So for my third review, I have been playing the 3rd game, (on the 360, I know he appears in others), to feature Ezio Auditore da Firenze, which is Assassin’s Creed: Revelations. I have been playing the Assassin’s Creed games ever since the first one came out. I loved the fact that it was a game about sneaky killing, not just sneaking or killing, so it felt very much to me like a breath of fresh air, and have been pre-ordering ever since, ending in me getting the collector’s edition for AC:R, (due partly to continued love of the series, partly due to my getting a job…). So, the question this time is whether a great game will be revealed to me, or whether I wish I was back with my brother’s hood, (wait, I think I spelt that wrong…).
The game begins where the last one left off, with Desmond, (who is Ezio’s descendant), having stabbed his friend/lover/what have you, Lucy whilst under the control of an ancient artefact, called ‘The Apple’. The shock that he did this causes Desmond to go into a coma, after which he is placed into a machine call the Animus in an attempt to wake him. The Animus has another effect, which allows Desmond to see the memories of ancestors through his DNA, which brings us to Ezio. When starting as Ezio, you find him on a trip to Masyaf, (the hometown of another ancestor, AltaΪr), so that Ezio can learn the secrets left behind by those who came before. Finding it overrun by the assassins’ mortal enemy, the Templars, Ezio is forced to flee and find another way to get what he wants. Also, during the game, you will have the ability to go through AltaΪr’s story after the end of the first game, which is quite interesting and a very fun bit on the side.
The characters all play major parts in the game, and quite a few of them are based on historical figures, (loosely, might I add). The characters are split into those that you work with, and those that you will end up stabbing in the face, (because I’m sure you’ll be wanting to, otherwise, what’s the point?) The characters that you’ll team up with will be fun to be around and all add a little bit extra to the world around them, especially Yusuf, who I found quite hilarious and helped make the game a much more fun place to be. The enemy range from the major to the minor, with the major being almost game long problems, (major problems, that you’ll hate), and the minor being some guys that you need to get rid of to accomplish your goals. All in all, the characters are done well enough so that you either love or hate them, (hopefully the right way around), without overstaying their welcome.
The main part of gameplay in this is the ability to free-run, which continues the trend from the last few games as being very good and flowing, but with the slightest nudge of the analogue stick tending to knock you off track, which can be very annoying, especially if it keeps happening, (unless I just suck…). There are some new additions to the free-running, which include the zip-wire and the hookblade, which both add quite a bit to how you think about getting around. The zip-wire allows you to speed around the map quicker and allow the ability to do air assassinations when you’re zipping above some unsuspecting guy. The hookblade means that you jump further and climb higher, which makes scaling buildings, usually an annoyance a much easier thing to do as you don’t have to find the one bit of the building low enough to reach as much.
Another main part, (or to many), the main part is the combat and assassinations, or as I call it, the ‘blade to the face!’ part. Ezio is able to silently assassinate enemy guards and the like from a myriad of positions, from a ledge and from a haybale being only a couple of them. And if this fails, there are also Ezio’s weapons to use during combat which is still mostly about countering an enemy’s attack, and then doing flowing into killing all of his friends, which can really stack up after a while. Apart from the new zip-wire assassination mentioned above, there is a major addition to Ezio tools of murder and disorientation, being the new ability to craft various types of bombs. These bombs’ effect range from causing instant death to blinding and distracting, and can be changed to use in different situations, from a trip wire to a sticky bomb, and even the area of effect of these bombs can be changed, which really adds to your ability to both mess about and get the job done.
Two totally new additions to the gameplay are the Desmond’s memory’s sections and the base defense mini-game. The Desmond’s memory section is in first person, and play similar to Portal’s puzzles, but with the ability to place platforms instead of portals. The only real reason you’d play through this is for Desmond’s backstory, (which is fun to listen to), because the puzzles aren’t all that challenging, and to me, distract from what the game is all about. The base defense mini-game comes from the fact that instead of there only being one Assassin’s den, there are multiple, (which are unlocked by destroying Templar towers). This plays very much like any other castle defense game, and if you’re good at hiding, you’re very unlikely to come across this more than once, (I came across it twice), so this does feel a little tacked on.
I really enjoyed this game, and whilst suffering from ‘sequel sickness’, a term I shall now use to describe a game that plays very much like the prequel, but with enough new stuff to keep you interested and with it being what you wanted it to be. I was saddened by the loss of the Subject 16 side quests in favour of Desmond’s memories, but that’s probably just me enjoying the riddles and history stuff that happened in them. If you loved or even liked the prequels to this game, then this is a must get, and if you’re new to the series, the only reason I wouldn’t recommend this to you is because you’d be coming in at the end of a story, which will kinda ruin it.
I’m gonna give this game an 8/10
, which I know is less than my Arkham City review, and whilst I believe these games to be very similar in quality, I love Batman soooo much more than old man Ezio. Also, I have not been able to give the multiplayer a try just yet, for my time has been taken up with other things, (Skyrim, its awesome). I may write an addition to this about the multiplayer in the future, but if it’s anything like the one in Brotherhood, it’ll be one of my favorites. read