I miss medpacks in shooters - Destructoid

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I am a Brazilian student in Norway. I also happen to really, really like games! I'm a huge RPG fan, especially JRPGs and party-based WRPGs, but I also enjoy nearly every genre, from Mario Kart to Limbo to Bulletstorm.


Fatal Frame 2
Dungeons And Dragons Chronicles of Mystara
Silent Hill Downpour
Anarchy Reigns
Metal Gear Solid HD Collection
Crysis 3
X-com Bureau Declassified
Dust Elysian Tail
Tokyo Jungle
Plants vs Zombies
Dante's Inferno
Retro City Rampage
Batman Arkham Origins
Rayman Legends
Splinter Cell Blacklist
X-Com Enemy Unknown
Castlevania Lords of Shadow Trilogy
Deus EX The Fall
The Saboteur
X-Com Enemy Within
Crimson Gem Saga
Riviera The Promised Land
Knights in the Nightmare
Hexyz force
Growlanser Wayfarer of Time
Class of Heroes
Battlefield 3
Heroes VI
Metal Gear Revengeance
Sniper Elite V2
Pikmin 3
Velvet Assassin

Currently playing (as of 12/06/2014): Metal Gear Solid HD Collection, Mario Kart 8, Chronicles of Mystara

My 3DS code: 3995-6846-8256. For some reason it doesn't appear in the player profile.
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PSN ID:CaimDark
Steam ID:CaimDark
Wii U code:CaimDark
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I just finished playing F.E.A.R 3 (note to developers: we speak Portuguese in Brazil, thank you very much!), and I was reminded once again of a gaming "evolution" I'm not particularly fond of, at least in single player games: regenerating health.

The first time I remember playing a game with this new evolution was Crysis, way back in 2007 (or 56 BC in video game years). The game was fantastic, but I remember thinking the regenerating health thing made it way too easy. I simply charged like Rambo, killed a few baddies, ducked somewhere for a few seconds, rinse and repeat. Sometimes I would try to approach enemies tactically just for variety, but not once did I feel like it was necessary. Quite the opposite, the game made it feel like a waste of time.

I imagine regenerating health replaced medpacks for the sake of streamlining, and in theory having a bunch of medpacks in the inventory or waiting to regenerate isn't very different, but in practice it is, at least for me. Not knowing when I'm going to find the next medpack automatically makes me have more respect for the enemies and approach situations more cautiously. Even if the game is very generous with its medpacks, I still can't afford to ignore cover and almost die every 5 seconds.

Unfortunately for me, I've never heard anyone talk about this even in passing, so I'm probably (almost) alone in my distaste for regenerating health. What do you guys think?

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Living the dream since March 16, 2006

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