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LittleBigPlanet, eh? Build anything and customize the crap out of your Sack Person, you say? That sounds awesome! Right? Right?!

Wrong.

Why? How? Where did this game go wrong? Well, for starters, it promises incredible creative freedom that allows you to customize your character and create your own levels with apparent ease, but, alas, fails to deliver on this promise.

Let's start with character customization. Going in, I hadn't paid much attention to LittleBigPlanet, so I didn't know much about the game's creative tools, but I was expecting an epic character editor that would allow extreme flexibility to create anything I wanted. But once I started creating my character, I realized that the customization was as simple as picking costume pieces and maybe giving them a paint job. Problem is, there's no specific tool for coloring items, meaning that you have to use a clunky sticker tool to color things, and hope that it doesn't color over your other work.

If you don't want to make your own character, then you can buy some costumes from the PlayStation Store. But that's a decision only for the truly invested. The downloadable costumes are overpriced and only keep your interest for a few minutes before you go back to using a custom style. And remember those awesome Final Fantasy costumes we saw a while ago?

Yeah, not a sign of those anywhere.



LittleBigPlanet's biggest feature is the level editor, which should have extended the game's replayability immensely, but due to clunky controls and some overly complex tools that almost never work how you want them to, only serves to frustrate me every time I try to create a level that's even slightly more complex than some boxes and a tree. Another problem is that you have to unlock the tools and items for the level editor by playing through the main game, which means that until you've unlocked just about everything, you have practically no items at your disposal.

Sure, I could just play other peoples' levels, but sadly, about 90% of the game's user levels suck, and it can take a ton of time just trying to find a half decent level to play. And with no real reward for completing these levels, you start to realize after a while that it just isn't worth it.

But that's fine, because the game also has a story mode that I could play instead. But unfortunately, the single player is short. Also, it has no story. So... yeah... not much of a "story" mode. Sure, the level designs are great, but the gameplay NEVER changes. EVER.

So in the end, LittleBigPlanet has a lot of potential, but it fails to fulfill it. The creative tools are clunky and hard to use, requiring way too much time and commitment to create anything cool, and the gameplay itself lacks the originality or diversity required to sustain my interest for long.

Close, Media Molecule, but no cigar.
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Well said. This is something that's been niggling at me for a long time and I feel the same way.

When I bought my PS3 I also bought Killzone 2 and LittleBigPlanet and well, it has gotten little-to-no play time because of several points in this post. This is not to say that the ModNationRacers Beta wasn't fun though! :D
I can only hope that LBP2 will allow you to tweak running speed and jump height. These two things basically ruin all custom stages for me.

Good points there, but throw a picture in at least. You need a header.
nicely said... though the game is an absolute blast to play with a couch buddy! My sister in law is in her mid 50's and had never played a video game before... but she picked up on the game right away and during her 2 week visit we sat and played most every night. :)
(then again, we were both awful and half the fun was laughing at how terrible we were!)
There you go Turtle, I added a header. Happy now?
Yeah those costumes are really only worth it if you play the game often. They're definitely a step up from what you get in the game, with Resistance's Chimera holding a special place in my front pocket of my pants. I never really thought they were overpriced as they usually finish of a $20 PSN Card after buying a game or two (but that's just me). As for the usefulness of the tools, they're actually pretty deep once you learn the ins and outs of how everything works. It really comes down to your own personal creativity. I haven't published any levels yet but I have about 20 pages filled with different mechanisms and obstacles to potentially use. I put around a 15 hours into my unfinished level so far and must say that I have a great appreciation for professional level editors now haha.

But yeah, this is definitely a game best enjoyed with others. Dicking around is half the fun.
I'll fap now.
CelicaCrazed = Certainly, but even with a friend the game gets quite repetitive, and it also adds the increased frustration of a wonky camera.
I haven't spent a ton of time with the game, but I really enjoyed it. The story's great in bursts whenever you want to platform and I was really impressed by some of the community levels, jaw-droppingly so. But, like I said, I never owned the game for any length of time, so maybe the charm would've worn off.
Ooooh... You done gone attacked MGS4 in that picture.

*grabs pitchfork*

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