Your posts are so incredibly passionate and researched. MK9 satisfied my fighting game itch quite well, so I haven't even looked at the upcoming lineup. As for symbolic allegiances to one company, I'd be hard pressed to choose one above Altus.
I see your point about Atlus' decent into ANGRYBROWN (I've never heard that kind of term before. More people should use it). If it was me choosing between either game, however, I'd wait to see if Harada has got his way regarding DLC before purchasing either game.
Great to see you back on the blogs BM! I keep waffling on whether or not I'll pick up Persona. On one hand it looks great, but I have several fighters right now and most of them are gathering dust. BB and MK9 only see single player action, SFxT was a disaster, I've never been happy with the netcode in UMvC3, and my old standby SFIV is fun but I've hit a plateau in my play. I'm not sure I need ANY more fighters, especially one from a company with some dubious DLC practices.
Ironically though I'm a Shin Megami Tensei fan-tard I've grown increasingly less excited about P4 Arena over time. You would think that a brawler starring my favorite rpg protagonists would be an "instant buy" but I've been around the block long enough to know that down the road P4 Arena will probably have 2 more "enhanced iterations" with more characters & more modes. So will I pay 59.99 for the most inferior version of the game? Doubtful.
The gaming industry needs to die a peaceful death. That you in particular could write such a long, impassioned rant and still be indecisive about it is very uncomfortable to me.
Atlus made the right call region-locking their game for the sake of dual audio and simultaneous release, yet they've gotten nothing but flack for it. I'm surprised anyone remembers that Namco pioneered the deceitful DLC days, because I see only blind praise for a bunch of free characters. No one knows right from left in this industry or the community anymore, and I would not mind seeing it all burn to the ground so we can rebuild anew.
Atlus made the right call region-locking their game for the sake of dual audio and simultaneous release, yet they've gotten nothing but flack for it. I'm surprised anyone remembers that Namco pioneered the deceitful DLC days, because I see only blind praise for a bunch of free characters. No one knows right from left in this industry or the community anymore, and I would not mind seeing it all burn to the ground so we can rebuild anew.
@ Bat - "Grimdark" is the more popular term, but I prefer "angrybrown" myself. Not sure if anyone else uses it, heh.
@ Excel - Again, I understand why Atlus did what they did, but I still find it difficult to believe that there was no better solution available, especially for a publisher that built its reputation on "player-friendliness", and for a long time very much earned the right to wear the mantle. And as I said in the article I'm certainly not ignorant of Namco's history in this area, but again, Tag 2 appears to at least have a chance of moving things in a better direction: is it that outlandish for someone to wonder whether such an occasion deserves one's support? If nothing else I'd assert that these sorts of "dilemmas" (if you can call them that) are a more productive venture than simply wishing for the industry to implode: that's the way RPG villains talk.
Thanks to all for reading.
@ Excel - Again, I understand why Atlus did what they did, but I still find it difficult to believe that there was no better solution available, especially for a publisher that built its reputation on "player-friendliness", and for a long time very much earned the right to wear the mantle. And as I said in the article I'm certainly not ignorant of Namco's history in this area, but again, Tag 2 appears to at least have a chance of moving things in a better direction: is it that outlandish for someone to wonder whether such an occasion deserves one's support? If nothing else I'd assert that these sorts of "dilemmas" (if you can call them that) are a more productive venture than simply wishing for the industry to implode: that's the way RPG villains talk.
Thanks to all for reading.
@BulletMagnet:
I'm convinced that this industry is beyond hope at this point. Between companies who deserve better closing down or being eaten alive, key employees facing unsafe working conditions, individuals being singled out for making unpopular opinions while still safely laughing all the way to the bank, and pseudo-intellectuals trying to sound intelligent by injecting real world social issues into their hobby, there's just no way to fix it all. Things will get worse before they get better and there's no way out. All the little victories like free DLC and supposed sacrifices for the sake of the customer will not compare to the mounting doom that we all like to think can be countered with Kickstarters and indie sales and that one mid-sized company that champions pro-consumer practices when the majority stakeholders hammer it into the majority playerbase that those things don't matter and all that matters is buying a bigger, better sequel in 18 months. Cooler heads have not prevailed; all are to blame for the path that this industry has been chained to. It was nice knowing you, see you next time, bye bye.
I'm convinced that this industry is beyond hope at this point. Between companies who deserve better closing down or being eaten alive, key employees facing unsafe working conditions, individuals being singled out for making unpopular opinions while still safely laughing all the way to the bank, and pseudo-intellectuals trying to sound intelligent by injecting real world social issues into their hobby, there's just no way to fix it all. Things will get worse before they get better and there's no way out. All the little victories like free DLC and supposed sacrifices for the sake of the customer will not compare to the mounting doom that we all like to think can be countered with Kickstarters and indie sales and that one mid-sized company that champions pro-consumer practices when the majority stakeholders hammer it into the majority playerbase that those things don't matter and all that matters is buying a bigger, better sequel in 18 months. Cooler heads have not prevailed; all are to blame for the path that this industry has been chained to. It was nice knowing you, see you next time, bye bye.
Heh, I read MegaPonce's article in real time, and wrote one of my own for that Musing which (much like yourself) called for a return to "small town values" (you read it too, or at least commented on it), and would certainly agree that various aspects of the industry are likely to die out if current trends continue (the rise of mobile gaming, in particular, doesn't bode well for portables), but I wouldn't say it's so hopeless that we all ought to just throw in the towel and replay our NES library to death whilst awaiting the Glorious Reincarnation. Even amidst all the garbage there are still good things happening and good games coming out, and if you ask me the people doing them deserve support even in these "trying times" - after all, how devoted can any of us truly be to gaming as some sort of "ideal" when we refuse to acknowledge it unless it somehow reasserts its dominance (if it ever really had it)?
Different perspectives and different tastes than mine might not see the same things as I see, and heck, maybe I've been "corrupted" somehow over the years, who knows...for whatever it's worth, though, I still feel the same way I did 20 years ago when I bring a new game home and enjoy it today. Maybe it's not hard evidence of hope amidst the darkness, but it's got to count for something.
Different perspectives and different tastes than mine might not see the same things as I see, and heck, maybe I've been "corrupted" somehow over the years, who knows...for whatever it's worth, though, I still feel the same way I did 20 years ago when I bring a new game home and enjoy it today. Maybe it's not hard evidence of hope amidst the darkness, but it's got to count for something.
@BulletMagnet:
I'm not suggesting that we need to go back to the old games and old values. I want new ones, but the way the industry is headed, everything is going to repeat themselves even with all the developers pushing for change. The biggest forces in gaming are responsible for this situation, so they all need to go. Gaming as we know it will go with them, and at this point, I am not opposed to it.
I'm not suggesting that we need to go back to the old games and old values. I want new ones, but the way the industry is headed, everything is going to repeat themselves even with all the developers pushing for change. The biggest forces in gaming are responsible for this situation, so they all need to go. Gaming as we know it will go with them, and at this point, I am not opposed to it.
If you'll pardon the statement of the obvious, I guess there's not a heckuva lot to do but wait and see, and if your prediction comes true then I'll just hafta cross that bridge when I come to it. In the meantime I'll keep supporting games and developers that I feel have earned it, and let others handle the rest: after all, whether we're on the verge of Gamepocalypse II or not, what else are any of us supposed to do, at least if we want to keep calling ourselves "gamers" in the meantime?
Here's hopin'.
Here's hopin'.
@BulletMagnet:
Tony Ponce was clear what we're supposed to do: Nothing. We patiently await the armagaeddon of the industry and prepare ourselves to rebuild.
Tony Ponce was clear what we're supposed to do: Nothing. We patiently await the armagaeddon of the industry and prepare ourselves to rebuild.
Unless I misunderstand what you and MegaPonce mean by "do nothing", however, sitting back and recusing yourself from the gaming world (for lack of a better term) means that the remaining vestiges of "good gaming" that you wish would gain prominence have less to get by on, and moreover have no idea that an audience for their products even exists: thus the industry is left even further in thrall to "the corrupted" (or whatever you might care to call them), who will pound everyone and everything else even further into oblivion, to the point that even if another total crash occurs and a large void is left in its wake, few if any will be willing or able to take the risk of shepherding the shambling corpse of video gaming into a more positive, and less immediately profitable, direction.
At least that's the way I perceive the future if everything is allowed to go completely to pot...
At least that's the way I perceive the future if everything is allowed to go completely to pot...
@BulletMagnet:
You underestimate the enterprise of those who are destined to spearhead the next iteration of the industry. When the entire industry falls to ashes, those "vestiges of 'good gaming'" will be the ones that the gamers will turn to to rebuild. That is, if we're lucky. For all I know, the ones who destroy the industry will be the ones who try to pick up the pieces. That's why I'm always bummed when people don't completely cut off support for companies that disappoint them. If we don't make sure they never have positions of power in video game companies ever again, they eventually will again.
You underestimate the enterprise of those who are destined to spearhead the next iteration of the industry. When the entire industry falls to ashes, those "vestiges of 'good gaming'" will be the ones that the gamers will turn to to rebuild. That is, if we're lucky. For all I know, the ones who destroy the industry will be the ones who try to pick up the pieces. That's why I'm always bummed when people don't completely cut off support for companies that disappoint them. If we don't make sure they never have positions of power in video game companies ever again, they eventually will again.
Therein lies the question of whether or not an "absolutist" attitude towards video game companies is counter-productive by nature: if Company X creates nine games you don't like but makes one that you do, is it better to say "still not good enough to make up for that other garbage you did" and not buy it, or send the message of "I didn't buy THAT but I WILL buy THIS, so do more of it"? I don't know much about how such outfits process this sort of data or how much difference the two approaches might make, but it somehow still feels wrong to me to let a worthy effort pass by "on principle".
@BulletMagnet:
It's unfortunate that we can only show support either unilaterally or not at all with the current industry structure, but that's just the way it is.
It's unfortunate that we can only show support either unilaterally or not at all with the current industry structure, but that's just the way it is.
As someone that plays Guilty Gear and Virtua Fighter, I would argue VF is such an easier system than GG. Parries, counters, etc are upper level stuff, but all you really need to think of is high or low, kick or punch, guard. GG is all about meter and defense which is a big issue for lots of people to jump right in to.
I think the argument of whether or not a game's marketing is an interesting point to supporting developers, but at the end of the day it's all about whether you want a juggle heavy 3D game or a overly complex 2d fighter based on a niche RPG.
Personally, the fun nod goes to Tekken. The fresh take on a favorite game is obviously Persona's, but as somebody that passed up P4, I can't judge how awesome seeing teddy whoop ass will be.
Focus on which will fill that pleasure center and separate the brain from arguing whether supporting Harada's argument will keep Bamco at bay or if Atlus's shady localization techniques dampen the fun that is gaming.
If you don't look for fun as the first factor, then you aren't doing it right.
I think the argument of whether or not a game's marketing is an interesting point to supporting developers, but at the end of the day it's all about whether you want a juggle heavy 3D game or a overly complex 2d fighter based on a niche RPG.
Personally, the fun nod goes to Tekken. The fresh take on a favorite game is obviously Persona's, but as somebody that passed up P4, I can't judge how awesome seeing teddy whoop ass will be.
Focus on which will fill that pleasure center and separate the brain from arguing whether supporting Harada's argument will keep Bamco at bay or if Atlus's shady localization techniques dampen the fun that is gaming.
If you don't look for fun as the first factor, then you aren't doing it right.

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers












