Ill be putting the hunted plugin on the server for the hunted map tonight. Im not sure how exactly its going to work since in the old version when the hunted got to the escape point it was game over. Also don't know if it has class limits built in, but Assassins should be only snipers/spys.
Of the maps tonight, 3 of the 4 will likely get stuck on rotation on #1 as well.
ctf_2docks_beta5 - We got this exclusive until after the test, then Gunbeard is going to decide whether this is going to be the final v1 release or if he is going to revise stuff.
the_hunted_beta1- if you went out to TFC night, it should be fairly familiar to you ;D
cp_secretbase_rc1 - Finally, the release candidate for secretbase, the 3rd cap is friggin awesome.
cp_starship_b3_24 - This is the release candidate for b3, there is one more thing I am going to try to fix in regards to seeing level geometry through the skybox sometimes and if that doesn't work, I'm just going to release it as is.
--Usual Copy Pasta--
Map Pack 4
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I hope the hunted lives up to my retro-goggles.
Really good, but I wish defenders could be scouts