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About Me
Hello, I'm Trevor Johnson, also known as Canti-sama. I like to write about things including videogames (that should be paramountly obvious at this point...) music, film, and anime, so what you see in this blog is just one part of my pretentiousness! I'm a nit-picky bitch when it comes to basically everything, so excuse me if I seem like kind of an elitist, even though I try not to be. If I had to sum up who I am, I would do it through top 5 lists, so how about we a do a few right now! But before that, since DTOID tends to remove frontpage posts from my c-blog, here's the list of my frontpages, which I thank everyone very much for!

Frontpage Posts:
1. Monthly Musing - I suck At Videogames: Nostalgia's Curse, 8/12/09
2. Promoted Story - Suda 51 and the "Art" of Videogames, 9/6/09
3. Monthly Musing - Nothing is Sacred: Videogames, 10/7/09

-----FAVORITES-----

Top 5 Favorite Videogames:
5. Fallout 3, PC
4. Mega Man X, SNES
3. Shin Megami Tensei: Persona 4, PS2
2. Braid, PC
1. Shadow of the Colossus, PS2

Top 5 Favorite Albums:
5. Death From Above 1979 - You're A Woman, I'm a Machine, 2004
4. Radiohead - O.K. Computer, 1997
3. Aphex Twin - Selected Ambient Works 85-92, 1992
2. Animal Collective - Strawberry Jam, 2007
1. Sonic Youth - Daydream Nation, 1988

Top 5 Films:
5. Brazil, Directed by Terry Gilliam
4. Fargo, Directed by Joel Coen
3. Fight Club, Directed by David Fincher
2. Shaun of the Dead, Directed by Edgar Wright
1. The Good, the Bad, and the Ugly, Directed by Sergio Leone

Top 5 Anime Productions:
5. Spirited Away, Directed by Hayao Miyazaki
4. The Big O, Directed by Kazuyoshi Katayama
3. Cowboy Bebop, Directed by Shinichirō Watanabe
2. Neon Genesis Evangelion, Directed by Hideko Anno
1. Fooly Cooly, Directed by Kazuya Tsurumaki

----OTHER STUFF----
Avery Island: Musical Opinions From Music Geeks
PSN Name: MetalLink1979
Wii Friend Code - 8089-7286-5497-4717
XBL - Metal Link 904 (Note: My Xbox 360 is in possession of my brother, so this is no longer technically my XBL Tag)
Gamer Profile
3DS friend code:
Steam: MetalLink1979
Battle:
PSN:
Mii: 8089-7286-5497-4717
Gamertag: Metal Link 904
Following (2)
Anthony Burch
trintrin
Quality vs. Length: An Observation
Canti-sama | 4:00 PM on 11.12.2009 6 comments


How many times will we have to hear about Modern Warfare 2? Well, a lot, and this blog is no exception; the biggest game of the year also happens to be the shortest (Not really, but BURN). However, at 5 hours, it's also the most jam-packed, adrenaline-filled, action-packed adventure of the year, surpassing even the likes of Nathan Drake's sophomore attempt. It's well-paced and it never holds up until the last shell cartridge hits the ground, even if the "No Russian" level is the game's only misstep (Various people, Rice and Rev in particular, have gone into why). But I'm not here to talk about "No Russian"; I think we all know where we stand on it at this point; I'm here because this game, as well as others, begs a few questions about the length of a game and it's relation to the quality of the experience.

Now, let me get off of MW2 for a while to talk about a few other games, one of those in particular being Portal. Remember Portal? Of course you do; it took the gaming world by storm only two years ago and has yet to leave the collective consciousness of the videogame-playing audience. Well, the biggest complaint about the game was that the game was too short; at a terse 4 hours (and that's being generous), it was an experience that was brief to say the least. But in my opinion, and in the opinion of basically everyone else on the planet by this point, is that it's brevity was the best part about it. Well, okay not the best part, but it was the perfect length for that game; it never overstayed it's welcome and it left the player satisfied with the experience after completion. The mark of a great game is the desire to have more of it and still feel as if the experience was enough to qualify the time you put into it.

Portal and Modern Warfare 2 stand together as the very definition of "short but sweet". These games simply work at the length that was appropriated to them, and if they were cut down or bulked up at all, they would lose a very big of their appeal; their ubiquitous nature. Let me use an analogy: you have a peanut butter sandwich. Now, you only have so much peanut butter you can use, but you have tons of bread you can use. However, you know that the peanut butter will be spread perfectly over a single slice and simply folded in half; the bread-to-butter ratio is perfect. You could use two slices and make it a bigger sandwich, but by doing so, the bread-to-butter ratio becomes 1:2. God forbid you make the ratio 1:3.

Modern Warfare 2, Portal, and games of this ilk are the perfect 1:1 ratio; a set amount of gameplay (peanut butter) spread over an appropriate amount of time (bread). In terms of narrative-lite shooters, the 1:1 ratio floats between 4 to 8 hours, where as other games like Half-Life 2 or Bioshock have enough gameplay differentiations and plot to make the 1:1 float at a much higher place; you have an equally satisfying experience, but it lasts longer. In other words, as a purely single-player affair (say the buyer doesn't have Xbox Live or internet capabilities), Bioshock has more economic value than Modern Warfare 2.

Since quality is a subjective thing, the measure of economic value for videogames is their length of able enjoyment; Modern Warfare 2 has 5 hours of fun for 60 USD and Bioshock has 12 hours of fun for 60 USD; in this case, the obvious choice would be Bioshock. But this scenario brings us to the big question: does economic value, determine the quality of a game? I say no; absolutely not. This is not an argument about modern reviewers or something, God knows they go through enough undeserved chagrin to cause a mass suicide. No, this is about the relationship that this article is titled over.

You see, if we are to measure a game's economic value through the amount of enjoyment that can be derived from it, then we are leaving out the biggest part of the equation; some games are too damn long, and therefore, are less valuable since the overall experience is underwhelming. Take for instance the difference between Persona 3 and Persona 4; both games are equally long, both floating around the 50 to 60 hour mark, but I'd say without a doubt that Persona 4 is the better game. It's a matter of pacing; in Persona 4, you are always moving forward, and not very often are you going through the same motions week after week like you do in Persona 3.

Plot is doled out in generous chunks and special events like camping trips or school trips happen frequently, always giving the player a goal; a mark to show their progression. In Persona 3, which is by no means a bad game, and is in fact one of the best JRPGs on the PS2, but you spend much more time in Persona 3 just going through the motions with no events coming up anytime soon than you do in Persona 4. If Persona 4 is the 1:1 ratio of a 60 hour JRPG, Persona 3 is the 1:2 ratio; you still have a good amount of peanut butter, but sometimes you feel like there might be just a bit too much bread.

You see, length and pacing are synonymous with each other; in my mind, they occupy the same space. You see, Modern Warfare 2 is a much more intense game then Uncharted 2, not because it's any better at pulling your adrenaline strings (A train barreling down on you and nearly falling off an icy slope are both cardiac killers), but because the experience is so much more brief. This is not to say Modern Warfare 2 is better than Uncharted 2 or that Uncharted 2 needs to be shorter, but that the marked quality of Modern Warfare 2, intensity, is elaborated due to it's brevity.

Much like MW2, Uncharted 2's primary quality, it's roller coaster nature, is perfectly fitting for a more protracted, 13 to 15 hour experience. You see, its the set of falls and climbs, slow parts and intense parts, that make the experience so much more fluid. Uncharted 2 is extremely well-paced for such a cinematic, action plot-centric piece; if the game were only 5 hours, you'd be left with a mouth full of peanut butter, which takes a really long time to get off the roof of your mouth (and even after, the taste sticks with you in the worst way...). You would lose a big part of the impact; the fact that, in the vein of Metal Gear Solid 4, it's a globe-trotting adventure. If it were only 5 hours, it'd seem much too brief.

You see, games can only have so many gameplay innovations/types and plot points to support the length of time that they occupy; if you don't find that tasty 1:1 ratio, then you could be left with a game that feels like a sandwich that lacks substance. It would have too much bread.



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6 comments | showing # 1 to 6
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GamesAreArt's Avatar - Comment posted on 11/13/2009 00:25
GamesAreArt
Wow. Cool analogy. Great blog. I like the idea of a game that feels to long and too short. One thing I do want to say is that most people come for the single player, but stay for the multiplayer.
BorkingHedfonez's Avatar - Comment posted on 11/13/2009 07:11
BorkingHedfonez
Great post. There was a time when the primary factor in me purchasing a game was "how long it would last me", however that slowly changed to "how much will I enjoy the experience". These days I'd rather play a well-polished, shorter game that offers a hell of a ride than a long, drawn out and a sub-par game. That's not to say that shorter games are better (I'd love to play a well polished and long game), it's just that usually games of the "polished" variety take the short-but-sweet path.
Sean Carey's Avatar - Comment posted on 11/13/2009 09:30
Sean Carey
Excellent post! I enjoy your bloggings, sir.

On this topic, I agree that value should be determined by enjoyment rather than length alone -- but outside of the games you mentioned (Portal, Uncharted 2, and MW2), I have trouble thinking of full retail games that have the 1:1 ratio you mention and are also short in length. Portal isn't even a full $60 game, so I hesitate to keep that in the conversation, even though it's one of my favorite games of this console generation.

I guess everyone has a limit for how high the ratio gets before it's not a fun experience anymore. For me, it's about 1.5 : 1. Which is why Fallout 3 ranks high on my list in terms of value. It's not a perfect 1 : 1, but you get so much good gameplay that the duller aspects are not very painful -- AND you get anywhere from 40-120 hrs out of the game as well.

I agree with your arguement; my concern is that developers will hide behind it as reason to give us 10 hrs. of 1 : 1 gameplay instead of the 20 they used to.
DF's Avatar - Comment posted on 11/13/2009 09:39
DF
I still operate on the "how much worth am I gonna get out of this game?" The key thing a lot of people forget is replay value, or in this case, lasting appeal. MW2 may be a five-hour trek, but what about online multi? Or if that's not a possibility, replaying through the levels in a different way/different difficulty/etc.? The cost stays the same but the amount of the content technically rises. A game can't be valued just off of its first go-through. Well, unless you're the type of person who immediately sells/trades his games as soon as he's done with them.

What are your thoughts on where the peanut butter to bread ratio is extremely high? Like in the case of the Disgaea series, there is potentially infinite gameplay versus the several-hours-plus-grinding storyline. With me, I think it's a bit too much. I'm not one to 100% a game, but hearing people claim to have spent several thousand hours on one title...it's boggling. Of course, I have put in around 500 hours into the first Tales of Symphonia, but being an RPG it allows for high replay value, thus the high amount of hours is justified.

Regardless, I usually pick certain games in a price range and try to determine which one I'll play for longer. If a game is not only incredibly short but has very little replay value, naturally I'm going to be quite pissed off. Enjoyment is necessary, but unless you rent or try the game out yourself, you have only reviews to go off of. So I stick to a system that works for me. In case the game blows, not a big impact on my wallet.
IzekialRage's Avatar - Comment posted on 11/13/2009 10:11
IzekialRage
It took me 9 hours to be single player, but i wan playing on veteran. Either way i do no feel disappointed.
Elsa's Avatar - Comment posted on 11/13/2009 13:55
Elsa
Excellent blog, and to be honest I prefer shorter games (too many really long games that I have on the go and it's nice to take a break from Dragon Age and play something that I can actually finish!)
... that being said, if the game is short and has no multiplayer component, a lot of people will simply rent it. I guess devs do have to be conscious of that as well.
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