This site has gone down the toilet. You're one of like six people on the entire site who keep me here.
Great read overall and thanks for helping me figure out the background of the whole El Shaddai meme.
Not sure I believe the NIS stock failure should have been added. There were a lot of problems in development and over expansion that caused that 2010 plummet and now the company is doing pretty well comparatively.
I do miss color honestly, but color isn't the end all of what I buy games for. El Shaddai and Child of Eden were super niche to begin with. The fact that they over projected is what hurt the distribution. Child of Eden was supposed to capture the new Kinect audience, but those people were all gawking at Just Dance and Dance Central. I still have absolutely no idea what the game is supposed to be like and I've read multiple reviews.
El Shaddai honestly didn't have much going for it in an advertising sense. The game biggest market for the game is the final fantasy crowd and they didn't push enough about the story to drag this game out from the crowded store shelves.
Rayman however is another beast entirely. That game is being advertised, it's style can hit multiple demographics and it's on every system. If the game does poorly then I think we can all hit the showers.
Glad to see another BM blog on Dtoid. Can't wait for the next.
Not sure I believe the NIS stock failure should have been added. There were a lot of problems in development and over expansion that caused that 2010 plummet and now the company is doing pretty well comparatively.
I do miss color honestly, but color isn't the end all of what I buy games for. El Shaddai and Child of Eden were super niche to begin with. The fact that they over projected is what hurt the distribution. Child of Eden was supposed to capture the new Kinect audience, but those people were all gawking at Just Dance and Dance Central. I still have absolutely no idea what the game is supposed to be like and I've read multiple reviews.
El Shaddai honestly didn't have much going for it in an advertising sense. The game biggest market for the game is the final fantasy crowd and they didn't push enough about the story to drag this game out from the crowded store shelves.
Rayman however is another beast entirely. That game is being advertised, it's style can hit multiple demographics and it's on every system. If the game does poorly then I think we can all hit the showers.
Glad to see another BM blog on Dtoid. Can't wait for the next.
Ah, tis been far too long a time my friend! <3 Twas yet another lovely and wonderful blog. I really do hope that most of the "old guard" do enjoy this tremendously fun little ditty! I'd say EXCEL-2011 may be a bit harsh, but with an ever changing community on the site, the attention span of many may not be able to make it through your blog.
I share many of your sentiments and a few of what my friend MANASTEEL88 said above. Tis be an interesting landscape we tread upon nowadays, especially for staying interested in this hobby, particularly with the games we enjoy. Twas a terrible shame with Clover, but do hold out hope for my favorites Atlus and NIS! Aksys too my friend! They be the ones we must throw our support and money at to keep things colorful and dare I say . . . fresh? We have things like Gungnir and (as ZOEL and I have discussed) probably another Growlanser on the way!
I'd like to say that there's still a large number of "intuitive" gamers out there, just not enough of them have the will or confidence to embrace those games, without being shunned/made fun of by the "technical" ones. I mean, let's be real, image is practically everything nowadays and all people wish to be "accepted." Tis a sad but true fate I see. Still enough with the the reflection.
Nothing short of a pleasure whenever you post of these. I've been a jerkface to you and just left you hanging for . . . I think it's been going onwards of 7 months? I've actually completed the text and picture arranging for that long overdue A Compulsive Collector's Haul that's focused on Japanese and European imports that I owe you. Now it's a matter of figuring out if I want to split it into 2 blogs and what day to post it on? Good old HANDSOMEBEAST had suggested that I no longer do my weekend posting, since the site would be too slow and traffic on it would be discouraging. So, I'll have to figure something out. I also want to finish writing ALL my backlog of blogs so I can post them somewhat consecutively/consistently. Still, now I'm rambling. I'll leave you with a little hint/tease, but as you mentioned in your blog, I may have picked up the lady pleasing device from that trance-like game you mentioned . . . ^_^
I share many of your sentiments and a few of what my friend MANASTEEL88 said above. Tis be an interesting landscape we tread upon nowadays, especially for staying interested in this hobby, particularly with the games we enjoy. Twas a terrible shame with Clover, but do hold out hope for my favorites Atlus and NIS! Aksys too my friend! They be the ones we must throw our support and money at to keep things colorful and dare I say . . . fresh? We have things like Gungnir and (as ZOEL and I have discussed) probably another Growlanser on the way!
I'd like to say that there's still a large number of "intuitive" gamers out there, just not enough of them have the will or confidence to embrace those games, without being shunned/made fun of by the "technical" ones. I mean, let's be real, image is practically everything nowadays and all people wish to be "accepted." Tis a sad but true fate I see. Still enough with the the reflection.
Nothing short of a pleasure whenever you post of these. I've been a jerkface to you and just left you hanging for . . . I think it's been going onwards of 7 months? I've actually completed the text and picture arranging for that long overdue A Compulsive Collector's Haul that's focused on Japanese and European imports that I owe you. Now it's a matter of figuring out if I want to split it into 2 blogs and what day to post it on? Good old HANDSOMEBEAST had suggested that I no longer do my weekend posting, since the site would be too slow and traffic on it would be discouraging. So, I'll have to figure something out. I also want to finish writing ALL my backlog of blogs so I can post them somewhat consecutively/consistently. Still, now I'm rambling. I'll leave you with a little hint/tease, but as you mentioned in your blog, I may have picked up the lady pleasing device from that trance-like game you mentioned . . . ^_^
I'm at work, so I'll keep this short: you are one of the best things about Dtoid. It's nice to see that just when I thought a massive amount of actual gamers have left Dtoid, both staffwise and community wise, people like you keep popping up. Your tastes are excellent, and all of the games you described above are truly underrepresented in today's climate.
Keep fighting the good fight, sir.
Keep fighting the good fight, sir.
Wonderful blog!! Though I would mention the interesting and unique art style of Borderlands... a fairly large AAA game and Borderlands 2 is around the corner!
:)
:)
Great blog which is totally in tune with my own sentiments. This year has been a good year which im afraid we wont see another for some time.
Its a shame that publishers cant seem to get a grip on AAA retro / 2D games which is made worse by gamers who dont see the value between a AAA and an XBLA title thats smaller in scope and priced at £15.
Its a shame that more publishers dont do PC since its usually more accommodating of games that bridge the gap between full price and budget indie. ATM handhelds is the only alternative for these sort of games which sucks for games like REZ.
Hopefully things will improve with the next Xbox and PS in respect to B to AAA grade DL games.
Its a shame that publishers cant seem to get a grip on AAA retro / 2D games which is made worse by gamers who dont see the value between a AAA and an XBLA title thats smaller in scope and priced at £15.
Its a shame that more publishers dont do PC since its usually more accommodating of games that bridge the gap between full price and budget indie. ATM handhelds is the only alternative for these sort of games which sucks for games like REZ.
Hopefully things will improve with the next Xbox and PS in respect to B to AAA grade DL games.
@Excel - You ought to know me well enough by now to know that I'm not even remotely worth sticking around for, heh.
@mana - Yeah, the NIS thing is a bit out of date, but I still think it was worth mentioning in passing...seriously, at what other company would you ever hear about profits dropping nearly 98 percent in a year (and living to tell the tale)? Other places start panicking as soon as they sell less than 200 gazillion copies of something...they ought to see how the other side lives.
As for Shaddai and Eden, as I mentioned in the article both are very simple to play (I know there's a demo for the latter, not sure about the former) - however offbeat their visual approaches were, nobody who tried them should have been able to say that the controls or something like that put them off. As you say "colors" aren't the only reason anyone plays a game, but I'm still saddened to see how little a willingness to do something different, even in a purely visual sense, means to much of the community these days.
@Funk - I like Sting and will probably give Gungnir a try, though I was disappointed in the (again) "more traditional" direction they took with Hexyz Force, and apparently this is going off the same idea, so I'm not as hopeful as I might be for it. And yeah, the Intuitive style isn't dying out or anything, though it's still a shame that it's fading even more quickly from view unless you're actively looking for it.
And yeah, get that Collectors blog up already, you lazy bum! ;)
@Mag - Thanks for the kind thoughts, but as I said, I'm not the guy fighting, I'm just the one laying out the flowers in their wake.
@Elsa - Good call on Borderlands (though I'm not a non-scrolling shooter kind of guy, so I haven't played that one myself): unfortunately the decided risk that the designers took with that one (a good ways into development, too, if memory serves) and the substantial payoff it eventually reaped stands as an exception rather than the rule. I wonder how the game would have done if it had stuck with the more "traditional" style from earlier screenshots...
@Trev - My PC is absolutely awful for gaming and I don't own a smartphone or the like (not to mention that I'm still iffy on digital distribution in many ways), so I end up unfortunately cut off from a lot of the interesting stuff that indie developers are coming up with on those platforms...I did eventually spring for the latest Humble Indie Bundle, though I have yet to play Jamestown at full speed. :(
Thanks for reading, all.
@mana - Yeah, the NIS thing is a bit out of date, but I still think it was worth mentioning in passing...seriously, at what other company would you ever hear about profits dropping nearly 98 percent in a year (and living to tell the tale)? Other places start panicking as soon as they sell less than 200 gazillion copies of something...they ought to see how the other side lives.
As for Shaddai and Eden, as I mentioned in the article both are very simple to play (I know there's a demo for the latter, not sure about the former) - however offbeat their visual approaches were, nobody who tried them should have been able to say that the controls or something like that put them off. As you say "colors" aren't the only reason anyone plays a game, but I'm still saddened to see how little a willingness to do something different, even in a purely visual sense, means to much of the community these days.
@Funk - I like Sting and will probably give Gungnir a try, though I was disappointed in the (again) "more traditional" direction they took with Hexyz Force, and apparently this is going off the same idea, so I'm not as hopeful as I might be for it. And yeah, the Intuitive style isn't dying out or anything, though it's still a shame that it's fading even more quickly from view unless you're actively looking for it.
And yeah, get that Collectors blog up already, you lazy bum! ;)
@Mag - Thanks for the kind thoughts, but as I said, I'm not the guy fighting, I'm just the one laying out the flowers in their wake.
@Elsa - Good call on Borderlands (though I'm not a non-scrolling shooter kind of guy, so I haven't played that one myself): unfortunately the decided risk that the designers took with that one (a good ways into development, too, if memory serves) and the substantial payoff it eventually reaped stands as an exception rather than the rule. I wonder how the game would have done if it had stuck with the more "traditional" style from earlier screenshots...
@Trev - My PC is absolutely awful for gaming and I don't own a smartphone or the like (not to mention that I'm still iffy on digital distribution in many ways), so I end up unfortunately cut off from a lot of the interesting stuff that indie developers are coming up with on those platforms...I did eventually spring for the latest Humble Indie Bundle, though I have yet to play Jamestown at full speed. :(
Thanks for reading, all.
Welcome to complete global market saturation. Games like that can never exist anywhere near the mainstream unless you find a way to trick people into buying them. Selling on their own merits won't happen. They need an easily marketable gimmick or trailer or something that people will quickly relate to. I actually wonder how well a game could sell if it frontended itself as a military shooter or whatnot, while turning into something entirely else entirely a bit of the ways in. Sure reviews and such would obviously hinder that... but really how many people do you think pay attention to those? Considering the moderate success Homefront still managed, despite being critically "meh'ed", I'd bet you could still manage better sales simply by totally smoke and mirror bullshitting your advertising.

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