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Hi, Castle is the handle, and welcome to my blog. Here, you'll find me talking about the awesomeness of everything that is awesome, namely myself. I'll sprinkle a little somethin' about games and other nerdy crap from time to time—probably. I can't make any promises. Hope you enjoy reading as much as I enjoy writing!
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I, the Author: Albion's Dark Ruler
Castle | 2:42 PM on 07.16.2009 9 comments




He killed my dog—Fenris, I named him. He killed Fenris. And I couldn't do a damn thing except watch him die, with wide, angry eyes. I kind of knew it was going to happen, to be honest. One way or another. A friendly and loyal canine companion? How could they not kill him, right? But my attachment to Fenris had let my guard down. So when I watched Fenris leap in front of Lucien's gun in an attempt to save his master, it kind of took me by surprise.

When it came time to throw down with Lucien for the first and final time, I had newfound purpose. I was no longer playing to simply beat the game and sit through a potentially underwhelming ending. I no longer played to avenge Sparrow's sibling that I barely knew and barely cared for. I played to make Lucien pay for killing my dog. Not Sparrow's dog. My dog. My love for Fenris went beyond his ability to sniff out treasure chests or bark to tell me when he'd found something of worth buried in the soil.

Fuck that. Fenris and I were a team. We were best friends. If he was scared, I cheered him up. When he found me treasure, I fed him a treat. When he mauled the hell out of a highwayman while I tended to a slew of other enemies, I told him what a good boy he was. Hell, we even entertained the people of Albion together with dancing and victory arm pumps and farting. Yes, god damn it. Farting.



And now he was dead? Lucien had to fucking pay.

Crossbow loaded and aimed for his chest, I pulled the trigger and let an arrow fly, lodging itself into Lucien's heart before he could monologue a single, meaningless word. And I watched him fall from the platform and into the abyss of The Spire with only slim satisfaction. Slim, because I didn't—couldn't end him in the fashion I truly desired. I wanted to destroy him. I wanted slice him, maim him, set him on fire. I wanted his pain to last more than the few moments he endured before his body reached the bottom of The Spire.

When Theresa presented me with a choice to ressurect those who died constructing the Spire, to ressurect my beloved Fenris, or to take vast riches as my reward, I did what any "truehero" would have done, and opted for the first choice. It was the hero thing to do... the 'right' thing to do.

When I reappeared in Oakfield, Fenris not by my side, I felt naked... incomplete... angry. I'd saved the world, ressurected millions and reunited them with their loved ones, and all I had to show for it was a "Thank You" letter. If there had been a way to trash that damned letter, I would have. My dog was dead. My best friend was dead. And since I felt robbed of my vengeance during my 'fight' with Lucien, Albion would receive punishment in his stead. Did I go around slaughtering innocent people all willy nilly? No... that would have been too easy. The people of Albion were to live under the dark, oppressive cloud that I was forced to live under since the death of my partner.

I took up a bartending job in Bloodstone. Did an excellent job. Got promoted four times, and made an exceptional amount of money. 300,000 gold pieces, in fact. I took that money, and bought every property in Bloodstone. But that wasn't enough. I didn't just want Bloodstone. I wanted Albion. I spent the next few days earning money and buying up businesses and housing, increasing rent by as much as 70%, and marking up stall merchandise as far up as 80%. And the people hated me for it, but could do a damn thing about it. If they had something negative to say, they were killed. I was their hero, God damn it. Soon to be their King. There was no way I was going to allow such ungratefulness. Especially in my face.

Before long, my actions... my corruption... it began shifting my appearance. Gradually, my stark, blue eyes began to take on a hellish, crimson glow, my skin faded into a sickening hue. I'd even begun forming horns. But I didn't care. I was acting like a monster, so it was only suitable that I looked like one, perhaps.

Soon enough, I had enough money to purchase the castle in which my sister and I had been murdered. Fairfax Castle. My new butler greeted me, amazingly unphased by my horrific appearance. I gave myself a tour of the place. Roamed the halls. Meandered in the room in which Lucien had thought he'd killed me. And finally, the throne room. I walked slowly, silently along the stretch of royal red carpet that led up to my throne, the new symbol of my iron clasp tyranny, and stopped half-way.

I had infinite wealth. Had killed countless. Was feared by all.

But Fenris was still dead.

And suddenly... it all meant nothing.

It's funny. Because when I first popped in Fable II, I expected it to suck like an eager collegiate whore. And to be frank, I really wasn't all that engaged with the game's story until my—Sparrow's dog was killed. In that moment, the game suddenly came to life. The world became tangible. The people I killed suddenly had feelings, memories. The hatred they showed me as I walked the streets felt real and offensive. Cliché, I know, but the game kind of made me feel like a kid again. I hadn't immersed myself like that within a game in a long, long time.

Games are pretty amazing, huh?



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9 comments | showing # 1 to 9
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Elsa's Avatar - Comment posted on 07/16/2009 15:05
Elsa
I felt sad when my horse died in Oblivion... I too would want to avenge my faithful puppy companion's death!

Great read!
Tubatic's Avatar - Comment posted on 07/16/2009 15:12
Tubatic
Its the citizens of Albion that make that game for me. Instead of some obscure slider and little graphical flare, the nature of your character is reflected by the feelings of the people.

Heh, maybe I should write one about Fable II, also. Half of Bloodstone had to atone for that one guy that kicked my dog...

oh, and I totally chose to bring my people back. I was selfish. What was done was done.

Also, imagine the theoretical housing crisis that should have caused :)
Monodi's Avatar - Comment posted on 07/16/2009 15:26
Monodi
I still can't figure a game that gave me a personal attachment or perspective so much...

great read bro
HiddenAHB's Avatar - Comment posted on 07/16/2009 15:39
HiddenAHB
Good article dude.
I'm a great Fable Fan, but i never ruined Albion just because Chrono(my dog) died.

But's that because i create personalities to my characters in games with choices, so i always think "What would this guy do?".
Andrew Kauz's Avatar - Comment posted on 07/16/2009 15:53
Andrew Kauz
Nice post sir. I really wanted to feel connected to my pup after the devs had built up the relationship so much prior to release, but I never really felt the same way. Sure, it was nice to have him around, but I was hoping for some deeper interaction. Your post makes me feel like it was my fault for not connecting with my dog. Indeed, maybe it was!
Sean Carey's Avatar - Comment posted on 07/16/2009 16:25
Sean Carey
Any dog that brings you condoms is worth fighting for!

Seriously, though, this was an enjoyable read.
Castle's Avatar - Comment posted on 07/16/2009 17:44
Castle
@ Tubatic
For me it was Westcliff. I was walking toward the Crucible when suddenly I hear my dog yelping. I turn around, and it's this bastard mugging my dog like "Yeah, take that, pooch!" I killed the hell out of that guy. >\
Chris Carter's Avatar - Comment posted on 07/16/2009 18:51
Chris Carter
I'm glad you enjoyed the game so much, and it was a great read.

Unfortunately, I couldn't come CLOSE to relating with my dog because he was glitching half the game, never attacked anything or was involved in any major plot point: he felt like a powerup to me, just like Elika did (and a lot of people said they felt a "connection" to Elika as well).
Caffeine Knight's Avatar - Comment posted on 07/16/2009 23:22
Caffeine Knight
The dog in Fable II must be the only one of Molyneux's super amazing happy awesome time look-at-me-guys, INNOVATION! ideas that has even been seen through to fruition. It was also the one that seemed to garner the most doubt from the gaming community because of how trivial it seemed.

Great write-up man. We're really seeing some amazing blogs with this month's theme. I may even contribute one - which would count as my first real blog since my introduction over a month ago. Time to get my ass in gear.
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