Cassandra Khaw is one of those people who takes pride in the fact she's a full-time, hardcore geek. She claims to be capable of reading binary still and spends too much time rewriting her code. By day, she's a PHP programmer who moonlights as designer. By night, she's either MUDding, in a cybercafe or practicing street dance. She can also be bribed with penguins and brownies. Right now, she's webmistress and columnist for TK-Nation as well as a contributing writer at JayIsGames.
Now that the formal introduction's out of the the way; hey there! I write. I code. I do a lot of things. But mostly, thanks to both my regional situation and the ethics at my work place, I write about things that won't get the censorship board breathing down my neck. On the surface, I'm your average inhibited Chinese person living in South-East Asia. Underneath, there's a raw, seething ball of rage and -- well, you get the idea.
No self-censorship here and probably a lot of irate thoughts pertinent to things I've seen or written elsewhere. Enjoy the verbal flailing.
Excuse the complete lack of refinement there but, yeah, words cannot quite describe how absolutely rapturous I feel in the wake of these recent announcements.
Sourced from DIY Gamer, it seems that the fine people responsible for Stonesense have finally made one of the decade's most under-rated game, well, accessible. Dwarf Fortress is cool. I mean, seriously, no holds barred, one of the most imaginative yet punishing sand box games out there.
For those of you who might be unfamiliar with this little piece of genius, Dwarf Fortress basically requires players to eke out a living in a world they've downloaded from somewhere. The consequences of your current game, it seems, will carry through to all other games that are played out in that universe. In the beginning, players are given seven dwarves (gee, how appropriate) to work with. These dwarves will haves actual lives; they will have careers, fall in love, grieve, have children and sustain horrific injuries on even the most delicate of extremities.
As the game progresses, the world will expand to include neighboring nobles, insane tinkers and occasional volcanic eruptions. All in all, it sounds like the kind of thing that all the other God games want to grow up to be. There is, however, one problem.
It kind of looks like this:
Not exactly the prettiest thing in the world now, is it? With graphics like that, it really is just too hardcore for everyone but the most persistent. However, those of you who have been wanting to play the game but have issues with the visual presentation will now have something to look forward to. As mentioned earlier, Stonesense has done some great things here.
See? Shiny isometric visuals. What's there not to love? There also a repository for modders and contributors to showcase their work and for fans to pick up new additions to their latest game. It still has some distance to go but I'm more than thrilled at what we're seeing now.