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Community Discussion: Blog by CaimDark | Batman: Arkham City perfectly illustrates how ridiculous DRM has becomeDestructoid
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About
I am a Brazilian student in Norway. I also happen to really, really like games! I'm a huge RPG fan, especially JRPGs and party-based WRPGs, but I also enjoy nearly every genre, from Mario Kart to Limbo to Bulletstorm.

Backlog:

Elven Legacy Collection
Uncharted trilogy
Ar Tonelico trilogy
Record of Agarest War series
Devil May Cry series
ZombiU
kid Icarus
NSMB2
Ni No Kuni
Fallout
Fallout 2
Fallout Tactics
Drakensang
Drakensang 2
KOTOR 1,2 (replay)
Skyward Sword
Binary Domain
Amnesia: Dark Descent
Enchanted Arms
Hitman Series
Rayman Origins
I Am Alive
Monkey Island 2
Back to the future: The Game
Tales of Monkey Island
Amy


Plus a bunch of older DS and PS2 games that I may or may not play eventually. Perhaps I should file them in the "sort-of-but-not-exactly-backlog" category.

Currently playing: Elven Legacy, Mario games, Black Ops 2

My 3DS code: 3995-6846-8256. For some reason it doesn't appear in the player profile.

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Very quick post just to vent a little about the pointless DRM checks in Arkham City. I recently started
playing it on Steam, which is also designed as DRM. So there we have DRM check 1. After launching the game for the first time, we need to type the serial number to authenticate it with SecuRom. DRM check number 2.

Now comes the best part. After all that, we still can't play the game, no sir. There's Games for Windows Live, DRM check number 3! Guess what? We need to type the freaking code AGAIN to authenticate it AGAIN, this time with GFWL. And of course, nothing is ever simple with GFWL. The way it works, at least for me, is you type the user name, type the password, click ok, type the serial number, and only then GFWL attempts to log in. If it doesn't work you have to retype the serial number. And for some reason I just couldn't log in. I double checked everything and tried over and over again. Which meant I had to type the serial number over and over again.

Strangely, I could log in to GFWL through a web browser but not through the game. I reset the password and still nothing. So before giving up I decide to try clicking on "log in with a different account", typing the same username and same password, and it magically worked! Finally! Go figure.

So at last I could play the game. So much hassle, and for what? To prevent these people from pirating the game, playing it hassle-free and having a a much better experience than a paying customer like me? Well, it's working like a charm. Except of course for the "prevent" part. And I'd be lying if I said I wasn't tempted to join them after all this bullshit.



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Legacy Comments (will be imported soon)


That is a bold position to take. I commend you for your rugged individualism - bad mouthing DRM in 2012.

I also love the 'pirating is less hassle, so thats what I should do' argument. Because working for years, filling out ownership forms, getting a line of credit, and insuring a new car is way to much work, meanwhile car-thieves can literally just drive away with any car they fancy.
@Stahlbrand - He has a right to complain and articulated his opinion accurately.

Games are not cars. Games used to be about inserting or installing after purchase and then just playing them. Now we're treated like thieves before we even put the disc in the tray or click "Download."

No one asks me for my receipts each time I put on my t-shirts and jeans. There is no verification for me pouring a bowl of cereal. And when I put a Wii game in my Wii, it just plays it. Simple, no?

So I'm curious what your limit will be. How much proof do we need that we bought a game before we can start playing it? If three DRMs for Batman Arkham City is something you're fine with, let's toss on five more and still see if you enjoy proving you bought your game just so some some businessmen can rest easy at night.
This is why I'm unfortunately skipping over dark souls. I've had every problem you've described here with at least 80 percent of the games that require gfwl. It's a shame as I was really looking forward to it, but is still. It's like getting a Lamborghini that has trouble starting and sometimes the engine breaks down and you have to start from scratch with a new one (in reference to save files randomly becoming corrupted and lost to the digital void).
Had this problem with Bioshock 2, took me an hour to get it work, whereas when I played the console version I merely popped the disk in.
The answer, of course, is don't buy GFWL games.

Full stop.

They use DRM you don't like, they don't get your money.

That's fair.

Using the fact that GFWL is junk as a childish justification for theft is bullshit.

Everybody has a right to an opinion, but that doesn't mean they can't get told their opinion is dumb - it works both ways.
I knew the line about being tempted would draw the attention of some "OMG YOU'RE A THIEF AND SHOULD BURN IN HELL" types. That's fine. I'm not going to get into the tired "piracy is theft" argument. As I said I was just expressing my annoyance at how ridiculous the whole thing is.

The worst part isn't even the DRM, it's how pointless and disrespectful it is. I could accept 3, heck, 5 DRMs if they stopped piracy and boosted sales. But it doesn't do that. Instead, the 3 DRMs just serve to annoy the hell out of legitimate customers and reward pirates.

And if people who pay for your game have a (much) worse experience than those who don't, like it or not, fair or not, right or wrong, you're just creating more pirates.
I just made a blog post about this, regarding the drm issues Borderlands steam owners are having right now. I even named Arkham City as an example!
Ironically enough, I've never had a GFWL problem, but a lot of Steam issues. I'm okay with GFWL if it doesn't have SSA (forcing you to own the game FOREVER), but that's the way every game is going nowadays.
OH GOD. It took me like four fucking hours to get Arkham Asylum running properly.

Bunch of cunts.
Guys, I just took a great big shit on all my Batman comics!

lik if u cry evrytim

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