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Devil's Advocate: What's Wrong With Bioshock
Catalyst | 10:05 PM on 09.16.2007 5 comments


I've been thinking about doing some posts about some of the hotter, better reviewed titles that have been released... and then saying why they suck. Not that they are bad games, but many times as gamers we tend to overlook the flaws in our favorite games and push the hype train along. When, or "if" rather, an intelligent discussion about the flaws in a popular or well reviewed game occurs, it usually quickly breaks down into "FANBOY!" and "[expletive deleted]" threads. Hopefully, we can discuss what is wrong with some great games, get all the information out there, and see what there is to improve in the world of video game design.

Now, I will never discuss a game I haven't completed or at least played substantially. That's rule one. Too often we have commentary on games that is secondary or tertiary--just rehashing what someone read in a review without having played the game.

Rule two: if you can't intelligently discuss the game, then please don't comment. If you have a relevant counterpoint, then by all means post it. But if your response is "STFU," then don't.

So, let's get started.



What's Wrong With Bioshock

For the record, I played the 360 version to completion, on hard.

1) It's too damn short.

This game ends quickly. Really quickly. And if you were one of the people who started the game on one of the lower difficulty levels, even faster than that. You can, and should, extend the length of the game by looking at all of the great art direction work in the game, but for $60, in terms of entertainment time, there are better bargains out there. The lack of multiplayer really hurts in the age of Xbox Live.

2) It's too damn easy.

No penalty for dieing? Check. Simplistic boss fights? Check. Plentiful weapons, ammo, and magic? Check, check, check. Experienced gamers can easily breeze through the game on any difficulty setting, and the easier settings are even worse. People have said they would simply kill the Big Daddy's by beating them with the wrench, dieing, and repeating until dead. A little challenge would have been nice.

3) It's too damn hard to tell where you are going.

The Bioshock map system has a few problems. First, by not using floors, and instead using arrows, it's often a brutal headache to figure out where a set of stairs will take you. The garden area is especially bad, with twisting corridors and multiple levels. The way the maps is drawn on the screen, you can take a step backward in the game, and you will be far away on the map from where you were, making it difficult to try to get back somewhere by point of reference.

On another note, there were times where picking up audio clues while fighting chattering monsters and music playing, I would miss a key point of the audio clue. Specifically, I missed a keycode to an elevator thanks to bad synch with subtitles and the previous audio problem.

4) The story is a derivative rehash.

For a game that pushes its story as one of the main selling points, it just wasn't all that great. Especially if you played System Shock 2. If you had, you probably saw the ending coming a loooong way away, since it is essentially the same damn story, but underwater. This was probably the area I was let down the most by the game. Obviously, this is an issue of taste, and if you haven't played System Shock 2 (and you should) the story isn't as obvious, but I expected more out of Bioshock in this area. Video games have a long way to go in this department, and hiring professional writers would be a good start.

5) The open-ended gameplay ins't all that open-ended.

Remember watching the video where the developer played through part of the wharf area three different ways? Not so much in reality. Often, the game is so easy as to make setting traps a waste of time. The "choices" you have in the game really aren't all that different (although there are different endings) in terms of changing the gameplay.

The open-endedness was hurt a lot by the Bathysphere system, which sort of knocked down the walls, revealing that the game is really a system of clearly delineated levels. Finish one, move one. No one likes backtracking, but in a living city like Rapture, it seemed a lot less seamless then it was sold as.


So, there you have it. I enjoyed Bioshock, but I did think the scores it received probably were a bit too high, and it will be interesting to see how it stands up next to Halo 3 (although they are very different games). I haven't thought of the next game I'll post about, it may be Twilight Princess, but I haven't decided.

What are your thoughts on Bioshock?

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*Spoiler Alert*? Is This Ad Really Ruining Halo 3?
Catalyst | 1:29 PM on 09.09.2007 13 comments


People have been flipping balls over recent Halo 3 "Believe" ads, claiming they are ruining the ending of the game for them. Enough people have freaked out that Bungie has come out and said the creators of the advertisement do not have access to the ending of the game.

PR people are usually intimately familiar with their product, but the halo timeline is like a ball of noodles with ends flailing about everywhere. If it is true, however, why in the hell would their ad campaign just make shit up? Weird.

Here is a link to the offending ad. You have to make some leaps of logic and grammar to get out of it what some people are, but enter at your own risk.

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A Coalition of Straight Up Ballers
Catalyst | 12:33 PM on 09.06.2007 2 comments


Apparently the international language of sport (basketball in this case), isn't all that international. The NBA LIVE 08 demo just made it to Xbox Live, unless you live in one of the following strangely decided countries -- Austria, Belgium, Denmark, Finland, France, Ireland, Japan, Mexico, New Zealand, Norway, Portugal, Sweden.

I don't want to live in a world where one side of the chunnel can ball and the other cannot. First the black plauge, and now this. Europeans can't catch a break.

Via Major Nelson

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Next Gen Castlevania In The Works?
Catalyst | 6:13 PM on 09.05.2007 10 comments


Koji Igarashi talks about the future of the Castlevania series over on Game Trailers. He hints at his next project for next gen consoles, including the Wii. Please god don't let that wii motion whip control throw out my shoulder.

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Smash Bros. Dojo Just As Confused As You Are
Catalyst | 5:46 PM on 09.05.2007 12 comments


Frankly, I've lost all faith in these updates after these two shots and descriptions:



It's Meta Knight, whose introduction was delayed for some reason. He's Kirby's...rival?

Uhm, ok, I guess? Playing up the mystery, maybe?



You recover a little damage when you eat it. Is this for real?

Is which part real? The part where you recover a little damage, the part where you eat it, or the part where this game comes out without online play and I go nuts. Get it? Get it!?

Via Smash Bros. DOJO!!

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And We've Reached A New Low
Catalyst | 11:21 PM on 09.04.2007 17 comments


BAM!



Along with the complete obliteration of the letter S, you can look forward to this:

Bratz Ponyz sees you arrive on the Ponyz archipelago to participate in the prestigious Ponyz Town beauty pageant, ‘Passion for Fashion'. The competition takes place over a year and gives you the chance to develop your artistic talent through a series of challenges based around fashion and beauty. In addition, between each challenge you are completely free to explore the gorgeous tropical islands, meet and befriend the inhabitants, and participate in a variety of fun activities.

Combining every little girl's innate love of both ponies and the fashion which made the Bratz famous, Ponyz are a dream come true for Bratz fans! Bratz Ponyz for Nintendo DS stimulates the player's imagination and creativity while satisfying their passion for fashion. So take a trip to the magical archipelago and have fun with the hippest horse friends a girl could ever have!

Play and interact with Bonita, Dita, Shayla, Celeste, Sashay, Pursia, Trina and Anya – 8 kickin' Ponyz with sass and style!

That description is full of comedy gold. Ironically, the names of those Ponyz are the same names of all the girls I knew in high school who had chlamydia.

Via EB Games

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 about me

Catalyst's Blog
Who: Catalyst
What: Blog
When: Now
Where: University of Illinois
Why: *shrug*

Rather than bitch in everyone else's comments, I figured I'd start my own, so people could bitch at it instead. Riding the wave of my last year of law school before getting a "real" job, with suits and ties and same-sex bathrooms perhaps.

GT: Katalysis
Wii Friend Code: I'll look that up and get back to you

 xbox 360 gamertag
 mii friend code:
Hard to remember, would be nice if it was, you know, a friggin WORD!

 friends' updates


 

 
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