giving me a new reaction image.



As you can expect, there's been a lot of discussion about this new trailer already and one thing I keep seeing is people complaining about Dudley's new voice. Exactly what is wrong here? His voice sounds very british and has a gentlemen-like tone to it. Just because his voice isn't as deep as before it doesn't mean its bad. I really can't see what's wrong. Oh well, at least his music is fucking awesome. Get on the dance floor~

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8:52 PM on 02.16.2010

Oh My God Yes

Ok this is probably all over the internet as it is but I want to express my joy. DUDLEY IS OFFICIALLY ANNOUNCED FOR SUPER STREET FIGHTER IV. THE ROSE GLOVES WERE RIGHT! Capcom I absolutely love you this now, you listened and gave us what we wanted ;__; Dudley, Ibuki and Makoto are all in Super Street Fighter IV so the rumour list continues to be true. We're getting a new trailer tomorrow (thursday) so i'm going to assume we'l see these 3 and Hakan in action. I'm eagerly awaiting the trailer. LET'S WAIT LIKE GENTLEMEN!

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12:42 PM on 02.14.2010

Review - Bioshock 2

This review may contain mild spoilers for Bioshock 2. Please keep this in mind before reading. Thank you.

Title: Bioshock 2
Alternative Title: Bioshock 2: Sea Of Dreams
Publisher: 2K Games
Platforms: Xbox 360, Playstation 3, PC

Everybody loved Bioshock. Anyone who says otherwise is either a troll or extremely tsundere for it. Its underwater city setting really stood out and gave us a new and refreshing story. The tale of a man trapped in Rapture, fighting for survival againt the residents. Bioshock 2 takes place roughly 10 years after the first game. This time around you play as Subject Delta, an old Big Daddy who was forced to end his life by his own hands. Your little sister was taken and held by Sofia Lamb, the leader of Rapture who drove the underwater city into ruin. As Delta you must fight to rescue your little sister and defeat Sofia and her army of Big Sisters. Exciting stuff, just enough content for those with a short attention span!

Bioshock 2 introduces a few new gameplay elements, the obvious being the fact you're now playing as a Big Daddy. As to be expected, you can do everything a Big Daddy can, including using his drill. Yes that's right, you can piece people's heavens with your drill! Quite a big section of the main gameplay involves you taking Little Sisters and helping them gather ADAM from bodies. As they collect the ADAM, you are attacked from all angles by various Splicers. Think of these as escort missions but rewarding. They're completely optional but it has its rewards. One feature returning from the original is the research camera, only this time it works differently. When you capture a foe with the camera, it records your fight. You are awarded points depending on how you perform and what strategies you use. When you get enough points, you are awarded a power boost against the said enemy. It definately works better than taking photographs of everything over and over. Yet another new feature is the ability to walk underwater. During a few parts of the game you'll be forced to travel underwater to reach new locations. Since Delta's suit is that of a diver, this allows you to move freely. It feels fun jumping high, it really does. Things such as hacking, audio diaries and Gatherer's Gardens are still here to help you out when you need a little boost.

The combat system, whilst being a lot like the original, it doesn't feel as sluggish. It might just be the fact there's a little more variety in your weapons and plasmids but it feels refreshing. One little nag I have is that it can get a bit tough during fights. Actually scrap that, just the Big Sisters. Big Sisters are one of the newer enemies and they play quite an important role in Bioshock 2. When you deal with every little sister in a level, you will be forced to fight against one. These Big Sisters are fast and athletic, meaning they can take quite a bit of damage off and avoid your attacks. I do understand they're a type of boss character but it's extremely frustrating. Well at least they aren't as bad as Grace and Glory from Bayonetta. Now they were tough. But this is a Bioshock review, not Bayonetta. So moving on...

It was great to see a return to Rapture, definately one of the most memorable video game settings. It felt a bit limited in the original but it really feels expanded this time around. The different locations and atmospheres really make this game what it is. I also really liked the designs of the Splicers this time around. Although they pretty much look the same, they have a bit more to them. Not to mention we have a few new species too, including the Brute Splicer. A wider variety of enemies to rip to shreds makes me a happy gamer indeed.

When multiplayer was announced for Bioshock 2, I remember there being very mixed opinions about it. Some thought it would be great, others believed it would ruin the game. My view on this? I don't have one. Because the online service is utter trash. I sat searching for roughly 20 minutes and couldn't find one game. A few people joined then left but that was about it. It's probably because no one plays it online but I find that quite disappointing. Multiplayer was made for when you want to chill out after playing single player yet I can't play it. So unfortunately, i'm going to have to hold back my opinion on the multiplayer aspect of it all.

With certainty, I can say that Bioshock 2 has surpassed the original in every way possible. A brilliant storyline, simple and addicting gameplay mechanics, stunning location detail and a top notch script. Achievements aren't too hard either so that's always a bonus for those who love to whore games a bit. I'd definately recommend this game but only to those who have played the original first. After all, a sequal is meant to be played after the first, not the other way around.

Verdict: - 8.5/10   read


3:47 PM on 02.12.2010

Gutter Trash


He makes tea time seem manly. Eat your heart out K-On

An update from fighting game website Eventhubs has revealed that an ex Gamespot editor by the name of Jeff Gerstmann recieved a single boxing glove and a lovely red rose fresh from Capcom themselves. Just in time for valentines day! Or is it? The recent rumours for Super Street Fighter IV have hinted towards the final characters being Ibuki, Makoto, Dudley and a newcomer named Hakan. Now, all the previous Super SFIV rumours have been true and the kunai's shown in screenshots pretty much confirm Ibuki's inclusion. If this isn't confirmation that Capcom are putting Dudley in Super SFIV then I don't know what is. We have a possibly character revealation on the 18th of this month so we may see Dudley then. It's most likely Ibuki but we can hope right? Come on Capcom don't let us down!

Inb4 comments of how Dudley shouldn't be in because there's a boxer already


What a nice looking glove   read


7:27 AM on 02.12.2010

Hokuto Musou, Oh I Want You So


Because you can't talk about Hokuto no Ken without it. Omae Wa Mo Shindeiru

So we're now into February and gaming has been good this year so far! Bayonetta, Mass Effect 2, Bioshock 2 and we have many promising titles on the way. Next month is the release of Hokuto Musou, which will most likely be named "Dynasty Warriors: Fist of the North Star" in the west. I wouldn't say i'm the biggest fan of Dynasty Warrior style games but I can't help but feel Hokuto Musou is a must buy. I'm pretty new to the Hokuto no Ken franchise but i've seen enough to know how fantastic it is. As for the game, i've only seen about two clips of gameplay and the official trailer but i'm liking what i'm seeing.

Call it strange but the combat really does feel taken straight from HnK. Seeing enemies fly across the screen and explode into pieces with some ATATATATA is extremely satisfying. I wish there was more gameplay footage or even some previews because i've not heard much. The last thing I heard was about the Treasure Box being released in Japan. IT COMES WITH A TALKING ALARM CLOCK! THAT IS THE GREATEST SPECIAL EDITION GIFT EVER! Just imagine, waking up to being told by Kenshiro that you're already dead. Beautiful ;__; Overall my hype level for this game is quite high and I can't wait to see it out over here. I'm pretty sure I remember reading somewhere that it was confirmed for a worldwide release so hopefully it doesn't take too long to make it over to the UK. Heh, might be at MCM expo.


So delicious <3   read


8:40 AM on 02.11.2010

This Is Why I Hate SEGA Sometimes



Say hello to the special edition of Sonic Classics Collection for the DS! Featuring a metal tin to keep all your goodies in, a nifty little Sonic figure and a set of art cards featuring quite a bit of retro artwork. You liking the sound of this? You wanting to get your hands on these delicious little extras? Go right ahead! Assuming you live in Spain or Australia that is. That's right, SEGA are being dicks (again) and only releasing this in Spain and Australia, completely ignoring any other audience. Personally I feel this is an awful move and i'm pretty damn sure people agree with me. Seriously guys, think about it. When was the last time a Sonic game got a special edition? Infact, has their ever been a special edition that doesn't involve being bundled with a console? I'm sure many people would purchase this if it were to be released elsewhere. Actually, make that 100% sure. I'm most likely gonna import this but I still can't help but feel the need to complain, it's just stupid. I think I need to go cool off before I break into an internet rage.

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12:42 PM on 02.10.2010

Bioshock 2: First Impressions

Note: The following blog may contain small spoilers for Bioshock 2. If you do not want to risk having anything spoilt then proceed with caution. Thank you


Looking kinda cool there Bomberma- WILD DK APPEARED

So today I recieved my shiny new copy of Bioshock 2, kindly purchased by that lovely guy I like to call Dad. Heck it even came with a Little Sister figure. I loved the original Bioshock, it was one of the very few FPS games I enjoyed. Not even 10 minutes in and I was already aware this is a huge improvement. So far i've clocked about 4-5 hours and i'm loving every minute. As you're most likely aware, Bioshock 2 has you playing the role of a Big Daddy, a Delta one at that. Of course this means you can do everything a Big Daddy can, including DRILLING THE SHIT OUT OF SPLICERS YEAAAAAAAAH. I'm very impressed with the overall presentation. The voice acting is top notch, graphics look lovely and the atmospheric soundtrack works its charm.

I'm currently playing through on Normal and i'm finding myself dying quite often. The main reasons being those annoying Big Sisters. I am not kidding, they take so much effort to kill. The main strategy i've been using is Shock --> Attack but it doesn't work too well. Some of the guns have armour piercing bullets but even they don't do much to it. Normally i'd say it's an annoyance but i'm probably just doing it wrong, as per usual. Speaking of fights, Big Daddy vs Big Daddy. Greatest showdown you'll ever have. NO GUNS, NO LITTLE SISTERS, DRILLS ONLY, FINAL DESTINATION.

Well now, i'll be heading off to go play some more. Expect a full review when I finish up the main game and mess about online for a while. Enjoy this awful quality image of the Little Sister figure. Hurrah for Webcams!


I really have no idea what the hell i'm gonna do with this   read





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