Ah, the joys of having your internet down for days at a time. If nothing else, it provides a fair amount of time to actually play games, rather than accumulating them like an compulsive packrat kleptomaniac. I swear to god, it's like a Best Buy vomited in my living room. Also, I'm fairly sure the spindles are reproducing while I'm not looking....Will post video when I can confirm that.
I would have written something sooner in what laughably passes for a viable blog if I hadn't been stifled by a Square Soft rage-induced writer's block. Mother of god, who would have thought seeing one article on this site would make me want to scream incoherently while kicking a game developer down a flight of stairs. I'd get around to generating an all-encompassing bile spewing retrospective on Final Fantasy in general, but the thought of digging through the source material makes me want to rip my fingernails off with a putty knife. For fuck's sake, I can still lay a fair amount of my current carpal tunnel at the feet of Final Fantasy 8. I'll make a confession right here and now. I've been harboring the desire to pummel the person who thought making me sit through 20 minutes of animation every time I cast a summon spell with a bat. Repeatedly. For about 10 years now. This fantasy has progressed to me wanting to learn how to understand someone saying in Japanese "Dear god, I think my hips are broken".
But anyway. -takes deep cleansing breath- Thanks to whoever invented cigarettes, things like this don't make me go utterly bugfuck homicidal on a bi-hourly basis. Without them, I couldn't even get to the actual point of this drivel, even thought it is semi-related. Sort of.
It seems to me that when playing RPG's, my inherent tendency is to go towards the good guy side of the coin, whenever there's more than one choice available. It just seems like what's expected of you, being portrayed as a typically heroic character and all. But in all honesty, I'm sick of it. It's shallow, one dimensional, and I've yet to see any instance where I can, as a person, give enough of a shit to actually WANT to do these things. It just seems like the true definition of being a hero is having a sign taped to your back proclaiming "Please, let me be your errand-running bitch". Yes, I'll save your grandchildren from mutated chihuahuas. Yes, I'll deliver a letter to your loved one, even though they're half a fucking continent away and I just happen to be the one hapless bastard saddled with being the world's salvation. Yes, of course I'll get your cat out of the tree! And while I'm at it, I'll also retrieve the lost ancient Frisbee of who gives a rat's ass from the roof of the ruined citadel. And when I'm done, I'll be slaughtering the rabid tribe of drug-peddling Girl Scouts. But not for the villagers afflicted with tainted thin mint addiction. Just for my own sense of joy, and the glee of wading through rivers of blood and brightly colored sashes.
I know these things exist for a reason. My character exists to do everything up to and including wiping the asses of a nursing home full of octogenarian PCP addicts who will attempt to stab me with Swiss army knives or garotte me with adult diapers full of stinking excrement, all in the name of a few extra experience points. Or a shiny new doodad, like the kidney stone amulet of incontinence inducement. Don't get me wrong, I love making goblins shame themselves via faulty bladder function right before I puree their skulls with my patented cinder block on a stick as much as the next guy. But it's getting more than a little stale.
I'm in search of something different. Not just in the RPG realm, but overall. I've severed heads with razor wire in Manhunt, run down hordes of pedestrians in GTA, butchered heroes with demonic minions in Dungeon Keeper, mowed down police and small children with automatic weapons in Postal, and been bored half-retarded while trying to rule the world in Evil Genius. But none of it seems to work. Not in that "make you giggle maniacally while implementing the latest idea on how to torment/debase/defile/obliterate as many people, places and things as possible" kind of way.
I know I can't be the only person who's had these thoughts. That thought in the back of your mind that even though you're playing a character as full to the brim as possible with evil, that it still lacks that individual flair. The closest I've seen to a game having a lot of options in this area so far is Fable, but that seems to be utterly obsessed with how mean you can make a character look, rather than how horrific and despicable you can make your character. I mean, if video games are used as an interactive means to vent your simmering core of vitriol, hatred and utter loathing out into the universe, then isn't the entire experience hollow if you can't truly let everything go and be evil on a cosmic scale?
I realize that with the amount of gathered experience in this community, that my entire argument could be invalidated through a single comment on some game I've never seen or heard of. I'm okay with that, honestly, as long as whoever bursts my bubble tells me where I can find it. I'll just deliver a hasty thanks for the heads-up and run like hell to go play the damn thing.
To wrap this up, I'll leave with a quick story. I walked into my local pen and paper RPG store years ago, money burning a hole in my pocket, and asked the proprietor what was the strangest, darkest, most violent game he had on the shelf. He pointed me to a game called Kult, commenting that that one was the weirdest one he had. I walked out with that book, and it has turned out to be one of my absolute favorite games of all time. It was dark, strange and twisted, with a million ways to make your character uniquely depraved. I loved it, because with only a few exceptions I could push it as far as I wanted to. I can only hope video games can eventually reach this point, to become a more fully formed exploration of thoughts and impulses that most people won't even acknowledge, let alone delve into.
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this is just a tad demented, and i think this is how shootings occur.
if you aren't happy enough with your videogames not allowing you to be psycho and stuff... maybe the problem is with you.
If you are craving this whole dark experience, I kind of fear for you and those who know you. That being said...
don't hunt me and make me change my profile :)
Go outside and talk to people. See how fucking dark, painful and brooding that shit is.
....I think I love you, you sick, sick bastard. ^__^
You are a sick fuck, and that is awesome
BlackSheep-
Hunt you? For crying out loud, I'm still in a state of shock that anyone is actually reading what I'm typing! lol I'm not exactly looking for some sublime torture porn fiesta here, and even if I was, the point I was going for is that all the attempts I've seen are pretty hollow. Optimally, I'd be looking for something that makes you actually look at yourself somewhat as you play. Maybe even something that gives you the options to make something resembling real choice. Barring that, I'd be more than happy to settle for something that genuinely conveys a feeling of fun. Problem is, I've been seeing the same crap for so long that I seem to be a bit jaded. Now, it tends to be a matter of pursuing extremes. And since the idea of Bambi's Flower Picking Adventure makes me want to vomit, I have to run with the other side of the coin.
Messer-
I've been outside. It wasn't so much dark and brooding as it was boring and intolerable. Seeing people run laps around a '72 Pinto while using a can of creamed corn to facilitate incest isn't my idea of a spectator sport. Also, I'll leave the brooding bit to people with disposable income to spend on mascara and black nail polish.
Blehman-
And to think, I thought I was being fairly restrained with what I wrote. If this puts me in sick bastard territory, it'll be interesting when I hit my stride. lol Certainly taking it as a compliment, though. Especially from someone using a Broodwich avatar. ;)
Now that's not a sentiment I read very often. Unfortunately, I can't really recommend any games where you can be pure evil, and I don't think that you'll really find any.
It's really a problem of character development. No one person is pure good or pure evil; and creating a game that allows you to be one or the other would seem like weak writing (which is something you already seem painfully aware of).
I do think that video games are often held to an unfair literary standard. Games are experiential and as such any experience, no matter how unrealistic, can be delivered through the medium. People outside of the community simply do not understand this.
Though I would recommend that you should take a breather. The quest for brutally novel stimulation is a dangerous one.
I'm not sure if this is your thing, but I thought the new GTA was somewhat darker than any other game I have played, the feeling of going on a ramage with a character,that by his own personality would never do such a thing, showed me how cruel I can be, the countless people I shot, ran over(It might sound sick, but the new animation engine, NEVER, EVER makes running people over tired) burned, stabbed, blew up and beat to death made me bring out the evil that was inside me,brutally finishing off half dead people was oddly satisfying, given that I'm actually quite religious. I know you played the previous GTA's so I think ths one might not interest you, then again it did fill the need in me you were talking about, So I dunno. Take it for spin, see if it fills your need
Rucksack-
You've definitely got a point there in regards to the challenges of presenting the concept of utter amorality. The object, I think, would be to refine and distill an entire range of experience. The idea would be to meld emotional, mental and physical response to a certain set of stimuli. If you could achieve that, you could have something that would make a unique impact.
On the subject of video games being held to different standards, I wholeheartedly agree. Analyzing what I wrote, the movie Ichi The Killer came to mind. Something utterly depraved from start to finish, and it flies by without much at all in the way of negative commentary. Other than the obvious "Ewww, that's sick" response, of course. Your mentioning of the uniquely interactive quality of games seems to me to reflect what people are willing or unwilling to expose themselves to. As if they're deathly afraid of something they might not be willing to admit they ever think or feel.
Mushman-
I thank you for the suggestion, and will definitely try it out once I rob a bank and have the money to purchase a console. lol
In regards to your comments on the experience of the game, it seems to me that games can tap into certain feelings or emotions and allow you to vent in a different kind of way. Rather than running all the risks involved with letting out negative emotions conventionally, you can go run people over, bludgeon them into hamburger, shoot, blast, burn and mutilate them, but obtain a calming effect.
It's quite interesting to me, really. You get mad at a person, you get angrier, then you hit them. You play a game, engage in carnage in a massive scale, love every second of it, and walk away not only more calm, but with your own sense of morality firmly intact.