I enjoyed Mirror’s Edge for the gameplay and interesting take on the platforming genre, but as far as the storyline goes, it has extremely little appeal. However, I would like to set the gameplay and story aside and take a deeper look at something not often lingered upon, the game’s setting: the unnamed city that I assume is called New Eden from my digging around in the game’s periphery.
The city that hosts Mirror’s Edge at first glance is a beautiful, clean metropolis. It appears to be very utopian, with low crime and tall, spotlessly clean architecture. Aesthetically, if I were to live in a heavily populated urban environment, New Eden would seem like a highly desirable location to inhabit. The environmental aesthetics shown in the trailer were a driving force behind my purchase of the title.
Dig beneath that glossy exterior though, and you will uncover that the city is not as desirable a place to inhabit as it might seem. While, New Eden was once a more ordinary place, over time increased surveillance on behalf of the mayoral government was added to the city’s infrastructure. This heavy surveillance was ignored initially, but eventually led to protests and the “November Riots” where protestors were captured and killed by the local police force.
At the time when Mirror’s Edge takes place, New Eden is oppressed by a totalitarian regime that heavily monitors any and all electronic forms of communication; hence the existence of the “Runners” that create the game’s cast. In addition to an extensive system that watches and listens in on its citizens, New Eden also has several divisions of police forces, some that are even contracted out to third party mercenaries, in order to enforce the Mayor’s tyrannical will through use of state terrorism.
Colour also plays an important role in painting New Eden as a totalitarian society. The city appears very sterile, and thus is largely white and reflective glass, that play into the titular name of where the Runners and other societal recluses living on the fringe. Other than that sterility, much of the environments in New Eden are exclusively painted in bold primary and secondary colours that allude back to other totalitarian societies in history.
Other than the limited portions of free roaming platforming, the most interesting part of Mirror’s Edge was the silent backstory that could be viewed as much, or as little, as the player wants. No one wanted to play this game to fight cops or hear Rhianna Pratchett blather on about Faith and her sister, but those that did play through Mirror’s Edge quickly without stopping and smelling the roses, missed out on one of my favourite things about the title. Various things, such as City Eye, the municipal news company spews propaganda and heavily censored news for the government really helped to flesh out what could have been just another flat picture of totalitarian rule in modern storytelling.
I agree, besides the first person freerunning gameplay, the environment is definitely my favourite part of the game.
It was an interesting attempt, but I don't think it really captured totalitarianism as a theme beyond a shallow coat of white paint. If we had met more people, people who had bought into the propaganda of New Eden, or just people who believed in the city who looked like pitiable bystanders rather than smug douchebags. Everything was too implied for me. It seemed like it wanted me to fill in the rest of 1984 like I would a mad lib. It just didn't work for me.
I loved Mirror's Edge, and I actually on more than a few occasions just didn't do the missions/time trials and just looked at the city. It must have been tested to death this game as DICE managed to make it with no flaws/glitches whatsoever, and that is rare for some games.
I liked the back story as well as the main story and I too enjoyed looking at the news streams, the "shit stirring" propoganda news in the elevator, it was all interesting I think. I would of too liked a more in depth look at the November riots.
The city itself was so bright the first time I saw it, but I got used to it and really liked the clean, bright, optimistic look to the city. It would have been good to see a flashback to what the city used to look like in fact, instead of just hearing Faith say "this city used to be dirty and dangerous".
Well maybe we'll get to see that in Mirror's Edge 2, maybe see the old city or even play it for a bit! (Unless it's set in the past :])
I wouldn't mind that actually...
You really love Mirror's Edge, don't you?
So do I!!! <3. One of the best games of this generation, I'd say.
@Magnalon
My conclusion, in regards to Mirror's Edge, is the game is as terrible as it is amazing. I loved it, but I would definitely be lying if I said it didn't infuriate me as well.
The main problem with saying that Mirror's Edge is based around a totalitarian regime is that the storyline is very shallow and doesn't explain much. You have to take the word of the cast of people that "the government is bad" and that's the end of it. For all we know, Faith could be delivering mail bombs for no apparent reason. To me it was an attempt to play into the "Who is the real enemy?" style of storytelling, but it barely has anything concrete to stand on.
It was a good game, amazing environment and I actually liked the first-person-platforming, but the storyline really, really killed it for me. It could have been so much more.
I liked Mirror's Edge, I just found it incredibly frustrating at times.
I hoped that we'd actually be able to... you know... deliver stuff. Its what runners do and it provides a great way to look into the people behind this society. But we can't have everything.
Thank god a sequel got green-lit (Barely). It gives a chance for improvements, I'd take Mirror's Edge 2 over Modern Warfare 3: Brown Grenades any day.
One aspect of the storyline that you glossed over (no pun intended) is how the police force itself is actually painted in a relatively benign light (a la Lieutenant Miller and Kate) - they actually genuinely believe in keeping the citizens safe, and in the beginning generally leave the Runners alone (which is why Faith and Merc are so blindsided when she's shot at in the prologue). The group that's really cast as the "villain" is the private security firm (Pirandello/Kruger) which is more concerned with profitability than anything else, and willing to do pretty much anything to push out the competition (both the Runners and the police, not to mention Ron Pope) and keep the gravy train rolling. I always found that bit of commentary the most intriguing part of the overall plot (and one that our own government could probably pay some heed to).
And yeah, the game itself could be frustrating, but I still greatly enjoyed it. The gameplay's not perfect, but it works well enough for the great sense of style to fill in the gaps on that front. Sequel is a day one purchase for me.
If it truly is part of a new series, as EA claims it will be, I just hope that this is supposed to barely scratch the surface so that, as the story goes deeper, so will the gameplay, the exposure to all the different elements of the regime, etc...
It's hard to start a new game series, but I think that, in all fairness, it's hard to judge the first game in a series without having seen where it led for future games in the franchise. On it's own, it could have done more. But maybe it set up the sequel perfectly...