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Caliban's blog

6:52 PM on 04.09.2014

What Direction is Smash Bros taking?

My Nintendo fanboy cred took a hit last night; I didn't watch the Smash Bros Direct live. To admit to my heresy, I forgot about it. My Facebook feed today, however, gave me an opportunity for penance [like Destructoid, folks!...   read

2:26 AM on 04.05.2014

C-Blog Resume: Caliban

In today's game blog economy, I know you have a lot of candidates and only a few positions. However, I think I can be a key asset to your stable of c-blog writers, given a series of unique qualities. Qualifications: Sony I...   read

1:59 AM on 09.24.2013

Dungeons & Dragons, Without The Dudgeon & Dragging

The differences between playing a board game and a video game are immense. Video games tend to be about the visceral experience, about the perfect execution of moments by both the developers and the players. We're most excite...   read

3:12 AM on 03.05.2013

AAAnnhilation: Is Gaming As We Know It Heading For Extinction?

"Remember the good old days, great games, 60 dollars, no fuss, we paid and then just played? Now they drown good games in their endless greed, if they haven't CoDified anything interesting out of existence before then." "R...   read

7:52 AM on 11.15.2012

"Girlfriend Mode": A Discussion of the Design and the Intent

A couple of months back, the furore du jour was over comments made by John Hemingway, the lead designer of Borderlands 2, whilst describing the "Best Friends Forever" skill tree of the Mechromancer to In the in...   read

7:27 AM on 11.12.2012

Dishonored and the Art of the Prologue

The art of the prologue is sorely neglected in the broader video game industry. Perhaps the very purpose of a prologue works against its utilization in modern interactive storytelling. A prologue works primarily to establish...   read

2:41 AM on 10.30.2012

AAAnalysis: Borderlands 2

Nothing can prove to me more the power of the iterative sequel than Borderlands 2 has. The original Borderlands was an awkward, grindy, oftentimes mundane experience out of the box. The atmosphere overwhelmingly reminded ...   read

7:03 AM on 03.30.2012

Recettear: Harmony of Concept and Gameplay

The mere idea of Recettear: An Item's Shop Tale is exciting for any gamer who plays role-playing games, be they Japanese, Western, Massively Multiplayer, Narratively Driven and so on. The shopkeepers in these games come off a...   read

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