Nice write up. I agree with a lot of what you said. Especially on the part about western devs waking up. They need to realize that stuff like CoD is the exception and not the norm. FAP.
The thing is that some of those core games are incredibly profitable and while the profit is there, the games will continue to be made. Games will continue to reflect the market and while there is a market for "blockbuster" games, they will continue to be made simply because the profit/success factor is generally more of a gamble, but also more financially rewarding.
While core games are niche... the are people that are willing to pay $60.00 for those niche games. We may eventually see bigger games being add-supported, FTP with ingame purchases to support the game or other economic forms that enable games to make money, but I think that there is enough of a niche audience that are willing to simply pay money for a game to have the "blockbuster" graphic and quality aspects without the advertising or other forms of support, that these games aren't going to fade away any time soon.
While core games are niche... the are people that are willing to pay $60.00 for those niche games. We may eventually see bigger games being add-supported, FTP with ingame purchases to support the game or other economic forms that enable games to make money, but I think that there is enough of a niche audience that are willing to simply pay money for a game to have the "blockbuster" graphic and quality aspects without the advertising or other forms of support, that these games aren't going to fade away any time soon.
This rings true to me. It seems like developers think that games are bigger than they are, when I doubt the core audience has seen much growth(though I think there is a little growth). It does seem to me more people know about games, mainly due to increased marketing on TV and popular websites. Still the core audience who will buy games every month is a tiny percentage of the gaming world, and it's troubling that developers seem to think that they can sell CoD numbers.
@Elsa
It sounds like you think I'm arguing against core or niche games, which couldn't be further from the truth. Casual games hold no interest for me, and neither does "freemium". Single-player story driven games are my biggest gaming passion, and some of them are the niche of the niche, as evidenced by some of the titles on my backlog list to the right.
I love blockbuster niche games and I love tiny niche games. I want them to thrive for a long, long time, and that's why I worry about the current state of affairs.
As you pointed out, some games are a massive financial success, and rightly so. The big problem is that even games that perform well are now considered "failures" and their developers closed. Homefront sold 2.5 million copies as of last count and Kaos was shuttered. Prototype 2 was the best selling game in April and Radical entertainment was shuttered, to name just two examples. Many more games in the past few years faced a similar situation. That is not a sustainable model, and threatens the continued existence of the kinds of games on my backlog.
And it doesn't have to be like that. Take games like The Witcher, Dark Souls and Catherine. They all sold under two million (In Catherine's case, just half a million), they are all beautiful core games and they all boosted profits for their developers/publishers.
I'm not saying publishers shouldn't aim high. If games start selling 50 million copies that's wonderful. I'm just saying they can't bet the farm on every game and expect to survive.
It sounds like you think I'm arguing against core or niche games, which couldn't be further from the truth. Casual games hold no interest for me, and neither does "freemium". Single-player story driven games are my biggest gaming passion, and some of them are the niche of the niche, as evidenced by some of the titles on my backlog list to the right.
I love blockbuster niche games and I love tiny niche games. I want them to thrive for a long, long time, and that's why I worry about the current state of affairs.
As you pointed out, some games are a massive financial success, and rightly so. The big problem is that even games that perform well are now considered "failures" and their developers closed. Homefront sold 2.5 million copies as of last count and Kaos was shuttered. Prototype 2 was the best selling game in April and Radical entertainment was shuttered, to name just two examples. Many more games in the past few years faced a similar situation. That is not a sustainable model, and threatens the continued existence of the kinds of games on my backlog.
And it doesn't have to be like that. Take games like The Witcher, Dark Souls and Catherine. They all sold under two million (In Catherine's case, just half a million), they are all beautiful core games and they all boosted profits for their developers/publishers.
I'm not saying publishers shouldn't aim high. If games start selling 50 million copies that's wonderful. I'm just saying they can't bet the farm on every game and expect to survive.
@Corrupt
The core audience has seen considerable growth in the last 15 years. Just consider that 10 years ago the big news was that Diablo 2 sold over 1 million copies in the first two weeks. Today that kind of performance would shut down Blizzard!
That said, we are still a small niche compared to the audience casual games cater to, meaning everybody else. Unless developers take a step back and accept they can't expect every game to move 5 million units (a number that's been thrown around as the "bare minimum" by EA and Molyneux), many of the games on my backlog might disappear.
The core audience has seen considerable growth in the last 15 years. Just consider that 10 years ago the big news was that Diablo 2 sold over 1 million copies in the first two weeks. Today that kind of performance would shut down Blizzard!
That said, we are still a small niche compared to the audience casual games cater to, meaning everybody else. Unless developers take a step back and accept they can't expect every game to move 5 million units (a number that's been thrown around as the "bare minimum" by EA and Molyneux), many of the games on my backlog might disappear.
Damn Caim. Dropping truth bombs in the comments. If this doesnt get topsauced then the weekend capper is an asshole.
Great Blog. I really like how you offer a you offer a different yet realistic view of the industry. The numbers you put forward are rarely discussed this way and you really offer some food for thought.
Yeah, these big companies think they can just shove mediocre games into everyone's throats just to sell like other media, you said it right, these are exceptions.
If they want to sell like movies they need movie prices, not 60 bucks.
They can't make us believe it's rule, we are older and smarter in this game than them.
great writing.
If they want to sell like movies they need movie prices, not 60 bucks.
They can't make us believe it's rule, we are older and smarter in this game than them.
great writing.

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