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Hello, I'm Catbox.

My first game was Pokemon Red, which I got for the Gameboy Colour when I was seven, a Playstation with Spyro followed the next year (courtesy of Santa I was told, despite having already seen it in my parents warderobe), and I've been hooked ever since.

10 years later, I'm still playing away, absorbing vast amounts of time I should spend working, I've recently found Destructoid, and after a while reading wanted to jump in, which is exactly what I'm attempting here.


Favourite games include;
Pokemon Red (the one which started them all),
Legend of Zelda: Link's Awakening (9 years stuck on the second dungeon!),
Misadventures of Tron Bonne (tiny robots are so damn cool),
Time Splitters: Future Perfect ("someone's pinched me winkles"),
Black and White 2 (giant cow fight go),
Phoenix Wright (any in the series, I'll play em all again and again),
Team Fortress 2 ("Sandvich, you are loose cannon, but you get results") and
Left 4 Dead (insert obligatory PEELZ here).

Currently I'm Playing; Mario Galaxy (broken computer does not a happy boy make), TF2, Left 4 Dead, and Phoenix Wright: Ace Attorney (again again)



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Catbox
1:30 PM on 11.16.2009

This is my first blog post, so I'll keep it short, sweet and silly.

This post will constitute my thoughts on a game I played entirely by accident. It was, literally, thrust into my hands by my younger sister, the pink, sticker emblazoned DS displaying the first boss of the game, the act of defeating said boss was, apparently, too menial a task for my sister to even attempt.

The game was;


Super Princess Peach

Super Princess Peach promised to be a break from our usual pathetic pandering to Royal retrieval duties, aforementioned job being the driving motivation behind Mario games since the dawn of time.
It also promised to break away from the long held 'Tendo tradition of Peach being a damsel in distress, and therefore entirely useless beyond sports and the occaisonal vegetable toss. Instead Peach would be empowered, the roles reversed and the uneasy unbalance of the genders remedied.


DO SOMETHING PLEASE, STOP BLEATING "MARIOOOOOOOOOO"

However, 5 minutes of gameplay and the truly ridiculous game mechanics sent all my delusions of gender equality packing... ...back to the kitchen.



In the game, Peach is granted superpowers by her mood swings, triggered by tapping the four hearts on the bottom screens. We, the gamer, cause Peach to break down, or be consumed by rage, purely for the sake of our progression through the game. The source of these swings is undoubtedly from her portrayal as a hormonal and over-emotional woman to whom the events of the story happened at just the wrong damn time, There is, of course, the game's credulous magic powers of the 'Vibe Scepter' which can change emotions, however, Peach isn't in possession of this wonderful item, so, short of bi-polar disorder, her super powers seem to stem from her characterisation as an over emotional and hormonal stereotype.

The irony is, of course, that this all takes place in a game which ostensibly should set the record straight. Instead Peach is patronisingly empowered by her unchecked emotions, and violently lashes out at creatures whose only crime was to be in the way. Which affected me to a suprising extent.

Whenever I would force our eponymous heroine to lash out at the largely pacifistic enemies, consumed in the fires of a rage which would attack all indiscriminantly, I'd be struck with an emotion completely alien to me.

Sympathy.

Every Koopa sent flying, every Goomba consumed by Peach's fury I would be reminded of every time that I made a joke to my girlfriend at the wrong damn time, and recieved a swift kick to the shins or an elbow to the stomach as a repercussion.

I'll never jump on a poor Goomba again.

I realise this is probably old news but, the game affected me in a way I thought funny, and I thought I'd share.
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