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Hai my name is Kyle. Things I like include: burritos, beer, skateboarding, the environment, painting, baseball, and those videogame contraptions. I have a passion for the bizarre Japanese stuff, but have a pretty eclectic taste in games. I'm the guy making snarky comments about the latest AAA titles and raving about the latest, greatest thing that'll be lucky to self half a million copies.

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Aonuma wants Legend of Zelda to go FPS
Kyle MacGregor | 9:47 AM on 12.25.2009 14 comments




Link’s Crossbow Training landed in our hangs alongside the Wii Zapper in 2008. It received mixed reviews, but most complained of the game merely being too short. Unfortunately for fans of Link's first shooting outing, plans to improve on the formula have been sidelined in order to expedite the next sequel to the main series. Those clamouring impatiently for the follow-up to Twilight Princess should be thankful, as Eiji Aonuma, was planning to work on a sequel to Link's Crossbow Training before Nintendo changed his mind.



About a sequel to Link's Crossbow Training, Aonuma specifically mentions wanting to move more towards something “better in the field of the first person shooter” and intensifying the multiplayer aspect both in local co-op and Wi-Fi multiplayer. Nintendo dissuaded Aonuma from working on a first person shooter, in order to work on the upcoming Zelda title for Wii.

It is interesting to see Aonuma wanting to see Link head towards FPS, particularly since Miyamoto has long been rumoured to have been wanting to transition towards a first person view. Personally, I would be interested in seeing a spin off title like this. I certainly would not like to the series as a whole go this route, but it would be interesting to see what Retro Studios could do with Hyrule after their multiplayer attempts a la Metroid Prime Echoes, and first person motion controls of Corruption. WiFi deathmatch in Hyrule? I'm down.

[Via Go Nintendo]



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13 comments | showing # 1 to 13
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Daxelman's Avatar - Comment posted on 12/25/2009 10:34
Daxelman
huhwhat?
Jonathan Holmes's Avatar - Comment posted on 12/25/2009 12:18
Jonathan Holmes
I really liked Link's Crossbow trailing, though I didn't even bother playing it with the Wii Zapper. My favorite parts were the 3rd person bits and the boss fights.

I'd love to get some more of that.
Kyle MacGregor's Avatar - Comment posted on 12/25/2009 12:38
Kyle MacGregor
I haven't played it myself. Everyone I know thought the Wii Zapper was a bit of a joke. I've been trying to get a hold of a copy on the cheap without having to buy that useless piece of plastic.

If it plays anything like the showdown in the Hidden Village in Twilight Princess count me in.
ProperlyParanoid's Avatar - Comment posted on 12/25/2009 13:05
ProperlyParanoid
Having played Link's crossbow training, I can only say this: Screw you, Aonuma.
pedrovay2003's Avatar - Comment posted on 12/25/2009 13:19
pedrovay2003
I don't know about FPS per say, but I'll tell you what -- A first-person Zelda with MotionPlus Sword controls and the Nunchuk as your shield would be the most fantastic experience in gaming.

I DID think that the parts of Crossbow Training where you moved link and shot at the same time were a blast, though. Just not a whole game's worth of a blast.
Monodi's Avatar - Comment posted on 12/25/2009 15:18
Monodi
Wasn't it enough with the bow in the Nintendo64 games? We didn't even have a crosshair, we were that hardcore.
Xzyliac's Avatar - Comment posted on 12/25/2009 17:27
Xzyliac
You know they could take these crazy ass ideas and make a new IP instead of applying them to already established ones. Just sayin'.
EdgyDude's Avatar - Comment posted on 12/25/2009 17:36
EdgyDude
i... what... i mean...

Ok, granted, the idea is totally mind warping to me, but considering i had similar fears when the franchise went from 2D to 3D and when it took from regular graphics to cell shading i guess i can give them the benefit of the doubt if they decide to rethink that idea... at least for now

*Searches for Sniper Rifles on Amazon.com*

ya know, just in case.

@Xzyliac: I can totally agree with you on that idea.
Dan CiTi's Avatar - Comment posted on 12/25/2009 18:56
Dan CiTi
If he mean FPS (like Morrowind or SS2), I'm game.
garison's Avatar - Comment posted on 12/26/2009 14:59
garison
I wouldn't really want it to transform into a FPS per say, but kind of how they took 2D Metroid and made it into Metroid Prime. But still kept all the Metroid-y elements that make it Metroid. Do that same thing with Zelda, Nintendo, if you really MUST drastically change the Zelda formula.
The Silent Protagonist's Avatar - Comment posted on 12/27/2009 13:06
The Silent Protagonist
I don't think Nintendo is going to rock the boat that drastically, but I have to admit they've been skewing to larger, less constricting dungeon layouts in the 3D installments. Mostly because if they don't, camera issues will ensue.

But if they went third person, they could go back to the more narrow layouts that bring on that sense of isolation.

The Metroid Prime games actually assimilated Zelda elements in its transition to 3D and it worked well. Personally, I'm more concerned about Metroid going to third person. Zelda could work in first person, though I think sword combat would still be best third person. But slip into first person for Bow/Crossbow? Sure thing.

I actually wouldn't mind seeing Link's combat style vastly expanded. I remember back in the Game Boy days that the subweapon systems were much more robust than what we see now You could make other weapons your main weapons if the situation called for it, even going so far as to combine bombs with arrows for exploding projectile attacks. That was sweet. I miss that.
The Silent Protagonist's Avatar - Comment posted on 12/27/2009 13:08
The Silent Protagonist
@ my Second paragraph - I meant first-person, not third :P
stevenxonward's Avatar - Comment posted on 12/30/2009 09:40
stevenxonward
I wouldn't mind a fixed, over-the-shoulder camera, but not first person.
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