Hi again, all: as promised in the
previous installment, I’ve got some more stuff to talk about regarding what I’ve been up to lately. Let’s get right down to brass tacks: though I haven’t written much here, there is one thing I haven’t stopped doing…
Keeping up with obscure gaming news.
That’s right – it’s been awhile since this blog’s recurring news feature,
The Obscurer Tribune, stopped updating regularly, but that doesn’t mean my desire to spread the word about the oddball side of gaming has diminished one bit. Even after stepping back from DToid, I found myself, almost subconsciously, stockpiling links to notable stories – eventually it became clear that some things can only be put off for so long.
To be perfectly blunt – I am
not again taking up a set schedule for either the
Tribune or this blog. That ship, for the time being at least, has sailed. What I AM doing is publishing what you might call a special “Digest Edition” of the
Tribune, composed of what I consider to be the most noteworthy offbeat gaming items I’ve glimpsed since I ceased blogging. It’s not as in-depth as previous issues, but hopefully it’ll make you aware of at least a handful of things you weren’t up on before.
Since this is a highly condensed edition covering several months’ worth of content, I’ve limited its scope
mostly to stuff not covered on DT or in previous blogs, so if you observe something that’s missing it’s
probably been mentioned elsewhere (though I’m still as open to outside material as ever!) Anyway, on to the good stuff!
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I already discussed a couple of recently-released Cave shooters in the first “Up To” article, but there’s still more business afoot: first and foremost, the upcoming 360 port of
Akai Katana, out in late May. Unfortunately,
AK is going to be region-locked (the developer apparently hopes an outside publisher will pick it up eventually), but even if you don’t have plans to pick up a J360 you might still want to set up a Japanese account, because that’ll let you download
a demo for the title. (Additional DT coverage
here and
here.)
Discouraged by the region-locking news above? Don’t be too sad: there are other unlocked Cave shooters to snag, and they just got cheaper!
Mushihime-sama Futari (check out
my “How-To” if you’re not familiar with it) earned a
“Platinum” reprint back in November, and
ESPGaluda II just got one this past month: if you’re holding off on importing because it’s “too expensive” you’re REALLY running out of excuses now!
Additional tidbits on the
Deathsmiles front: first, the game is
on its way to the iPhone – keep an eye out for further info as it develops. Also, back in February the US version of the game
was patched to adjust slowdown levels and fix a few other things, so if you (like me) don’t hook your 360 up to the ‘net too often you might want to make sure you download that bit. Finally, the big one:
Deathsmiles IIX is
coming to America, as an untranslated, 30-buck “Game on Demand” downloadable title. Cave will be publishing itself, since Aksys, sadly,
doesn’t seem interested in revisiting its role with the first game for the time being, though Rising Star is supposedly considering bringing the sequel to Europe.
Cave’s not the only one putting out new shooters, of course (though it can sometimes feel like it) – Wii importers can also pick up
Milestone Collection 2, which keeps all three shooters from the first collection (
Chaos Field,
Radirgy, and
Karous) and bundles two newer products,
Illvelo and
Radirgy Noah, in with them. Karous is also making a
solo trip to the 3DS at some point.
The game is out in Japan, but there’s still no official release date for
Otomedius Excellent in the West: that said, Gamestop
is hinting that it might finally make its way here in July for a measly 30 bucks, though obviously that needs to be taken with a grain of salt for now. On a related note, a moment of silence, please: Konami’s planned
Gradius for the PS3 has officially
been canned.
Touhou fans have undoubtedly already been following this, but let it be known to everyone that ZUN’s next shooter,
Ten Desires, is almost ready to go, and will be out over the summer: there’s already a demo out there if you want to sample it. Naturally, there are plenty of
trinkets for diehards to pick up, though apparently ZUN is
clamping down a bit in this area…
On the “it’s still technically a shooter!” front, “fight off the love-crazy schoolgirls” pseudo-lightgun game
GalGun has been out in Japan for a bit now, as has a demo you can download with a Japanese XBL account: inexplicably, though,
a patch has since been uploaded as well, which disables camera angles low enough to peek under enemies’ skirts, basically rendering moot the reason why 95 percent of buyers got the game in the first place (and does some other stuff too, not like it matters). Ecchi sorts, consider yourselves warned. The less-lecherous among us might be more interested in upcoming doujin run-n-gun
Gun Lord.
Time for a little
moichindising! Cave is selling some new (and expensive) stuff in its
online shop, while fans of G. Rev’s
Under Defeat might be interested in a newly-released
Superplay DVD featuring near-impossible player footage, to make you feel even more inadequate! There are also a couple of new models floating around out there, though the links seem to be escaping me at the moment, except these
bits of
Touhou…in the meantime, look for the latest issue of
Retro Gamer magazine, which
features a writeup on Cave.
Finally, a quick downloadable/indie shooter roundup, for any of you wanting to use this feature as a jumping-off point: check out
Strania (another one from G. Rev, which now has
DLC available),
99 Bullets (which limits how many shots you can fire each stage),
Viriax a hybrid from the guy who made
Hydorah),
Galaga Legions DX (no explanation needed),
Gatling Gears (a co-op twin-stick release),
Shield the Beat (a rhythm game with a shmup veneer),
Level 2 (a metal concept album you can play),
Lunaria (from the
Bike Banditz folks), and
Jamestown (about the well-documented British colonization of Mars). Oh, and don’t forget
Trouble Witches Neo!
I know most of you have been primarily excited about the rebirth of
CURLEH MUSTACHE (yay), the latest helping of
TOASTY (meh), or yet another
lazy and unnecessary appearance by Evil Ryu (boo), but there’s actually quite a lot of other stuff going on in the fighting world beneath the surface: let’s start with all-girl brawler
Arcana Heart 3, which was just released digitally in the US. PAL gamers will be getting a physical version in June, including a
nice LE, which I’ve already surrendered and pre-ordered: in the meantime, Siliconera’s posted a nice series of “tutorial” articles on the game.
Here’s the latest, with links to the previous ones. Sega’s also got a dog in the fight with
Chaos Code.
Going back in time a little ways, SNK’s obscure tourney fighters
Aggressors of Dark Kombat and
Savage Reign are
headed for the Wii’s virtual console: too bad they didn’t go with superior sequel
Kizuna Encounter for the latter, or, uh,
Neo Geo Battle Coliseum for the former, maybe? Capcom, meanwhile is still
plugging away at the promised online-enabled
Third Strike, and announced that
Alpha 3 will be
joining it – gonna hafta keep
holding your breath when it comes to
Rival Schools, though.
Namco, meanwhile, is
taking its sweet time on
Tekken x Street Fighter, but somehow I think
Soul Calibur V will tide a lot of you over. In any case, it’ll never top
Tekken: Blood Vengeance, since video game-themed CG movies are guaranteed hits! Always! A slightly less-sarcastically-cited sure success would be yet another
embarrassing Ivy figure, but if you ever wondered what on Earth the designers were thinking (aside from the obvious),
there’s a system in place, and don’t you forget it!
Siliconera recently posted a
two-part
interview with Daisuke Ishiwatari (the
Guilty Gear guy), which has him talking about a variety of topics, though most of you are probably too busy
messing with Blazblue: Continuum Shift’s latest DLC. On a related and uplifting note, Aksys is
selling Blazblue t-shirts to fund Japan quake relief.
On the “doujin” front, I would be remiss not to mention
Skullgirls, which should finally see daylight over the summer, as well as offer a
new video for
Card Sagas Wars (is it truly possible for me to pine for a game with Master Chief in it?). Oh, and then there’s
Under Night In-Birth, the newest effort from the guys who brought you
Melty Blood.
Speaking of fighting games based on eroge, there are quite a few of those in the pipeline right now: Aquaplus has
Aquapazza, BaseSon has
Koihime Musou, Alchemist offers
Ougon Musou Kyoku X, and, while not
technically VN-based, 5pb gives us
Phantom Breaker. There’s a demo on Japanese XBL for that last one, if you’re interested.
In terms of “sorta-fighters”, feel free to check out half-puzzlers
Slam Bolt Scrappers and
Word Fighter, not to mention
Kenka Bancho offshoot
Gachitora: The Roughneck Teacher in High School: where else will you be able to use flaming tigers to strip problem students naked?…
totally metaphorically, of course. Then there’s
Lord of Vermilion Re:2, a card game borrowing characters from all over the dang place. Oh, and did I mention that
Guardian Heroes is
coming to XBLA? Mighta forgotten that…
Finally, yeah, I’m still a total sucker for the silly things Kotaku sometimes posts, like
this one, and
this one…and what the heck,
this too. Less-goofy readers than myself might still be interested in an upcoming
Street Fighter motion comic, which will certainly provide you with your daily recommended allowance of Delta Red tuchus. Last but not least, take a gander at this
interesting c-blog about a recent bit of tournament controversy.
I’m still not sure what to expect from the
Black Rock Shooter PSP RPG, but one thing’s for sure: you hafta check out the
bonus figurine from the limited edition! In other “what the heck IS this?” news, something called
Black Sting is also in the works, but I know next to nothing about it, unless I’ve missed some manner of reveal since January. For something dwelling in slightly more familiar (though not yet localized) territory, read
an interview with one of the folks behind
Half-Minute Hero Second.
I’m a bit nervous when it comes to Gust these days after the disappointing
Ar Tonelico Qoga, but I’m still happy to see
screens and
a trailer for
Atelier Meruru…by the way, NISA, any chance we’ll be seeing
Totori stateside?
…ah, okay,
that’ll do nicely.
Of course, the developer is already busy with
Nora and the Carving Studio, a joint venture with the
Etrian Odyssey folks…out on the periphery, you’ll have to import
this figure, but Udon has come to the rescue on the art book front, as they’re bringing the
Official Chronicle artbook for the Atelier games stateside! They’re supposedly doing the same for an
Ar Tonelico book too…cue the
Futurama “SHUT UP AND TAKE MY MONEY!” caption.
Of course, Gust isn’t the only bunch raising a pre-emptive eyebrow on my end…you all know I love Vanillaware, and that I’m eager to see more of
Grand Knights History, but the underlying structure sounds odd…turn-based combat with an online multiplayer component? Well, it’d help to eliminate the sometimes-stiff real-time mechanics from
Odin Sphere and
Muramasa, but I’m still hesitant to throw myself at it with abandon.
Sting, after the brilliant
Knights in the Nightmare, is also taking things in an unusual direction, with
Gungnir, a “relatively traditional” SRPG…considering that the company’s more experimental games tend to be their best (IMO), I’m holding out hopes for
Gloria Union instead. Weirdest of all, though, is the news that the
Soldner-X guys are
working on a downloadable SRPG for the PS3…saddest of all, Irem’s confirmed that
Bumpy Trot 2 is no more.
I’ve also been a bit nonplussed by good ol’ Atlus lately…while
Persona 2: Innocent Sin looks good (and is hopefully coming our way eventually), I’m somehow having trouble getting equally excited about
Devil Survivor 2 (and
Overclocked, like 99 percent of the 3DS library so far, isn’t even on my radar).
The “weirdest name of the issue” award goes to PSP dungeon crawler
UnchainBlades ReXX, “weirdest concept” is bestowed upon rhythm/RPG hybrid
Sequence, and “weirdest theme” honors are claimed by the Wii’s
Pandora’s Tower, which has you hunting down monsters and feeding their raw meat to a very hesitant vegetarian. In slightly less-strange sectors Square has
two new entries in the successful
Chaos Rings saga in the works for the iPhone, Gamevil is taking much the same route with
Zenonia 3, and Tri-Ace has
two more for us, namely
Frontier Gate on the PSP and
Beyond the Labyrinth for 3DS.
Out in figurine land, a trio of Falcom ladies will be getting new super-deformed Nendoroid releases: which ones? Well, we don’t know yet: people hafta go and
vote for their favorites first! There certainly are plenty to choose from…anyway, another
Plenair has hit the scene since last issue, as has an
impressive papercraft of Aegis from
Persona 3.
As a final note: Herr Sterling, today,
we stand united!
Cave Story 3D aka Pretty Much the Only Reason I Might Remotely Consider a 3DS At This Point, will be on our shelves
in August, so I’ve got ‘til then to decide whether to cough up the 250 bucks…oh, and while I’m at it,
Happy B-day, Pixel!
I personally wasn’t particularly taken by the Japanese
Catherine demo (maybe being able to read the text would help), but Atlus’ recent decision to use tamer box art in some displays has sparked a
bit of
discussion on the c-blogs…not that any of this matters to the nutcases at Aksys, who
responded to Atlus’ request for fan ad submissions with a not-so-veiled plug for
Agarest War Zero. In any event, that IS a
pretty nice LE.
Of course, then there’s the other Japanese-exclusive (for now) demo I tried, namely
El Shaddai: Rise of the Metatron. Again, I wish I knew a bit more about what was going on, but I generally tend to concur with
Herr Sterling’s thoughts – dang that’s pretty, dang that’s tough. I found the platforming controls a little stiff, though combat felt pretty good…wonder if they’ll include an unlockable
plastic chibi mode to go with its accompanying
fashion line? Ah, and check out this
nifty early concept demo, if you haven’t seen it before (heck, even if you have, watch it again).
Two of the more interesting (IMO) gaming companies on the scene, namely Marvelous and AQ Interactive, are
merging – to read some comments on this development from Xseed (who are owned by AQ and have worked with Marvelous), click
here. On a separate front, both
The Last Guardian and the
Ico/Shadow of the Colossus HD package have been delayed (again), but some guy is apparently
tinkering with a Game Boy-styled
SoTC – sadly,
LEGO Ico is just a fantasy, as is not having to import
Solatorobo.
Several anticipated (by me) downloadable offerings have finally seen daylight, some after lengthy delays: to whit, we’ve got Cave mini-platformer
Nin Nin Jump, Square’s
Strider-esque
Moon Diver,
Ikaruga-gone-platforming
Outland, and Capybara’s HD-ized and rebalanced port of
Might and Magic: Clash of Heroes. Oh, and some of you might be aware of
Koumajou Densetsu, a Touhou fangame that plays like a
Castlevania title: did you know they’ve got
another one? WayForward fanboy that I am, though, I have a special place where my heart would be for
Mighty Milky Way…
Of course, there are a whole bunch of others that we’re still waiting for, but all of the following are (apparently) still alive:
Fez certainly comes to mind, as do the lovely-looking
Bastion and
Insanely Twisted Shadow Planet, despite a long hunk of downtime for all three. If you’re in the mood for the read even less traveled, you might prefer to keep an eye on
Pickdun,
Terraria,
Perfect Cell, or
Warp. One promising title that probably won’t be finished, unfortunately, is
The Iconoclasts, by the guy who did
Noitu Love – you can, however, download the unfinished product to see what might have been.
Yeah, I know,
Portal STILL isn’t really obscure enough to deserve coverage in this pseudo-periodical, especially when I already mentioned it last time around, but frankly, I don’t care, especially when its sequel has a
nifty comic tie-in, cool
poster, and
free DLC attached to it. I do hope Master Newell is pleased by my efforts
bzzzt…the assimilation has
already begun.
Aaaand it’s time to dump most of the stuff that wouldn’t fit anyplace else into a single paragraph: Japan has received
SNK Arcade Classics 0 on the PSP, though I’m still hoping for a “Volume 2” with a better game selection. Speaking of PSP, dimension-hopping puzzler
Crush is
being remade for the 3DS, with a brighter vibe than before, though presumably not as gonzo as crossover card game
Weiss Schwartz, which
is being digitized, but never localized thanks to one of the biggest messes of copyright shenanigans since
Super Robot Taisen.
A couple more miscellaneous articles you ought to read: first, a
decent write-up on the so-called “hardcore” Japanese game development mindset. Second, though I’m not personally a
Mega Man fan,
shmups.com forum member undamned (who IS a big fan, obviously) made a
neat discovery recently:
Mega Man mini-pinball! Also,
Scribblenauts stuff!
Mario (yeah,
that Mario) is probably the least-qualified possible candidate for a write-up in the
Tribune, but
this video, as utterly wrong as it is, made me laugh too hard not to share it. Oh, and by the way, did you ever wonder why some of the “building block” levels in the background of
Super Mario Land 2 had a “N&B” insignia on them?
Now you know!
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Well, I’ll have to leave it there for now: hope you enjoyed the temporary return of the
Tribune. Hopefully I’ll be able to do another one like it at some point, though heaven only knows when that might be: ‘til then, thanks for reading and keep gaming obscurely!
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Oh, but before I go, just one or two other things I’ll note quickly about what’s been happening in my neck of the woods.
When I first announced my semi-departure from blogging
here, I mentioned that after months of unemployment (which was, incidentally, the catalyst that got me blogging in the first place), I’d managed to find a bit of work: part-time, but steady. In case you’re interested I’m still at the same job, and saving up for a sorely-needed replacement for my current car: it’s hardly an ideal position to be in, but it’s definitely better than where I was, so I’m glad to have managed to hang on as long as I have. Hopefully something better awaits, but for now this is it.
I also, to Wry Guy’s horror, got picked up for a seasonal gig at Gamestop this past holiday season, and they’ve kept me on since then to fill in various scheduling gaps: retail work is retail work, of course, but it was handy to have that employee discount when I was picking up all those new releases earlier this year. As with any such job there are countless stories to relate (even with my limited hours), but they’ll have to wait for another day.
Finally, as I mentioned earlier, when I first announced that I’d be stepping away from this blog for awhile, I said I had other projects on the back burner: believe it or not, while I’m still working my way through the list, I have actually managed to finish a couple of them. You might have already noticed a few of them in the sidebar, but here they are in case you didn’t:
First off, I’ve done a bit more work for
Racketboy, which offered me my very first “published” writing gig a little while back – as with my previous two projects, this one is a system-based shmupping guide, though I’ve shifted my focus from the 32-bit systems
to the PS2. Did you know that such an “uber-mainstream” system actually has one of the greatest scrolling shooter lineups ever? Have a read and you may well be surprised! I’m currently finishing up another project for the site…keep an eye on that sidebar!
I’ve also managed to get myself a new outside client, namely
Hardcore Gaming 101, home to a whole slew of articles on unusual games. Once again, my initial contributions to the page are shooter-related: specifically, we’ve got
Deathsmiles, which was just recently released in Europe, and
Espgaluda, whose second iteration was ported to iOS around a year ago. Both of these articles need an update, which I plan to do soon, but if you’ve ever been curious about those two series (or others; several shmup-centric posts by other writers have gone up there lately), hopefully these bits will tell you most of the “essential” stuff. I also hope to do more work here at some point; I’ll keep you posted as best I can.
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Guess that’s about it for the time being. Hopefully you didn’t mind my catching up with you all a bit, as I’ve enjoyed getting back in touch with the community, if only for a short (by my standards, anyway) time: I don’t know when I’ll be able to blog here next, but until then you can rest assured that I’m still gaming and writing away, among other things. ‘Til then, see you around the comments, on the forums, or wherever. :)