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Destructoid - E.C.Gach's Community Blog




About Me
Somehow I've managed to keep my obsession with video games from
completely destroying my life.

I know how to beat the Water Temple in reasonable time,
I've witnessed someone beat Super Mario Bros. in under 5 minutes,
and Final Fantasy Tactics is the best turn based strategy game ever made.

Playing Now (sort of):

CoD: Black Ops
Battlefield: Bad Company 2
Bayonetta
Final Fantasy IV
Portal 2

All-Time Favorites:

Super Mario Bros. 3
Super Mario World
Legend of Zelda: Link to the Past
Final Fantasy VI
Chrono Trigger
Final Fantasy Tactics
Metroid
Punch-Out
Sim City
Total Annihilation
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Following (7)
Ballistic
dregs
flamecondor
gregatrons
GrumpyTurtle
Krow
The Phantom Gamer
Ooops...wrong cave
E.C.Gach | 11:58 AM on 03.11.2009 16 comments




So you're walking along, minding your own business, looking for that cave with that treasure chest that has that key that goes to the door that from the looks of it leads to some kick ass room full of kick ass items,
where the kick ass princess is being imprisoned when all of the sudden...Random Encounter!

Next thing you know there are three giants and a dragon that from the way they just handled what you thought was your bad ass knight are gonna completely total your wondering band of Tolkien rejects. Quick! If my mage can just cast Escape...maybe if flare misses, maybe if the sky rains goats, maybe that's thE LAST TIME I GO IN THIS DAMN CAVE.

Two decades later I miss that cave.

I miss the excitement of RPG townsfolk with such bad translations you can't figure out whether you're looking for a forest or trying to find a hidden mountain pass. Whatever happen to the good old days when side quests were full of fiendishly strong monsters but necessary if you were going to beat the game's even more powerful final boss.

Before you cry to me about level grinding and repetitive fighting patterns, really take a step back and think about the adrenaline rush when every fight could be your last, when dungeon crawling required real preparation, wizards truly were your ace in the hole, and the infamous game over screen was one random encounter away.

Truly this dynamic has become a long forgotten myth as companies turn out one mind numbing pat on the back after another.

When has anyone cried as much they did when facing Exdeath?



As I sat on my couch today, marching through Star Ocean, Second Story (the 3rd time?), I found myself engrossed as I fought battle after battle, leveling, gaining abilities, and scraping through near death situations. And then, half an hour later I found myself nodding off as my characters destroyed the enemies and uttered inaudible battle cries with no help from me.

Yes, it was my third time through, and things were different the first, but this scenario has become all too common now a days.

There are a range of problems plaguing the current market of RPGs, the least of which are their trite and over prioritized stories, cookie cutter game play, and annoying characters (made worse by their over acted voice overs). However, put aside all these things and you still have a game that I could teach my dog how to play. Rogue Galaxy, Star Ocean 3, FFXII, Kingdom Hearts, The Last Remnant, Suikoden/Wild Arms/Dragon Quest insert number here___? They may (some of them), have many offsetting pros, but their level of challenge has become so watered down that if you removed all of the dramatic dialogue and extravagant FMVs my house plant could finish the game in time to chuck it out the window before Square Enix unloaded their next piece of trash at the local EB.

Hopefully, some day in the future, side quests won't be tedious and inconsequential. Boss fights will demand you think on your toes, dungeon crawling will require you find that spell buried in Bahamut's lair, and Final battles won't be just that thing you do to watch the credits so you can say you officially beat the game even though your characters out leveled 2:1 the supposedly all powerful, half god, half intergalactic cosmological anti hero freak show final boss weeks ago.

Until then I'm loading my file back up and heading back to that son of a bitch cave.



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16 comments | showing # 1 to 16
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SephirothX's Avatar - Comment posted on 03/11/2009 12:08
SephirothX
This is why I also consider FF7 to be the last of the good Final Fantasy games.
blehman's Avatar - Comment posted on 03/11/2009 12:13
blehman
This reminds me that I need to pick FF IV back up again. Stupid Land of Summoners grrrrr
BulletMagnet's Avatar - Comment posted on 03/11/2009 12:18
BulletMagnet
I'm starting to sound like a broken record at this point, but if you miss the fear of getting your butt whooped, play some Shin Megami Tensei stuff (as always, Nocturne is the first one I recommend). You WILL know fear when you enter a room and read "The flames of the Candelabrum of Sovereignty are flickering wildly..."
Diverse's Avatar - Comment posted on 03/11/2009 12:21
Diverse
That's pretty funny SephirothX(bad ass username by the way, does the X stand for X-TREME?), it almost seemed like you were suggesting that FF7 was a good game!
Jesus H Christ's Avatar - Comment posted on 03/11/2009 12:39
Jesus H Christ
Oh, Diverse, you are a wit.
CountingConflict's Avatar - Comment posted on 03/11/2009 13:15
CountingConflict
"Oops... wrong cave"

I see what you did there. Either that or I'm a total fucking pervert.
SephirothX's Avatar - Comment posted on 03/11/2009 13:17
SephirothX
well the 'x' in my name actually is in reference to the real meaning of the word Sephiroth. And yes, it was a good game. So fuck off.
thefil's Avatar - Comment posted on 03/11/2009 13:34
thefil
You have to make the game as much as the game makes you. The first time I played Final Fantasy X it was totally easy, and I spammed regular attacks. No challenge. When I played it again recently I made a resolution to be as direct as possible and ignore side quests. As a result the game was bloody hard and I had to use the full spectrum of moves available to me to make it work. It was a lot more tactical, a lot more challenging and as a result a lot more rewarding.
Aziel13's Avatar - Comment posted on 03/11/2009 15:37
Aziel13
oh how many times that has happened to me in Chrono trigger
Ballistic's Avatar - Comment posted on 03/11/2009 16:34
Ballistic
Very good, very good. You sound like you would agree very much with my own opinions with RPGS and what state they are in right now.
manta's Avatar - Comment posted on 03/11/2009 18:16
manta
I have sooo many old school rpgs to play through, it's ridiculous. I've recently traded/bought a bunch, and have yet to play through them...

Xenogears
Chrono Trigger
FF1, 2, 4, 5, 6, 8
Chrono Cross

Pretty much anything available on PS1.
grafkhun's Avatar - Comment posted on 03/11/2009 21:48
grafkhun
Yup, dungeons mean nothing anymore. Jump in severely underleveled, with the starting equipment, and with just 2 potions in your pocket? perfectly fine. I miss those days when you had to seriously stock up and do some grinding just to get through a dungeon; and then when your whole party gets smacked by firaga because you forgot to buy those +6 fire resistance damage necklaces... you just smile and jump right back in that dungeon.
oberoi's Avatar - Comment posted on 03/11/2009 21:59
oberoi
You have a point. Although I have a huge problem - I lost my attention span - its GONE!

When I was a kid I could play one the games the angry videogame nerd takes a shit on from start to finish - even if it took me three months. I think it's because of the evolution of gaming and technology - if the game is too hard or too boring we know that there are a hundred other games we could be playing.

I even have a problem starting up rpg games at all anymore and if the game has hard-ass dungeons with dragons and giands with dicks bigger than mu sword I will probably switch to world of goo.

Sorry about the long comment :)
Josh Tolentino's Avatar - Comment posted on 03/12/2009 00:54
Josh Tolentino
For me the appeal of the JRPG is partly in mastering a complex system. Forcing a grind runs in the face of that. The problem is in balancing. As JRPGs gain more complex systems, the practice time that more dedicated players use to master it unfortunately has the side effect of grinding their levels to the point where the skills don't feel as absolutely necessary as they should be.

Old-school RPGs made up for relatively simple systems with grinding, while newer ones prefer that you learn the ins and outs of the rules and exploit them to greatest effect. This is most clear of recent JRPGs when playing games like Final Fantasy XII and Persona 3.

In FFXII the gambit system wanted you to construct complex routines for your characters to use against regular field enemies, the better to prep them for hard boss battles that often required you to turn off the gambits. After all, once you know how to fight Wolves, you don't need to be forced to select the same options again, just set your gambits in the right order. Instead, it's the exceptional battles, boss battles, that force you to fly by the seat of your pants.

Persona 4 works in a similar way, but staggered over the whole experience of the game rather than just in individual combats, since so many outside factors affected your overall performance in battle, particularly your time and resource management (dungeon-run scheduling vs. conserving SP vs. persona fusing vs. party composition).

Personally I prefer "learn" to "slog", but there are many games which cater to your old-school tastes. Atlus is publishing many old-timey hardcore dungeon crawlers on the DS and PS2, and I'm in the process of reviewing an action RPG that might catch your masochistic fancy. Look for it in the future.
E.C.Gach's Avatar - Comment posted on 03/12/2009 10:09
E.C.Gach
I don't want to give the impression that I LOVE level grinding, but with the exception of the Personas (I'm trying to get into the 3rd and can't speak for them just yet) where are these combat systems that are so complex and that necessitate hours of practice until mastery?

FFXII was not complicated and the reason it doesn't feel like grinding is you don't have to push the buttons anymore. But the interface of knights dealing out and soaking up damage and someone healing while the third character dicks around with black magic that is useless in the face of a strong weapon with haste/berserk. My problem is that that's all the battles require and they aren't even hard--haste berserk curaga: repeat until finished.

In the face of so few new strange and wonderfully different battle systems I just ask that Boss fights become challenging again.
gregatrons's Avatar - Comment posted on 03/12/2009 15:53
gregatrons
dude, not just boss battles, just battles in general. I sauntered through FFXII without so much as a sweat being broken. The game was so accepting and generous, I was bored with it after a few hours.

@oberoi

I agree that as we get older, the patience we have with rpgs dwindles a lot. and i'm ok with that because it proves that as games evolve so do our expectations. But i disagree with the idea that we give up on games if they're too hard, if they're too easy, yea, fuck that game. i dont need to waste my time with something that has no challenge. but if a game makes me think or makes me keep pushing to win, then i get excited and want to keep playing.

i could keep rambling here, but i have my own blog that i think i'll post on instead.
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