23 year old PhD student in Glasgow, primarily interested in gravitational waves and gravitational lensing.
PS3, PSP, a Wii which sees no love at all and a reasonable, if dated PC.
This is Irn Bru, it is better than you.
I used to have a 'gaming life story' but soon realised without much doubt that people would rather look at their grandad's scrotum than it, so it's been chopped. All you need to know is that I adore the Amiga with all my heart, and I think it should be compulsory for everyone to play A Link to the Past at least once to completion.
Feel free to add me to your PSN friends list, just let me know you're from here. I'll mostly be playing Modern Warfare 2 until eternity, but I'm also good for Madden and Fifa!
In reference to the controverisal Paid Character Customisation announced at Blizzcon, Blizzard's Paul Sams and Lee Sparks had this to say to Eurogamer:
"I think the reason for the monetary expense is more of a barrier so that people don't do it every day"
Riiiight. Because there aren't plenty of other ways to stop players from doing it every day? Much like Brad's article on Starcraft 2, Blizzard is keen to show that it definitely does not want to make loads of money from you. They also said:
"It serves as a tool for people to do it, but also as a deterrent to not do it too much, and also allows us to have the staff to be able to continually manage the population."
Much like the justification at BlizzCon, Blizzard are keen to make sure we know that they definitely cannot afford to hire more staff, as that would involve starving themselves of swan sandwiches, or selling off some of their golden toilets:
Or maybe I'm just cynical.
Your thoughts? Does anyone else think that this is just the latest PR bullcrap blitz from Blizz?
(In other news, IGN gave Wii Music 7/10. They've been on the lolcats again!)