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Hai my name is Kyle. Things I like include: burritos, beer, skateboarding, the environment, painting, baseball, and those videogame contraptions. I have a passion for the bizarre Japanese stuff, but have a pretty eclectic taste in games. I'm the guy making snarky comments about the latest AAA titles and raving about the latest, greatest thing that'll be lucky to self half a million copies.

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Every Day the Same Dream
Kyle MacGregor | 2:54 PM on 12.29.2009 10 comments


The other day I played Every Day the Same Dream after being alerted to it by Anthony Burch’s recent article. This was originally meant as a reply to that article, but I felt that it went beyond the scope of just that.



Every Day the Same Dream illustrates that we spend our entire lives acting as a cog in the machine. We work away our lives in this monotonous cycle, tirelessly trading the present in hopes of a brighter tomorrow. If we spend too much time preparing for the future, the present is lost entirely. All our lives we think about what once was, and what is to come, rarely stopping to remember what actually is. Yet, if every moment is lived in preparation and anticipation of what may come to pass, it is one of emptiness, lacking in any form of intent and inevitably leads the individual closer and closer to the grave.

Every Day the Same Dream shows us our lives for what they truly are. We play the game in the same manner in which we live: making slight variations, over and again in hopes of getting from one step to the next. An old woman in the elevator of your apartment complex tells you that in x “more steps and you will be a new person.” The voice of experience calls out to us. It tells us what we need to do to be successful. Yet, at the end of each task there is another. We all search for a purpose in our lives, perhaps in vain. As our time on this planet draws to a close, we pass on what little we have learned so that others grow closer to this intrinsic human goal.

Despite knowing that we are enslaved by the machine, we knowingly go through the rat race that is modern life. I cannot hope to imagine the amount of hours I have spent on the I-10 sitting in LA traffic, which is negligible to those that commute that route every day at peak hours. Despite, this we drive to work every day, take our lumps from our superiors about how we could function better in our positions, and sit down at our cubicles.

I went through that first day very methodically. I interacted with everything set before me, and followed a very logical and systematic progression. I dressed turned off the alarm, got dressed, bid my wife a good morning, turned off the television, spoke to the lady in the elevator, went to the parking lot, went about my daily commute, got harassed by my boss, made my way to my cubicle and finally sat down. As I repeated this process, I began to wonder what the point was. Soon I went everywhere half dressed and did not do more than I had to, in order to get through my day. I wanted to find the end. I wanted to get out.

I witnessed the last leaf fall from a barren tree. Death. This is what is in store for me. When going to work that day I walked past my desk and left off the roof of the building. Suddenly, I awoke. It was just a nightmare.

Rather than proceeding along this linear path from home to work, I decided to break a traditional convention from videogames and discovered I could move left as well as right. I met a homeless man. He expected nothing from me and wanted nothing more than to spend some time at me in a quiet place with another person. We seek human connection.

On the way to work, I grew tired of the traffic and abandoned my car. I walked into a nearby field, and spied a cow, which I approached so that I might pet it. Before me was an animal that spent the totality of its days enjoying its life. There it ate and slept, free from the expectations of society. I was fired that day for refusing to wear appropriate clothing to work. Personal liberty and deviation from the standard is not tolerated within the machine.

Perhaps, success, as defined and accepted by society is not success at all. I realised that when I reach the end of my days, I did not wish to look back and discover that I had never truly lived. Our purpose is not defined by what is achieved in our cubicles. Life is found in nature, and with those whom we surround ourselves.

I awoke the next morning alone, completely and utterly alone. My wife, the old woman in the elevator, the homeless man down the street, commuters on the freeway, my boss, and the mindless automatons who worked astride me had all disappeared. It was at this moment that I witnessed the last human left alive, throw himself from the tower. Suicide. I had once thought of suicide, but in nature and community I had found life worthwhile. Had they all realised the pointlessness of their existences?



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10 comments | showing # 1 to 10
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bluexy's Avatar - Comment posted on 12/29/2009 15:50
bluexy
Nice write up for a hell of a game. The black & white was perfect, along with the few uses of color. I can't help but say I was surprised at what was waiting, that last day, on the roof.
Naim Master's Avatar - Comment posted on 12/29/2009 15:51
Naim Master
Personally I thought the game was too pretentious, it's just another indie game made by a student with simple art and touchy music...
Elsa's Avatar - Comment posted on 12/29/2009 15:59
Elsa
Hmmm... sounds like a very sad experience... and one that I disagree with immensely so this is a game I'll avoid.

I mean it sounds good and all... but breaking out of the cog is something that can and should be done. Life is short and I guess we all have decisions to make... and I think I'll stop right there before this comment turns into a novel!
Kyle MacGregor's Avatar - Comment posted on 12/29/2009 16:02
Kyle MacGregor
@Naim Master
"just another indie game made by a student with simple art and touchy music..."

I do not think it's anything to be trivialized. People like these spend a lot of their personal time and energy creating things. Oftentimes, their work is not respected or given a second thought. Maybe it was pretentious, but that didn't change the fact that there was a lot behind so little.

I aspire to that. I hope that if and when I get there that someone will give what I have made, even half the thought that I have given this.
Anonymouse's Avatar - Comment posted on 12/29/2009 16:11
Anonymouse
"there was a lot behind so little."

YES! That's exactly what I've been trying to say since the blog came up.
Khazar222's Avatar - Comment posted on 12/29/2009 18:44
Khazar222
I thought Every Day The Same Dream was interesting enough to steer at least a little ways from the preening pretentiousness sometimes instilled in "art" games. That being said, it seems more involved than many "art" games which are closer to interactive movies. Every Day just wouldn't be possible if it wasn't interactive, not in the same capacity at least.
bluexy's Avatar - Comment posted on 12/29/2009 20:11
bluexy
For fuck sake some people make me want to barf my balls through my eyesockets. How many amazing games get discarded as pretentious for not following the mold? How many children are beaten so badly they grow into a state of ignorance where "interactive movie" is a term of disdain? Or is it the drinking water where they grew up?

Is it so difficult to understand that some games can go beyond your simple entertainment and strive for meaning?

Sorry to rant on your blog Cad.
Joanna Mueller's Avatar - Comment posted on 12/29/2009 21:56
Joanna Mueller
You got a lot more out of this than I did. It started out well enough, excited to find the small differences I could make in each day. Then I fell into a sense of dread then frustration when I couldn't figure out the last step. I'm sure there is symbolism there, but I didn't think the ending justified the experience. I just wanted there to be more to it or some reward for finally waking up other than being alone. I imagine had the game not ended immediately after the last guy jumped I would've been next because there was nothing else to do.
garison's Avatar - Comment posted on 12/30/2009 02:45
garison
Great article, Cadtalfryn. I LOVE your writing.

Yeah, I played it when Rev made that one post. I fell in love with the art style instantly, and did get quite a big emotional reaction out of the game. You put thoughts into words very nicely.

I agree with the statement the game makes, who wants to live life just the same as everyone else? That's pretty much it.
Chris Carter's Avatar - Comment posted on 12/30/2009 02:56
Chris Carter
I'd rather just watch Office Space and get the same message, while having a little fun experiencing it.
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