|
games anime | toys
|
![]() |
|
![]() |
|||||||||||
|
|
||||||||||
|
|

| get involved register or login post a blog post a forum enter a contest contribute a news tip suggest a feature be a guest editor |
support new member's guide login assistance tech support report abuse email our editors read our dev blog nuclear crisis? |
keep in touch RSS feed Myspace Flickr Game nights Meetup+play online |
seriously about Destructoid advertising terms of use privacy policy jobs at MM buy our crap |
our network Tomopop Japanator Despingation? |
||
|
||||||
living the dream since March 16, 2006 |
||||||
its a testament to the game itself that gameplay this fucking difficult isn't enough to disuade the user from trying again. the game is just that satisfying when things actually do go your way.
The other part of the game that really tore my soul out was how after the "jumping from broken pillar to broken pillar" sequence, you had to battle a number of rooms containing sirens, minotaurs, those huge dudes with Hades helmets and spiked clubs, and the Anubis guys with sickles.
If you die during this period of about 15 minutes of fighting, you have to go back to before the entire pillar sequence. Balls!
Of course, once you beat it, you feel unstoppable. Until you reach the next hard part.
But it gives you so much back! Right? right?!
I was really disappointed with the 'turn the crank while fighting skeleton' fights. This kind of difficulty is artificial, and it frustrates me because it's not necessary. I love puzzles, even ones that are deadly, but there is only so much you can stand. Then, throw in a couple of poorly placed check points and you have a great reason to never play the game again.
I should really go back and finish this game. Interestingly enough, Rockvillain, I stopped playing right at the beginning of the “swing from pillar to collapsing pillar” part. I guess I must have subconsciously known what was coming...
...or, I simply decided to start playing Warhawk and haven’t looked back since.
I really didn't think any portion of the game proper was actually that difficult. Annoying? Yes. Difficult? Not really.
Sure, the checkpoints could have been placed a little more intelligently but I do not remember having a ton of trouble with this game at all beyond the sometimes poor direction as to how to solve a puzzle or where to go (the battle with the ice titan comes to mind since I didn't realize I had to go all the way back to the beginning of the level so I kept trying to kill him and wasted all my arrows).
The part that frustrated me most was finishing the game feeling good about my abilities only to then attempt all the extra challenges. Those things are what makes the game next to impossible. I couldn't get past the killing enemies in midair one to save my life (I think it was the 2nd challenge) and since completing those were the only way to unlock extra content it just irked me to no end.
I actually really liked the QTE scenes, the pillar section included. It's that ridiculous 'puzzle' in the spike room that really pissed me off, because if you didn't see the little pit (when everything is frozen in time... which is dark) then you have to do everything all the way over again.
UGH I've made myself sad.
True that, I still havent beaten it yet
I loved this game and I loved the first one. And to my surprise I love the one for PSP. I finally got my demo of it and it looks amazing on the little brother of the PS2. I cant' wait to see a PS3 God of War.
I was totally in the zone when I fought the Sisters of Fate, getting through on my first try while taking hardly any damage.
One part I did have some trouble on, though, was in the fire area where you need to push the big pillar forward while skeletons and little flying monsters keep interrupting you (and the fire jets push the block backwards). That took a few attempts.
I was not so sure about GOW:II being one of the hardest games ever... Then I remembered going through that god forsaken hallway before the last sister of fate on Titan mode. Oh man, me and some friends sat there for a few hours trying to get past that gauntlet of doom.
Another tough part was the final mission in the challenge of the titans. Kill all enemies WITHOUT GETTING HIT!!! Damn, that took awhile.
Ninja Gaiden Black was much harder.
You should finish it Bronx, at least to assert your manliness.
Still, I think GOW:I >>>>>> GOW:II in the hardness department, mainly cause the first one had WAY more moments of unfairness to me.
Yea, Ninja Gaiden was harder. God of War 1 and 2 are two of my favorites, and I never found them especially difficult. Challenging, yes, but not overly hard. The game is so well designed that anybody of any skill level can beat it. In short, it's damn good.
Ninja Gaiden period is hard but I love it. I'm actually playing through it for the 3rd time on my PS3. I forgot that I need to beat that one.
ZOMG!!!! You find video games difficult? You are teh suck!
Hm...I still have to play the first one.
just learn to grab (o button)
Just wait until you get to Zeus. I said words I didn't even know I knew.
if my buddy can beat it, who is a drastically incompetent gamer, it does not deserve to be on this list. i suppose it is possible that this is the one game he has ever been good at though.