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About
Hi, Castle is the handle, and welcome to my blog. Here, you'll find me talking about the awesomeness of everything that is awesome, namely myself. I'll sprinkle a little somethin' about games and other nerdy crap from time to time—probably. I can't make any promises. Hope you enjoy reading as much as I enjoy writing!
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Castle
9:34 AM on 03.24.2011



You know, I play a crap load of video role-playing games, of all types, from Final Fantasy to Elder Scrolls. I don't discriminate. I frickin' love 'em, and probably always will. However, while playing through some RPGs recently, I realized that there was something missing. Something that my geeky little heart ached for—the goddamn role-play.

The thing that attracted me to video game RPGs in the first place was the inclination of role-play. I was so amped at the thought of assuming a character in a virtual world, and playing through a story that could be shaped through my actions. So, imagine Young Castle's surprise when he picked up Chrono Trigger for the first time and realized that instances of actual role-play were infrequent, and on such a bantam scale.

Don't misunderstand. Young Castle loved the hell out of Chrono Trigger, but what he really wanted to do was get an in-depth role-playing experience. Instead, he got a (somewhat) linear plot-driven game that merely used D&D as the foundation of its combat system.

Where is the role-play in the role-playing game? Why are there so few role-playing games that grant me the power to shape my character's physical appearance, personality, and quite possibly the outcome of the plot?

Where is the immersion?

I suppose it's why I am so attracted to franchises like Mass Effect that place an emphasis on role-playing, and less emphasis on a complex combat system. Hell, as far as I'm concerned Mass Effect is one of the few video games that live up to the “RPG” name, which really frickin' sucks.

What sucks even more is seeing games practically made for actual role-playing, like WoW or FFXI, contain very little role-play. The “RP” groups are terribly small, and are often ridiculed for doing what the developers intended for them to do.

It's not surprising, though. The primary focus in most video games is the system, after all. Gamers (not excluding pen-and-paper gamers) go nuts at the prospect of creating a powerful character and dominating their environment. You would be astounded by the amount of time and energy I poured into making my Tabletop RPG character, simply to make him a FORCE in the world he lived in.

Still, I want to role-play. Pen-and-paper games are awesome and fun and exciting, but I am a video gamer as well, and I'd like to see awesomeness of pen-and-paper games work harmoniously with the virtual world. I could be asking for too much, though.

Here's an interesting question: should games that feature little to no role-play be called “RPGs”? For example: are the DragonQuest and Diablo games role-playing games, or simply dungeon crawlers?

While you answer that, I'm going to play Tales of Destiny. =Þ

Don't be put off by the Jim Sterling joke. I think he's awesome.



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You have to understand that older games like Chrono Trigger lacked that role-playing aspect because it was a limitation at the time. Branching conversations and choices were a luxury in the 90's.
I completely agreee that's why I love games like mass effect, elder scrolls, fallout, and dragon age ORIGINS because I get to make my character how I want and give him a personality. Something I think jrpgs are seriously lacking. I love the read ill fap when I get home.
@Caiters
Oh, I'm well aware. I wrote about it in my previous blog, actually. And while I understand the hardware limitations, it's still a little disappointing. However, I have played older RPGs (that date back as far as '85) that put a lot of emphasis on role-play. Falcom's Dragon Slayer II comes to mind.
I couldn't agree more. Despite the absense of traditional RPG elements in games like Mass Effect 2 or Dragon Age 2, their focus on developing your character in both stats and personality is what really makes these games stand out for me.
I think that WRPG's seem to have a much stronger history and connection to actual "role playing" - where you can create your own character, choose their gender, and where your actions have more impact on the story. This was the charm of Baldur's Gate, Neverwinter Nights, Icewind Dale... all those early WRPG games. Mass Effect, Fallout 3, Oblivion... they call continue in this vein of actual "role playing". JRPG's seem to me to be more in the genre of "adventure games" where you are given a character with a specific history and a specific story to tell.

Maybe it's a cultural thing... a different definition of what role playing is. I don't know, I just know that my own preference is for WRPG's where I feel more like it's "my" story. It may be a more boring story (yet another Kingdom to save) but I just prefer the immersion to JRPG's that tell a more pre-defined story.
What Elsa said, it's probably just a different take on what "role playing" is, JRPGs seem to focus more on getting you "into character" so that you feel the anguish/joy/pressure/etc he's feeling, while WRPGs seem to care more about making a believable fantasy world where you can present yourself however you like.
Excellent. Forget these "art" games or these "cinematic" games. Role-playing games are the way to the future.

Originally, RPG's were defined as games that had the non-linear, choose-your-won-adventure mechanic going. So, for JRPG, SRPG, CRPG, WRPG, etc., the "RPG" part doesn't ACTUALLY stand for role-playing game.

Think about it - do games like Fire Emblem or Chrono Trigger have these non-linear, choose-your-own-story elements? Slightly, but it's not the primary mechanic so ... why WOULD we call them RPG's? These games are pretty much just turn-based strategy games. SRPG, WRPG, etc. don't really mean anything.How So, while RPG means "Role-Playing Game", Chrono is just a "JRPG" not a "Japanese Role-Playing Game" because it lacks, you know, the ROLE-PLAY. We merely call it "JRPG" for our convenience.

However, even the best examples like Fallout or Baldur's Gate still lend themselves to a good amount of linearity, so they're not quite RPG's either, but they come close. Still, stuff like Fallout, Planescape, etc., are the closest thing we've had to actual RPG's, and they deserve their praise. Also, games like Deus Ex, Dragon Age, Vampire: Bloodlines etc. are excellent examples.
You make a good point, never thought about that before.
Fuck yeah! Mofo CASTLE is back in the hizzhaus! ^_^ d('-'d)
If the script remains static or if I don't even have opportunity to affect it at all, then it's an adventure game. Not to say that's a bad thing! Tales of Vesperia is as close to the pinnacle of the JRPG experience as I've seen and perhaps one of the best games I've played in recent memory. It was really subtle but you couldn't help but be drawn in. (For those who've played it, try to tell me you didn't cheer a little inside during the scene with Karol on the ice floes. I'll call you a liar and know I have the right of it.) But I was most certainly a passenger on that train watching events unfold vs. being an active participant.

It's all a matter of what you expect. Do I want to sit in the theater or jump up on stage? If I feel like flexing my acting chops, I'll fire up ME, NWN, or, well, anything by Bioware. Otherwise I'll sit back and enjoy the show.
'Role playing' is just a general term to describe player derived character advancement. Usually statistical, tactical, or gameplay related choices that are meant to exemplify progression or advancement in some way.

A lot of games try to give an RPG-like experience now because as a reward system or as customization players tend to feel a greater sense of accomplishment and reward. More gratification can mean a better experience. Especially if that means the player can get a sense of making their play-through their own. Which is usually an illusion, but that doesn't make it any less stimulating.

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