I think you're missing the point of the monthly theme. All you're really doing is complaining, and you're also making more than one musing which is taboo. Much less making more than one musing before your old one even has time to fall off the front page
Well of course there's no incentive to enjoy MGS4 if you have no reason to do so. MGS4 is beloved for it's continuation of a story arc that's been going since what was it 1987? To be fair there were alot of people who'd never played the NES (or better yet MSX versions) of the game when we popped in Metal Gear Solid into our PSOnes? Sure it wasn't as jarring but there's been an overarching continuity to all the gamesno matter the platform
Your opening didn't help anything:
"I don't understand why people like the game, therefore it's bad".
"I don't understand why people like the game, therefore it's bad".
@Cameron Schott, yes I did read the whole thing, and I disagree with you on the entire gameplay sections. The moment you complaining about being spotted by a enemy and unable to hide gives me a insight that you have never play a MGS game in the first place. This has been in MG in 1987. MGS is a game that focus entirely on playing stealth and by reading your artcle, i think you should stick with Modern Warfare.
I have to agree with every other commenter here, this article is just wrong. And not just wrong, but you also seem to have no grasp of the basic concept of Metal Gear, or stealth games in general. The shooting mechanic is only clunky when you attempt to play the entire game as a third person shooter, and even then the controls are surprisingly responsive compared to a lot of other shooters out there. You complain the story was stupid and hard to understand, and it really isn't if you've played the other games. There's a reason it's numbered, and I suggest you play the other games before judging this one.
Confusing levels? MGS4, and MGS in general, is pretty damn straightforward.
Constantly respawing enemies? How many games have you played? Most feature this somewhere, even if it's hidden elsewhere.
What's confusing here? You really do just suck at Metal Gear Solid.
Confusing levels? MGS4, and MGS in general, is pretty damn straightforward.
Constantly respawing enemies? How many games have you played? Most feature this somewhere, even if it's hidden elsewhere.
What's confusing here? You really do just suck at Metal Gear Solid.
I love and hate the game for some similar, but moderately different reasons. The story is rather silly, but that's Metal Gear in a nutshell really. Anytime there couldn't possibly be another layer of ridiculous back story a Kojima will throw in another plot twist that intertwines any number characters new and old in such a way that it seems impossible, but when taken into consideration with action going on within the game makes just as good of a rationalization of forty foot tall Dinosaur-shaped mech aiming nukes at people for cash, and what exactly is narrative equivalent of Raiden fighting the universe with no arms and a sword in his mouth? I honestly don't think that there is, and the camp involved to put something like that in a game should be respected because it's refreshing and fun. This might be a game that changed the industry, but outside of its strict anti-military industrial complex and nuclear agenda should honestly be watched like a John Woo or Tarantino film.
I'm with you on hating portions of the gameplay, but that's simply because Drebin turned me from a stealth agent into Jack Bauer. It worked partially because I still had fun and managed to play through the game, but not once did it seem like I should be sneaking instead of putting munition into bodies. It does seem as though Kojima was warning the gamer that this was a possible strategy to take in the game, but one that neither Snake or Otacon would normally choose, when you are briefed for your first mission and told that you had no stake in the conflict and simply should get to your objective quickly and quietly. That said, I shot everyone in the face with my automatic shotgun and frequently laughed at Otacon crying about his pathetic life throughout the game.
I'm with you on hating portions of the gameplay, but that's simply because Drebin turned me from a stealth agent into Jack Bauer. It worked partially because I still had fun and managed to play through the game, but not once did it seem like I should be sneaking instead of putting munition into bodies. It does seem as though Kojima was warning the gamer that this was a possible strategy to take in the game, but one that neither Snake or Otacon would normally choose, when you are briefed for your first mission and told that you had no stake in the conflict and simply should get to your objective quickly and quietly. That said, I shot everyone in the face with my automatic shotgun and frequently laughed at Otacon crying about his pathetic life throughout the game.
I'll probably be crucified for this, but I couldn't get myself to finish it. The game just felt...stupid. And not a ridiculous, fun, self aware stupid that isn't trying to make a point (like Just Cause 2). The game acted like it was deep but it felt like it was being weird for the sake of being weird since that's the artsy thing to do. And the cinematics just wouldn't stop coming. Snake Eater was about the same and I couldn't bring myself to finish that either.
When people call something postmodern (a word I can't find a consistent definition for) and say only peasants don't get it (both of which I've heard from critics) it starts straying into art snob territory. And those things are almost never as good as people say. But then again, I didn't know anything about the series' story and I didn't finish it so I guess my opinion doesn't mean all that much.
The gameplay, by itself, was alright. The laughing tentacle lady was a well done boss. And the graphics and camo suit were really good. The controls felt a little awkward but MGS3 kind of had that same problem for me.
When people call something postmodern (a word I can't find a consistent definition for) and say only peasants don't get it (both of which I've heard from critics) it starts straying into art snob territory. And those things are almost never as good as people say. But then again, I didn't know anything about the series' story and I didn't finish it so I guess my opinion doesn't mean all that much.
The gameplay, by itself, was alright. The laughing tentacle lady was a well done boss. And the graphics and camo suit were really good. The controls felt a little awkward but MGS3 kind of had that same problem for me.
Hmmm....MGS4 was a game for the fans of the series created to wrap up the saga of Solid Snake. If you're going to play it like it's a shooter you are going to absolutely hate it. I was in it for the story and had an absolute blast from beginning to end.
Between this game and FF13, I'm shedding a tear for literacy among gamers. Guys are reacting to some pretty straight-forward scifi plots with WHA HAPPEN!?! and a whole bunch of emoting. Doesn't anyone read any more? My only experience with the series was MGS3 before playing 4 (I've got MG and MG2 in the Subsistence package but didn't finish them) ... the MGS story database app was AWESOME after the fact, for filling in history and such.
MGS4 is also my favorite "realistic" shooter. Guns have detailed stats and behaviour with decent balance among them... a lot of dedicated shooters are a bunch of run around spray-and-pray crap in comparison.
MGS4 is also my favorite "realistic" shooter. Guns have detailed stats and behaviour with decent balance among them... a lot of dedicated shooters are a bunch of run around spray-and-pray crap in comparison.
@socialnorms - yeah, I like MGS3 best of the series so far as well. Peace Walker is about Big Boss again instead of Solid Snake so I've got my fingers crossed that Kojima will return to MGS3-level awesomeness.
You say that the level design is confusing, but why do you think that? I'd also have to agree with most people here and say that this article is wrong.

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