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Old School Adventure Games Part 2: Loom
Butmac | 11:16 AM on 10.25.2007 18 comments




Yesterday I talked about one LucasArts gem. Today I talk about another.

My nextdoor neighbor introduced me to this and I actually sat and watched him beat the entire game in one sitting (I may not be remember that right). Anyways, Loom is just awesome. It's another golden nugget from LucasArts, however, this one was very different from other adventure games. You had to play musical notes and stuff to get past puzzles. I will now pull a huge time Copy Pasta from wikipedia to help me explain this because I will just confuse you.


A departure from earlier (and later) LucasArts adventure games in many senses, Loom is based on a serious and complex fantasy story. With its experimental interface, it eschewed the traditional paradigm of graphical adventures, where puzzles usually involve interactions between the game character, the environment, and multiple items the character can take into their possession.

Loom's gameplay centers instead around magical four-note tunes (drafts) that the protagonist, Bobbin Threadbare, can play on his distaff. Each draft is a spell that has an effect of a certain type, such as "Opening" or "Night Vision". Drafts can be learned by observing an object that possess the qualities of the relevant draft; for example, examining a blade while it is being sharpened gives the player the "Sharpening" draft.

Some drafts can be reversed by playing their notes backwards, so the "Dye" draft played backwards becomes "Bleach", while others, such as "Terror", are palindromes and can not be reversed in this manner. The player's abilities increase over the course of the game, with more and more powerful drafts. At first, only the notes C, D and E are playable, but by the end of the game F, G, A, B and C' (high C) are also available.

Loom was also the first game to follow the LucasArts Game Design Philosophy, which states that the player will never be killed or forced to restart the game and won't have to "spend hours typing in synonyms until [they] stumble on the computer's word for a certain object."



If it sounds like this game was ahead of it's time...it's because it really really was. The artistic style of the game is actually my favorite part about it - amazing. Since the game was released in 1990 I know now a lot of people have played it much less heard of it but I am sure ShawnKelfonne would agree with me when I say that this is one of those games that is vital when knowing your history of computer games.


Again, this is total abandonware - play it and keep in mind...it was made 17 years ago!



Amazing.


Along with -D-, we came up for the idea of this series, so expect iteration #3 to come from him. He can give you a hint if he wants.



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18 comments | showing # 1 to 18

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BlindsideDork's Destructoid Blog
The Dig.

Full Throttle.



EVAR.
ShawnKelfonne's Destructoid Blog
I have the ScummVM on my Games 'n' Music card for my DS, currently serving up portable Monkey Island 2. This will also have to go there, methinks.
king3vbo's Destructoid Blog
I played this way back when on my cousins old IBM computer, and it was awesome
Aerox's Destructoid Blog
Oh man did I love Loom.

Turning the sheep green was awesome.

I feel like I remember reading at some point that there was supposed to be a sequel to this that got scrapped, which sucks.

As far as I know the mechanics in this game are still unique and haven't been duplicated, unless you count the ocarina/wind baton from Zelda. Even then though, they're not really critical to the game, they seem to be more of an afterthought.
shipero's Destructoid Blog
This guy approves.


MaxVest's Destructoid Blog
Awesome game. I, ummm.... I played this when it was still new. But least I'm not as ancient as Workman.
youkilledmyguy's Destructoid Blog
All I know is that I'm legally changing my name to Bobbin Threadbare.
Colette Bennett's Destructoid Blog
I saw Loom in a PC magazine when I was about 8 years old and I was fascinated. I knew I had to have a computer so I could play this game. Sigh....I miss the days of games like this.
-D-'s Destructoid Blog
Loom is such a departure for the adventure gaming formula, I love it. Playing it on hard mode is probably one of the worst things you could ever do to yourself; it's so f-ing tough.

#3 hint? Hmmmm...nope.
Professor Pew's Destructoid Blog
Loom was a bit old when I started with PC gaming. This and Maniac Mansion were too ugly to play, when you had Sam & Max and DOTT. Maybe I should give it a try once I learn that gfx don't matter :)
MaxVest's Destructoid Blog
@-D-: Your hint! It is ubiquitous! However, I'm feeling -- what is that? Ahh! Guano! Right in my eye.
Rockvillian's Destructoid Blog
I missed Loom when it was new :(
Butmac's Destructoid Blog
@Pew:
These graphics are perfect.
Mxyzptlk's Destructoid Blog
A game I've never played, and I must correct that fault one of these days.
bottled dark's Destructoid Blog
@ shipero
i remember that guy, i never knew what game he was talking about.
bluemeep's Destructoid Blog
I always felt bad about the guy that gets eaten.
lucashoal's Destructoid Blog
I'm Bobbin Threadbare! Are you my mother?

Awesome game indeed.
Tiff's Destructoid Blog
Fuck! Bobbin Threadbare is the shit! Also, I played this game when I was really little. When that dude's head gets lopped off and it flies across the screen in all it's pixelated glory, I had nightmares for ages. No kidding.


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