The thing that pisses me of about the "hitbox" is that it simply exists, but yeah if your going to have one in a game it should at least be shown in the booklet or with an arcade title posted online like you mentioned.
Heh, I can understand an innate dislike for hitboxes, since they're a bit hard to pin down by their nature, but the fact of the matter is that in most modern shmups to have "pixel-perfect" hit detection means implementing a ship the size of a dust speck. ;) I prefer a present but visible hitbox, as it allows for both accuracy and reasonably attractive spritework.
Maybe add this to the glossary: Shitbox. But seriously I mostly play older shmups as well as handheld ones so I don't even think I've played one that's pixel-perfect.
Hee hee, I'll have to write that one down.
Anyways, older shmups are actually more likely to have pixel-perfect hit detection than more modern ones, since in those days you'd better not let anything hit ANY part of your sprite, or it was curtains. Raiden made us feel luicky that we could get away with the tips of the wings, heh heh.
Anyways, older shmups are actually more likely to have pixel-perfect hit detection than more modern ones, since in those days you'd better not let anything hit ANY part of your sprite, or it was curtains. Raiden made us feel luicky that we could get away with the tips of the wings, heh heh.
WHY DOES NO ONE EVER COMMENT ON YOUR BLOGS!?
I've only recently begun enjoying SHMUPS, possibly thanks to a reigniting of my love for run and guns. Would you suggest anything in particular for a new comer to the SHMUP circle?
I've only recently begun enjoying SHMUPS, possibly thanks to a reigniting of my love for run and guns. Would you suggest anything in particular for a new comer to the SHMUP circle?
Well, I am up to two people so far for this one, which is enough to outpace about half of the entries I've ever written. Maybe I'm improving?
As for shmups to try...oh boy, I'm not sure where to start. Definitely *cough* "obtain" MAME if you haven't already - my personal favorite shooter of all time is DoDonPachi, though you'll want to try some other shooters (ESP Ra.De, Guwange, Progear, etc.) by the same company (Cave). Also look into stuff by Raizing (Battle Garegga, Battle Bakraid, Armed Police Batrider) and perhaps Psikyo (Gunbird 2, Gunbarich, Dragon Blaze), as well as a few NeoGeo titles (Twinkle Star Sprites, Blazing Star) and some miscellaneous stuff (Vasara 1 and 2, Cotton 2 and Boomerang, 19XX, Giga Wing, Raiden Fighters Jet, Batsugun, etc.). For what's available on consoles, start with the Saturn and PS1 "rundowns" in this blog's sidebar - aside from those two, the (Japan-enabled) PS2 is another great shmuppers' machine, while some would also recommend the PC Engine or (again, Japanese) XBox 360. Hopefully that's enough to get you started - if you have any specific inquiries by all means get in touch with me, I'm always eager to spread the word when it comes to shmups!
As for shmups to try...oh boy, I'm not sure where to start. Definitely *cough* "obtain" MAME if you haven't already - my personal favorite shooter of all time is DoDonPachi, though you'll want to try some other shooters (ESP Ra.De, Guwange, Progear, etc.) by the same company (Cave). Also look into stuff by Raizing (Battle Garegga, Battle Bakraid, Armed Police Batrider) and perhaps Psikyo (Gunbird 2, Gunbarich, Dragon Blaze), as well as a few NeoGeo titles (Twinkle Star Sprites, Blazing Star) and some miscellaneous stuff (Vasara 1 and 2, Cotton 2 and Boomerang, 19XX, Giga Wing, Raiden Fighters Jet, Batsugun, etc.). For what's available on consoles, start with the Saturn and PS1 "rundowns" in this blog's sidebar - aside from those two, the (Japan-enabled) PS2 is another great shmuppers' machine, while some would also recommend the PC Engine or (again, Japanese) XBox 360. Hopefully that's enough to get you started - if you have any specific inquiries by all means get in touch with me, I'm always eager to spread the word when it comes to shmups!
Dude, GREAT article. I can't comment much more, as I'm not much of a shmuper, but this really does make me want to get better at 'em to see what you're all pissy about.
Keep 'em up, you're number one of my most under appreciated writers on the site.
Keep 'em up, you're number one of my most under appreciated writers on the site.
And we're at an unprecedented THREE!
Actually, when it comes to shmups, as intimidating as they can be, it's not really necessary to get "really" good at them to appreciate them (though obviously you'll be short on bragging rights) - playing "casually" can still be fun in and of itself, as long as you're still looking for little ways to improve a bit at a time. Believe me, I'm not the sort who will "drill" games just for the sake of mastering them, until I'm sick of 'em - regardless, shmups are still one of my favorite genres. Perhaps I made such games sound a bit too forbidding in how I worded the article - if so, to anyone feeling nervous, don't be afraid, jump in!
Anyways, thanks much for stopping by, I appreciate the comments and encouragements - Bleh, and everyone else who's commented.
Actually, when it comes to shmups, as intimidating as they can be, it's not really necessary to get "really" good at them to appreciate them (though obviously you'll be short on bragging rights) - playing "casually" can still be fun in and of itself, as long as you're still looking for little ways to improve a bit at a time. Believe me, I'm not the sort who will "drill" games just for the sake of mastering them, until I'm sick of 'em - regardless, shmups are still one of my favorite genres. Perhaps I made such games sound a bit too forbidding in how I worded the article - if so, to anyone feeling nervous, don't be afraid, jump in!
Anyways, thanks much for stopping by, I appreciate the comments and encouragements - Bleh, and everyone else who's commented.
You should make a write up about raiden fighters aces to get the title more exposure and get people to buy it.
Shmups need more support. I really wanna see cave shooters over here.
Shmups need more support. I really wanna see cave shooters over here.
1942 <3 <3 <3
FANTASTIC article! I agree with everything you've said. The 1CC is severely lacking in newer games. I would also like the player to be rewarded for preciseness in shooting. It seems that most people (like me) just mash on the fire button and hope to come out okay, but the pros are very, very exact in their shmuping. It's great when games tell you your hit %, but what if it actually had real bearing on the story or gameplay?
That brings up another thing-is it possible for a shmup to have a really engaging story that doesn't feel tacked on? Sure games like Ikagura or Gamma Bros have an underlying theme/meaning, but what about a shmup that makes you truly feel like the fate of the galaxy is resting on your shoulders? When you think about it, these games are EPIC! A tiny little ship with all that immense firepower going up against hundreds of enemy ships. Where's the narrative that makes me not take this for granted? If such a game has been made, I have not stumbled upon it yet.
Then again, is story even necessary? Would it distill this very basic experience?
FANTASTIC article! I agree with everything you've said. The 1CC is severely lacking in newer games. I would also like the player to be rewarded for preciseness in shooting. It seems that most people (like me) just mash on the fire button and hope to come out okay, but the pros are very, very exact in their shmuping. It's great when games tell you your hit %, but what if it actually had real bearing on the story or gameplay?
That brings up another thing-is it possible for a shmup to have a really engaging story that doesn't feel tacked on? Sure games like Ikagura or Gamma Bros have an underlying theme/meaning, but what about a shmup that makes you truly feel like the fate of the galaxy is resting on your shoulders? When you think about it, these games are EPIC! A tiny little ship with all that immense firepower going up against hundreds of enemy ships. Where's the narrative that makes me not take this for granted? If such a game has been made, I have not stumbled upon it yet.
Then again, is story even necessary? Would it distill this very basic experience?
Believe me, I wanted to comment on this hours ago but I got sidetracked with some life stuff, heh. Hope you don't mind if I bring up the people count to four.
Yes, making stuff that we need to avoid clearly visible is very important. Bit.Trip Beat is guilty of this and that's not even a shmup but it's close enough. One of the first stages has a colorful comet slowly falling down in the background. As pretty as it looks, it's distracting since the stuff you need to hit conveniently matches the comet's color or blends in to the point of not seeing it.
Shmups are one of my favorite things to play and playing to get better is easily something I would like to do. Also, shame not too many people commented on a descriptive blog such as this. I sympatheize with you, sir.
Yes, making stuff that we need to avoid clearly visible is very important. Bit.Trip Beat is guilty of this and that's not even a shmup but it's close enough. One of the first stages has a colorful comet slowly falling down in the background. As pretty as it looks, it's distracting since the stuff you need to hit conveniently matches the comet's color or blends in to the point of not seeing it.
Shmups are one of my favorite things to play and playing to get better is easily something I would like to do. Also, shame not too many people commented on a descriptive blog such as this. I sympatheize with you, sir.
@Chuch - Someone else recently posted impressions of RFA, and I commented on it, clarifying a few points - I also named the Japanese release as one of my Top 10 games of last year, if you want to dig that post up. Excellent collection indeed, though I'll probably wait to post a full-blown single-shmup article until Ketsui or Mushi Futari is released.
@Welk - Great point about the accuracy percentage, I completely overlooked that. I might mention that in many shmups you've got weapons that cover half the screen, but for a more "minimalist" experience (again, like Ikaruga or Space Invaders Extreme) it might be a cool thing to see more of. Off to the side, Big Bang Mini actually implements this a little bit, since your missed shots will come back to haunt you. As for story, off the top of my head the R-Type series actually has a pretty in-depth storyline - check out some of the "museum" features and such in R-Type Final and you'll see that a pretty good amount of effort was put into the background. As for whether stories are generally unnecessary, I'm actually planning to mention that point in Part 3 of this series...I'll leave it at that for now. ;)
@Jack - Four?! This is blasphemy...this is madness! I've yet to play Bit Trip Beat, though it does boggle the mind as to how many developers (across genres, apparently) have yet to implement this overwhelmingly simple rule to their games...
Thanks again to all who've read and commented. :)
@Welk - Great point about the accuracy percentage, I completely overlooked that. I might mention that in many shmups you've got weapons that cover half the screen, but for a more "minimalist" experience (again, like Ikaruga or Space Invaders Extreme) it might be a cool thing to see more of. Off to the side, Big Bang Mini actually implements this a little bit, since your missed shots will come back to haunt you. As for story, off the top of my head the R-Type series actually has a pretty in-depth storyline - check out some of the "museum" features and such in R-Type Final and you'll see that a pretty good amount of effort was put into the background. As for whether stories are generally unnecessary, I'm actually planning to mention that point in Part 3 of this series...I'll leave it at that for now. ;)
@Jack - Four?! This is blasphemy...this is madness! I've yet to play Bit Trip Beat, though it does boggle the mind as to how many developers (across genres, apparently) have yet to implement this overwhelmingly simple rule to their games...
Thanks again to all who've read and commented. :)
As today's recapper, I have the pleasure of telling you that you've made the most insightful and well-written post of the day. Great read; I downloaded R-Type Dimensions a few months back, and it's in need of some of the guidance you offer up here.
Your posts always make me want to try out some newer shmups. I've stuck to the classics due to an aversion to bullet hell, which most newer shoot em ups seem to be. I know the hitboxes have gotten smaller over the years, but having to dodge all that stuff still scares the crap out of me, especially since you can't tell where you can and cant afford to be hit.
And I'm not really a multiplayer type person, but I do agree that there need to be more (and better) two player opportunities in the genre. I hail Twinkle Star Sprites as a work of genius, due to the mixing of two of my favorite genres to make a competitive shmup that works!
And I'm not really a multiplayer type person, but I do agree that there need to be more (and better) two player opportunities in the genre. I hail Twinkle Star Sprites as a work of genius, due to the mixing of two of my favorite genres to make a competitive shmup that works!
And here I thought that I was the only sucka who knew that Twinkle Star Sprites existed. Oh my sweet Geo . . . wherefore art thou.
@Pend - Many thanks! Heh, R-Type is definitely a frequent violator of the "Let Us See It Coming" item, but at least the original game was an arcade title, which gave it an incentive to quarter-munch...still frustrating as heck, but at least it made economic semi-sense. These days, though, there's really not much of an excuse for it (though Dimensions is just a remake, so you can't blame it too much).
@Ash - Heh, I recommend trying a handful of "danmaku" shmups that give you a visible hitbox to work with - offhand, although they're doujin titles, I recommend searching for the demos of Perfect Cherry Blossom and Imperishable Night, they're a great way to get used to "bullet hell." On the "official" front, offhand I'd mention Mushihime-sama and Death Smiles as "visible hitbox" titles. Also, while it's not as good as Twinkle Star Sprites, if you're interested in another "versus" shmup give Change Air Blade a try - or, by the same doujin maker as listed above, keep an eye out for Phantasmagoria of Flower View.
@Gilder - Heh, come on now, you've been reading this thing long enough to know that I'm up on all the wonky stuff. Also, despite lacking a NeoGeo, do you have an (import-enabled) Saturn, Dreamcast, or PS2? Problem solved, at least as far as TSS is concerned. ;)
@Ash - Heh, I recommend trying a handful of "danmaku" shmups that give you a visible hitbox to work with - offhand, although they're doujin titles, I recommend searching for the demos of Perfect Cherry Blossom and Imperishable Night, they're a great way to get used to "bullet hell." On the "official" front, offhand I'd mention Mushihime-sama and Death Smiles as "visible hitbox" titles. Also, while it's not as good as Twinkle Star Sprites, if you're interested in another "versus" shmup give Change Air Blade a try - or, by the same doujin maker as listed above, keep an eye out for Phantasmagoria of Flower View.
@Gilder - Heh, come on now, you've been reading this thing long enough to know that I'm up on all the wonky stuff. Also, despite lacking a NeoGeo, do you have an (import-enabled) Saturn, Dreamcast, or PS2? Problem solved, at least as far as TSS is concerned. ;)
Oh I have a Geo. It's modded for HD output, and has a debug bios installed for infinite continues. I also have the Phantom-1 converter so I can play the arcade MVS carts on it. My comment was more a general lament that so few people know about good, geo titles that arent' Samurai Showdown or KOF.
I just wish all of the shooters for the thing didn't run upwards of $100. The real question is . . . what do you know about Viewpoint and Sonic Wings?
I just wish all of the shooters for the thing didn't run upwards of $100. The real question is . . . what do you know about Viewpoint and Sonic Wings?
Wonderful article, I can't wait for your next one.
Time to go break out the ol' Psyvariar, I haven't played that in yonks.
Time to go break out the ol' Psyvariar, I haven't played that in yonks.
@Gilder - I'm actually considering a SNK-ish article sometime in the future, so keep your eye out...as far as Viewpoint and Sonic Wings go, I' m not THAT big of a fan of either (though I certainly don't hate them), but I do own Sonic Wings Special for my Saturn. My personal favorite NeoGeo shooter is Blazing Star, if you don't count TSS.
@Day - Ah, Psyvariar, cool series - Skonec needs to make more shooters, I certainly wouldn't protest a new Psyvariar, or a Homura sequel for that matter.
@Day - Ah, Psyvariar, cool series - Skonec needs to make more shooters, I certainly wouldn't protest a new Psyvariar, or a Homura sequel for that matter.

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