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About Me
Been gaming since I was a wee lad, my first console was an NES in 1988. I'm into pretty much any game that's good, though if it's a genre in which I suck I'm going to give up on it. I've owned most popular consoles at one point or another, and my game playing tends to bounce around time from newly released to escaped me in my youth. I never use emulators, because doing that is illegal and therefore immoral.

Some favorite games: Half-Life 2, Braid, Metroid Prime, World of Goo, Super Mario Galaxy, Bioshock, Beyond Good and Evil, Fallout, Final Fantasy X, Soul Calibur 2, Doom, Plants Vs Zombies, Sam & Max Season One, Resident Evil 4, Grand Theft Auto: San Andreas, Call of Duty 4, Castlevania: Dawn of Sorrow, Chrono Trigger, Phoenix Wright: Ace Attorney, plenty of others...

Right now I'm playing: WoW (an hour a day devoted to daily quests), Metroid (totally not on an emulator, you guys), Star Ocean: First Departure

Looking forward to: Metroid Prime Trilogy, Bioshock 2, Beyond Good and Evil 2 (cautiously)

Gaming platforms in use: PC, PSP Slim, DS Lite
Gaming platforms in storage: NES, SNES, N64, Wii, GBA SP, Dreamcast, PSX, PS2 Slim, Xbox, Xbox 360
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Gamertag: CANTPRO
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Metroid and graph paper, part 3
CapnCrunk | 9:23 PM on 08.30.2009 6 comments


Part one
Part two

I solve the mysteries of the game engine this time.

My Playthrough, part 4:



I was investigating Kraid’s Hideout again, when I noticed that sometimes the enemies you need to freeze with the Ice Beam to climb certain areas don’t show up. I’d leave the climbing area for another room, then turn around and jump up to the spot to start climbing and the enemies still wouldn’t show up. I looked at the enemies as I entered the room, and started thinking. It turns out, if you move through the vertical scrolling areas too quickly or without killing all the enemies on the way, the enemies that you freeze for stair steps won’t be put on the screen. Some kind of technical limitation, I guess. Whatever it is, it’s the reason I assumed I couldn’t climb the rightmost shaft of Brinstar. This game sucks because it’s technically flawed.


Harder than it looks.

So I headed over there, and was careful to kill all the enemies on the way up, and sure enough there’s a new enemy, the exact one I need to reach the next door. It wasn’t as easy as that, either, as these enemies move in a wave pattern, and only reaches the height you need every other period. I got knocked around a bunch trying to set these platforms up. You can only freeze an enemy once and it has to completely thaw before you can freeze it again. Also, Samus can’t shoot down. I started at about 200 energy, and made it to the door with 21 energy left.



There’s an Energy Tank behind that door. There’s also a path from the other side… I could have collected that Energy Tank after I got Bombs, I just didn’t think to shoot up from the end of the corridor coming from the left after I got the Missile upgrade 10 hours ago. Good to know for a timed run, I guess. This game sucks, but now it’s because it makes me feel like an idiot.


Red = horizontal room, blue = vertical room, thin lines = possible hidden area

I think I see a hint in the map. Every time the screen transitions through a door, the scrolling direction switches between horizontal and vertical. Single screen rooms connected to horizontal rooms scroll vertically (if you can’t break the ceiling or roof, the room still scrolls vertically, but is only one screen tall). There are only a couple of single screen horizontally scrolling rooms. There are a couple doors that are exceptions to the rule, though.


Hey look, it's Metroid with an automap!

Vertical rooms don’t have hidden exits on the walls, only on the floors and ceilings. Horizontal rooms don’t have hidden exits on the floors and ceilings, and walls with no doors are to be inspected thoroughly. Knowing this, the path to the Ice Beam would have stuck out like a sore thumb. Looking at the empty spaces and the rules of how the rooms work, I think I might be able to make some real headway now.

This is a good place to stop; I’m not looking forward to backtracking over most of the map. On the other hand, once I have the map and know where everything is, a timed run would be a lot of fun, and my opinion of this game may swing back to a positive one. If anyone reading this is to take away one thing from these posts, it’s that the Internet is a terrific resource and only idiots and sadists discover previously known information on their own.

After death 14, day 10: Morph Ball, Bombs, Long Beam, Ice Beam, 150 Missiles, 3 Energy Tanks, Kraid down.

My Playthrough, part 5:



I started investigating the feelers I marked on the map. The first one that panned out was in Kraid’s Hideout. It led to a Fake Kraid, and further past him was Kraid’s lair. I didn’t get any upgrades but I discovered that you don’t need the Ice Beam to get to Kraid. I’m not yet sure if this will help in my timed run, but it’s good to have options. I died a few more times after that checking all the other walls and headed back to Brinstar.

In Brinstar, one of the first places I checked out was where I found the Long Beam. I realized that every room with a Chozo statue holding an upgrade scrolls horizontally, so the colored map is slightly inaccurate, and there are a few more doors that are an exception to the scrolling rule. Still, that map was the only lead I had and I thought it would still lead me somewhere.

I found a ceiling to shoot out at the top of Brinstar. I need the High Jump Boots to reach the room above it. There was nothing else I could find so I headed to Norfair.

On the right end of Norfair, near the Ice Beam, I found out that there was a fake lava pool with a destructible floor that doesn’t actually lead anywhere. That’s all that I found. Yet again, I’m suck. I know the elevator to Ridley’s Hideout has to be above Ridley’s Hideout, which has to be Norfair. There are a couple spots in Kraid’s Hideout where it’s conceivable the elevator could be there, but I checked those too. Now we see how long I’m willing to run around and randomly drop bombs before I resort to a walkthrough.



For the hell of it I tried Nintendo’s automated tip line, the Power Line at (425) 885-7529, but the voice at the end said they were having technical difficulties. Afterwards I filled my energy back up and headed back to Norfair. I blew a hole in the floor of the room on the far right, I have no idea how I missed it on my first pass. Now I’m being very careful, and I pretty much know which spots in the floors and ceilings to check. The path led to the High Jump Boots and the Screw Attack. The Screw Attack isn’t quite as awesome as it is in the other games, as you fall out of it before you land, but it’s still pretty cheap.


Fuck.

I kept pressing into Norfair, and the tile set changed a couple times. The one that looked like a bunch of eyeballs made it seem like I was getting somewhere interesting. I found another Energy Tank and the Wave Beam (which overwrites the Ice Beam). I also found out that there are some spots in this area where you get stuck and die if you fall in, even with the High Jump Boots. I fell in more than once.

I took the chance on my new lives to check out the one door at the top of Brinstar and get the energy tank from Kraid’s lair. On the way I noticed how much more powerful I had become in such a short period. I could shoot through walls, I could shoot things shorter than me, my shots were more powerful, I could climb faster, and I could jump into enemies to kill them. I was hoping it was the Varia Suit at the top of Brinstar, and it was. Now all that’s left is Ridley, then Mother Brain.

Thinking of the timed run, I regret going to get the Varia Suit before visiting Ridley. I’d like to know how difficult he is without it. It might save me some time to grab the Varia Suit last, since it’s so far away. It seems the best route right now would be to grab everything on the way to Ridley, then double back and get the Varia Suit on the way to Kraid. Another issue for the timed run is the Wave Beam. You lose the Ice Beam, so if you need to travel through Norfair again you have to go pick up the extra Ice Beam there. Also, the Ice Beam is needed to kill Metroids so it may not be worth picking up the Wave Beam at all.

After death 23, day 16: Morph Ball, Bombs, Long Beam, Ice Beam or Wave Beam, High Jump Boots, Screw Attack, 165 Missiles, 5 Energy Tanks, Kraid down.

If you want to see a higher res image of the map so far, it's in the gallery.



Attached photos:

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5 comments | showing # 1 to 5
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Arttemis's Avatar - Comment posted on 08/30/2009 22:01
Arttemis
This is an incredible series of posts! I love that you actually called Nintendo's tip line. The maps are getting more detailed, and it's pretty entertaining to read about the effects of the upgrades as you progress.

Looking forward to the next part! Good look on taking out Ridley!

This actually makes me want to put more time into the Metroid Prime Trilogy!
protomark's Avatar - Comment posted on 08/30/2009 22:23
protomark
this is awesome. your dedication is astounding.
Kraid's Avatar - Comment posted on 08/30/2009 23:56
Kraid
I remember taping a custom map of Metroid I made on my room's wall hoping to send it in to Nintendo Power so they could make a new game out of it XD...
gatorsax2010's Avatar - Comment posted on 08/31/2009 00:04
gatorsax2010
I don't know how I ever beat this game (a few years ago). I didn't make a map, so I just wandered around aimlessly and tried to compare it in my mind to Zero Mission, I guess. I remember taking forever to beat Kraid, too, though I never did see the fake Kraid.

I'm really enjoying reading these articles! Your dedication is impressive.
Garbz's Avatar - Comment posted on 08/31/2009 06:33
Garbz
i love this blog series. keep it up!
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