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Metal Gear Solid 4 angers me. Every time I play it, I get frustrated while trying to figure out what about it has earned it such praise.

My final conclusion: It simply doesn't deserve its status.

Yes, you could argue that Metal Gear Solid isn't really about the gameplay, so much as it is the story, but Metal Gear Solid 4 makes no effort to appeal to new players with little knowledge of what's happening. And considering how convoluted and, honestly, stupid the storyline is, that's a pretty big problem. Maybe if the game had more than about 20 minutes of gameplay then the lack of coherence in the game's story (to me, of course) would be excusable.

Actually, maybe not. Because as much as I dislike the game's story and characters, the gameplay itself is the worst part of the game. The shooting mechanics are overly simple and somewhat clunky, the level designs are confusing, and once you're spotted by an enemy, it's pretty much impossible to hide again. Now I know what you're thinking: "You clearly just suck at the game!"

Well, you're wrong.

The problem is that the gameplay is extremely rudimentary, but it's littered with frustrations, such as constantly respawning enemies, shitty stealth and shooting mechanics, and confusing, uninspired level designs.



So basically, if the game had a better, more sensible storyline then the crap gameplay would be excusable, and if the game had better gameplay then the convoluted story would be excusable. The solution? Proper balance. Hideo Kojima has clearly put too much focus on the storyline, trying to make it complex and provocative, but all he's done is alienate people like me who just want a fun gameplay experience.

But that's fine, because people like me who want a fun gameplay experience can just go online and mess around with Metal Gear Online, right? Yeah, not so much. Why? Well, remember what I said about how the gameplay is the worst part of the experience? Well, the online play is entirely focused on the gameplay, which combined with glitches, dull matches and the fact that you have to pay for additional characters, makes for a rather terrible experience.

But the worst part is the latter of those issues I mentioned. You can only create one character for free, and then you have to pay with real money to make more. That means that you can only have one character on your system unless you pay for another slot. This is an extremely cheap, terrible way of making you pay extra for features that should have been included for free.

Also, I accidentally created my character on my brother's account and couldn't play online on my own. So yeah, that sucked. I guess.
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So you hate the game cause you're not good at it?
Did you read the whole thing?
I think you're missing the point of the monthly theme. All you're really doing is complaining, and you're also making more than one musing which is taboo. Much less making more than one musing before your old one even has time to fall off the front page
I really couldn't disagree more. That is all.
Well of course there's no incentive to enjoy MGS4 if you have no reason to do so. MGS4 is beloved for it's continuation of a story arc that's been going since what was it 1987? To be fair there were alot of people who'd never played the NES (or better yet MSX versions) of the game when we popped in Metal Gear Solid into our PSOnes? Sure it wasn't as jarring but there's been an overarching continuity to all the gamesno matter the platform
Three simple words:

OLD MAN FIGHT



This proves that MGS4 was, in fact, awesome.
Your opening didn't help anything:

"I don't understand why people like the game, therefore it's bad".
@Cameron Schott, yes I did read the whole thing, and I disagree with you on the entire gameplay sections. The moment you complaining about being spotted by a enemy and unable to hide gives me a insight that you have never play a MGS game in the first place. This has been in MG in 1987. MGS is a game that focus entirely on playing stealth and by reading your artcle, i think you should stick with Modern Warfare.
Mark Oleski made more valid points in his comment than the article.
What PS3 exclusive will you slam tomorrow? I suggest Gran Turismo
For your last picture, I am noticing a pattern: you're not stealth.
I have to agree with every other commenter here, this article is just wrong. And not just wrong, but you also seem to have no grasp of the basic concept of Metal Gear, or stealth games in general. The shooting mechanic is only clunky when you attempt to play the entire game as a third person shooter, and even then the controls are surprisingly responsive compared to a lot of other shooters out there. You complain the story was stupid and hard to understand, and it really isn't if you've played the other games. There's a reason it's numbered, and I suggest you play the other games before judging this one.

Confusing levels? MGS4, and MGS in general, is pretty damn straightforward.

Constantly respawing enemies? How many games have you played? Most feature this somewhere, even if it's hidden elsewhere.

What's confusing here? You really do just suck at Metal Gear Solid.
I love and hate the game for some similar, but moderately different reasons. The story is rather silly, but that's Metal Gear in a nutshell really. Anytime there couldn't possibly be another layer of ridiculous back story a Kojima will throw in another plot twist that intertwines any number characters new and old in such a way that it seems impossible, but when taken into consideration with action going on within the game makes just as good of a rationalization of forty foot tall Dinosaur-shaped mech aiming nukes at people for cash, and what exactly is narrative equivalent of Raiden fighting the universe with no arms and a sword in his mouth? I honestly don't think that there is, and the camp involved to put something like that in a game should be respected because it's refreshing and fun. This might be a game that changed the industry, but outside of its strict anti-military industrial complex and nuclear agenda should honestly be watched like a John Woo or Tarantino film.

I'm with you on hating portions of the gameplay, but that's simply because Drebin turned me from a stealth agent into Jack Bauer. It worked partially because I still had fun and managed to play through the game, but not once did it seem like I should be sneaking instead of putting munition into bodies. It does seem as though Kojima was warning the gamer that this was a possible strategy to take in the game, but one that neither Snake or Otacon would normally choose, when you are briefed for your first mission and told that you had no stake in the conflict and simply should get to your objective quickly and quietly. That said, I shot everyone in the face with my automatic shotgun and frequently laughed at Otacon crying about his pathetic life throughout the game.
I'll probably be crucified for this, but I couldn't get myself to finish it. The game just felt...stupid. And not a ridiculous, fun, self aware stupid that isn't trying to make a point (like Just Cause 2). The game acted like it was deep but it felt like it was being weird for the sake of being weird since that's the artsy thing to do. And the cinematics just wouldn't stop coming. Snake Eater was about the same and I couldn't bring myself to finish that either.

When people call something postmodern (a word I can't find a consistent definition for) and say only peasants don't get it (both of which I've heard from critics) it starts straying into art snob territory. And those things are almost never as good as people say. But then again, I didn't know anything about the series' story and I didn't finish it so I guess my opinion doesn't mean all that much.

The gameplay, by itself, was alright. The laughing tentacle lady was a well done boss. And the graphics and camo suit were really good. The controls felt a little awkward but MGS3 kind of had that same problem for me.
Hmmm....MGS4 was a game for the fans of the series created to wrap up the saga of Solid Snake. If you're going to play it like it's a shooter you are going to absolutely hate it. I was in it for the story and had an absolute blast from beginning to end.
This game was in love with itself. I like MGS1 and 3 much more.
Between this game and FF13, I'm shedding a tear for literacy among gamers. Guys are reacting to some pretty straight-forward scifi plots with WHA HAPPEN!?! and a whole bunch of emoting. Doesn't anyone read any more? My only experience with the series was MGS3 before playing 4 (I've got MG and MG2 in the Subsistence package but didn't finish them) ... the MGS story database app was AWESOME after the fact, for filling in history and such.

MGS4 is also my favorite "realistic" shooter. Guns have detailed stats and behaviour with decent balance among them... a lot of dedicated shooters are a bunch of run around spray-and-pray crap in comparison.
WRONG
@socialnorms - yeah, I like MGS3 best of the series so far as well. Peace Walker is about Big Boss again instead of Solid Snake so I've got my fingers crossed that Kojima will return to MGS3-level awesomeness.
You say that the level design is confusing, but why do you think that? I'd also have to agree with most people here and say that this article is wrong.
You sur are just hating on the game...While i did think it was a mere shadow of MGS3 its still a top 5 ps3 game. Shows how high i rated the 3rd.

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