I am a Brazilian student in Norway. I also happen to really, really like games! I'm a huge RPG fan, especially JRPGs and party-based WRPGs, but I also enjoy nearly every genre, from Mario Kart to Limbo to Bulletstorm.
Fatal Frame 2
Dungeons And Dragons Chronicles of Mystara
Silent Hill Downpour
Metal Gear Solid HD Collection
X-com Bureau Declassified
Dust Elysian Tail
Plants vs Zombies
Retro City Rampage
Batman Arkham Origins
Splinter Cell Blacklist
X-Com Enemy Unknown
Castlevania Lords of Shadow Trilogy
Deus EX The Fall
X-Com Enemy Within
Crimson Gem Saga
Riviera The Promised Land
Knights in the Nightmare
Growlanser Wayfarer of Time
Class of Heroes
Metal Gear Revengeance
Sniper Elite V2
Currently playing (as of 12/06/2014): Metal Gear Solid HD Collection, Mario Kart 8, Chronicles of Mystara
My 3DS code: 3995-6846-8256. For some reason it doesn't appear in the player profile.
Sexism controversies, legitimate or manufactured, are all the rage in the gaming media these days, and with good reason, as evidenced by the hundreds of comments such articles get in a matter of hours. A good deal of the recent discussion has been fueled by Anita Sarkeesian's kickstarter project and the bizarre, at times violent, internet reaction that followed.
Personally, while I think there are many legitimate issues, quite a few are silly, hypocritical or blown way out of proportion. Ironically, they also often reveal the sexism of some who decry the supposed sexism! And it's sometimes hard not to picture Anita as an attention-seeking, man-hating, fire-breathing feminist caricature when reading some of her comments.
But I just realized something: all that sexism being hammered on our collective heads is working.
This past week I finished Batman: Arkham City and Bayonetta, and I found myself seeing sexism or thinking about sexism where previously I possibly wouldn't have even blinked. Curiously, I didn't find Bayonetta sexist at all, while Arkham City's Talia Al-Ghul rang my sexism alarm bells.
This is a somewhat new development. I have always been exactly the audience games targeted (teen male gamers 15 years ago, young male adults these days), so sexism and women in gaming just weren't on my radar like they are now. That's not so say I see sexism everywhere, far from it, but I now pay attention to the issue in a way I didn't before.
And whatever one may think of Anita or proponents of Tomb Raider's "rape controversy", raising this kind of awareness is a resounding victory for them, as well as for all who hope for a more egalitarian medium, myself included.