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Community Discussion: Blog by CaimDark | PSA: core games are niche. Deal with it.Destructoid
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About
I am a Brazilian student in Norway. I also happen to really, really like games! I'm a huge RPG fan, especially JRPGs and party-based WRPGs, but I also enjoy nearly every genre, from Mario Kart to Limbo to Bulletstorm.

Backlog:

Elven Legacy Collection
Uncharted trilogy
Ar Tonelico trilogy
Record of Agarest War series
Devil May Cry series
ZombiU
kid Icarus
NSMB2
Ni No Kuni
Fallout
Fallout 2
Fallout Tactics
Drakensang
Drakensang 2
KOTOR 1,2 (replay)
Skyward Sword
Binary Domain
Amnesia: Dark Descent
Enchanted Arms
Hitman Series
Rayman Origins
I Am Alive
Monkey Island 2
Back to the future: The Game
Tales of Monkey Island
Amy


Plus a bunch of older DS and PS2 games that I may or may not play eventually. Perhaps I should file them in the "sort-of-but-not-exactly-backlog" category.

Currently playing: Elven Legacy, Mario games, Black Ops 2

My 3DS code: 3995-6846-8256. For some reason it doesn't appear in the player profile.

Player Profile
PSN ID:CaimDark
Steam ID:CaimDark
Wii U code:CaimDark
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Niche.

I think 2007 was the year the "games are mainstream" idea really started to spread far and wide. The Modern Warfare behemoth was born that year, and Fox News went wild with the "sexbox" "controversy". Soon after, mobile and Facebook games exploded onto the scene, and games officially became mainstream.

More than just a matter of perception, this had very real consequences in the industry, not least of which was the bloated expectations of publishers, developers and investors. Analysts started demanding Nintendo games on mobiles, tech and gaming writers started to profess the death of consoles because Angry birds is downloaded 1 billion times while Call of Duty sells "only" 25 million, any core game that doesn't sell at least 5 million is now regarded as a failure and EA started daydreaming about billions of people playing their games. Games are mainstream now, so every game has to be played by everyone!

There is only one problem with that: It is just not true. Worse, it is dangerous. As a matter of fact, I believe "mainstream expectations" have as much to do with the myriad problems facing the industry as the much-maligned costs of the HD era.

Despite Facebook and mobiles, core games remain as niche as they have ever been, albeit a big one. Consider: CoD sells around 25 million copies every year, probably most of them to the same people. Let's extrapolate and say 75 million more people play the game without paying for it. We have now unscientifically determined that CoD is played by 100 million people worldwide. Let's say hundreds of millions of people, say, 600 million, don't play the game but have at least heard about it. So according to our totally unscientific guesswork, only 10% of the world's population even knows what CoD is and only a small fraction of that 10% actually plays it. It's a big niche but it's still a niche.

Now how many people have played or at least know about games in general, like checkers, chess, cards, bingo, monopoly and so on? Pretty much the whole world. Games have always been mainstream, and many casual games are nothing but digital versions or digital variations of games people have always played.

Which brings us back to my point: core games are niche and that's not going to change anytime soon. For core gamers like us, games are not just something we do to kill time, we do it because we love it. For some they are even a way of life. We follow game news, we look forward to coming home and booting up our favorite games, we look forward to playing in the weekend, we drool over announcements of the next big thing.

The games we play take effort and commitment. We play them for tens or hundreds of hours, we follow complicated storylines, study stats, skills, weapon loadouts, we grind for loot and experience. For the uninitiated this all looks rather esoteric and scary, unlike welcoming and simple time-killers like solitaire. That is why the likes of Persona, Dark Souls and even Call of Duty will never be truly mainstream, and I believe expecting otherwise is part of the reason studios are closing one after another, even those whose games sell numbers that would celebrated just a few years ago.

In this regard, Japan seems to have the right idea. Many AAA Japanese games only sell in the hundreds of thousands and yet I don't even remember the last time I heard about a Japanese studio closing down. The Japanese market is small and many Japanese games sell mostly (or only) in Japan. Japanese developers know they can't throw 30 million dollars at a game and expect to stay in business. They know their niche and keep their expectations realistic. That means they can't rely on shock and awe, they need to find creative ways to make the game fun and pretty on a tight budget. In my opinion, that is why some of the most amazing and unique games of this generation have come out of Japan.

We are now on the verge of a new generation, one that promises to bring even more shock and awe and even more cost hikes. If things don't change, "next gen" might just mean "a few prettier games, lots of dead studios". Therefore, the sooner core game developers understand their games are niche and start planning accordingly, the better off we'll all be, developers and gamers alike.
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Nice write up. I agree with a lot of what you said. Especially on the part about western devs waking up. They need to realize that stuff like CoD is the exception and not the norm. FAP.
The thing is that some of those core games are incredibly profitable and while the profit is there, the games will continue to be made. Games will continue to reflect the market and while there is a market for "blockbuster" games, they will continue to be made simply because the profit/success factor is generally more of a gamble, but also more financially rewarding.

While core games are niche... the are people that are willing to pay $60.00 for those niche games. We may eventually see bigger games being add-supported, FTP with ingame purchases to support the game or other economic forms that enable games to make money, but I think that there is enough of a niche audience that are willing to simply pay money for a game to have the "blockbuster" graphic and quality aspects without the advertising or other forms of support, that these games aren't going to fade away any time soon.
This rings true to me. It seems like developers think that games are bigger than they are, when I doubt the core audience has seen much growth(though I think there is a little growth). It does seem to me more people know about games, mainly due to increased marketing on TV and popular websites. Still the core audience who will buy games every month is a tiny percentage of the gaming world, and it's troubling that developers seem to think that they can sell CoD numbers.
@Elsa

It sounds like you think I'm arguing against core or niche games, which couldn't be further from the truth. Casual games hold no interest for me, and neither does "freemium". Single-player story driven games are my biggest gaming passion, and some of them are the niche of the niche, as evidenced by some of the titles on my backlog list to the right.

I love blockbuster niche games and I love tiny niche games. I want them to thrive for a long, long time, and that's why I worry about the current state of affairs.

As you pointed out, some games are a massive financial success, and rightly so. The big problem is that even games that perform well are now considered "failures" and their developers closed. Homefront sold 2.5 million copies as of last count and Kaos was shuttered. Prototype 2 was the best selling game in April and Radical entertainment was shuttered, to name just two examples. Many more games in the past few years faced a similar situation. That is not a sustainable model, and threatens the continued existence of the kinds of games on my backlog.

And it doesn't have to be like that. Take games like The Witcher, Dark Souls and Catherine. They all sold under two million (In Catherine's case, just half a million), they are all beautiful core games and they all boosted profits for their developers/publishers.

I'm not saying publishers shouldn't aim high. If games start selling 50 million copies that's wonderful. I'm just saying they can't bet the farm on every game and expect to survive.
@Corrupt

The core audience has seen considerable growth in the last 15 years. Just consider that 10 years ago the big news was that Diablo 2 sold over 1 million copies in the first two weeks. Today that kind of performance would shut down Blizzard!

That said, we are still a small niche compared to the audience casual games cater to, meaning everybody else. Unless developers take a step back and accept they can't expect every game to move 5 million units (a number that's been thrown around as the "bare minimum" by EA and Molyneux), many of the games on my backlog might disappear.
Damn Caim. Dropping truth bombs in the comments. If this doesnt get topsauced then the weekend capper is an asshole.
Great Blog. I really like how you offer a you offer a different yet realistic view of the industry. The numbers you put forward are rarely discussed this way and you really offer some food for thought.
Yeah, these big companies think they can just shove mediocre games into everyone's throats just to sell like other media, you said it right, these are exceptions.
If they want to sell like movies they need movie prices, not 60 bucks.
They can't make us believe it's rule, we are older and smarter in this game than them.
great writing.

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