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Formerly CaptainBus.

Commentoider and MassDebate founder/contendor. Has heard a lot of jokes about helmets.



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Nothing is sacred: I’m afraid I can’t let you do that.
Sean Daisy | 9:44 AM on 10.04.2009 26 comments





Just bought Super Smash Bros: Brawl? Heard all about Sonic and Solid Snake as special characters? Wanted to play using them straight away? Here’s your reward when you boot up the first character select screen for Brawl:



What’s wrong?

Oh! You were thinking you’d be able to play as Sonic and Solid Snake straight away! Oh, you are funny! No, you have to unlock them by dragging yourself through story mode, or at very least by playing hundreds of matches! Why would we want to just hand them to you?

Sometimes, graduated unlocks make sense. You don’t want to be given the most powerful weapons in an RPG or adventure title straight away, as there’s no sense of challenge or accomplishment in being provided with a world-destroying arsenal against miniature grunts, but for multiplayer games such as Rock Band, Super Smash Bros Brawl and Gran Turismo 4, asking that you drag yourself through the solo campaign to unlock the more exotic paraphernalia of a title is patronising. We expect it, and imagine that the designers know what’s best when they’re making these games, but oftentimes there are crucial parts of games that you’re not given access to until you’ve jumped through the developer’s preset hoops.


Wanted to play "The Who" straight away in Rock Band? 'Fraid not, buddy.

The level of control relinquished from the gamer is equally evident when you look at what settings you are allowed to change for multiplayer. You want custom weapon sets for same-screen deathmatch in Call of Duty 4? I’m afraid I can’t let you do that. You want to select what weapons are available in Mario Kart Wii multiplayer, and switch off the cheapest weapon in history, The Blue Shell? I’m afraid I can’t let you do that. More recently, the co-op-vs-waves-of-enemies Firefight mode in Halo 3: ODST doesn't allow you to play alongside those not on your friends' list. Not even allowing it to be optional but not recommended smacks of excessive control.

Even Halo 3's Forge, lauded as one of the most flexible editing tools for a console experience, has its limits. Ever wanted what it would be to drop a Scorpion in the middle of Guardian? Well, keep wondering because Forge won’t let you do that. Would it be stupid? Maybe. Let us find out why it would be stupid though, would you please Bungie?


No tank here for you.

None of these ideas are beyond the realm of programming ability, nor do they annihilate the challenge from gaming. It’s simply a developer’s belief that they know better what should be adjustable or immediately available in their games, and what shouldn’t.

Perhaps they’re not always right.



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21 comments | showing # 1 to 21
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Jesus H Christ's Avatar - Comment posted on 10/04/2009 11:09
Jesus H Christ
I like unlocking stuff, but it should really be kept to concept art, music, movies, skins, etc.
BulletMagnet's Avatar - Comment posted on 10/04/2009 11:12
BulletMagnet
Definitely needs one of the ten zillion "can't let you do that, Star Foz" meme images in there someplace. Anyways, in a nutshell, very much agreed that a good amount of unlockables should be available from the start (and you didn't even get into the DLC issue).
Chris Carter's Avatar - Comment posted on 10/04/2009 11:35
Chris Carter
Here's my answer:

For single player, you should always have to earn them. It increases the longevity of the game, and frankly, I like it.

If you select multiplayer, EVERYTHING should be unlocked; no exceptions. I hated having to beat SFIV multiple times just so I could play my friend with the secret characters, but I should have to earn them if I want to train with them solo.
Everyday Legend's Avatar - Comment posted on 10/04/2009 12:14
Everyday Legend
That's why I'm happy that Super SFIV has all characters unlocked right from the drop.

All characters should be available. Weapons/costumes/colors/stages/alt. music/etc., that's unlockable material waiting to happen. That makes sense.

But asking me to play for at least 3-5 hours just to get to see every face in the character select screen...is just sadistic, really.

Fapped.
psycho terror2's Avatar - Comment posted on 10/04/2009 13:15
psycho terror2
meh.

extra characters and whatnot are a reward, and i often feel very satisfied having earned them doing things i might not have bothered with otherwise.
Occams electric toothbrush's Avatar - Comment posted on 10/04/2009 13:41
Occams electric toothbrush
If the game bothers you, perhaps you should play something else that would be less frustrating.
Sean Daisy's Avatar - Comment posted on 10/04/2009 14:11
Sean Daisy
Thanks for those that commented and fapped. No comment on lack of adjustables yet but I suppose it is less controversial!

@Jesus H Christ
I agree. The best template would be DVDs and "bonus materials". Anything that would count as a Bonus Material in a game is fine for unlockable. Anything that would count as a chapter should be there from the get-go.

@BulletMagnet
Heh, I thought that there were enough Star Wolf memes on the internet already.

@mkshiranui
As I mention, some unlockables are quite relevant. I quite agree.

@Magnalon @Everyday Legend
Quite agree.

@psycho terror2
Brawl has heaps of unlockables, all of which are satisfying to unlock. Those locks that narrow gameplay with their omission are a bone of contention. You may like them. I don't.

@Occams electric toothbrush
Blogs are ripe grounds for criticism and debate. If you find such things unwarranted, here of all places, then perhaps I'm not the one doing things wrong.
norm9's Avatar - Comment posted on 10/04/2009 14:36
norm9
I'm still saddened that I will never unlock the car that's pictured on the cover of Gran Turismo 4.
Soulwax's Avatar - Comment posted on 10/04/2009 14:47
Soulwax
Was this blog inspired by Dara o'Briain's appearance on Gameswipe by any chance?

Not that I'm complaining. In fact, I agree wholeheartedly.
TheCleaningGuy's Avatar - Comment posted on 10/04/2009 15:48
TheCleaningGuy
I wish there were still cheat codes in games... Remember those? Before they got turned into DLC?
Excel-2011's Avatar - Comment posted on 10/04/2009 15:51
Excel-2011
Magnalon's answer is identical to my own.
copilotlindy's Avatar - Comment posted on 10/04/2009 17:43
copilotlindy
Agreed wholeheartedly. Unlocking is a dated mechanic to add replay to otherwise short games. I'm running into this right now with RE:5. I just want to play Mercenaries but can't until I beat the damn campaign with my friend. This is unnecessary, as any surprise associated with this mode was given away with RE:4. We know the mode is in the game, just let us play it Capcom!

I think the pit game developers fall into is they advertise unlockables to build hype. If a game dev insists on using a Sonic or Solid Snake to sell Supersmash, then those items need to be available from the get go. Mercenaries in RE:4 on the other hand, was not a hyped up feature used to sell the game, and thus was a pleasant surprise when it was unlocked.

Nice write up, fapped.
Elsa's Avatar - Comment posted on 10/04/2009 18:24
Elsa
I hate unlocking stuff. For party games, I really don't expect to play through on single player by myself... if it's a party game it only comes out at a party, so I would expect all songs/options to be available. :(

Nice blog!
JT Murphy's Avatar - Comment posted on 10/04/2009 18:25
JT Murphy
Maybe the worst offender I can think of is Def Jam: Vendetta. Not ONE of the rappers in the game's advertising is present in the out-of-the-box lineup- no Ludacris, no DMX, no Method Man or Redman, nothing but the bottom of the barrel. It was like if a new Street Fighter gave you only Sakura, E. Honda, Dan and Balrog at the beginning.

On the other side of the coin, Mortal Kombat Armageddon came with 58 of 62 characters playable from the very beginning.
vApathyv's Avatar - Comment posted on 10/05/2009 01:35
vApathyv
Yeah, my sentiments on this echo Magnalon's- make single player an unlockable-based affair, yes. That's never been a problem: reward a player's progression with something new. But titles/modes that are predominantly multiplayer-focused like rhythm games and fighting games should have everything ready from the get-go, aside from things like alternate colors/outfits and such. I mean, how would everyone have felt if, when everyone fired up Halo 3, the only multiplayer map that was available to players was Isolation?
Lance Icarus's Avatar - Comment posted on 10/05/2009 03:56
Lance Icarus
Can't agree enough. In games like Rock Band and Smash Brothers Brawl, it really feels like they're holding the good stuff ransom to force you to play that single player experience that some guys worked really hard on. However I do think that this is purely a problem with games designed for multiplayer (especially "party games") and isn't really so bad for the majority of gaming genres.

For the genres it does negatively effect, though, it can be a real buzz kill. Thank you for a great article and enjoy your new fap.
Andrew Kauz's Avatar - Comment posted on 10/05/2009 10:00
Andrew Kauz
To me, the worst is having to unlock the highest difficulty level by playing through the game once. Just let me play it right off the bat! The only genre this makes sense in is RPGs where you'll need a higher-level character to actually survive the highest levels.
Sean Daisy's Avatar - Comment posted on 10/06/2009 03:32
Sean Daisy
Thanks for the faps and comments, guys.

@norm9
If you can tell me what car it is, since it's been bothering me since you mentioned it, then I'll make a cookie in your honour.

@Soulwax
There was partial inspiration in the Dara part of Gameswipe, but mainly it has always been a niggle for me that games with a multiplayer bent don't just hand you all the cool multiplayer stuff straight away. Games such as GoldenEye and TimeSplitters 2 that didn't give you all the deathmatch levels or types until you've done all their unlock procedures. It's ridiculous.

@TheCleaningGuy
I remember those!

@The-Excel
Quite Agree.

@copilotlindy
That's pretty much exactly how I think games should be. I think a happy compromise would be an option once you've built your profile asking you if you would like the characters unlocked straight away or not, that way if you're a stickler for character unlocking you're presented with the option.

@Elsa
Exactly so!

@JT IceFire
I think some developers think they are offering greater replay value by using this system, but it only ends up irritating the player.

@vApathyv
The sad truth is that a lot of shooters (GoldenEye, TS2 are just two examples) do only give you half the maps and ask you to unlock the rest. Never get round to fulfilling all the arbitrary requirements? Tough break, you don't get to see all the maps.

@Lance Icarus
Exactly! The thing is, if the single player game is good enough, it will be worth playing. There's no need to hold unlockables ransom in order to give a sense of accomplishment. The experience alone should be giving you this.

@kauza
That is a crazy one. It's not even as if you could say that all of a sudden, you are worthy of super-hard mode, since the feature can often be unlocked on Easy play through. It's another false replayability concept, which has no place in modern, discerning game development.
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