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About Me
Hello, I'm Trevor Johnson, also known as Canti-sama. I like to write about things including videogames (that should be paramountly obvious at this point...) music, film, and anime, so what you see in this blog is just one part of my pretentiousness! I'm a nit-picky bitch when it comes to basically everything, so excuse me if I seem like kind of an elitist, even though I try not to be. If I had to sum up who I am, I would do it through top 5 lists, so how about we a do a few right now! But before that, since DTOID tends to remove frontpage posts from my c-blog, here's the list of my frontpages, which I thank everyone very much for!

Frontpage Posts:
1. Monthly Musing - I suck At Videogames: Nostalgia's Curse, 8/12/09
2. Promoted Story - Suda 51 and the "Art" of Videogames, 9/6/09
3. Monthly Musing - Nothing is Sacred: Videogames, 10/7/09

-----FAVORITES-----

Top 5 Favorite Videogames:
5. Fallout 3, PC
4. Mega Man X, SNES
3. Shin Megami Tensei: Persona 4, PS2
2. Braid, PC
1. Shadow of the Colossus, PS2

Top 5 Favorite Albums:
5. Death From Above 1979 - You're A Woman, I'm a Machine, 2004
4. Radiohead - O.K. Computer, 1997
3. Aphex Twin - Selected Ambient Works 85-92, 1992
2. Animal Collective - Strawberry Jam, 2007
1. Sonic Youth - Daydream Nation, 1988

Top 5 Films:
5. Brazil, Directed by Terry Gilliam
4. Fargo, Directed by Joel Coen
3. Fight Club, Directed by David Fincher
2. Shaun of the Dead, Directed by Edgar Wright
1. The Good, the Bad, and the Ugly, Directed by Sergio Leone

Top 5 Anime Productions:
5. Spirited Away, Directed by Hayao Miyazaki
4. The Big O, Directed by Kazuyoshi Katayama
3. Cowboy Bebop, Directed by Shinichirō Watanabe
2. Neon Genesis Evangelion, Directed by Hideko Anno
1. Fooly Cooly, Directed by Kazuya Tsurumaki

----OTHER STUFF----
Avery Island: Musical Opinions From Music Geeks
PSN Name: MetalLink1979
Wii Friend Code - 8089-7286-5497-4717
XBL - Metal Link 904 (Note: My Xbox 360 is in possession of my brother, so this is no longer technically my XBL Tag)
Gamer Profile
3DS friend code:
Steam: MetalLink1979
Battle:
PSN:
Mii: 8089-7286-5497-4717
Gamertag: Metal Link 904
Following (2)
Anthony Burch
trintrin
Love/Hate: World War II
Canti-sama | 1:03 PM on 12.12.2009 5 comments


Perhaps it's my bleeding heart for times long gone or my need to gobble down fun facts like I was some sort of historical Cookie Monster, but whatever the reason be, I am a History major, and I specialize American history. Now, when it comes to America as a nation, one time shines a grim spotlight upon the once separatist nation: the Second Great War, or as it's better known, World War II. I don't think I need to go into the details of this conflict, but for those of you with an outside view on things, it was basically the last time that we didn't start a war we were involved in, and was definitely a high-point for us as a nation; after all, because of our involvement, the Allies were able to overcome the Axis powers.

Now, I'm not one to think it was only because of us American, G.I. Joe heroes that the war was won for what basically amounts to the "good guys", but I will say that they Allies would have been in an even rougher spot than if we didn't become involved. However, it seems many game developers, movie studio executives, and literary authors, almost all of them being American, have forgotten that there were other nations in the war apart from the U.S., Japan, and of course, that good old punching bag of 20th century history, Germany.

I say this because, without a doubt, almost every property that is based upon the darkest days of history are all primarily about Americans, and their struggles against a tenacious Japanese nation and a Jew-hating Germany. However, very rarely do we see the other side of things, or really, any other side at all.

Why is that?

Well, for one, no one in their right minds like Nazis. No one. Nazis represent the epitome of historical evil, and only a bigoted, racist, ubermensch of a force such as the Nazis could overshadow a tragic nation under the most-notorious sociopath of all-time, Joseph Stalin. Hitler's regime made people forget about the U.S.S.R (Well, Hitler and the fact that they were allies...), and Stalin killed over twice as many people as Hitler's Horrific Concentration Camps.

We have seen the evils of Hitler and his Nazis time after time, and that's not to say that it's lost it's effect, after all, we're talking about the worst genocide ever seen by history this side of Christian Theology, however there comes a time when other angles should be explored. Whether it's terrific games like Valkyria Chronicles (Number 8 spot? HELL YES.) or terrible ones like Velvet Assassin, or really even just pretty good ones like Wolfenstien, I think we've got the idea; Nazis are evil.

However, that is one of the things that I hate about videogames, and really, basically all of entertainment as a medium; we never get to see it from a German perspective. Unless it's a film like Inglorious Basterds, where a sympathetic Nazi officer is one of the main characters, Nazis are painted as larger-than-life, Captain America-era goons that stomp babies for pleasure and eat their cereal with the blood of homosexuals (Not that they aren't like that in the Tarintino film, but I digress).

Despite what many will claim, while the majority of Nazi officers were inhumane swine, there were many foot soldiers who were simply the victims of circumstance; forced to fight a war for a country they loved but a government they hated. Nazi Germany sought turncoats and their family almost as much (well, okay, not that much, but a lot) they sought the Jewish. There was no "hopping the border"; it was fight and die for your country, or you and your family will be arrested, or worse, killed on the spot.

I'd love to see this angle; a Nazi campaign in a videogame from this perspective. A game where you are are playing the role of a German soldier who must fight a war he doesn't believe in. Or even better, how about a campaign as a complete and utter beats of a man; a true-blue Nazi. It can be a character piece about the state-of-mind of a man who has been turned into a faceless, nameless cog in the machine of Nazi Germany because of Hitler's charismatic performances that literally turned a nation of normal German people into a group of Ultra-Nationalist Bigots.

To switch countries, but not sides, how about a game based upon a Japanese perspective? A game about a man who is bound by a code of honor and sent to fight the Americans in Guerrilla Warfare. He could be sympathetic character, or rather, he can be a brainwashed machine, angered by the American Internment Camps, or rather, it could be post-Hiroshima/Nagasaki, and he could seek vengeance against a nation that killed thousands of civilians.

We will rarely see these, and that's a shame, because these are things we haven't seen much of before. People are reluctant to build any type of story based upon an enemy that society has deemed, and for good reason, irredeemable, even though often, a serious, fair treatment of taboo subjects such a sympathy for historical enemies make for some incredibly great stories. Hell, just look at Arrested Development! Half that show is incest jokes! And it was the best show television has ever produced!

Joking aside, there are a few examples of games that really surprise me in terms of how they tackle the War we're all so obsessed with reliving. One of these is very recent in fact: Call of Duty: World at War. As the black sheep of the series, being lodged between two of the largest games of all-time, I thin kit's unfair to pass upon such a wonderfully under-rated game.

That isn't to say it's without it's flaws, but I think that one half of this game is the greatest Wold War II FPS I've ever played when it comes to the narrative it tells, and really, now that I think about it, the intensity of the thing. I'm talking about the Soviet side of WaW, which for my money, is the best depiction of the USSR soldiers that games have ever offered, which is in stark contrast to the rather hackneyed, jingoist American side, which is decent in it's own right.

The strength of USSR campaign is in the trio of characters that lead it: Dimitri Petrenko, Reznov, and Chernov. More than any other trio of characters in any other World War II game, they symbolize the different types of USSR soldiers that existed. Reznov is a charismatic, heartless leader who has a grudge against the Nazis and a stern way of leading, Chernov is the hesitant, frightened man who is picked on by Reznov for being a coward, and Petrenko is the faceless soldier who never dies and never defies orders given to him.

You see, you as Petrenko are given no way to respond to Reznov's horrific, if not totally badass, enjoyment to killing Nazi; you are voiceless, faceless, forced to carry out these orders, yet unflinching and unquestioning to any order given. To a certain effect, you have no conscience, much like Reznov. But unlike Reznov, this is not because you are amoral, but rather you have been trained to never question such orders, especially against such an irredeemable foe.

Chernov serves as the players conscience, the man who is seen as a coward by his comrades, but in reality is a deep-thinking, questioning soldier who fights for the fear of losing his own life to both the Nazis and to Reznov himself. SPOILER ALERT, after spending much of the game believing your allies and Reznov that this man is merely a hesitant coward, you find his diary after he is killed, and in it, it is revealed that he has always seen the Reznov's actions as extreme, and to a point, evil, for the way he revels in his enemy's death.

These three represent the different kinds of people that fought the war for the USSR; some sought vengeance for the Motherland, others followed their orders, and some wished they could turn away from the atrocities they were witnessing upon both sides of the fence.

In the end of the game, after raiding the Nazi stronghold, Petrenko is mortally-wounded by a dying Nazi soldier, who is summarily eviscerated by Reznov, and despite your grave wounds, Reznov asks you to place the Soviet flag upon the pole; the final act of Petrenko is an order from Reznov. He sacrifices his presumably dying breath to follow an order by Reznov; that is the kind of steadfast belief these people had in their cause.

When it comes to WWII, we've seen it from every possible angle of the American side, but we rarely get to see it from a different perspective, and I truly am thankful for a game like World at War for taking a step toward seeing something different. After all, the Soviets may not have been America's enemies, but they we're surely almost as inhumane as our enemies, and it's great to see this kind of depiction of them in a game. A damning, yet sympathetic depiction that truly shows the faces that a war can create. Faces of inhumanity, faces of skepticism, and sometimes, faces of nothingness.



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3 comments | showing # 1 to 3
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PanOpticon's Avatar - Comment posted on 12/12/2009 15:03
PanOpticon
I always found the narrative in WWII games as just ways of retelling other, better developed, WWII narratives, usually from movies. It's not surprising the big rush of WWII shooters didn't come until after 'Saving Private Ryan', before then WWII was relegated in games to simulation war games and fantasy shooters like Wolfenstein 3D. The stories in the Russian campaigns within Call of Duty games always struck me as crude copies of the movie 'Enemy at the Gates'.

The idea of telling a story from the Nazi perspective is interesting. For as inhuman as we've built the them up to be the most horrific part of the Nazi regime is that they were not only human but used modern rationality and scientific intelligence to execute their atrocities. The modern man had called the irrational mythology of religion as the root of man's evil but here on the flip side we see that a knowledgable and scientific mind is equally capable of evil. Plato was wrong, education doesn't automatically make a man more ethical. The idea of exploring the motivations of an average Nazi soldier is intreging because it's really an exploration of ourselves, our own capability to rationalize evil and execute on our worst biases.

It's such a complex thing that I don't know if a video game is the best medium to explore that theme. Literature has explored it a little, film even less, but a game has a difficult task ahead of it. You can't just have a cooridor shooter with Metal Gear Solid cutscenes in between levels to do it justice. Bioshock addressed similar issues, namely the end result of scientific thinking without ethical responsibility, but that was ultimately a fictious setting, not a historical one. Could you pull of a realistic historical setting game that addresses the human thought process behind the Nazi regime? I don't know, any game seems to require a certain amount of game-like abstraction and, in a game that perports to be realistic, that anstraction becomes a burden to conveying the theme of your game.
Elsa's Avatar - Comment posted on 12/12/2009 15:18
Elsa
Great blog... when talking about seeing Nazis from the German perspective, I couldn't help but think of the movie Cabaret... the rise of Nazi Germany wasn't the main focus of the film, but the film did a wonderful job of reflecting the changes that took place for average people. Ummm.. yeah, I side tracked, but I guess my point was that occasionally movies take us to those places and I don't see why games can't do the same.

I never did finish WaW (hated the graphics and the controls felt "off" to me), but it does sound like they succeeded in showing some interesting perspectives. (Oh, and I loved Arrested Development too!).

Again, really nice blog and some interesting ideas.
greks224's Avatar - Comment posted on 12/13/2009 02:50
greks224
Good stuff about World at War. Also, I agree that a great game could be made from the enemy perspective. I do feel like a combination of the reluctant Nazi and the true-blue Nazi in the same game could really work well. However, because the player is in control, perhaps it is better to have the player exposed to these two types of personalities in other characters. Or perhaps these characters' relationships with you could drastically change whether you choose to be a sadistic bastard or a soldier who sticks close to more "humane" morals. The important thing is that the way the game judges you is more organic than the "binary choice" that many games confront you with. That is, there should be a more Silent Hill approach in it, by compiling statistics of how many civilians you kill, or perhaps every now and then giving you optional side missions to save a family begging for mercy, or kill them and steal their money. Then again, the same type of thing can be done for any perspective, or in any war, really. The nuance that the "enemy" side brings in, though, is the willingness to see the "other" as actual human beings, and the paradox of sympathies this could evoke when you are losing the war.
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