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About Me
Hello, I'm Jimmy/C2C Shiro


I've been gaming since I was three... I think (I have a horrible memory :P) And the first console I ever played was an NES. From there I have owned all the Nintendo consoles that have come out. Right now I currently have my PS3, Wii, and my laptop available for gaming (My 360 croaked recently). I am a very big fighting game fan, but I like alot of other types of games too like FPS types; just don't expect me to be too good at all of them. I also like writing/typing about a lot of things which of course include video games.


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WipeOut HD
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Zone of the Enders 2



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Autosave: a double edged sword for RPGs
C2C Shiro | 3:21 PM on 01.30.2009 14 comments




For a time I thought that manual saving was an obsolete relic of times past. Though I certainly did play many games during the pre-PS2 eras, most of my gaming experience comes from the PS2 era where autosave games were starting to get quite common. Many of the games I played (mostly the arcade kind) had autosave saving me from spending time actually trying to save. But it always bugged me that most, if not all, the RPGs that I played at the time didn't come with this awesome feature.



Almost anyone who has played some kind of RPG that required you to save has some kind of horror story of losing hours of progress on an RPG just because they didn't save. This situation isn't even exclusive to RPGs, I think I just attribute it more to them because of how time intensive those kind of games are. It is the worst feeling, having to retread old ground in a game simply because you didn't save the first time around. This anti-manual save stigma grew to the point where I thought that every 360 were the game without autosave would annoy me to some degree. Cue in Fallout 3.



Fallout 3 would have been good game had it not been so janked up with so many glitches and problems. In an ironic twist though it wasn't a glitch that made me hate Fallout 3, but the autosave feature that I so highly viewed. In Fallout 3 every time you enter an area the game autosaves. Late in the game I entered an area, a building in this case, where I wasn't supposed to be and angered the wrong kind of people. So I got turned into Swiss Cheese. "No biggy, I'll just load up the save and get outta the building", I thought. Nope, the people outside were pissed too; seeming to telepathically know that I pissed off the people inside and proceeded to tear me to pieces. I then came to the realization that the autosave screwed me over into a situation that I could not win nor escape. The last manual save was 16 Hours before this.

I stopped playing Fallout 3 since then.

I have now grown to appreciate manual saving and no longer view it negatively. Both autosaving and manual saving have their advantages and disadvantages. Manual saving puts you in charge of saving and only you are to blame for any progress lost because you didn’t save often. Autosave spares you from having to remember to autosave but can royally screw you over if it saves you in a horrible situation. But I had to re-learn a basic lesson from RPG Playing 101, save and save often.



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12 comments | showing # 1 to 12
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Qraze's Avatar - Comment posted on 01/30/2009 15:56
Qraze
well, good write up. i think we all have experienced these dilemmas at one point in a rpg. some times its good, others it not so good.
BulletMagnet's Avatar - Comment posted on 01/30/2009 15:57
BulletMagnet
Heh, I'm a manual-save dinosaur myself...whenever a game creates multiple autosaves for me (most recently Prince of Persia) I end up deleting them and simply re-saving over one set of data - for some reason I just hate the clutter of those multiple saves. Of course, your reason for favoring manual save (in some cases) is far more practical, but "the enemy of my enemy" as they say. ;)
PhazonYoshi's Avatar - Comment posted on 01/30/2009 15:58
PhazonYoshi
That's why good autosave systems have, like, 40 slots to save in.
PappaDukes's Avatar - Comment posted on 01/30/2009 16:12
PappaDukes
auto-saves properly used in conjunction is a life-saver for the veteran RPG gamer.
PappaDukes's Avatar - Comment posted on 01/30/2009 16:13
PappaDukes
auto-saves properly used in conjunction with the manual save feature is a life-saver for the veteran RPG gamer.
eryn13's Avatar - Comment posted on 01/30/2009 17:01
eryn13
I have to agree with you! I prefer manually saving the game myself, that way I know where the game was saved. Rather than worry if the game saved for me and wonder how long ago the save occured.
DF's Avatar - Comment posted on 01/30/2009 17:46
DF
The worst part is when manual and auto saves don't like each other. "Oh sorry, but your last manual save was overwritten by the system with your consent, and you're now screwed! Also, meatbag."

The ones where autosaves are progressive, meaning the ones where the longer you play, the more selections of where to restart (in terms of autosaving) you have, are probably the best, provided they too play well with manual saves.
Spectral's Avatar - Comment posted on 01/30/2009 17:49
Spectral
You know in fallout 3 you can just disable autosave right?
C2C Shiro's Avatar - Comment posted on 01/30/2009 17:59
C2C Shiro
@Spectral

Yeah I knew I could've disabled the autosave, but then I was in my pro-autosave state:P
enfaw's Avatar - Comment posted on 01/30/2009 19:13
enfaw
You cant lower the difficulty on the 360 version?
C2C Shiro's Avatar - Comment posted on 01/30/2009 22:49
C2C Shiro
@Enfaw

you sir are a life saver. Didn't know you could switch the difficulty even in mid-game. It was a hard fight but I managed to barely survive my situation on very easy.

Of course, I manually saved right after I survived XD
superezekiel's Avatar - Comment posted on 01/31/2009 08:05
superezekiel
Just develop a compulsive saving habit like mine and you'll never go wrong. I save almost every chance I get, before every encounter coming up and after every item I get that I really like.

It's cumpulsive and annoying to people watching, but I never have these problems now.
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