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Captain of the Zanarkand Abes's blog

The Xbox One was revealed and everyone was fucking right
10:07 PM on 05.21.2013
Why King K. Rool is perfect for the next Smash Bros.
11:01 AM on 02.22.2013
Sonic 4 is just as good as the Genesis classics
1:02 PM on 02.02.2013
I Beat Bart's Nightmare!
9:41 AM on 09.09.2012
Will New Super Mario Bros. 2 become the third black sheep?
2:03 PM on 08.25.2012
I'm Really Digging Mole Mania!
7:33 PM on 08.14.2012





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Community Discussion: Blog by Captain of the Zanarkand Abes | Captain of the Zanarkand Abes's ProfileDestructoid
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About
My Top 10 Video Games Of All Time:
1) Paper Mario: The Thousand Year Door
2) Metal Gear Solid 3: Snake Eater
3) Donkey Kong Country 2: Diddy's Kong Quest
4) Super Mario Bros. 3
5) Sonic The Hedgehog 3 & Knuckles
6) Pokemon Soul Silver
7) The Simpsons: Hit & Run
8) Jet Grind Radio
9) The Legend of Zelda: Wind Waker
10) Gradius (Pick Any)

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Now I know what your all thinking, Pfffft! all those rumors surrounding my Xbox 720 can’t POSSIBLY come true,  - well, they did, and I for one am convinced that I am in a unholy nightmare in which I cannot escape from without the sound of Peter Molyneux's sweet sexy voice to awaken me. I watched as everyone one's faces (as I imagined them since I cannot see through the internet) went from hopeful to horny to downright pissed off. All the rumors were cuming true, the always online, no backwards compatibility, the always online, SEE, I already listed 3, that's a big number. Sony must've had a sigh of relief knowing that they were banking on the Playstation 4 to come out big if Microsoft fucked up badly! To add insult to injury, Microsoft had to act SEXIST, whatever the hell that means. Also, I thought I already OWNED an Xbox One, Those greedy bastards, trying to make money off of Jesus! The important thing is to remember to panic, for the 8th generation of GARMEING may very well be the last, but when Steven Spielberg came in to announce his new Halo Teli Series, He magically blind sighted me to forgive EVERYTHING that’s happened today. I have renewed hope for the Xbox One somehow. With that all said and done, I can easily say that it definatly beats out the PS4, I'm not counting Wii U because it is underpowered and not a current gen console. Ha Ha Ha that's just silly. Bye!! Bye!! (skips away)








When Super Smash Bros. Brawl came around, I was satisfied knowing that all of the big time video game characters came around, including Snake and Sonic. With the next Smash Bros. already in development, I feel it's time for me to talk about the one character that I always wanted to see make a return and be fully playable. That character my friend is none other than the mentally unstable King K. Rool.



What I find likeable about him is just how insane in the head the guy is. He really aims high to steal DK's Banana Hoard for...whatever reason it may be, that's how crazy he is, what would he do with bananas? I think he should join the next Smash Bros. Because he clearly deserves it, in fact he may even bring a few “Friends” over to help him. Come and join me as I explain his interesting move set.

The first thing I need to go over before I explain the rest of his move set is his down special move, it's what makes K. Rool a very unique opponent. When done K. Rool will transform into 3 different personas. First you have good old regular King K. Rool, he then changes into his pirate alter ego, Kaptain K. Rool, transform again and he becomes a mad scientist, Baron K. Roolenstein. Transforming again would loop the cycle back to his King form. In the midst of the process of transforming, he changes costumes to go along with his personality. In a sense, he acts a lot like Pokemon Trainer, except instead of 3 people, he thinks he is all 3 different people.



I thought it would be unique for a fighting game to feature a character with multiple personality disorder, which is why he being in Smash Bros. would be special. What set the 3 personalities apart are their different fighting styles and stats. King K. Rool is a heavy based character and is a powerhouse with excellent smash attacks, but at the cost of his speed and recovery. Kaptain K. Rool is best known for his long range attacks and is the fastest of the 3. Finally Baron K. Roolenstein fights much differently from his other 2 personalities and requires more technique, he also has the best recovery.

Now to go over the Special moves list which is now split into 3 lists. A lot of the moves come from the Donkey Kong Country games so you might have to use your imagination.

First up, King K. Rool:
Special move: Crown boomerang – K. Rool tosses his crown like a boomerang (if the special button is held down, it will result in a faster throw, with more distance covered).
Side Special move: Ramming attack – He will run at full speed running a person over.
Up Special Move: Cape glide – K. Rool jumps up with magnificent force and carefully glides over a distance, it can cause damage.
Down Special Move: Costume change – King K. Rool changes into Kaptain K. Rool.

Kaptain K. Rool:
Special move: (Spiked) Cannon shot – K. Rool uses his gun to shoot a cannon ball, once shot it will momentarily land on the ground to be used as an item. If you hold the button in and release, he will shoot a spiked cannon ball, however if you wait too long on holding the button in, the gun will explode on you and cause damage.
Side Special move: Blunderbuss twirl – K. Rool will twirl his gun to reflect any projectile weapon.
Up Special move: Rocket blunderbuss – K. Rool uses his gun to propel him up for recovery like a rocket, it can cause damage.
Grab Special move: Vacuum blunderbuss – Unique to Kaptain K. Rool, he can use the guns vacuum suction to pull his enemies close (tap the grab button to grab and hold in the grab button to use the vacuum).
Down Special move: Costume change – Kaptain K. Rool changes into Baron K. Roolenstein.

Baron K. Roolenstein:
Special move: Beaker toss and Laser gun – Pressing the button causes Baron to toss lab beakers that can burn opponents. Holding down the button can make Baron shoot a laser at his opponents, the gun is short range but it can momentarily stun an opponent.
Side Special move: Barrel throw – Baron will throw 3 types of barrels, a wooden barrel that is breakable and can sometimes contain an item, a steel barrel that is reusable when stopped, and the rare TNT barrel that can cause explosive major damage.
Up Special move: Backpack copter – Baron's greatest advantage is his incredible recovery with smooth flight controls and he can fly in any direction, he can also attack while flying. Baron's backpack copter only lasts a few seconds though.



One thing to note is if K. Rool were to consistently switch between forms, he will become very exhausted, which will cause his attack power and resistance to drop. So you have to plan carefully. Much like Pokemon Trainer, You can choose what form of K. Rool you can start with before the match starts.

Of course like all the other Smash contestants, they are all given powerful Final Smashes to unleash upon all who opposes him/her. I figured since we are dealing with King K. Rool, we can introduce his most powerful 4th Persona, his heavyweight boxer champion personality, King Krusha K. Rool from Donkey Kong 64!



Once he has changed into his boxing getup. King Krusha K. Rool is ready to lay the smack down on all who stand in his way. He is really fast, completely invincible, and has an assortment of new boxing moves so he can pummel his opponent to a bloody pulp. His Special move set goes just like this:

King Krusha K. Rool:
Special move: Wind up punch – K. Rool quickly charges up a deadly punch far stronger than DK's Wind up punch..
Side Special move: Boxing glove boomerang- it's pretty much a beefed up version of the crown boomerang.
Up Special move: Charge jump – K. Rool will spring up with magnificent force and whoever is caught in the jump will receive major damage, the longer the button is held, the more jump distance and power K. Rool will build.
Down Special: Earthquake ground pound – K. Rool will jump up and land down with force as he causes shockwaves to travel across the ground, the shockwaves can cause damage and perform a tiny stun. Feels good to have a Down Special move be an attack now, doesn't it?

Once his Final Smash form is done, K. Rool will revert back to whatever form you were before he changed.

And that was my take on K. Rool being a very interesting Smash Bros. character. If he were to make it through, (which I get the sad feeling he won't considering Nintendo's hate for K. Rool and the Kremlings) only good would come from it, like maybe enough star power for him to be in the next Donkey Kong Country game or just the very fact that we expanded the Nintendo Villains roster, and well...I made it this far I might as well go all the way so cut me a break:

Taunts:
All 3 forms of K. Rool will fake their deaths.
K. Rool's Boxer Persona will wave to the crowd.

Stages:
Gangplank Galleon
Krazy Kremland Roller Coaster

Music:
Gangplank Galleon
Target Terror Remix

Well, I hope you enjoyed reading this, what do you think? Do you think K. Rool should be in the next Smash? Someone else? Do you like my move set or do you say otherwise? Discuss away!








Ah, it's been a long time since I last blogged about anything.....ANY WHO, it's no surprise that I'm fixated on doing a blog on Sonic/Mario/Metal Gear once again blah blah blahh but enough about me, I'm here to say what some may call a bold (or stupid) claim, that is that after playing an immense amount of Sonic 4 and the other Genesis classics (CD included), it's safe for me to say that I enjoy Sonic 4 just as much as the other games because I find it to be really fun. This blog wouldn't be anything special if Sonic 4 was just some game I like, it's a game that many gamers find controversial for reasons of sorts.



Dem “Physics”

I'm not gonna even bore you with history details about Sonic that everyone loves to do when writing an article on him. I'll just say the reasons why the game to me measures up nicely with the others. First off the "physics" didn't really bother me, just a 5 second adjustment and there you go. There’s nothing about the games "physics" that stopped me from playing the game. You can make the physics look silly if you TRY. Phew! Still with me?

Sonic 4 has what makes Sonic games enjoyable

Sonic definitely has its strong moments, like the momentum based level design, the kind of design that makes sonic a fun game for me. Where you can go through a level in break neck speed if your skilled enough, the speed is the reward you earn from doing this. Levels like Mad Gear Zone and the Lost Labyrinth are great examples of that. In fact in order to get skilled in a level, you have to replay the levels, which bring me to my next point. Sonic games are meant to be replayed over and over again. Whenever I replay a new Sonic game I was just okay with, the experience is even better the first time and the game becomes much more enjoyable. This proves true with all the genesis games including Sonic 4, it went from being an okay game to being addictive, and I like my Sonic games addictive!



Cast and story are perfect

If there's one thing that Sonic 4 did right that everyone can agree with, it's that they removed the usual useless cast of characters. Episode 1 stayed true and focused only on Sonic and Eggman. Episode 2 did what is rare in Sonic games: expanding the cast with Likeable characters such as the always sometimes maybe helpful tails and the fan favorite robotic bad ass, Metal Sonic.

The story involves the Little Planet from Sonic CD making its annual return to Mobius/Earth/God knows where and Eggman plans to capture the helpless planet once again with the help of the newly revived Metal Sonic, Sonic joined by Tails now have to stop the two. Sonic 4 may have one of my favorite stories from a Sonic game all because of the perfect cast, well except Shadow the Hedgehog was just fucking hilarious. I mean, that game had the president, aliens, hooker bats, and uh, uhhhh, guns and shit, and uhh swearing, that’s FUCKING hardcore.

What makes it stand out from the others?

While Sonic 4 pays homage to its Genesis predecessors like the reduced cast, familiar zones, 2D gameplay, and the return of the lock-on feature (Who saw that coming?), the game also provides new features not seen in the Genesis games. The big feature in Sonic 4 is the inclusion of the homing attack where I got to admit, they did a good job of implementing in to a 2D game when the attack was originally created for attacking enemies in a 3D space. They also came up with fun gimmicks for each level like Sonic 3 did, like the torch light level and vine swinging, plus the airplane that you ride in this game is actually better than Sonic 2’s so I’ll give it credit for that. Another feature that is actually nice is how in a new game you can tackle any level in any order you want.

Tails is useful again you guys

Episode 2 decided to make Sonic and Tails work as a team and have them do special tag up moves. They can fly together which pretty much makes death pits less terrifying, they can also swim which is helpful for getting out of water for air, and they can do a death sphere like spin dash to plow through enemies and obstacles



The Bosses be bossing it up kind of

The boss fights in Sonic 4 are 50:50, some weak, some good, and by that I mean the Metal Sonic boss fights are the best of the game, you really feel like you’re going all out with beating Metal Sonic. Eggman has his moments but some of his boss battles are boring, mainly from Episode 1. I do like how his battles are classic reimagining’s with a twist to throw you off, but the final boss in episode 1 is a real dick, especially with the surprise final attack it has. It’s also cool how the bosses are levels themselves and are separate from the 3 acts.

Sonic 4 & Metal……Sonic

What I find to be the best feature of the game is Episode Metal. It’s a fun little bonus game you get for buying both episode’s 1 and 2. You take control of Metal Sonic who survived his battle in Sonic CD. He returns, gets revived and is on the hunt for Sonic as he explores 4 reworked stages from episode 1. Metal Sonic’s levels have that right amount of difficulty in them, and the level design is impressive. Despite their being only 4 levels, the levels are pretty damn repayable and are easily the best part of Sonic 4.

That’s really all I have to say about Sonic 4, the special stages are neat throwbacks, the soundtrack is hypnotically catchy, and to me, it did enough to set itself as a true sequel to golden age games. It makes me wish there was an episode 3 or a Sonic 5 to continue with, but if Episode 2 is truly the end, than that’s fine with me because it did what it what it wanted to do, recreate 2D Sonic. What do you think?








My hands hurt like hell from my broken and worn out SNES controller but it didnt stop me from beating this abomination! SOMEBODY HUG ME!








The way I see it, people usually welcome a new Mario game with open arms, no questions asked. they play it, they love it, and they continue to play it as much as they want. But sometimes for whatever reason, people will begin attacking a new Mario game that plays different from the rest of the games. The two notable examples of this are Super Mario Bros. 2 and Super Mario Sunshine. In my opinion, those two games are really fun and are easily make it in my top 10 Mario games. But again, despite the fact that critics loved the 2 games and have sold well enough, the gaming community (AKA the internet) would not care, or even worse openly hate the game. With New Super Mario Bros. 2 out, people are already questioning the game, but this time people are criticizing how similar it is to the other games over how it is different. Before the game is out, people begin to wonder whether or not the Mario series is becoming stale.



First things first, I was quite surprised how fun and addictive NSMB2 was, the coin collecting gimmick was pretty damn fun and I feel as though there's a lot more going on with the level design in this game compared to its "new" predecessors. The level design doesn't feel as empty as the other "new" games. I'm gonna be quite honest, I hated the first NSMB game for the DS, It felt bland, uninspired and insultingly easy. NSMBWii was a step in the right direction (and by step in the right direction I mean the Koopalings are back!), it was a much more rounded game with very fun multiplayer and a better difficulty. Now with NSMB2 I think it was yet another step in the right direction believe it or not. For starters it's about time we had a flying power up again, getting your P meter up to speed rewards you with flight and secret areas filled with rewards. The Mega Mushroom is used the right way as a really rare item to help you increase your score and giving you many more coins along the way, you never feel cheap using it. The level design doesn't feel as empty as the other "new" games and there's much more obstacles and alternate paths to take. Other than that the only criticisms I have is that the music is a copy and paste of NSMBWii and the difficulty took a drop this time around. also the coin collecting gimmick isn't fleshed out fully enough, You can easily clear the game without going coin crazy. maybe there should be a toll on the map like how many coins are needed to advance to the next level or have item houses that act as shops so you can buy the items you want. Instead of it being a game where there's coin collecting, how about a game where it's ALL ABOUT coin collecting.



I consider NSMB2 the best of the "new" series despite it's title being very contradictory. But I don't think that's how the game is gonna go down. I think people will instantly call the game out for it not being as "innovative" as others. The NSMB series has never been innovating to begin with. The only thing that was close was the simultaneous 4 player in NSMBWii. I think in the future NSMB2 will become the third black sheep in the series, the other two being Super Mario Bros 2 and Super Mario Sunshine (Why is it always the twos!). Super Mario Bros. 2 is a black sheep because it was originally supposed to be another game, "Doki Doki Panic" and for having different game play elements. There's also a Japanese version of Super Mario Bros. 2 that has very hard levels and plays more like a traditional Mario game.

Then you got Super Mario Sunshine introducing the water pack, FLUDD. FLUDD gives a new twist to the game allowing Mario to pull off new jumping tricks and it allows him to hover. Super Mario Sunshine is also the only Mario game to attempt full on voice acting, which sounded awkward (plus how can you hate a game that has yoshi's you can ride on). NSMB2 may not be as loved as much either. It may be doing well in review scores and sales, but I think it's reputation will live up to standards lower than what it was meant to be. People will call it out for being unoriginal and tiresome. I just don't get why it takes only two Mario games in 1 year for people to call the series out for being stale or going old, because I don't think it's stale. It's still providing a lot of very fun and imaginative game play, and New Super Mario Bros. 2 is proof of that.








A year and a half has gone buy since I purchased my 3DS at launch. After all this time playing all my ambassador games, I thought it'd be a good idea to Finally get eshop points. After wasting them already on the Mario Land Trilogy, I pondered on what to get next and frankly, not a lot of the games peaked my interest aside from DK94' which I already own. Then it hit me - Mole Mania![b]



Never hearing of or playing the game ever, I thought that it'd be worth the purchase. My eyes were glued to the screen as I cleared each world very quickly, awaiting more puzzle based challenging goodness. The game was worked on by Shigeru Miyamoto for the Gameboy. It was about a Mole named Muddy Mole who has to traverse across elaborate puzzle worlds to rescue his wife and kids from an evil farmer named Jinbe. Although there are very few cut scenes in the game, I find them quite funny, sometimes laughing out loud, from how the main villain kidnaps the family to how Muddy reunites with one of his kids.



the game is so much fun to play, pretty much you have to grab objects like a big black ball and somehow roll them over towards the gate to the next screen. You have to use your digging skills to solve each puzzle. It sounds easy, but it really isn't. Your very much restricted in how you move any object in the game. If an object's against the wall, you can't push from the other side. enemies can be a hindrance because of how they are placed in the game, so it's important to take out as many enemies as possible. Also different objects can only be moved in certain ways, you can push weights but you cant pull them, same applies to pipes, which can change the direction of where the black ball is moving. Something that screws me over the most is moving barrels, if put into holes, they can block your path underground sometimes separating me and where I need to go. You can also roll cabbages and place them into holes, rolling 5 cabbages into holes can give you a heart piece, which I feel is kind of pointless because there are healing areas in the game that can fully heal you. Regardless rolling in all the cabbages is required for getting 100 points.



One thing I really appreciate in the game is how fast you learn the controls, putting many video game tutorials to shame. You just look at all the quick explanations of the basic controls in sign posts that are all put in the first area of the game. Another thing I love is the catchy 8 bit tunes that go along with the game. It never gets too repetitive or boring.That's really all there is to say about the game. it's pretty damn good and worth your time and money. It's a virtual console game that should be getting a lot more attention. If anything It made me want Muddy Mole to be in the next Smash Bros. or get a sequel. Mole Mania gets a definite thumbs up from me.