Just a warning, this blog skews wildly between multiple topics.
Viewtiful Joe and its sequel brought back old school, and it brought it back hard. It came during a time when 2D games had largely been relegated to the portable realm, and shone as a bright beacon of hope to the hardcore. With higher difficulties that would test the thumbs of the gods themselves, and an attitude that spoke to the movie buff in us all Capcom was sure to have a hit on its hands.
However, as far as I can tell Viewtiful Joe seems to have sold less than a million copies on both the PS2 and GC, perhaps even combined they still fell short of that magical threshold. I honestly have no idea how many copies of Viewtiful Joe 2 were sold, but I can only imagine it was at least a similar number. This means that these games were almost definitely profitable for Capcom, but not the huge sellers that drive the mega-budgeted super-sellers of today's gaming world.
Recently I've been realizing more and more that my eyes have grown tired of Gears' bleary browns, and the too-dominant modern practice of keeping color out of games. I've been drawn heavily into games like Mirror's Edge and Team Fortress 2, not just because I enjoy playing them, but because I enjoy being in them and marveling at the bright palette that their developers dared to use. I like Left 4 Dead, it's fun and an awesome time with friends, but the colors manage to bore me. The problem is that Left 4 Dead is using the correct color scheme for its world. It looks like what I would imagine it to be like, but it still doesn't draw me in the way that brighter games have been.
I think Fallout 3 is what finally burned me out on this generation's graphical skid. I poured so much time into the game world that I eventually just couldn't stand it anymore (which is why more of my mod reviews are on hold for a bit). It was at that point when I picked up Mirror's Edge and realized what it was that now drew me in, color. I'm not sure how long this will last, as I've never been drawn to games almost solely based on aesthetic before. I've gone through phases in which I favor RPGs, FPSs, etc., but never something as genre spanning as color.
This leads me back to Viewtiful Joe. Viewtiful Joe and it sequel and offshoots were developed by Clover Studios, of God Hand and Okami, two other games that didn't shy away from color. I'm highlighting Viewtiful Joe, because I feel like it wasn't as widely received as it should have been. People always say that they'll pick up a game "someday", but in the case of Clover Studios, "someday" didn't come soon enough. You know there will be enough copies of Halo or Gears, so why not take a chance on the little guy while you still have the opportunity?
I realize that parts of this blog are disparate. I talk about a few different topics, and Xbox 360 owners it might feel like I'm talking most directly to you. This is because I am. As much as I dislike it, I have come to terms with that fact that the younger 360 owners of today will form the "core" gamers of tomorrow.
Sure, PS3 owners will be there too especially if they retain a higher sales rate than the 360 had. But in America it seems as if the 360 will easily reign supreme, which as the largest market holds more and more power with each cycle.
So this post has no evolved from some minor tribute to Viewtiful Joe into a request to 360 players. Go back and play some older games that don't have the blood, guns, dirt, and online play you're used to. Hit up Yoshi's Island or Viewtiful Joe, and understand that color is beautiful and 2D is viable. I doubt very many of the 360 owners I'm thinking of frequent the C-Blogs. In fact, this plea may fall on completely deaf ears.
I'm considering the 13-and-under crowd. Those whose family might have a Wii while they consider themselves the sole owner of the 360. Many of those obnoxious racists who clutter Xbox Live fall into this category. The fact that they spread their hate through a game like that makes me feel as if they don't truly appreciate the game itself. Perhaps some schooling in old-fashioned hand-art and level design will rectify this situation.
I'm turning 20 this Friday, and it feels very weird to almost not be a teenager anymore. I had been erecting defense in my mind to try and ignore this fact, that I can't consider myself a little kid anymore, and I think I tore them all down and may have regressed in gaming tastes as a result, but it feels good. Color hasn't captivated me in this way for a long time. It's tougher to define than just color though. There is a cleanliness that goes with brightness, and I have been enjoying that tremendously. The film grain in both Left 4 Dead and Mass Effect is odd, because I think it looks good, but it feels weird at the same time.
I hope the game industry doesn't succumb to dark and 3D. I know it won't, but I want to see bright and 2D, not necessarily together (Example: Mirror's Edge), to return to a place of prominence in the gaming world.
I want gaming to be Viewtiful forever.
Nice write-up, a delight to read. Every time I see someone talk about the lack of color in many of the big games released in the past few years it always reminds me of the blue skies in games campaign that was started by the UK:Resistance guys. I believe it's something that is here to stay in video games, and we won't be seeing it leave anytime soon. We just have to trust the developers to not drench every game they make in depressing dark colors.
This is the best blog I've ever read. Thank you so much. I love Viewtiful Joe. =)
There were so many great PS2 games that used colors in amazing ways. Alter Echo, XIII, the Sly trilogy, the Jak trilogy, the R&C series, Killer7, Mark of Kri/Rise of the Kasai, and so many more.
I need to go back through my collection.
Great write up and I agree with you entirely. I really don't know why shooters seem to only consist of 3 colours. I think it may just be a bad habit that the industry got into. It's a shame since my favourite shooter of all time, Fur Fighters, was overflowing with colour but didn't hold off on the violence either. Not only that but it made you think with its vast amount of puzzles and took humour in video games to another level. Oh and it actually lasted longer than 8 hours as well (mid-20s if you know what you're doing).
I played the hell out of Viewtiful Joe on the GC. I think I beat it at least 3 times before I popped in another game. One of my favourite games from last gen. It may be because it's 2D, but I see a real market for it on PSN and Live. The game oozed style, something you don't really see in games anymore.
That was a pretty good read, and that may be the underlying reason as to why I tend to prefer the games of old. Games back then were generally brighter, if because of the lack of colors and they had to clash on purpose. Also, Diablo III mention goes here because of whole "we don't want the game colorful like WoW!" thing going on. ...yeah.
The colors a game uses conveys a lot about how the user feels while playing it. Like in your L4D comment, the colors in that game work since that's the environment, and it constantly keeps the player on-edge because you're not gonna be very cheery under those drab skies. And darkness too. But I mean, if you're playing a game where you're not constantly stimulated, the drabness is going to wear at someone and just not immerse them. Does that count for everyone? No. Many people shy away from bright and colorful games, because they're seen as kiddy, or less-interesting, or not hardcore--whatever.
This was one reason I really dug Prince of Persia 2008. I'd recommend it if you want something this gen with pretty colors.
cyber high-five cwal. I to am sick of games consisting of three fucking colors nowadays. Gears of War is just brown, gray, and red. Fallout 3 is practically black and white. Oh sure, replicating realism is nice and all developers, but that's not why I play video-games. If I wanted to look at super high-res metal car textures I'd go outside and run in the streets.
Agreed about VJ as well. That game was a beacon of light when it came out. It proved so many things are still and are possible.
- Cel-shading when done right can be gorgeous.
- Colors are good.
- Hardcore 2D action-platformers can still be a success on consoles.
- games can still be hard and enjoyable, VJ's difficulty was tough, but not cheap, the way games should be.
- there is room for innovation! VFX powers, please tell me another game that has done something similar to that before.
- tight gameplay matters and can make all the difference. Pulling off a ukemi, landing nimbly, dodging a biancy's low kick, then giving him a aerial punch to the noggin sending him crashing into the three other goons behind him, jumping then quick-canceling into a zoomed in slow-mo red hot kick of fiery pile-driving twin feet of awesomeness to take out another enemy... I almost cum during every fight in VJ.
Anyways, I want gaming to be Viewtiful forever as well.
Okami . . . that is all . . .
That was a very thought provoking read. The main reason why most games shy away from colour these days is because they are trying to make it as realistic as possible. It just inspired me to pick up a copy of Viewtiful Joe on Ebay.
YES.
"I'm turning 20 this Friday, and it feels very weird to almost not be a teenager anymore. I had been erecting defense in my mind to try and ignore this fact, that I can't consider myself a little kid anymore, and I think I tore them all down and may have regressed in gaming tastes as a result, but it feels good. Color hasn't captivated me in this way for a long time. It's tougher to define than just color though. There is a cleanliness that goes with brightness, and I have been enjoying that tremendously."
Take that idea, and write an entire blog-post on it. It will be interesting, at least personally. I promise.
I thought No More Heroes was pretty Viewtiful, as was Tatsunoko Vs Capcom (did you read our review?) MadWorld is extremely Viewtiful, despite being mostly in black and white. You know how the few colors present in Mirror's Edge really stand out because everything else is so monochromatic? That's what MadWorld does, but times ten.
As for the younger 360 owners out there, it's valiant of you to ask them to better appreciate 2D games or colorful games, but I think you're right about your plea falling upon deaf ears.
It's in the genetic make up of a 13 year old boy to want to hate everything that might look like it's for "kids or old people". It's in their genes to chainsaws, grey-brown worlds, and dark and lonely places.
Don't worry, when they get to be around 20 years old, they'll grow to love all sorts of games. ;)
@Jonathan Holmes
Yeah, I have both No More Heroes, and Tatsunoko Vs. Capcom, and agree with you on them. I just happened to focus on the games I thought of as I wrote this.
warioland for the wii had an awesome cartoon like quality to it and sooooo many games that have been over looks throughout the years are getting a second wind on the virtual console