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Hai my name is Kyle. Things I like include: burritos, beer, skateboarding, the environment, painting, baseball, and those videogame contraptions. I have a passion for the bizarre Japanese stuff, but have a pretty eclectic taste in games. I'm the guy making snarky comments about the latest AAA titles and raving about the latest, greatest thing that'll be lucky to self half a million copies.

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Far Cry 2: A Living History
Kyle MacGregor | 4:02 PM on 03.18.2010 9 comments




Let me just start out by saying that Far Cry 2 is one of the most interesting and rewarding experiences that I have had with a videogame in recent years. While it certainly did not achieve perfection, it in and of itself, Far Cry 2 is still a very impressive experience that provides a progressive insight into a bright prospective future for the medium.

Recently, I had a realization during a podcast with a few other members of the Destructoid community discussing history and gaming. My thought was that not only is Far Cry 2 one of my favourite games, but it is also probably one of the best examples of a historical game. You may be thinking that Far Cry 2 is not a historical game. It is a piece of fiction, and history, by definition, is a nonfictional aggregate of past events.

I have previously argued that most history games, through attempts at accurate recreation, misrepresent the very events they attempt to depict merely by nature of what they are. Player choice in historical games creates consequences which in turn create a disconnect with the very history they attempt to depict. An accurate illustration of history and a good game are two things that can never coincide, as retelling an event and giving the player choice and power to act conflict by their very nature.

Rather, a more faithful route in presenting history in games is crafting a fictional experience which captures the essence of a historical event or era. By steeping the game in fiction any concern of misrepresenting a historical event is removed. Just because something is fictional does not mean it has to be fantasy.

Despite Far Cry 2 being a piece of fiction, it has a very believable setting and plot. Set in a modern-day African nation, Far Cry 2 allows you to live the life of a mercenary on mission to assassinate an arms dealer in the midst of a civil war. Unlike many works of fiction in the medium, Far Cry 2 strives for realism in nearly everything it does. There is not really anything in the game that makes you suspend your disbelief. In many ways Far Cry 2 does not feel like a videogame, but as accurate a portrayal of the real world in a digital form that, at least in my experience, has ever existed.

If you are familiar with Post-Colonial African history, over the last half century civil conflicts like the one depicted in Far Cry 2 have been commonplace: Sierra Leone, Rwanda, Zimbabwe, Somalia, Sudan, the list goes on and on. Just as in real life, the African nation in Far Cry 2, is being torn apart by militant factions lead by warlords. These warlords are powerful individuals seeking to seize control and exploit the local populations. However, the real enemy in all of this is the arms dealers that take advantage of these men in power to rape and destroy these nations merely for personal profit. Despite being fiction, Far Cry 2 tells a story about something very real, tangible, and incredibly relevant to the modern era in a way that a simulation never could.



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8 comments | showing # 1 to 8
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Kraid's Avatar - Comment posted on 03/18/2010 16:24
Kraid
I never was a big fan of Far Cry 2 in the first place but it's a great exposition of a darker view of the African continent.

It might not be an actual depiction of a conflict or a civil war but it does tries as much as possible to bring chaos and disorder with many game play mechanics which lead me into hating the game.

And the fact that it's the total opposite of what Afrika is on PS3 is a great way to tell people how rough the past few decades in Africa have been of course without referring too much on the human disasters currently happening there.
Monodi's Avatar - Comment posted on 03/18/2010 16:34
Monodi
I gotta try this game, I remember it was on sale time ago but missed it.

Maybe trying it myself will help me to get a better perspective
Velt's Avatar - Comment posted on 03/18/2010 17:09
Velt
I got bored with it, it wasnt a story element: the story was rather poorly executed because the choices didnt matter much and there wasnt really a difference between choosing factions, all of the factions were going to shoot you anyway.
I played all the game and all the missions felt like the same. I couldnt try a new weapon because I couldnt carry more than three weapons at the time. The game tried to let you play stealth: it doesnt work on the game. The semi persistent world is like a persistent world: I spended all my time clearing guard posts, even those guard posts I had allready cleaned: they respawn twice a day!!
So at the dn I wasnt having fun with the story or the gameplay.
jazzpanda's Avatar - Comment posted on 03/18/2010 17:30
jazzpanda
I love love love love loved far cry 2, the open world FPS gameplay and stealth really gets me going.

SPOILERS for readers below..











But there was one major suspension of belief... That after watching my buddies die in a gunfight, all of them, some even dying from a mis-aimed grenade i threw.. That not only did they all magically survive unscathed but that they would ALL team up with ALL my new buddies from the south, to betray me and have a big shitty non tactical shootout at the end.
Lowest, silliest, most annoying, immersion breaking point of the game for me.
Kyle MacGregor's Avatar - Comment posted on 03/18/2010 20:38
Kyle MacGregor
SPOLERS
@Jazzpanda
That's interesting. In my experience, when I have gone down that fork in the story, my buddies have always disapeared as I was fighting off the attackers.
jazzpanda's Avatar - Comment posted on 03/18/2010 22:46
jazzpanda
unsure what you mean? do you mean you lost all your buddies and so never saw that scene? (i was wondering what would happen in that case, never finished my second playthrough in which i was killing all buddies..)
Kyle MacGregor's Avatar - Comment posted on 03/18/2010 23:06
Kyle MacGregor
I was too busy shooting people and then passing out to notice what they were doing.
Endstiem's Avatar - Comment posted on 03/19/2010 05:34
Endstiem
Whilst I loved tha game, I believe the narrative was a complete failure (I'm planning on writing a blog about it in fact).

As mentioned above, it didn't feel like choosing any particular faction made any difference, and the convulted 'moral choice' sections changed absolutely nothing about the storyline.

But don't get me wrong: Gameplay, graphics, immersion and atmosphere = fantastic.
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