I'm pleased to announce that cp_labor is no longer in beta and the final build is now on the server, updates include exit only respawns, slightly lower cap times to help prevent stalemates, and all texture and lighting has been polished and finalized. You can pick up the final version of the map
here at fpsbanana.com
If anyone has any suggestions of maps they would like to see on the server please let me know. I really wish there was a version of Cornfield for TF2.
I have to start my studying for finals next week and due to a nasty fight between my laptop and a can of soda, I will be unable to monitor the server over HLSW. Kor will be running things tonight.
Same time as usual, 8pm cst the server will be locked and everyone booted
Server: Destructoid.com - TF2
IP: 8.12.20.112:27015
Pass: dtoid
Class Guides:
Spy
Medic
Sniper
Pyro
Engineer
Scout
Oh, and I like the class guides.
Is castle balanced at all? I played in it really briefly (like for 5 min) before I had to go and I got the impression that it was one of those maps that looks really pretty but in terms of gameplay doesn't work out very well. Should I have stuck around longer?