You know, more and more these days I find myself repeating the same thing out loud to myself when playing games. Things like:
" At what point did the developers think this was a good idea!? "
Or
" What were they on when they put this in??"
Etc. Hopefully you get the point. Sure, games are getting bigger, with higher budgets and cutting-edge graphics. But this also means that there is alot more room for errors to be made somewhere down the line.
So, join me, as I attempt to explain what Games developers are doing wrong.
Over hyping your game
Main Offenders:
Too Human
Fable 2
Halo 3 ( And every future Halo-related game )
Assassins' Creed
There's a difference between advertising and hyping. Of course you need to advertise, how else would people know about your game?
I know it's hard for you. You've made this thing, which you think is the best of it's kind, and you want to boast its greatness to everyone. But, please, restrain yourself. I've seen so many games get shot down so much more because it was overhyped and didn't deliver the goods.
Maybe your game is all that you say it is, and maybe you will be praised for letting everyone know it. But maybe not. Just keep your mouth shut and let the consumers be the judge of how good your game is.
Not getting your game properly checked and tested for bugs
Main Offenders:
Fallout 3
Oblivion
Gears Of War 1/2
For me at least, nothing is more annoying then having to restart my game because of a glitch. It's one of the main reasons why I stop playing certain games; not because they are bad games, quite the contrary, I was enjoying them but I just lost alot of game progress because the designer messed up. So I give up.
Picture this : Your a wasteland raider. Your exploits are known throughout the land. Nothing dares stand in your way, and anything that does, doesn't live long enough to regret it. You find a nearby raider base; perfect, you need some supplies. After making quick work of the inhabitants, you jump across a desk to claim your prize. But wait. You haven't landed on the other side yet.
No, your stuck in the desk. You move around as much as you can, mashing everything to try to free yourself, but to no avail. You are stuck. You, the greatest pirate the wasteland has ever known, is stuck in a desk.
It's a bit of an understatement to say that its an immersion killer. In games like the one I exampled above, Fallout, one of the greatest things is to get immersed into the world. But when glitches and bugs are thrown at you, it is like a slap in the face and you are brought right back onto your couch, in front of your 360.
Adding one, inexplicable , frustrating level / mission
Main offenders:
Star wars : The force unleashed
Any and all Call Of Duty's ( Veteran difficulty )
Comix Zone
Puzzle Quest
We've all been there. Your enjoying your game, thinking " Wow, this game has been pretty solid so far, I hope nothing comes and fucks it up" and then something totally does.
I'm talking about the parts that make you stand up and scream at the television, as if it had any part in the gayness you have just experienced. The parts that make you throw your controller across the room, and then when your friends ask what happened, you say " I dropped it ".
Sure we feel silly afterwards for getting so angry ( either after we've beaten the level or just said " Fuck this game" ) , but at the time, you cannot come up with an explanation as to why the developers would think that this part would be fun to play. Why did they suddenly take a turn from the awesome gameplay I've been enjoying so far, to this pile of asscrap?
So, come on developers, keep your game either totally awesome, or just crap the whole way through. Preferably the first one.
Pissing off the fan(Boys)
Main Offenders:
Left 4 dead 2
CoD : MW 2
Whether you love em' or hate em' ( I hate them ) Fanboys are a significant source of moneys for developers. Getting them angry could mean they will start petitions and boycotts, resulting in BILLIONS of potential dollars going down the drain.
So, show a little respect for your fans. Give them a free map every once in a while, call them and see how they're doing, but, most importantly, don't make promises you can't ( Or won't ) keep.
Not making your next game another new LOST game.
Come on.
Your article fails because Lost sucks. Good day.
One inexplicable, frustrating level: the asteroids in Dead Space.
I played the Too Human demo. What the fuck were they thinking with that shit? "Let's make a game devoid of fun." It's like robots made that game, robots that are completely clueless about what humans are interested in.
You raise some good and very valid point, dude.
Under the frustrating part, I have to add Dark Sector and Brother in Arms in there too. Dark Sector is a damn cool game , but is let down by some minor problems. Bros in Arms is a complete unforgiving bastard, when begins to kick fun in the nuts and not dishing out checkpoints enough.
EG: I have to destroy 4 AA guns. Instead of check pointing after I've destroyed each one, Ubisoft decide to do this after every two. Total bs when nazis are blasting me, that I was this close to giving up on the game altogether. Luckily I toughed it out, and got the achievements, but I'm sure a lot of other people would not bother. I'd certainly be happy to not play it again.
Totally agree on the pissing off fans bit. The likes of Activision act like they have a death wish or something. Its never good business to deliberately disrespect your customers and place cash as your god. Valve and Left 4 Dead 2 I can however forgive, because their customer service is still one of the best in the industry.
As for bug testing, I think depending on the game, testers have a lot of pressure on them. Back when games were smaller things were easier. Now, its not something I believe they get enough time to do, therefore not every bug can be caught and eliminated.
Advertising and marketing are the ones responsible for hype machines. While this is a good point you raise, and at times annoying, I find it more insulting when a good game doesn't get enough advertising, and bombs in sales as a result. Here's looking at you, Sega. Yakuza, Valkyria are great games, but I never once saw a tv ad to promote them. Perhaps to cover to little or too much exposure, developers and publishers should look more to their community, to spread the word, and perhaps select a fan rep, along the lines of Major Nelson (for MS) or Seth Killian (Capcom). This would be a better, more positive move, that would more than likely be cheaper too, as fans will do it mostly out of love, and free swag.
Uh, the only over-hyped game which did not do well was Too Human.
In fact, the hype contributed heavily to the success of Halo 3, Fable 2, and Assassin's Creed.
More developers (at least, those who want to keep their studios in business) should take notes from them about how to market a game.
Some great points. I think a lot of studios mistakenly believe that middleware - Bethesda's been developing on Gamebryo since Elder Scrolls 3, and Rockstar used RenderWare for almost all of their big PS2-era games - is a testing/QA shortcut. The reality is that while it may (or may not) streamline the development cycle, any third-party code has the ability to screw up your project in unexpected and difficult-to-diagnose ways.
Excellent blog and I agree with everything!
(oh, and they should support the game after release... I'm still waiting on a Battlefield 1943 PS3 patch to fix voice and squad issues... but I'm close to simply giving up on waiting.)
:(