Brawl - IRC Instructions:
To connect to IRC:
1) Go to Dynasty Net's
java chat
2) Type in your nickname
3) dtoid-brawl as the channel
4) Click Chat
Simple and easy to use, if you want to use voice chat, I suggest steam or skype.
Team Fortress 2
The map that I have been working on for the past three months is finally ready for it's public beta! Roughly 150 or so hours went into this since late December and an initial test last night proved it to have no major balance or flow issues with a full server.
Its unique in its capture point style,
read the full description on FPSBanana and download it there. Feel free to leave feedback here or on FPSBanana.
Engine Room
Cargo Room
Red Dock
Red Spawn
Bridge
I have still not had time to do spring cleaning on the maps, hopefully I will be done on Tuesday...
--Usual Copy Pasta--
Congratulations to SPORE, he won the server contest overall and congrats to MissionDifficult in getting runner up.
UPDATED - Map pack can be
downloaded here
Again, if you would like to get placed on the reserved slot list for dtoid readers, please POST YOUR STEAMID HERE.
Time: 8pm Central
Server: Destructoid.com - TF2 - Pew Pew Pew
IP: 8.12.20.112:27015
Password: alsococks
In case you missed any of these:
Point & Counterpoint 9: Best Smash - Melee vs 64
64
Melee
Point & Counterpoint 8: Best Overlooked RPG – Arcanum vs Vagrant Story
Arcanum
Vagrant Story
Point & Counterpoint 7: Best Zelda – A Link to the Past vs Link’s Awakening
A Link to the Past
Link’s Awakening
Point & Counterpoint 6: Licensed games - Good Idea or Bad Idea?
Licensed Games Are Good
Licensed Games Are Bad
Point & Counterpoint 5: Best Non-Central RPG Character - HK47 vs Mog
HK-47
Mog
Point & Counterpoint 4: Doom vs Marathon
Doom
Marathon
Point & Counterpoint 3: SNES RPGs - Earthbound vs Chrono Trigger
Earthbound
Chrono Trigger
Point & Counterpoint 2: Remakes vs Originals
Originals
Remakes
Point & Counterpoint 1: Video Game Violence
Violence Doesn't Affect Gamers
Violence Affects Gamers
The Class Guide is now complete, check it out if you suck at TF2
General Tips and Tricks
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Awesome looking map chief. Looking forward to getting my ass kicked on it.
Starship's looking nice, come along a long way.
hahahaha that's a great pic of Ness + Landmaster.
Downloading map pack now, will try and get on there tonight if I'm not at Blindside's pad, watching him beat hobos.
map looks rad
Will be there :).
And by there I mean TF2, no Brawl yet.
Map looks great! I won't be there tonight to try it, but I'll definitely have to give it a whirl soon!
And thanks for the playtesting on TNF for my map; it was a real help. Now time for revisions...
Spore is a worthy winner. Hope to be there tonight.
Can't wait. :D
I will be absent for this weeks FNF. I'm going to the Comedy Club to get me some lulz. Maybe I can get there later into it. Have fun everybody.
Yayy....can't wait.
Ohhh, so that's what you've been spending all that time in SourceSDK doing. Look forward to failing miserably at it. :)
Good chance that if I do come out tonight, it won't be until later on. Food then friends who don't understand the magic of TF2 are on tap for tonight. :p
sounds fun I'll be there.
Jealous.
I need no guide to tell me I suck at TF2. I already know I do.
The tit man is playing tonight!
That Reservoir Dog reference was sweet in that pic.. :D
Awesome map. Its nice to actually see a map where a Scout is not only useful but vital.
Dat wussum fun times.
Lol space tractors.
Nice map, posting my thoughts in the forum.
I'd like to see this map on rotation. It's hectic, and I like the whack-a-mole thing with the three center points--you only need two, but crap, Blu's got someone at all 3! We got two. Who the ####'s capping middle? I agree with others: please try to put CP_Science-style icons on the control point statuses. I know middle is the barn--I mean, cargo bay--but we kept getting confused on what was "bridge" and what was the "basement". lol, mst3k space mutiny: "What kind of spaceship has a basement?" Oh, and that thing we talked about with that space issue between a barricade and the support column in final cap room for a passable gap--that, too. I have a love-hate relationship with the steep ramps but ultimately they're pretty fun. Thanks for the effort on this and letting us play it.
That map looks pretty damn awesome. Sorry I couldn't make it to FNF, but I was computerless in Miami.
The only thing I lament - as I write this, having not played this thoroughly enough, from my grandparents' condo in Southern pines - is the second level wraparound terrace in the Cargo room. Sure, it's lovely for spies to dash up there in the beginning of the round and enjoy themselves giving snipers the old Harlem shank, but I think things would really flow better if people had to dismount from that lovely view every once in a while. If it's final, though, it's final - and I love it nonetheless.
Bah, Still need to play this new map. Looks great from the screens though, can't wait :)