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About Me
Been gaming since I was a wee lad, my first console was an NES in 1988. I'm into pretty much any game that's good, though if it's a genre in which I suck I'm going to give up on it. I've owned most popular consoles at one point or another, and my game playing tends to bounce around time from newly released to escaped me in my youth. I never use emulators, because doing that is illegal and therefore immoral.

Some favorite games: Half-Life 2, Braid, Metroid Prime, World of Goo, Super Mario Galaxy, Bioshock, Beyond Good and Evil, Fallout, Final Fantasy X, Soul Calibur 2, Doom, Plants Vs Zombies, Sam & Max Season One, Resident Evil 4, Grand Theft Auto: San Andreas, Call of Duty 4, Castlevania: Dawn of Sorrow, Chrono Trigger, Phoenix Wright: Ace Attorney, plenty of others...

Right now I'm playing: WoW (an hour a day devoted to daily quests), Metroid (totally not on an emulator, you guys), Star Ocean: First Departure

Looking forward to: Metroid Prime Trilogy, Bioshock 2, Beyond Good and Evil 2 (cautiously)

Gaming platforms in use: PC, PSP Slim, DS Lite
Gaming platforms in storage: NES, SNES, N64, Wii, GBA SP, Dreamcast, PSX, PS2 Slim, Xbox, Xbox 360
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Gamertag: CANTPRO
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I suck at games: Metroid and graph paper
CapnCrunk | 8:50 AM on 08.23.2009 6 comments


I was getting psyched for the Metroid Prime Trilogy, as I loved the first two games and haven’t had a chance to play the third. New controls and widescreen for the first two, and a new (to me) third game? Awesome. It also got me thinking about how I have seen all the games in the series to completion, except for the newest and the original. Well, I only played through them; I never got the good endings. Usually I’ll get close to 100% items and nowhere near the required time. But I finish them, damn it.

I’ve attempted to play Metroid several times. Before I had the Internet, the time I had with the actual cartridge was short, and I had no graph paper. I was able to remember that the Morph Ball was left of the start, and there were Missiles and Bombs to the right somewhere, and elevators made the game hard, but that was about it. My memory is that of a housefly, and the backtracking to dead-ends I couldn’t remember I already visited was extremely tedious and pointlessly backtracking in areas further than Brinstar drains your health fairly quickly. I know I came nowhere near finding the Ice Beam without using the password JUSTIN BAILEY. I love the Metroid games, but only the ones with automaps. I dunno how I cleared Metroid II back in the day; I guess the level design was more intuitive.

After I had the Internet, I had access to the game first through the original Prime, and secondly through Virtual Console. But it still had no automap, and I didn’t see the point in downloading the map at all. Just like the other Metroids, knowing where everything is from the start would take all the exploration, and therefore most of the fun, out of the game. So again, I still didn’t get further than a couple Missile upgrades and a fear of the deeper areas of the game.

I’ve always had the idea of dropping a screenshot map of the game into GIMP (poor man’s Photoshop) and making a grid of black squares, each in their own layer, on top of the map. As I explore the map, I can remove the black square on the corresponding screen in GIMP. It’d be an awesome automap, but setting it up seems like a lot of work. So I just decided to do it old-school, and went to the grocery store and bought some graph paper and colored pencils. I also figured I’d make a blog post of me playing through the game, and uploading the map as I progress. I’ll go ahead and admit here that I’ll be checking a zoomed out version of a screenshot map occasionally, to make sure I’m not off by one in the corridor and shaft lengths.

I remember reading that the Famicom Disk System version of the game is superior to the NES version the West received. There’s a real save function, like in The Legend of Zelda, and the FDS has an extra sound channel. So if I’m going to play Metroid it might as well be that version. Being a law abiding citizen, I went ahead and bought a Famicom and a copy of FDS Metroid off of eBay, which was prohibitively expensive, but I’m not going to jail for this. Then I ordered a Famicom disk copier, and read the Metroid image onto my computer. I then applied Alan Midas’ English translation to the disk image, and copied it onto a special blank Famicom disk. After that, I modified the Famicom hardware to upscale the graphics to 4x the original resolution and apply smoothing to the pixels, and output to a window on my computer screen. Finally, I took apart the 1P controller, cut the plastic open, and wired in a turbo button. It took forever, and there are easier ways to do this, but I don’t want the FBI knocking on my door.



Here’s the result. It’s still an NES game but it looks a lot better than the VC version. And the sound is better too. Unlike many NES games, the sound effects don’t “step on” the instruments. The item collection medley and the title screen music are slightly different too. The game tracks your death/save count on the file screen, and the number of game days (1 day = 1 hour realtime) you’ve played. All in all this is the best version of the game (considering only rereleases, not remakes), and is the version Nintendo would actually be justified selling for (maybe more than) $5 on the Virtual Console service. One interesting note is that the elevator shafts in this game are loading screens for the Famicom version, it takes about a minute to ride the elevators while the FDS loads that part of the map.

My Playthrough, part 1:



So go left, get Morph Ball, go right, and get everything else. It’s nice not to backtrack any more than necessary. I feel like I might actually finish this. I feel like I may even go for 100% items and 100% explored, and then copy the map and draw an optimal route to take to get the best ending. I’ve gone as far as I can in Brinstar without the Ice Beam and without killing Ridley and Kraid, so I headed to the elevator to Kraid’s Hideout. I forgot how much that part of the map sucked. The enemies hit you for 20 damage each, and I only have 200 energy. I wasn’t being careful enough, so I’ll have to be a bit more cautious when I come back later.

After death 1, day 1: Morph Ball, Bombs, Long Beam, 15 Missiles, 1 Energy Tank.

My Playthrough, part 2:



Next I headed to Norfair, since the Kraid’s Hideout was traumatic. Death in this game is awful, you have to farm enemies for a good amount of time to fill up on energy. You need at least your original 100 energy filled, or you’ll die pretty quick past Brinstar if you suck like me. Only two Missile upgrades in Norfair, I need the Ice Beam. Faced with dead ends, I headed back to Kraid’s Hideout.


A Hopper in front of Samus, and a Geegas on the right flying up for the killing blow. Samus was dead as soon as she entered the door.

Entering any room here from the left door is extremely cheap on the game’s part. The Hoppers will knock you backwards for 20 damage before you get a chance to make any input, and if you enter through a Missile door you’ll get knocked back into it. Worse, when that happens the Geegas keep moving and get to hit you for another 20 damage while the screen is transitioning. You lose 20% of your energy about half of the time you enter a missile door from the left! If you look closely you can see where I wrote “FUCK” repeatedly where those rooms are. I kept getting murdered there so I decided heading left first was much healthier.


Key: Squiggle = Beam door, MIS = Missile door, ICE -> = Need Ice Beam to move in that direction

Without the Ice Beam, most of the paths were one way trips. If you go to the bottom of the shaft under the elevator, you have to make a small loop with no upgrades. Going left from the top of the shaft is a larger loop, but at least you get two Missile upgrades. I needed the Ice Beam to enter the door in the middle of the shaft under the elevator, so the only place left for me to explore were those two death trap Missile doors.


It's like an energy refill station in the later games, except it takes four minutes.

I went through the top one first, and I figured out in these rooms that pickups are poison, because the Geegas that come through the floor and kamikaze you don’t respawn until you grab the pickup they drop. There’s one Missile upgrade, followed by 15 completely pointless screens. Wow, what sick bastard put that in? Doesn’t matter, this place isn’t that bad, except you can lose 100 energy in 3 seconds, and you frequently have to farm the respawning enemies to get your health back up. That idea I had earlier about trying to speed through and get the best ending had about died at this point. Oh well, I had to be getting close to the Ice Beam.

Except I wasn’t. Behind Missile door number two was 3 screens, ending in an Energy Tank. Mental note, this is the first place to head in this area on my next playthrough. Where is the Ice Beam? I’m stuck…

After death 8, day 5: Morph Ball, Bombs, Long Beam, 35 Missiles, 2 Energy Tanks.


Does this set off any red flags? Every time I tried to play this game, I've gotten the Bombs and wandered merrily past this hallway.

Well, playing Metroid without referencing a walkthrough has failed. I looked it up and determined that I should be bombing the bottom of every hallway (the 1 screen of tighter horizontal parallel lines between longer corridors on my map). One of those is the path to the Ice Beam. I have a feeling I would have dicked around in those 15 pointless screens in Kraid’s Hideout for a long time before even thinking of going back to Brinstar, and I’m pretty sure I would have tried Norfair before that. This is the only Metroid game I couldn’t figure out without some kind of outside assistance. Further, I’ve been exactly this far in the game several times before. I managed to ignore that hallway every time I played.

Do I suck at Metroid? Is this a failure on my part, or the level designer’s? Should I have stuck it out, possibly for a couple of more hours of backtracking, revisiting dead ends until I finally discovered the bomb spot I needed? You could say I'm dumb for not calling the Nintendo Hint Line all that long ago and asking a counselor where the Ice Beam is. In my recent attempts I could have looked at a walkthrough sooner.


I'll give you two guesses where the bomb goes.

I know the game is over 20 years old at this point, and not all games of this age are the most player friendly. But all of the action adventure games Nintendo put out after Metroid were pretty intuitive. The Legend of Zelda, which was released six months before Metroid (in Japan), had the same “flaw” of having to bomb random areas. But that game had a map for the dungeons, and the important spots to bomb looked conspicuous. Zelda’s first quest is absolutely clearable without any outside references, even if you don’t have the maps that came with the game (I didn’t).

Further, on the “I suck at games” theme, I have never seen the best ending at any of these games. Finishing these games in a timely manner is something that requires tons of practice, skill, and memorization. It requires much more than one playthrough. It’s the same with the Resident Evil series for me; I play through them once, get a horrible score, and don’t have it in me to play through repeatedly to figure out the optimal path. I’m lucky to finish a game at all. I feel somewhat frustrated that I don’t play these games more than once, but on the other hand that leaves time to play games that are completely new to me.

I’m considering pressing on and trying to finish the game, making my map and noting my experiences. Should I go ahead and continue documenting my playing experience in another post? Do I suck or would you have wandered past that hallway without a second thought? Have any of you gotten a “best ending” without using a walkthough, but through practice and determination? How would you rank that among your accomplishments in your gaming career?

If you want to see a higher res image of the map so far, it's in the gallery. The playthrough is continued here.



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5 comments | showing # 1 to 5
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Arttemis's Avatar - Comment posted on 08/23/2009 12:09
Arttemis
Excellent first blog!

First off, I wasn't aware of the superior version of Metroid, but now I'm curious to see if there's a ROM or executable you can find for PC instead of going out and getting a Famicom (or I'll just stick with Zero Mission).

You're right about the challenge of getting 100% in games. I'm constantly wondering if I should continue attempting completionist playthroughs or just have a "go ahead and beat it attitude, and try harder the next time. I think the latter might be more logical, so that you can familiarize yourself with the game first before attempting to finish everything, but it's always more rewarding to fully explore the game the first time while it's all fresh.

Your log so far into the game is pretty impressive! I say keep it up. I was never able to beat my copy of Metroid on my original gameboy, and would have used a guide if I had one available (this was before the dawn of the intrawebz).

I don't think I've ever 100%-ed any games with a significant amount of collectibles without the use of a guide. With the Resident Evil games, I used to love reading the guides just because I was obsessed with the setting. Zelda:OoT had way too many skulltullas and pieces of heart; I didn't get everything in that game until years after it was released, and definitely needed the help of GameFAQ guides. Same thing with MGS 1-3; I beat them several times on my own before consulting a guide to 100% them (ghost pictures, bandanna/stealth, dog tags, frog statues, plants/animals, FoxHound/Big Boss ranks).
I think the only game I have fully completed on my own was Assassin's Creed, but that was no more than a scavenger hunt for flags.



NOTE: Fill in your side profile with a bit of information on yourself! People around here like to know more about the people behind the blogs.

Again, great read!
pedrovay2003's Avatar - Comment posted on 08/23/2009 12:38
pedrovay2003
Yeah, the FDS versions of pretty much every game is superior to the cartridge versions -- Same thing goes for Zelda.

Excellent blog, I wouldn't have the patience to make those graphs. :D
Jonathan Holmes's Avatar - Comment posted on 08/23/2009 13:59
Jonathan Holmes
I accidentally started playing the FDS version of Metroid the other day, but on my GBA, and it was super weird. The music actually sounded worse, like it was missing a channel. Maybe it's the GBA's fault?

Anyway, what I'm most impressed with is the way you altered your famicom's progamming. How in holy hell did you pull that off?
Artemus's Avatar - Comment posted on 08/23/2009 14:09
Artemus
Nice start to your stay with DTOID...
I agree with Arttemis, we'd love to know more about you. Get to it, man.
Anyway, I just started playing through Metroid, again. I beat the game so many years ago I barley even remember beating it, if that makes any sense. It's an awesome game, but the back-tracking, if you don't have a super memory, can become a bit of a chore.
Metroid still ranks up there as one of my favorite games, ever. The music, graphics and game play are amazing, also considering it was first unleashed in 1986.
Anyone out there who hasn't played through this game, needs to at least try.
SR-388
's Avatar - Comment posted on 08/23/2009 20:47
Clint
You best be worried. J. Edgar Hoover himself hunts down Famicom pirates ;3 But seriously great post (front page!),highlighted exactly why I love those two (although something tells me you were feeling a little less loving in the ice beam hunt) Something about being utterly lost, and if I want a reference I have to make one my self like you did, just really thrills me, even it ends up burning me, when I too inevitably get bamboozled and must gamefaq my way out.

On that note, I would love if the next DS Zelda after Spirt Tracks did something like that, with a huge, on the top screen, and on the bottom were just a blank map that you had to draw yourself. I doubt that would fly, but the thought is almost exciting enough!
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