You have to understand that older games like Chrono Trigger lacked that role-playing aspect because it was a limitation at the time. Branching conversations and choices were a luxury in the 90's.
I completely agreee that's why I love games like mass effect, elder scrolls, fallout, and dragon age ORIGINS because I get to make my character how I want and give him a personality. Something I think jrpgs are seriously lacking. I love the read ill fap when I get home.
@Caiters
Oh, I'm well aware. I wrote about it in my previous blog, actually. And while I understand the hardware limitations, it's still a little disappointing. However, I have played older RPGs (that date back as far as '85) that put a lot of emphasis on role-play. Falcom's Dragon Slayer II comes to mind.
Oh, I'm well aware. I wrote about it in my previous blog, actually. And while I understand the hardware limitations, it's still a little disappointing. However, I have played older RPGs (that date back as far as '85) that put a lot of emphasis on role-play. Falcom's Dragon Slayer II comes to mind.
I couldn't agree more. Despite the absense of traditional RPG elements in games like Mass Effect 2 or Dragon Age 2, their focus on developing your character in both stats and personality is what really makes these games stand out for me.
I think that WRPG's seem to have a much stronger history and connection to actual "role playing" - where you can create your own character, choose their gender, and where your actions have more impact on the story. This was the charm of Baldur's Gate, Neverwinter Nights, Icewind Dale... all those early WRPG games. Mass Effect, Fallout 3, Oblivion... they call continue in this vein of actual "role playing". JRPG's seem to me to be more in the genre of "adventure games" where you are given a character with a specific history and a specific story to tell.
Maybe it's a cultural thing... a different definition of what role playing is. I don't know, I just know that my own preference is for WRPG's where I feel more like it's "my" story. It may be a more boring story (yet another Kingdom to save) but I just prefer the immersion to JRPG's that tell a more pre-defined story.
Maybe it's a cultural thing... a different definition of what role playing is. I don't know, I just know that my own preference is for WRPG's where I feel more like it's "my" story. It may be a more boring story (yet another Kingdom to save) but I just prefer the immersion to JRPG's that tell a more pre-defined story.
What Elsa said, it's probably just a different take on what "role playing" is, JRPGs seem to focus more on getting you "into character" so that you feel the anguish/joy/pressure/etc he's feeling, while WRPGs seem to care more about making a believable fantasy world where you can present yourself however you like.
Excellent. Forget these "art" games or these "cinematic" games. Role-playing games are the way to the future.
Originally, RPG's were defined as games that had the non-linear, choose-your-won-adventure mechanic going. So, for JRPG, SRPG, CRPG, WRPG, etc., the "RPG" part doesn't ACTUALLY stand for role-playing game.
Think about it - do games like Fire Emblem or Chrono Trigger have these non-linear, choose-your-own-story elements? Slightly, but it's not the primary mechanic so ... why WOULD we call them RPG's? These games are pretty much just turn-based strategy games. SRPG, WRPG, etc. don't really mean anything.How So, while RPG means "Role-Playing Game", Chrono is just a "JRPG" not a "Japanese Role-Playing Game" because it lacks, you know, the ROLE-PLAY. We merely call it "JRPG" for our convenience.
However, even the best examples like Fallout or Baldur's Gate still lend themselves to a good amount of linearity, so they're not quite RPG's either, but they come close. Still, stuff like Fallout, Planescape, etc., are the closest thing we've had to actual RPG's, and they deserve their praise. Also, games like Deus Ex, Dragon Age, Vampire: Bloodlines etc. are excellent examples.
Originally, RPG's were defined as games that had the non-linear, choose-your-won-adventure mechanic going. So, for JRPG, SRPG, CRPG, WRPG, etc., the "RPG" part doesn't ACTUALLY stand for role-playing game.
Think about it - do games like Fire Emblem or Chrono Trigger have these non-linear, choose-your-own-story elements? Slightly, but it's not the primary mechanic so ... why WOULD we call them RPG's? These games are pretty much just turn-based strategy games. SRPG, WRPG, etc. don't really mean anything.How So, while RPG means "Role-Playing Game", Chrono is just a "JRPG" not a "Japanese Role-Playing Game" because it lacks, you know, the ROLE-PLAY. We merely call it "JRPG" for our convenience.
However, even the best examples like Fallout or Baldur's Gate still lend themselves to a good amount of linearity, so they're not quite RPG's either, but they come close. Still, stuff like Fallout, Planescape, etc., are the closest thing we've had to actual RPG's, and they deserve their praise. Also, games like Deus Ex, Dragon Age, Vampire: Bloodlines etc. are excellent examples.
If the script remains static or if I don't even have opportunity to affect it at all, then it's an adventure game. Not to say that's a bad thing! Tales of Vesperia is as close to the pinnacle of the JRPG experience as I've seen and perhaps one of the best games I've played in recent memory. It was really subtle but you couldn't help but be drawn in. (For those who've played it, try to tell me you didn't cheer a little inside during the scene with Karol on the ice floes. I'll call you a liar and know I have the right of it.) But I was most certainly a passenger on that train watching events unfold vs. being an active participant.
It's all a matter of what you expect. Do I want to sit in the theater or jump up on stage? If I feel like flexing my acting chops, I'll fire up ME, NWN, or, well, anything by Bioware. Otherwise I'll sit back and enjoy the show.
It's all a matter of what you expect. Do I want to sit in the theater or jump up on stage? If I feel like flexing my acting chops, I'll fire up ME, NWN, or, well, anything by Bioware. Otherwise I'll sit back and enjoy the show.
'Role playing' is just a general term to describe player derived character advancement. Usually statistical, tactical, or gameplay related choices that are meant to exemplify progression or advancement in some way.
A lot of games try to give an RPG-like experience now because as a reward system or as customization players tend to feel a greater sense of accomplishment and reward. More gratification can mean a better experience. Especially if that means the player can get a sense of making their play-through their own. Which is usually an illusion, but that doesn't make it any less stimulating.
A lot of games try to give an RPG-like experience now because as a reward system or as customization players tend to feel a greater sense of accomplishment and reward. More gratification can mean a better experience. Especially if that means the player can get a sense of making their play-through their own. Which is usually an illusion, but that doesn't make it any less stimulating.

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