Yeah, Idea Factory games aren't exactly the bastons of quality. There is a sense that some of the games they create show marked improvements over their prequels and spiritial originals, so that might make help them keep the niche crowd that they've wooed...
Ultimately, I think IF should stick to crossing-over as few companies/games as they can for their titles (as such, two). If they just focus on those two IPs, then they can put more effort into story and tying in the two 'worlds' instead of dumping three or four IPs together and forcing themselves to work harder at keeping true to back stories, character, etc.
Ultimately, I think IF should stick to crossing-over as few companies/games as they can for their titles (as such, two). If they just focus on those two IPs, then they can put more effort into story and tying in the two 'worlds' instead of dumping three or four IPs together and forcing themselves to work harder at keeping true to back stories, character, etc.
I really don't even think that an overabundance of material is their biggest problem: rather their games feel like they were built from the perspective of "okay, let's get a whole bunch of characters and licenses first, and figure out what the heck to do with them later", rather than making sure they have a solid game in place before layering the nerd appeal on top. Far too many problems have recurred numerous times for there to be any remaining excuse for them not being fixed yet: the effort on that end just isn't being put in, which is really a shame, since the premise, silly as it always is, is irresistible to dorks like myself.
Fantastic post BulletMagnet!
So what's the deal with Idea Factory taking these great/fun concepts and mucking them up so bad? Is it a money/time issue where they are just perpetually on the edge of insolvency and have to pump out the next title as fast as they can? A general lack of competency or care? How do their non-licenced games stack up against the collaborative ones? I'd be interested to know.
So what's the deal with Idea Factory taking these great/fun concepts and mucking them up so bad? Is it a money/time issue where they are just perpetually on the edge of insolvency and have to pump out the next title as fast as they can? A general lack of competency or care? How do their non-licenced games stack up against the collaborative ones? I'd be interested to know.
@wrench - A very good question, and one that could easily take up a blog in its own right, but I doubt that there's much "hard and fast" documentation to that end, especially outside of Japan - I doubt that too many game writers have gone up to IF and asked "why do so many of your games suck" (and if they have, I doubt they got a very helpful answer)? I do know that, at least in this part of the world, IF's original properties aren't much more highly regarded - most of their "Spectral" games have been reviewed pretty poorly, alongside Generation of Chaos and one or two others. A lot of their stuff is Japan-exclusive though...maybe they're holding out on us, for all I know.
@Jimbo - Heh, you just like seeing Morrigan in a yukata. ;)
@Elsa - Just look out when they finally announce a Flower crossover that gives you that sniper rifle you've been waiting for!
Thanks as always for reading, everyone.
@Jimbo - Heh, you just like seeing Morrigan in a yukata. ;)
@Elsa - Just look out when they finally announce a Flower crossover that gives you that sniper rifle you've been waiting for!
Thanks as always for reading, everyone.
Am I the only one who likes Neptunia 1? I guess so. Right now, I'd give it an 8, and I'm not a very hardcore RPG guy. Maybe that's why I like it. *srugs* I play games for fun, and it's a fun game to me. I just happen to be a minority on this one I guess.
Aaah, Idea Factory. I am glad I waited until I read the whole article before I started compiling my response, because you said what I was about to say myself- Idea Factory just aren't that good at making their actual games. Having watched and played Neptunia, I was quickly bored by the very nerd-pandering jokes as it often felt like they were just "HEY GUYS THIS SITUATION SURE IS LIKE RESIDENT EVIL RIGHT? OH MAN YOU LIKE RESIDENT EVIL SO YOU LIKE IT WHEN WE REFER TO RESIDENT EVIL DON'T YOU?". The battle-system quickly wore out it's welcome with repetitive effects, even if I do appreciate how they made you able to "fast-forward" past the attack effects. The repetitive dungeons (a flaw Cross Edge shared) making the game look visuall dull didn't help either, even if I understand that's mostly due to their super-low budget. And while I haven't played Chaos Wars, I was (perhaps unfairly) set against it the minute I heard a clip of it's atrocious dubbing. Yuri didn't deserve that kind of crap, man. He just.... didn't. I love Gungrave too, but I don't know if I can stomach buying that game.
However... when I look at all these cross-overs being done, the Persona game by ArcSys, Project X-Zone, and then look at what Idea Factory's done, I wonder. Could it be that their cross-over games are showing other companies that there is a market for zany and very Japanese cross-overs? Could each sold copy of Hyperdimension Neptune help convince bigger companies that maybe, just maybe, they should take a gamble on their big-budget cross-overs and release them over here? I can't say for sure, but... I can certainly hope.
Mostly because I really really REALLY want Project X Zone.
However... when I look at all these cross-overs being done, the Persona game by ArcSys, Project X-Zone, and then look at what Idea Factory's done, I wonder. Could it be that their cross-over games are showing other companies that there is a market for zany and very Japanese cross-overs? Could each sold copy of Hyperdimension Neptune help convince bigger companies that maybe, just maybe, they should take a gamble on their big-budget cross-overs and release them over here? I can't say for sure, but... I can certainly hope.
Mostly because I really really REALLY want Project X Zone.
@ninja - It's not a total loss, but it's nowhere near as good as it should have been: seriously, who thought up how healing worked in that one? Thank goodness they changed it for the sequel...
@Sky - I'm not sure how much attention the bigger gaming outfits are paying to the likes of IF, but if they do heed what they see I hope they don't take away the "stuff in fan service first, worry about how it plays later, it'll sell anyway" mentality, as we certainly don't need any more of that.
@Sky - I'm not sure how much attention the bigger gaming outfits are paying to the likes of IF, but if they do heed what they see I hope they don't take away the "stuff in fan service first, worry about how it plays later, it'll sell anyway" mentality, as we certainly don't need any more of that.
I haven't seen you around in so long, so excited to read something of yours again. Check your PM folder, I'm sending you a thing about doing a thing.
I haven't seen you around in so long, so excited to read something of yours again. Check your PM folder, I'm sending you a thing about doing a thing.
I did not know about the Sting deal and now I'm kinda interested in an idea factory game. It sucks that their games suck, but it's all fanservice anyway. A fan can take the bad with the good and enjoy it and that's all that really matters.

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